The Escapist Magazine
Issue 36
Ludo, Ergo Sum
Editor's Note Ludo, Ergo Sum

"Trip Hawkins is deep in a secure underground vault, standing in a telephone booth, talking into his shoe." Dave Thomas talks to Trip Hawkins on Madden, 3DO, Digital Chocolate, and the future.

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There's an academic debate raging about whether story or gameplay reign supreme. Mark Wallace takes a look at this debate, and concludes that it doesn't really matter. "With games, all the answers lie right at your fingertips. All you have to do is play."

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"Are you a Gamist, a Narrativist or a Simulationist? Do you generally favor Actor, Author or Director stance?" Allen Varney condenses design philosophies surrounding tabletop role-playing games for those of us with short attention spans.

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"I advocate and praise classical games, because within them are wonderful genres, ideas and methods (not to mention aesthetic splendor) that have been left behind as the industry progresses." John Szczepaniak tells us why he often goes back to retro games.

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"Graphics are hugely significant to many people - that can't be ignored... But I challenge you to find the review that says, 'This game would be excellent and worth your time, if only the graphics were better.'" John Walker discusses the importance, and lack thereof, of graphics.

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"Is it wrong, one wonders, to covet someone for their toned abs more so than their mental acuity? Some moralistic person will likely tell you so; the same way holier-than-thou gamers have historically chastened any who would openly show interest in a game, thanks only to its polygonal beauty." Tim Stevens explains why graphics matter.

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