Licensing permeates the industry, and we, developers, licensors and gamers alike, are all learning what translates well and what should not be translated at all. This is the topic of this issue of The Escapist: Grand Theft Adaptation.
Each week we publish letters sent to us regarding previous issues. If you'd like to comment on an article, send your letter to editor@escapistmag.com.
Are licensed properties a bane or boon on modern game development? Allen Varney spotlights Warren Spector, who believes we can still create compelling gameplay through adaptation and licensed properties.
Joe Blancato explores a unique subset of games - those that adapt to the player. These games use genetic algorithms to create a more flexible and challenging experience.
Why are movies based on video games almost universally bad? Max Steele takes a look at this reliable phenomenon, and spreads the blame around liberally.
Licensing: It's not just for current hits anymore. Tom Chick looks at the recent trend of reviving classic movie licenses to be the inspiration for modern games.
Both Hollywood and the video game industry seem focused on porting some of the most beloved gaming franchises to the big screen. Shawn Williams accepts this truth, but has a few humble suggestions. Pleas even.
Gamers are famous for their desire to improve on the games they love. Dana Massey relates the story of Risto Remes, and obstacles and legal battles overcome to create his dream game, NHL Eastside Hockey Manager.




