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Anonymous Source Posts: 1 Joined: 12 Apr 2008 | |
Pulitzer Laureate Posts: 860 Joined: 26 Mar 2008 | I had a fantastic, meticulously painted (I used to paint them for a job) Dark Angels squad, with Deathwing Terminators, Rhinos, Grand Librarian Ezekiel, Raven Squad, the works. My ex-wife threw them out when we got divorced! Grrrrr. |
Beat Writer Posts: 136 Joined: 7 May 2008 |
How did you make the vehicles all Thousand Sonny? Do you even have vehicles/artillery in your Thousand Sons force? I've always wondered how that'd look. |
Gone Gonzo Posts: 1093 Joined: 1 Jan 2008 |
Fear our mighty protractors. |
Pulitzer Laureate Posts: 771 Joined: 23 Dec 2007 | The best part is swamping your enemies in an unending horde of conscripts. |
Pulitzer Laureate Posts: 706 Joined: 19 Dec 2007 | I miss swarming my enemies in Guardian Defenders and chucking out enough Shuriken Catapult fire to drown the enemy with my shooting dice. Twenty in a squad, plus a Scatter Laser? Yes please. |
Infamous Scribbler Posts: 521 Joined: 29 Jan 2008 |
Definately start putting on random Tomb Kings bits. Since the T Sons look all Egyptian, start putting Egyptian-looking stuff on their tanks. Also, make the armour look all guilded and rune-encrusted. |
Infamous Scribbler Posts: 514 Joined: 23 May 2008 | I have 7k (7027 or something to that effect) points of Tau, I don't lose unless I'm playing against Necrons in the hands of my best friend (the other Necron players suck horribly) or against Dark Eldar in the hands of one of the other players at the store. Then again I haven't played some of the older players in so long I don't know how I would fair against them. Oh wait I forgot there is one other person I may or may not lose to, it's always a freaking close game, I beat him when I was new(ish) to the game, but because I had a 500 point advantage I gave him the win. I once owned a Dark Angels army which did not agree with my dice (I went through about 8 sets of dice and always rolled bad however I roll awesome with my Tau) so I sold it, although in hindsight I should have kept some so I could kill the aforementioned Necron player. Were I to say this where any of the gamers at my store could hear me they would call me an arrogant asshole, it may be true but so is the fact that I haven't lost a game in a long time (except when I had to play against the two mentioned earlier), I guess that's not true I lost in a tournament recently because I thought I was playing someone else's game so I didn't care if I won or not, when I faced that player later on I destroyed him utterly. |
Pulitzer Laureate Posts: 771 Joined: 23 Dec 2007 | That is because the tau are beardy and overpowered. That being said, I rarely lose to tau players. |
Paperboy Posts: 26 Joined: 24 May 2008 | I'm a loyal Guardsmen through and through, though it automatically reduces the likelihood of successful dice rolls by 99%, regardless of stats. |
Infamous Scribbler Posts: 521 Joined: 29 Jan 2008 |
lol you just have to think of the Tau like the nerds in high school; if you let them use all of their technology, they're deadly. Get them into hand-to-hand combat, on the other hand, and you give them nasty wedgies...by pulling their spines out through their spleen. |
Infamous Scribbler Posts: 514 Joined: 23 May 2008 | God bless the kroot, individually they may be week but in packs of 20, when you have a few packs, they are quite dangerous in melee. No I would be called that because for a while I was being a total jerk without realizing I was going overboard, I now have an agreement with some of the players at my store, my attitude was a response to how they were treating me, they treat me nicely and I be nice polite and respectful. Where I play the Tau are considered quite balanced, this doesn't stop them from hating on the railgun though, mostly because everyone has played against them so much when they first came out, that they are now used to handling it (well the older players anyhow), but I can still beat most of them, but I run a different Tau army than everyone else does. In a 1500 point game what will you normally see? I picked that number for a reason which will be explained when I see some lists. |
Gone Gonzo Posts: 1093 Joined: 1 Jan 2008 |
I play Speed Freeks, and I have found Wazzdakka to be really good. He can turbo boost and still fire 4 strength 8 shots every turn. And to deal with the kroots, just get two units of boyz to get a good charge, and they'll have four attacks each. And if you're playing regular orks, mega nobs can be quite nasty in melee. |
Copy Clerk Posts: 65 Joined: 19 Mar 2008 | I'm not a player, but i adore painting 40k, i just love the look of space marines, as we speak I'm painting up a Furioso Dreadnought for a friend. I'll post some pics when its finished if anyone's interested. |
Infamous Scribbler Posts: 514 Joined: 23 May 2008 |
I don't lead with my kroot, they are my counter charge force, usually with a line of fire warriors in front of them , it's a good game for me if I never have to use them. |
Copy Clerk Posts: 84 Joined: 3 Jan 2008 |
:~O You utter sod. Wolves of Russ ftw. |
Muckraker Posts: 317 Joined: 14 May 2008 |
I have a 4000pnt nid army and that is why i ahve them most a little hacking slashy onesa the rest are genstealers and lictors (broodlord HQ) and the best bit is i never paid for any of it, as my dad knew the guy at the workshop and as they had som exess stock i got about 3000 points of the newer nids for very cheep. oh and i hate all high armour vehicles as my main horde cant scratch them but instead soak up fire untill the GS or lictors can. |
