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Beat Writer Posts: 168 Joined: 11 Jan 2008 | |
Gone Gonzo Posts: 1211 Joined: 9 Dec 2007 | Pictures flatter your style superbly; especially when you do dodgy diagrams or graphs to demonstrate a point. It is a concept many other reviewers worldwide should really learn to pick up on; especially on so-called 'professional' sites. Sure, a few screenshots may be thrown in, but often they bare little relevance to the review on hand. Your work, however, is the perfect mid-point between animation and pure text. |
Gone Gonzo Posts: 1550 Joined: 5 Dec 2007 | I would like to compare this review to "The Brothers Karamazov". Send Gin |
Genetically Different Posts: 463 Joined: 26 Dec 2007 |
My extensive research on the subject- yes, I looked at the Wikipedia page- has led to think that when a lot of people say Gonzo reviewing, they really mean something which admits its own subjectivity, and doesn't try to get away from it. The journalist can have a physical presence in the piece, but the point is that however hard he or she tries, they cannot remove themselves from it entirely. Or somesuch bollocks.
Thanks. Believe it or not, reluctant complements are my favourite type. They feel hard-earned.
Shucks.
Thanks. I'm thinking of making dodgily drawn MS Paint doodles a regular staple of my reviews, so it's certainly something I'll be working on.
Always. |
Gone Gonzo Posts: 4237 Joined: 2 Dec 2007 | Your words melt my heart... ah (cough) Bears, Boobs! Great review as per usual. I completly agree with the spiking difficulty curve. How many times did it take me to get past the TV room? Too goddamn many. Also, like the new title my Genetically Different friend. |
Gone Gonzo Posts: 3755 Joined: 14 Jan 2008 | Wow. I am normally a negative person but, i have nothing bad to say here. So well done you get my applause. *applauds* |
Gone Gonzo Posts: 2571 Joined: 7 Feb 2008 | Wow, good review. |
Gone Gonzo Posts: 2990 Joined: 21 Jan 2008 | Great review Gigantor. I knew that COD4 did have some commentary to real life events, but still, I never read that far into it... |
Infamous Scribbler Posts: 530 Joined: 2 Aug 2008 |
Right now? You mean like? Aww, no. Okay, aside from that, good review Gigantor. :) They talked about the exactly right issues this game has. |
Muckraker Posts: 295 Joined: 13 Jan 2008 | A fantastic review, encompassing the style and possible messages in the game, as opposed to just how shiny 'n killy the guns are. Well done Gigantor. It's a lovely and insightful read. Cheers Apone |
Beat Writer Posts: 158 Joined: 7 Mar 2008 | seeing as this has been resurrected from this past June, I'd like to point out that there was no instance in the game in which the middle eastern foes were called "terrorists". Actually they aren't really called anything. The only hint you get as to what they are or why they're doing whatever they're doing is that Al-Asad kills the president of the ambiguous country (which appears to be Saudi Arabia) and whatever kind of revolution they're going for is begun. Calling them terrorists would make the political message of the game much different (depending on the manner of labeling them as such). It would probably be assumed that it's advocating the US's invasion of Iraq and other aspects American foreign policy. The political message of the game is rather malleable depending on one's own political viewpoint. Someone who believes in America's foreign policy will view the detonation of the nuclear bomb as saying "Middle Eastern terrorists place no value on human life and their only purpose is to destroy as much as possible without restraint, thus they must be neutralized" A more skeptical person will interpret it much the same way as Gigantor. The case is similar for the actions of the Ultra-nationalist enemies in the SAS part of the campaign. Evil commies destroying freedom or embittered revenge seekers. The game does more to show the revenge motives of Zakhaiv though. There are other subtle messages in the game. The Marines are given some glory in their death by a gigantic nuclear boom in that they stop to rescue the pilot of a downed helicopter, which wastes just enough time to get them all killed anyways. The SAS are portrayed as cold, "ends justify the means", and indiscriminately destructive with the killing of unarmed crew members on the ship in the prologue and the torture and execution of Al-Asad in the safehouse. I suppose Al-Asad's death was meant to give him an almost identical end to the one he gave the president of the ambiguous country. |
Beat Writer Posts: 191 Joined: 4 Jan 2008 | Well I was tempted to jump in and be all quirky and difficult... but unfortunately this is an excellent review. I don't feel like reading through all your reviews, but I suspect this is your best yet. So yeah, top work. |
Genetically Different Posts: 463 Joined: 26 Dec 2007 | Necropost. Yay!
In my defence, I think I called them "terrorists" rather than terrorists, because I wanted to get across how murky the motives were for the game's war. It's not really explained, although if it were a "war on terror" it would seem justifiable given that the chaps do seem to actually have nuclear weapons. Recent wars have been started for less.
