The Escapist Magazine
Issue 7
Classical Studies
Editor's Note Classical Studies

Before Halo took the gaming world by storm, developer Bungie was refining its style on a similar series. Pat Miller looks at Marathon, a classic trilogy ahead of its time.

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Bungie's storytelling introductions to upcoming games have become classic. Nova Barlow provides the details on the Halo ARGs, and their connections to Marathon.

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Everyone needs a formal education, but how does a gamer learn the tricks of the trade. By playing games, of course. Jim Rossignol reflects on the inspirational teachers of his past.

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Though only a brief part of mainstream gaming, Infocom's text adventures remain among the most clever and evocative gaming experiences for those that played them. Allen Varney looks at these classics, and the people that continue to create them.

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Ask a dozen developers what the greatest RPG ever created was, and you'll always find Planescape:Torment on the list. Chris Dahlen reflects on the story of this critical success, but commercial failure.

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For those that grew up gaming with friends, those experiences remain and bond us many years later. Robert Coffey relates his experiences with Earl Weaver Baseball.

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Modern gaming was born from the ashes of the Golden Age, with products from upstart companies like Nintendo, Sega, and Electronic Arts. To the games of 1983 to 1993, we owe an industry. They are our Greatest Generation.

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