The Escapist Magazine
Issue 33
Groovy Games
Editor's Note Groovy Games

Messages can be hidden even in the most unlikely places. Joe Blancato talks with Wideload's Matt Soell, creator of Stubbs the Zombie, on game design, music, stereotypes, and the creation of Stubbs.

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The Cold War era and threat of nuclear catastrophe brought the post-apocalyptic setting to the forefront of gaming. Russ Pitts was a child fascinated with these situations, and tells us how he explored them though gaming.

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"Of the nine competitors who made it to the final table, six won more than the entire $1.4 million paid out 20 years earlier." Richard Aihoshi takes a look at how poker went from obscurity to mainstream.

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Once a mainstay of the game industry, the transition to 3D has relegated the shoot-'em-up genre to a niche. Pat Miller looks at some innovative independant titles in this genre, created by Kenta Cho.

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"In our society, it's all about the new and exciting, the shiny and freshly wrapped, the ones with the multi-million dollar marketing campaign attached to them." Tom Rhodes almost left behind his childhood games, but changed his mind.

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Is the trend in gaming T-shirts just another retro fad, or something that will become a more permanent part of low fashion? Kyle Orland takes a look at today's offerings, and what they're still missing.

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