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WH40K Roleplay Thread Ending; "Who Knew?"

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1)   14 Feb 2008 23:36
John Galt
Infamous Scribbler
Posts: 693
Joined: 29 Dec 2007

Alright, so with PR's blessing, I've decided to direct the next lynching/detective style RPG. Essentially, expect more of the same from the last one but in a new locale with new people and maybe an arbitrary plot twist somewhere along the line.

Now, the rules will remain the same as last time untill I decide that I can play God and totally shift things so my nefarious scemes come to fruition or something evil sounding like that. The killer will still be picked by a dice roll as well as the victim. The only choice we will make is who we want to vent our pent up frustration at as the supposed killer. Expect it to follow something like this:

1) The mood is set and people get their characters. Feel free to mingle around and add your own twist on the story. So long as it doesn't completly circumvent the rules and result in you becoming the Emperor or something, then feel free to do it. Stay in character and it stays fun. just specify when you need to say something out of character.

2) Somewhere along the lines(about a day or so into the game) I'll use my magic dice to decide who dies first. I'll alert the killer by PM and then leave subtle clues about their identity in the narratives. Don't rule out anyone, just because I was the fiend last time doesn't mean I'm not doing this just for my own enjoyment.

3) Using the brilliant logic of a mob, we will decide on who gets lynched. You get it right, I end the game with a nice finale and then we move on. You get it wrong, more people feel the cold, icy hand of my dice coming up with their number.

This hopefully will continue until there is an epic showdown at the end in which the killer and the last couple of survivors battle it out. But this all depends on how you vote.

Alright, the classes are as follows:

Adeptus Mechanicus staff (typical cybernetic scientists and engineers.)

Inquisitorial emissary (Me, PR and Possum got the roles as the lead Inquisitors, first-come-first-serve is a cruel mistress, but additional staff like psykers and whatnot are fairgame.)
Original Crew Member (please specify what kind you want to be[not navigator of course])

Port Maw Guardsmen (again, anything reasonable I can work into the story).

Current Players:
Me (Inquisitor)
Easykill
Possum-Man (Inquisitor)
Purple Rain (Ingquisitor)
Irishdelinquent (Daemonhost)
The Sorrow (Ship's gunner)
[HD] Rob Inglis (Requisitioned Sniper)
Larenxis (Tech-priest)
The Reverend (Kasrkin Officer)
Zen5887 (Commissar[I'll tie in the Catachan part later])
Pie (Guard Weapons Spec.)
Jakeb Smith (Crew member of the piratesque type)
Saskwach (Inquisitorial acolyte)
Blackadvent (Enginseer/Tech-priest)
Kikosemmek (Guard CC spec.)
Singing Gremlin (Sentinel Pilot)
Wolvaroo (Ogryn)
Ugainius (Vindicare)

2)   14 Feb 2008 23:51
Easykill
Pulitzer Laureate
Posts: 947
Joined: 13 Sep 2007

I'd like to join, but frankly, I know nothing about Warhammer 40k. Would it be enough if I just read about it on Wikipedia?

3)   14 Feb 2008 23:53
John Galt
Infamous Scribbler
Posts: 693
Joined: 29 Dec 2007

try this:
http://us.games-workshop.com/games/40K/default.htm

Basically it's a galactic, feudal empire in which there are massive witch-hunts, a machine cult, aliens that are just a hair off original, and a trillion-strong army called the Imperial Guard. Oh, and there's genetically augmented Space Marines and such.

4)   14 Feb 2008 23:56
Possum-Man
Copy Clerk
Posts: 114
Joined: 21 Jan 2008

I'll join up. Do I get to choose my class? I'm also new to your RPG thing, could you explain it a little more?

P.M.

5)   14 Feb 2008 23:58
John Galt
Infamous Scribbler
Posts: 693
Joined: 29 Dec 2007

Yeah, just pick your class from anything in the WH40K universe, just so long as it's human I should be able to tie it into the story line. Also, I've got the rules outlined up top. It's more like a story-telling RPG, nothing like stat bonuses and items or all that jazz.

6)   15 Feb 2008 00:12
Possum-Man
Copy Clerk
Posts: 114
Joined: 21 Jan 2008

Cool.

How detailed can we be with our characters? e.g. a name and a bit of back-story, less or more?

P.M.

7)   15 Feb 2008 00:19
John Galt
Infamous Scribbler
Posts: 693
Joined: 29 Dec 2007

Just let me know what the class is and I'll give you a name based on your forum name and a loose backstory, I'll try to give it as much room for developement as possible.

8)   15 Feb 2008 00:29
PurpleRain
Gone Gonzo
Posts: 1740
Joined: 2 Dec 2007

As soon as I saw the Inquisitor I think I was hooked. Inquisitor Rain. Fanatic of the Emperor and would soly lay my life on the line at the drop of a hat. Purge the damned!

When I made the character Bio's, I made it so that each character had some reason for murder.

9)   15 Feb 2008 00:46
Possum-Man
Copy Clerk
Posts: 114
Joined: 21 Jan 2008

I'd have to go with Interrogator, basically the rank before Inquisitor. Interrogator Kalidian, member of the Ordo Hereticus.