Gone Gonzo Posts: 1093 Joined: 1 Jan 2008 |
That's why I love battlewagons :D |
Infamous Scribbler Posts: 514 Joined: 23 May 2008 | <3 codex Railgun, A.K.A. Codex: Tau Empire |
Gone Gonzo Posts: 1828 Joined: 14 Nov 2007 | Just out of interest, if I were to hypothetically get back into the 40K universe, what would be a good army to choose? Bear in mind that when last I played, I was a terrible tactician, so a fairly forgiving army would be nice. And no Space Marines. I simply cannot stand them, with their 3+ armour saves, and their heavy weapons, and their terminators... Goes away remembering vividly the horrors of trying to field an army of Dark Eldar against Ultramarines. The carnage, the carnage... |
Pulitzer Laureate Posts: 706 Joined: 19 Dec 2007 | Imperial Guard. When you can field weapons that could fire on a table on the other side of the street, you know you've got a good thing. |
Infamous Scribbler Posts: 514 Joined: 23 May 2008 | Necrons, nothing is more forgiving than T4 3+ armor save and we will be back, that or Nurgle space marines T5 3+ armor save and 4+ feel no pain, only real difference is that there are WAY more Necrons available(meaning that they are cheaper points wise) so you won't wipe out when someone makes you fail a dozen or so feel no pains. |
Gone Gonzo Posts: 2112 Joined: 4 Nov 2007 | I've always thought the Tyranids were a forgiving army if you field a balanced force of some fast meat shields...I mean Gaunts, some Genestealers, a 'Fex, a Tyrant, some more Synapse and then whatever you want. It's really hard to beat that general force in my experience, because any one of those threats, if not obliterated before CC, could win the day. Even the meat shields. |
Gone Gonzo Posts: 1093 Joined: 1 Jan 2008 | Speed freeks are pretty good. Imagine having the speed of a dark eldar and the melee abilities of an ork. Also, bikes are counted as troop choices |
Pulitzer Laureate Posts: 771 Joined: 23 Dec 2007 | The application of a well-placed demolisher cannon or demolition charge can solve most problems in 40K... and if not, there's always more were that came from! |
Gone Gonzo Posts: 3977 Joined: 24 Apr 2008 |
you know the entire point of DE is to rip the living hell out of power amour right? Me? i play Tyranids, millions of them!!!, and i swear im the only player to do so in a 50Km radius, so its fun to have a player come fresh from battling other space marines... eldar or guardsman... and then to say "i've never played against nids before... what are they like?" "let me show you" i say, having a private ecstasy at the thought of an opponent with no concept of anti-assault firing doctrine. Apocalypse is so much fun when you watch their pupils widen, and their souls shrink as you reach for yet another carry-case of gaunts... ahahAhahAHHAhHAHAHAHAHAHAHAHAHAHAA |
Gone Gonzo Posts: 1828 Joined: 14 Nov 2007 |
I tried, I tried, but their bolters ripped through my 5+ armour before I could get near them. And that bloody Rhino tank... |
Pulitzer Laureate Posts: 771 Joined: 23 Dec 2007 | Bolter, sir? The you are doubtless approaching this the wrong way around. Given the Dark Eldar's sheer speed, your goal should be that your transport-borne troops should land, dismebark and assault on the same turn BEFORE any shooting comes to play. As for the rhino- it is the single most pathetic armoured vehicle in the 40K universe. No guns, crappy armour and cannot move through terrain. The only vehicle more vulnerable is the Cyclops, and that's bloody designed to blow up. |
Gone Gonzo Posts: 2112 Joined: 4 Nov 2007 |
Clearly you've forgotten Trukks. Armour 10 and open-topped? Hell, Raiders are about the same. But I'll actually say that in my book the Chimera is the worst vehicle. It has weapons and is a bit (emphasis bit) tougher, but the points cost is way too much for what you're getting. |
Gone Gonzo Posts: 1522 Joined: 18 Sep 2007 |
You may not have encountered massed Chimeras. *A* Chimera isn't much of a threat, but four of them with pintle-mounted Heavy Stubbers are throwing 36 dice per turn at your infantry... and 12 of those dice work well against transports. (24 if we're talking Trukks.) Mechanised Guard are sneered at at your own risk. As a Tau player I do eye Trukks and Raiders with a healthy respect, even if they're vulnerable to my rifle fire, and I do have a fondness for my Devilfishes. -- Steve |
Paperboy Posts: 49 Joined: 12 Apr 2008 | Tau for 40k |
Paperboy Posts: 19 Joined: 5 Jan 2008 | in Fantasy I go for Bretonnian, in 40k I play Imperial Guard/Daemonhunters. And to be different, I play Flames of War: DAK Panzerpioneers/Panzercompany. |
Infamous Scribbler Posts: 514 Joined: 23 May 2008 |
I don't want to hear it the Tau devilfish is the 2nd toughest troop transport in the game, but its guns suck (all 18 inch range) and it is 80 points, the rhino has my vote for most worthless piece of crap transport, since Tau basic rifles can bring down an entire rhino charge before it can start. Hehe I made someone quit before they even got to go doing that. |
Pulitzer Laureate Posts: 771 Joined: 23 Dec 2007 | Clearly demonstarting that the Tau need taking down a notch in game terms. Trukks fail to suck, because they are cheap and fast. The rhino sucks because it's a chimera without any guns. |
Infamous Scribbler Posts: 514 Joined: 23 May 2008 | The chimera has different and better armor than a rhino, just don't get shot on the side |
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i play thousand sons and dark angles in 40k