Topic Index
Gigantor takes Rainbow Six to Vegas, but they spoil it by shooting everyone.

Username:Password:
Log In
1)   6 Apr 2008 02:40
Gigantor
Genetically Different
Posts: 440
Joined: 26 Dec 2007

What happens when Blockbuster give me tokens to rent games for free?

Rainbow Six Vegas 2

I dislike Marcus Fenix. My main objection to the man is that he falls in love with every girl who shows him the slightest bit of attention, which a...no, no: that was Jim Carrey's character from Eternal Sunshine of the Spotless Mind, a character with whom I could empathise. My main objection to Marcus Fenix is that he's a lumbering sub-caveman, a chest-beating ape beast and very possibly the least sympathetic protagonist in the history of fiction. I'm more enamored with Bishop from R6V2, in spite of some of his more esoteric character flaws.

When barking staccato orders to his men (the voiceover work on one of whom, Jung, surely borders on constituting an ethnic slur in itself) Bishop is fond of saying "go!" Or to mix things up, "go, go, go!" Perversely, though, he sometimes also says "go, go!" It's abnormal: I mean, who the heck says "go, go"? Years of paintball and laser-quest experience has taught me that, if you want to sound like know your lingo, you say "go, go, go!" A singular "go!" could be justifiable if you're out of breath, but you run the risk of sounding a bit brusque and your friends might say rude things about you. If you really want something done urgently you could conceivably stretch to a "go, go, go, go!" This has a twofold risk: blurt it out too quickly, and it will emerge as "go-g-gogo!" which sounds silly and risks your comrades pointing at you and giggling: enunciate each "go", however, and you'll have spent so long speaking that you'll probably have been shot dead before finishing the sentence...

"What the fuck are you talking about? Are you drunk?" A little, but only on enthusiasm for gaming*. Mostly I'm just abusing periphrasis to delay the inevitable. Reviewing R6V2 puts me in an awkward position because, as a card-carrying Xbox Live non-subscriber, it's difficult to escape the conclusion that a lot of content in the game remains roped off due to my stinginess. Therefore the impressions mired in the swamp of prose below will be based on the single player portion of the game alone. If it pleases you to complain that any or all of my criticisms are addressed in the epoch-defining, orgasm inducing multiplayer component, or that I would understand matters better if I played co-op for two hundred hours, then so be it.

Ghost Recon Advanced Warfighter; Gears of War; Rainbow Six Vegas; Dark Sector; my, what an incestuous little family reunion this is. What connects these third/ first-person tactical action shooters, beyond the fact they all have the letters "ar" in their name (except Rainbow Six, with it's aberrant "ra" construction) is obviously their use of a similar cover system. Purists will tell you this system was invented by kill.switch; those paying slightly less attention will tell you it was coined by GRAW; the general public whom we all deride and mock so will attribute the system to Gears of War. R5V3 logically extends this cover system, providing enough flexibility to allow the player to kill every terrorist in the world and still have time to fret over whether they should wear a tank-top or a long-sleeved shirt to the bloodbath.

The plot, and I'm told this by people who've played the first game more extensively than I have**, runs prior, parallel to and immediately after the events of the original. It seems to consist of a worldwide terrorist convention held in Las Vegas to which the R6 team were not invited. Pride injured and craving buffet food they storm the convention center and poop the party somewhat by killing all the attendees. They then embark on some sort of roadtrip, culminating in a showdown with Bishop's long lost evil twin. I'm extracting the Michael here, although I stand by the sentiment. The plot is hokum, a series of battles through corridors and car-parks culminating in your team finding something bomb-shaped to defuse. Then someone calls in over the radio and says "Bishop, I've got bad news...that wasn't the real threat." "Really? I was sure the game would be over after two hours, but if you're sure..." Randy Marsh says "Oh my God" and off they trot. The plot does its job in that it functions well enough to funnel the player into confined spaces, and gives us a convincing reason to machine gun everything in sight until our thermal goggles stop showing body heat signatures.

Still, "hokum" is a term loaded with pejorative connotations, which is a shame. The gunplay is the star here, and it works very well, largely because the guns are a lot of fun. Big, loud, scary and kinetic, slamming bullets all over the place and flinging terrorists into walls with the impact. A measure of my professionalism is that I always select guns on how loud they are and how nice the muzzle flare looks, statistics and attributes be damned. In most games this can prove quite a restriction on one's arsenal: the shotgun in Gears, for instance, has a muzzle flare which always reminds me of a flower protruding limply from the end of a magician's wand, rather too dangley for my taste, so that's crossed off the list immediately. But R9V4 has a thoroughly enjoyable selection of noise making bullet propellers which sound powerful even with silencers on. The viciousness of the game's artillery pieces cuts both ways, though, because just as efficiently as the player's bullets will shuffle his or her antagonists off their respective mortal coils, so too will the player die a thousand deaths before they witness the end credits.

