Copy Clerk Posts: 56 Joined: 30 Apr 2008 | After playing between 7 and 10 hours of this decent game I realized something that might have drastically changed the way I played. This realization was that the game had ended. It was hard to imagine, having glitched through about half of the story when I died near a locked door and ressurected on the other side with 10/10 reputation with the residing public.
This kind of thing was a mere occurance in Two Worlds, something that you could expect to happen a few times during the game. If you happen to get lucky you'll stumble upon a quest that gives you a rediculous amount of reputation for doing virtually nothing. Or even just talk to the right person and shoot up in the ranks. The game lacked polish, but what it lacked in the complex arts of, "Not having broken codes" and "Having my horse 2 feet from me not twitch in the slightest when i whistle for it after i finsih a quest" it made up for with the voice acting.
I would just like to say now, that if you have any doubts about this game, get it, bring your friends, and enjoy these voices, because there aren't many games that have scripts so bad that they border hilarity. Lines like, "Forsooth, I beseech you, what consequence is this." And the actors, lets just say that no one could have pulled that off better. Given what they had to read, they probably did it more justice than it deserved.
The storyline was mediocre at best, and the cliche-ridden drama never ceased to amaze. I mean, the guy who is supposed to be helping you turns out to be the boss of the guy who is supposed to be the bad guy, this was in NO WAY forshadowed, what with the guy NOT HAVING A FACE and such.
This game did a little bit of compilation, like a Fable and Oblivion merger, except most of the good left out. One good feature that was probably adapted from Fable's teleport system was the Two Worlds teleport system, which bore a striking resemblance seeing as how it was the exact same thing. It did expand a bit because it let you lay 3 rocks, so you could jump all around the shitting place.
The combat was less interactive than Oblivion, but exponentially better than gothic 3 - now there's a shitter - and the graphics were definately on par with most unspecialized games. It was reality pump's first RPG, and I think they learned a lot from it.
My recommendation, rent the 360 version. No need to buy it, with two hands and an empty bladder it shouldn't take you longer than 20 hours to beat unless you only play high or sitting upside down. A good week for casual gamers and an easily modded game for those more hard core. Look forward to Two Worlds: The Temptation, as Reality Pump will have plenty to build upon and let's face it. They can't really do anything Worse. |
Pulitzer Laureate Posts: 866 Joined: 14 Dec 2007 | My friends and I don't say "terrible" anymore. We have replaced it with "Two Worlds". Someone misses a sniper shot on a guy standing still? Two Worlds. Someone burns the burgers at a BBQ? Two Worlds.
Just another game that had a decent concept ruined by a shitty game. I'm looking at you, Turning Point: Fall of Liberty. |
Copy Clerk Posts: 56 Joined: 30 Apr 2008 | qbert4ever: Just another game that had a decent concept ruined by a shitty game. I'm looking at you, Turning Point: Fall of Liberty.
I hear you on that one: -Fury -Hellgate:London -The Witcher (maybe not so much, but i was looking forward to it) |
Paperboy Posts: 11 Joined: 6 Feb 2008 | I was actually hpoing this game would convince me to get a 360. Then it turned out to be garbage. You see, I'm a huge fan of endless action RPG style games. I've been dying for a great one since D2. I will now for some strange reason put my hopes behind Too Human. I know, I know, this won't end well and I'm going to be dissapointed. |
Copy Clerk Posts: 56 Joined: 30 Apr 2008 | I was kind of disappointed with Mass Effect with respect to it's "Open" galaxy. Most of the planets couldn't be landed, and the ones that you did land on usually dropped the Mako to drive around aimlessly. |
Gone Gonzo Posts: 2103 Joined: 14 Sep 2007 | tagMaverick: I was kind of disappointed with Mass Effect with respect to it's "Open" galaxy. Most of the planets couldn't be landed, and the ones that you did land on usually dropped the Mako to drive around aimlessly.
My big problem with Mass Effect is the Mako. Who designed that thing? It's as if Shepard is an intoxicated chimp. |
Copy Clerk Posts: 56 Joined: 30 Apr 2008 | I didnt like driving it, but the thruster jumping was pretty fun, hopping over missiles and shit. |
After playing between 7 and 10 hours of this decent game I realized something that might have drastically changed the way I played. This realization was that the game had ended. It was hard to imagine, having glitched through about half of the story when I died near a locked door and ressurected on the other side with 10/10 reputation with the residing public.
This kind of thing was a mere occurance in Two Worlds, something that you could expect to happen a few times during the game. If you happen to get lucky you'll stumble upon a quest that gives you a rediculous amount of reputation for doing virtually nothing. Or even just talk to the right person and shoot up in the ranks. The game lacked polish, but what it lacked in the complex arts of, "Not having broken codes" and "Having my horse 2 feet from me not twitch in the slightest when i whistle for it after i finsih a quest" it made up for with the voice acting.
I would just like to say now, that if you have any doubts about this game, get it, bring your friends, and enjoy these voices, because there aren't many games that have scripts so bad that they border hilarity. Lines like, "Forsooth, I beseech you, what consequence is this." And the actors, lets just say that no one could have pulled that off better. Given what they had to read, they probably did it more justice than it deserved.
The storyline was mediocre at best, and the cliche-ridden drama never ceased to amaze. I mean, the guy who is supposed to be helping you turns out to be the boss of the guy who is supposed to be the bad guy, this was in NO WAY forshadowed, what with the guy NOT HAVING A FACE and such.
This game did a little bit of compilation, like a Fable and Oblivion merger, except most of the good left out. One good feature that was probably adapted from Fable's teleport system was the Two Worlds teleport system, which bore a striking resemblance seeing as how it was the exact same thing. It did expand a bit because it let you lay 3 rocks, so you could jump all around the shitting place.
The combat was less interactive than Oblivion, but exponentially better than gothic 3 - now there's a shitter - and the graphics were definately on par with most unspecialized games. It was reality pump's first RPG, and I think they learned a lot from it.
My recommendation, rent the 360 version. No need to buy it, with two hands and an empty bladder it shouldn't take you longer than 20 hours to beat unless you only play high or sitting upside down. A good week for casual gamers and an easily modded game for those more hard core. Look forward to Two Worlds: The Temptation, as Reality Pump will have plenty to build upon and let's face it. They can't really do anything Worse.