The Escapist Magazine
Issue 53
2020 Redux
Editor's Note 2020 Redux

"Back then, Super Mario Kart was hugely popular, CD-ROM games were all the rage and Joseph Lieberman was getting uppity. Today, Mario Kart is more popular than ever, most PC games still ship on CD-ROM and Lieberman's still trying to convince parents that games are corrupting the minds of their children."

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"The newly mobile class has human needs. One of those is entertainment, and rising from the Wal-Marts, rest stops and automobiles is a booming culture of the arts." In The New Gaming Society Shannon Drakes takes a nostalgic look back to the future at the return of the "Sneakernet."

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"In the topsy-turvy world of videogame logic, if a half-dead baby kitten weakly slapped Mike Tyson on the knees two dozen times, he'd eventually fall down. This was acceptable once upon a time." Gearoid Ready explains why sometimes you have to let go of the past to move forward into the future in Kill Your Darlings.

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"Neopets, Habbo Hotel, MySpace ... Whether or not these particular sites will continue to thrive is irrelevant. Online networking feels natural to this generation, like Grandpa's Rolodex and Mom's Franklin Day-Planner." Allen Varney revisits the concept of the lifegame, and explains how pervasive, demographically-targeted social networks may not necessarily be the ruin of us all.

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"Nobody will play with me, nobody wants me on their team - so I spend hours every night, alone at home, sucking. But with Coach, I got used to having someone watch me play and lend me a hand." In Chris Dahlen's vision of the future, games will help you do more than pass the time.

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