The game's checkpoint save system seems to cater specially for increasing the blood pressure of players such as myself. Prolonged concentration on a task always makes me screw up in the end, and as a result most of my deaths could be chalked up to careless, vaguely comic errors. You know in a zombie film where the protagonist shoots his way through a posse of the undead and then sits down on a bed, and lets out a big sigh of relief, then...BAM! Head chewed off from behind. Same thing, but with terrorists. I spent a lot of my game time watching the "reloading from last checkpoint screen." I'd run into a room, guns blasting, and die straight away. So I'd sneak in from a different door, silencer equipped, pick off all the terrorists, breathe a sigh of relief and then die as someone hiding behind the door shot me in the back of the head with a shotgun. Then a zombie would eat him, so that's karma.

R6V6 can be extremely frustrating. The good times are good enough to make it worth returning to, but sometimes you'll find yourself having to turn the console off and going to have a nice cup of tea. I'd find myself dying a dozen times and screaming petulant, wholly irrational insults at the screen: "oh, come on! It's just a few fucking bullets! What kind of pussy are you? Get up!" If nothing else these constant deaths would have made a good video with the Benny Hill music playing over them. But then something cool will happen, and all is momentarily forgiven: an enemy sees me and runs up some stairs, so I track where he should be, aim at the wooden ceiling and spray it with gun fire. The recoil drags my cursor above my head until I hear an explosion, and the bad guy's body flies down the stairs and crashes into a wall. If you will insist on leaving explosive barrels in your bedroom, accidents will happen. Then another terrorist would jump out of a bin and empty a shotgun into my crotch...

Tea. Chillax. Breathe.

Checkpoint to chokepoint ratios appear sometimes misjudged. The spacing can be such that you'll have a lengthy easy bit to get through, then a chokepoint with a wave of enemies to dispatch, then you'll think things are all clear and be killed by someone dangling from the ceiling. Your team-mates, "Mr Is The Voice Actor Taking The Piss or What?" and "Some Clearly Not Too Charismatic Dude Whose Name Escapes Me" alleviate this a wee bit, being quite efficient terrorist killers in their own right. They also sometimes get stuck on scenery, forcing a reload from the last save to unstick them- it would be nice if that sort of thing didn't happen.

BISHOP: Jung, let's go. There's only two minutes left on the timer!
JUNG: I can't, Bishop. I can't go on.
BISHOP: Are you hit?
JUNG: My leg. My leg is caught on this door.
BISHOP: I see. Have you tried walking backwards?
JUNG: Dammit Bishop! What am I, a computer specialist or a walking expert?
BISHOP: Oh. Perhaps if I...
JUNG: Stop walking into me! I can't move!
BISHOP: Okay...what if I...
*BANG!*
JUNG: OW! What the hell?! Are you trying to push me along with bullets?
BISHOP: My normal approach is useless here.

Just like real special forces, I'll wager. Other times they'll stand out in the open and get a bit too cosy with machine-gun fire or shuffle about on the spot when I want them to throw a grenade at someone. It's times like this I need real people to order about!

What makes it worth playing as a single-player experience? R3V5 has a tangible "cool" factor. The over the shoulder gunplay, upside down rappelling and hushed whispers accompanying hand gestures all serve to make the player feel like a full-on killing machine. All it lacks is the Splinter Cell SWAT door roll, which would have some genuinely useful applications in R9V1. Apparently Sam isn't too keen on sharing his moves. I particularly enjoyed the Jingoistic special forces elitism the game instills in the player: there's a point where you come across a friendly SWAT team under fire. You kill the bad guys pinning them down and ask if there's a control room nearby- someone needs to save the day, after all. The SWAT lady replies "It's on the second floor, but my SWAT took a pounding when we tried to push to it." Ooh, matron. You feel like putting on a cocky smirk and saying "well, your SWAT team might have struggled, but we're here now- and in Rainbow Six... we play hardball." Then you put on a pair of sunglasses and stroll nonchalantly forward and get sliced to ribbons by machine-gun fire.

"That didn't work" you think. "I need some new sunglasses!" A lot of attention went into creating a persistent, customisable avatar for the player. Exp. points are awarded for killing terrorists, with the cause of death (close range shotgun blast, sneaky C4 explosion) adding to the tally for various stats. Every kill pushes the player a bit closer to unlocking a new sniper rifle or a fetching new scarf. There's piles of different guns and armour to unlock, even if I always do just go with the loudest and shiniest one respectively. Honestly, I was more focused on finding matching trousers and sunglasses. It's nice not to be a faceless, characterless avatar, and this level of personalisation goes a fair distance to making things more fun. I'd like to see the option of choosing more things, like posture, running and peeking animations, missing fingers- really go crazy with the customisation idea. All in all, what there is acts as a compelling motivation, and it encourages replay in a way which Gears or GRAW never really did for me. That could just be my Fenix prejudice manifesting itself, though.