P.M.

10)   15 Feb 2008 00:55
irishdelinquent
Press Junketeer
Posts: 354
Joined: 29 Jan 2008

I'm in.

11)   15 Feb 2008 01:12
John Galt
Infamous Scribbler
Posts: 693
Joined: 29 Dec 2007

Alright, gonna have to limit the Inquisitors to three then, don't want a ship filled with overbearing zealots now do we? Also, Irishdelinquent, could you also give a character class. Also, the game will start around 8 pm EST tomorrow.

12)   15 Feb 2008 01:40
The Sorrow
Muckraker
Posts: 255
Joined: 27 Jan 2008

Please allow me to enter. I love roleplay, but I'll have to learn 40k lore. I can be the resident egotistical bastard.

May I be a former ship gunner? I love heavy weapons.

13)   15 Feb 2008 01:47
John Galt
Infamous Scribbler
Posts: 693
Joined: 29 Dec 2007

Alright. I can fit that in, welcome aboard.

14)   15 Feb 2008 02:03
[HD]Rob Inglis
Press Junketeer
Posts: 371
Joined: 8 Jan 2008

I know junk about the real game, used to play it. Got nothing better to do, and no life, I'm in. Wait, is this the imperial guard or the Space marines? If imperial guard, I'll be...as a character, I'd like to be a sniper accompanying this ship for guard detail once we land. If not, then I'd like to be a hardened vet. If that's not allowed either, I'd like to be a sanctioned psyker.

EDIT: Well I just read a post of your, Galt, stating that the requirements be human and reasonable, so I'm definetly going with a Death Korps of Krieg sniper. You know about them enough right? I'll fill you in if you don't.

15)   15 Feb 2008 02:33
John Galt
Infamous Scribbler
Posts: 693
Joined: 29 Dec 2007

Yeah, I was considering getting an army of them. I'll set you down for the sniper role.

16)   15 Feb 2008 02:38
[HD]Rob Inglis
Press Junketeer
Posts: 371
Joined: 8 Jan 2008

Sweet.

17)   15 Feb 2008 03:31
Larenxis
Pulitzer Laureate
Posts: 707
Joined: 13 Dec 2007

Of course I say "nothing related to Warhammer" and now we're doing a Warhammer themed game. Whatever, I'll still play.

I don't know what the classes are, so I'll be whatever's closest to a mechanic.

18)   15 Feb 2008 04:22
The Reverend
Beat Writer
Posts: 221
Joined: 28 Jan 2008

Ooh, I'd like to join as a Kasakrin Officer, also on guard detail, and traveling to find some new recruits after Orks killed the last lot. Failing that, a tanker (not the fuel filled kind, the bloke that mans the tanks)

19)   15 Feb 2008 04:23
zen5887
Beat Writer
Posts: 147
Joined: 31 Jan 2008

Im in!!

Allright *Awesome* Now I havnt played 40K for a while but I should be okay.

Can I be a Deathworld fighter (cadachan I think is how it is in the codex) ...The rambo guys. If not I think a Commissar would be ever so fun to play.

Thanks!

20)   15 Feb 2008 04:34
PurpleRain
Gone Gonzo
Posts: 1740
Joined: 2 Dec 2007

Larenxis:
I don't know what the classes are, so I'll be whatever's closest to a mechanic.

That would be the Adeptus Mechanicus staff. They're like half robot and get turned on over engines and machinery.

zen5887:
Can I be a Deathworld fighter (cadachan I think is how it is in the codex) ...The rambo guys. If not I think a Commissar would be ever so fun to play.

Thanks!

Commissar? I wouldn't trust you as one. You'll probably shoot most of the guys because they stole your 'cool' or stepped on your toe or something. No wait, that would be me.

21)   15 Feb 2008 08:08
Pie
Muckraker
Posts: 281
Joined: 10 Jan 2008

I'd like to play, if it's not too late.
I've redecided on a Space marine scout, armed with a sniper rifle, and a heavy bolter.
Something along the lines of being recruited out of retirement (If they EVER retire in 40k) to serve in the space marine army thingy.

22)   15 Feb 2008 09:45
Jakeb Smith
Paperboy
Posts: 43
Joined: 12 Nov 2007

Can I still play?

I'm a homely female privateer. I've been marooned on the ship after something happened to my own vessel. I seem quite anxious to be off and on my way.

I bear the name Ophelia, though I respond to it slowly enough that it may not be my own. I speak far too well to be regular pirate, and I'm not attractive enough to be a runaway concubine.

I've a straight fringe you swear you've seen somewhere before, and a plasteel breastplate of forge world design. A short scabbard hangs from my womanly hips, the ornate handle protruding thus has the over-sized look of a powered blade, but I've never drawn the weapon to identify its true nature. On my other hip rests a small egged device, whose function you can only begin to guess at. In any case it looks far too expensive for a "privateer" to be wearing, especially a woman.