A rent or a buy, then? For the ardently friendless single player, a rent. But the more I've written about the game, the more I'd like to try the multiplayer suite. Being as I'm going to urgently need Xbox Live come April 29th anyway, it couldn't hurt to join up with some friends and "give some SWAT a good pounding when we try to push to it." As the vicar said to the actress. Hell, I can always roleplay the AI and rotate on the spot and get stuck on doorways- they'll bloody love that online, you mark my words.

* And Tanqueray No 10 Gin. Yum!
**i.e. At all.

2)   6 Apr 2008 02:44
ElArabDeMagnifico
Gone Gonzo
Posts: 1189
Joined: 20 Dec 2007

in before "too long".

3)   6 Apr 2008 02:48
Gigantor
Genetically Different
Posts: 440
Joined: 26 Dec 2007

ElArabDeMagnifico:
in before "too long".

I think people are used to the length: it is my vice. Just read every other word if it helps, makes it all seem quite trippy.

4)   6 Apr 2008 02:51
SwiftVengeance1224
BANNED
Posts: 371
Joined: 13 Mar 2008

So, why aren't you paid for these again?

5)   6 Apr 2008 02:55
Rabid Toilet
Muckraker
Posts: 304
Joined: 23 Mar 2008

Another awesome review. Seriously, dude, you need to get hired by a gaming magazine.

6)   6 Apr 2008 05:08
Larenxis
Gone Gonzo
Posts: 1208
Joined: 13 Dec 2007

Incredible as always. I'm dripping off every word. Except 'rapelling'. I was shocked to find a spelling mistake. Never you worry though, it's still wonderful. If a bit short. (If I used emoticons I would totally be using a smiley-faced one right now.)

7)   6 Apr 2008 08:14
Gigantor
Genetically Different
Posts: 440
Joined: 26 Dec 2007

Corrected it- I'm as shocked as you! I was wondering how to spell that- for a while I had 'rapeling', but that looks quite bad in it's right.

8)   6 Apr 2008 11:04
sammyfreak
Gone Gonzo
Posts: 1259
Joined: 5 Dec 2007

Awesome once again! Send a job aplication around, maybe waiting for magazines to flock around isent the best aproach.

9)   6 Apr 2008 11:24
-Javelin-
Paperboy
Posts: 33
Joined: 7 Dec 2007

Excellent review mate.
I predict that it wont be too long before you're snatched up for a magazine.

10)   6 Apr 2008 11:37
PurpleRain
Gone Gonzo
Posts: 2573
Joined: 2 Dec 2007

I am like ooze to your words. You could topple governments with your reviews. Nice work as always.

EDIT

Oh oh oh! Review COD4 next and Halo3! (sorry, just wanted to make you feel important with the fans hanging off you)

11)   6 Apr 2008 12:23
sammyfreak
Gone Gonzo
Posts: 1259
Joined: 5 Dec 2007

Review Grim Fandango!

12)   6 Apr 2008 12:44
wilsonscrazybed
Red Guard
Posts: 996
Joined: 16 Dec 2007

Gigantor is my rapeling!

13)   6 Apr 2008 12:52
Gigantor
Genetically Different
Posts: 440
Joined: 26 Dec 2007

wilsonscrazybed:
Gigantor is my rapeling!

This is, indeed, a very disturbing sentence.

14)   6 Apr 2008 13:13
SwiftVengeance1224
BANNED
Posts: 371
Joined: 13 Mar 2008

Gigantor:

wilsonscrazybed:
Gigantor is my rapeling!

This is, indeed, a very disturbing sentence.

Indeed, I thought you were MY rapeling...

15)   6 Apr 2008 13:28
Crap_haT
Pulitzer Laureate
Posts: 723
Joined: 9 Jan 2008

I enjoyed it. Very amusing indeed (I say amusing, I laughed on several occasions). "Orgasm inducing" was my faviorate set of words.

Keep reviewing as I have spare time in which I could be reading them.

16)   6 Apr 2008 21:02
REDPill357
Press Junketeer
Posts: 483
Joined: 5 Jan 2008

Gigantor:
but that looks quite bad in it's right.

Tsk tsk. When it's possessive, it's its. When it's a contraction, it's it's. Understand?

A very nice review. Here's hoping someone hires you.

Can you review 20 year old Nintendo games now?

17)   6 Apr 2008 21:11
Gigantor
Genetically Different
Posts: 440
Joined: 26 Dec 2007

REDPill357:
Tsk tsk. When it's possessive, it's its. When it's a contraction, it's it's. Understand?

Oops again. Must be the vodka and speed I had for lunch, 'tis hampering my...word...making happen in right order...thing.

18)   6 Apr 2008 21:29
nilcypher
Red Guard
Posts: 884
Joined: 21 Feb 2008

Damn it, how are you so prolific?

19)   6 Apr 2008 21:40
Gigantor
Genetically Different
Posts: 440
Joined: 26 Dec 2007

Writing lots of words, I find quite easy. Frickin' brevity, though: I've yet to get the hang of brevity. It's on my 'to do' list... but the list is 30,000 words long, so you'll need to bear with me.

20)   6 Apr 2008 22:17
nilcypher
Red Guard
Posts: 884
Joined: 21 Feb 2008

Hey, I don't give a shit about brevity, I just wish I could knock out as many quality reviews as you do in such a short space of time.

21)   6 Apr 2008 23:51
AnGeL.SLayer
Press Junketeer
Posts: 389
Joined: 8 Oct 2007

Gigantor:
I'd find myself dying a dozen times and screaming petulant, wholly irrational insults at the screen: "oh, come on! It's just a few fucking bullets! What kind of pussy are you? Get up!"

Hehe that made me giggle endlessly. That is just one out of many let me say. hehe

^_^

22)   7 Apr 2008 04:30
Saskwach
Gone Gonzo
Posts: 1379
Joined: 4 Nov 2007

Nice review, Gigantor. You made me laugh like an idiot in the uni computer lab. Bemused stares were had.

23)   7 Apr 2008 04:46
Darth Mobius
PROBATION
Posts: 2457
Joined: 26 Feb 2008

Statement: I loved it, Meatbag! I am going to buy this game for sure, especially because of the way you described it... Never have complaints made me want a game so much... I would get it on PS3 and play online for free...

User was put on probation for: HowTo: Talk to Girls. (3 days)
24)   7 Apr 2008 08:33
Drong
Press Junketeer
Posts: 376
Joined: 31 Oct 2007

fantastic review yet again, put a nice smile on my face on a moday morning

25)   7 Apr 2008 13:46
neems
Beat Writer
Posts: 162
Joined: 4 Jan 2008

In general I thought it was very good. Could perhaps do with being a bit 'tighter', and perhaps one or two of the jokes might have overstayed their welcome - I literally was thinking "What the fuck are you on about" during the 'go go go' paragraph.

Still, I don't think it's an exaggeration to say that you are the best reviewer on the forums - although saying that, you didn't really mention graphics, or sound, or presentation...

26)   9 Apr 2008 01:19
slyder35
Beat Writer
Posts: 141
Joined: 16 Jan 2008

Gigantor, between playing and reviewing so many games - do you actually have a real job?

27)   9 Apr 2008 01:31
PurpleRain
Gone Gonzo
Posts: 2573
Joined: 2 Dec 2007

neems:
In general I thought it was very good. Could perhaps do with being a bit 'tighter', and perhaps one or two of the jokes might have overstayed their welcome - I literally was thinking "What the fuck are you on about" during the 'go go go' paragraph.

Hey, I loved that GoGo paragraph. At the end of reading it I only realised that I spent the entire time reading about the word 'Go'. Still giggles abound.

28)   9 Apr 2008 08:13
Gigantor
Genetically Different
Posts: 440
Joined: 26 Dec 2007

slyder35:
Gigantor, between playing and reviewing so many games - do you actually have a real job?

English literature student, so...no, not really. I've been on my Easter holidays, so I had an unusual amount of spare time. It's all good practice, though.

29)   9 Apr 2008 08:35
Deathbird
Paperboy
Posts: 41
Joined: 30 Jan 2008

The " Go Go Go" line reminded me of counter strike, good review!

30)   9 Apr 2008 22:18
ghibli
Anonymous Source
Posts: 1
Joined: 9 Apr 2008

Good review, and I agree with your gripes. Although I think it's more of a buy for people that haven't played the first, whereas a rent (at a push) for those that have.

31)   9 Apr 2008 23:15
Sniper_Zegai
Muckraker
Posts: 238
Joined: 8 Jan 2008

Another awesome review.

32)   11 Apr 2008 00:08
The Shade
Anonymous Source
Posts: 8
Joined: 20 Mar 2008

That was so good I think it cured my cold.

If I could write like that...well, I'd probably be seen as a hack for copying your style.

Anyway, you know what I'm trying to say: Kudos are in order!

33)   11 Apr 2008 16:44
Melaisis
Pulitzer Laureate
Posts: 880
Joined: 9 Dec 2007

I'll slap this up on 3scapism as soon as I find enough photos, heh.

 
Topic Index

Reply to Thread

You must be logged in to post.
Username:  
Password:  
  

Not registered? Sign up for a free account!