Still, the steward said my papers appear to be in order, and the captain has given me a cabin befitting an honoured guest. You've more pressing concerns now anyway, than being suspicious about some off-world tramp. Yet for all your resolve, it's my expressionless face you see when you close your eyes at night. A man gets mighty lonely out here in the dark...

23)   15 Feb 2008 14:23
Saskwach
Pulitzer Laureate
Posts: 851
Joined: 4 Nov 2007

Pie:
I'd like to play, if it's not too late.
I've redecided on a Space marine scout, armed with a sniper rifle, and a heavy bolter.
Something along the lines of being recruited out of retirement (If they EVER retire in 40k) to serve in the space marine army thingy.

They don't retire. They serve their chapter until they die. Just so you know. :P
Count me in Galt. Is unsanctioned psyker allowed? With all these zealots on board that role should be fun AND short-lived. If not then make me an acolyte of one of the inquisitors. They need some lapdogs.
Oh and feel free to make my name less than totally ridiculous. This username was a folly of youth I can't give up but it's still silly.
Just curious here but will the inquisitors all be Puritans or is there some Radical leeway allowed?

24)   15 Feb 2008 15:55
blackadvent
Beat Writer
Posts: 169
Joined: 16 Nov 2007

Color me interested.
Can I be a Space Marine Terminator? Or if I can't, can I be a Techmarine?

25)   15 Feb 2008 18:44
irishdelinquent
Press Junketeer
Posts: 354
Joined: 29 Jan 2008

ooooh, if there's inquisition involved, can I be a Daemonhost? So many Linda Blair quotes waiting to happen.

failing that, I'd probably go with inquisitorial stormtrooper, crusader, or Adeptus Arbites Arbirator

26)   15 Feb 2008 19:29
Kikosemmek
Copy Clerk
Posts: 110
Joined: 14 Nov 2007

This is interesting. I'll sign up as a Space Wolf scout armed with a sniper rifle, a pistol, and a knife. The standard scout armor and equipment follows.

27)   15 Feb 2008 19:59
Singing Gremlin
Infamous Scribbler
Posts: 656
Joined: 16 Jan 2008

Can I be one of Gaunt's Ghosts? Quite how it could work I'm not sure, but a slightly unhinged example of Gaunt's finest with a camo-cloak and a lasgun would suit me just fine. If not, Imperial guard sentinel pilot.

28)   15 Feb 2008 20:05
John Galt
Infamous Scribbler
Posts: 693
Joined: 29 Dec 2007

Sorry, but I don't know how I'd work the marines in on this one, them being super-human and all, not best suited for diplomacy, so I'll just give you the Guard equivilant unless you want something else.

Also, signup period will end around 8pm EST so if you're just reading this and haven't signed up, get to postin'. Oh yeah, and due to the diversity of the Guard group, I'm gonna give it a Last Chancer's Theme.

29)   15 Feb 2008 20:16
Singing Gremlin
Infamous Scribbler
Posts: 656
Joined: 16 Jan 2008

John Galt:
Sorry, but I don't know how I'd work the marines in on this one, them being super-human and all, not best suited for diplomacy, so I'll just give you the Guard equivilant unless you want something else.

Also, signup period will end around 8pm EST so if you're just reading this and haven't signed up, get to postin'.

Diplomacy? You do realise there are Inquisitors in this game yes?

Inquisitor Diplomacy:
"You are not faithful to the Emperor!"
"No, I am-"
"DIE, Heretic!"
*las-pistol discharge*

Mind you, I spose Space marines would be kinda character-less. Every other sentence being "For the emperor!"

Sorry, I'll stop being silly now.

30)   15 Feb 2008 20:16
Easykill
Pulitzer Laureate
Posts: 947
Joined: 13 Sep 2007

I guess I'll be a sniper. Inexperienced, but with some skill and maybe high parentage.

31)   15 Feb 2008 21:40
John Galt
Infamous Scribbler
Posts: 693
Joined: 29 Dec 2007

Saskwach:

Just curious here but will the inquisitors all be Puritans or is there some Radical leeway allowed?

That depends on the characters. I myself will probably play a more Radical type with shaky ethics, loose women, and fast cars.

Also, Jakeb Smith, I'm just gonna go ahead and make you the captain of the ship, seeing as how we don't have any other volunteers.

32)   15 Feb 2008 22:01
Wolvaroo
Paperboy
Posts: 25
Joined: 1 Jan 2008

That list looks like it could use an Ogryn if you'll allow it. If not perhaps a generic conscripted guardsman.

33)   15 Feb 2008 22:06
John Galt
Infamous Scribbler
Posts: 693
Joined: 29 Dec 2007

Ooh, that would be quite an addon. Consider yourself recruited!

34)   15 Feb 2008 23:10
Singing Gremlin
Infamous Scribbler
Posts: 656
Joined: 16 Jan 2008

So whats the exact background here? Or haven't you decided yet? Or am I stupid and didn't see it?

35)   15 Feb 2008 23:15
John Galt
Infamous Scribbler
Posts: 693
Joined: 29 Dec 2007

Well, I'm gonna post the complete backstory in a little bit, but essentially it's an Imperial ship sailing travelling through the warp en route to eliminate a rebellious governor.

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