I'd certainly incline more toward it showing a case of the Americans forcing their opponents hand, and everybody suffering as a consequence. I don't think the game wants to come down on either side, precisely because when a nuclear bomb goes off, there aren't really any winners. Just survivors. That was a bit naff. Oh well.
As per the marines, I think the point of rescuing that downed pilot is that it's an action which suddenly becomes completely pointless. The player is so involved in their own little gung-ho macho microcosm, only for the perspective to zoom out, and for that one act to become completely insignificant when the nuke goes off. At least there's a certain straight-forward honesty about the Americans, unlike the SAS, who provide all sorts of moral quandaries. All fair points, though. It's certainly a more tricksy game than it gets credit for being. |
Copy Clerk Posts: 85 Joined: 18 Mar 2008 | Brilliant. Simply brilliant. |
Copy Clerk Posts: 98 Joined: 2 Jul 2008 | That was a smart and extremely well written review of the game. I must say you almost equal Yahtzee with that. Well done i applaud your effort. |
BANNED Posts: 530 Joined: 31 Jul 2008 | It's more of a commentary on a commentary than an actual review of the game itself. All you really did was gripe about the difficulty curve, then mused on the ethical quandaries the game presents, whether the quandaries were deliberate or not. Don't get me wrong, it's very well written and possibly one of the most intelligent reviews I've ever seen, I just feel that commentary on gameplay and game design and all the other usual staples of reviews were overlooked in favour of exercising an esoteric vocabulary. User was banned for: Atheism is HILARIOUS!. (3 days) |
Paperboy Posts: 15 Joined: 1 Jul 2008 | Great review, one of the best on this site. |
Beat Writer Posts: 135 Joined: 30 Jul 2008 | Online gaming presumably offers the bonus of a twelve year old (who is admittedly much better at this sort of thing than me) deriding my manhood as he riddles me with P90 fire, only for him to riddle me with accusations of faggotry as I smite him from beyond the grave with Martyrdom.[/quote] Yep, you got it pegged. Awesome review, probably the funniest and wittiest i've read in ages. |
Gone Gonzo Posts: 1206 Joined: 23 Oct 2007 | I was hugely impressed when I read this the first time, and I'm just as impressed now. Well done, et cetera, et cetera. |
Anonymous Source Posts: 9 Joined: 30 Nov 2007 |
Believe it or not, that's not exactly true. While it would be a waste for our SF and Deltas to pull guard duty and civil policing, safe civil discourse and cultural classes are mandatory predeployment classes. The unconventional warfare manual advocates cultural awareness as a means of enlisting the aid of local forces. The SF receive extensive language and cultural awareness training and are experts at entering an area and building a rapport the locals, It just makes more sense to take advantage of on site assets rather than depending on what you could bring to bear yourself. If your interested, you could research the Tiger02 team and their work with General Dostrum in Northern Afganistan during the opening months of the war. |
King of the Yetis Posts: 1958 Joined: 15 Jul 2008 |
As a counterpoint look up the various instances incidents involving the Paras when they were stationed in Northern Ireland as security forces. The whole thing was a cluster fuck because highly motivated assault troops don't mesh with sensitive peace keeping operations. |
Beat Writer Posts: 156 Joined: 31 Jul 2008 |
As much as I was going to try to disagree with you, you're actually right.... |
Gone Gonzo Posts: 2949 Joined: 20 Dec 2007 | I never looked at the game so deeply through the political perspective, of course I noticed the political references and such but I just thought "whatever, it's just being realistic, like CoD always does (for the most part)" but hell, I never thought of the game as: CoD4's single player campaign offers a brief but striking commentary on war. that^ - I always thought the single player game as if it were just another war movie - where you take the FP view of Soap and...whatever the guy in the Middle East was, I think it was Jackson or something. (Honestly I still don't see it, but you are a good writer Gigantor and I'm surprised someone hasn't hired you yet. You could write about how Kingdom of Loathing is the greatest piece of philosophy on the entire planet so far, and I'd probably agree with you. Speaking of, since Robert Janelle talked about KoL, you should jump on the bandwagon damnit!) |
Gone Gonzo Posts: 1011 Joined: 1 Dec 2007 | I never got the opinion that the game had some great message against war. It's called heroic bloodshed. Our hero dies, our friends get killed, but we secure the safety of the world against nuclear weapon-crazies and the world will never know. Along the way our naive young warrior witnesses the horror of war or is raped by polar bears and goes about his work with a new sense of quiet dignity. The only unexpected thing was the cavalier attitude about executing people. |
Beat Writer Posts: 136 Joined: 6 Apr 2008 | Funnily you summed up all my thoughts and feelings on that game... Damn you and your mind reading abilities! (in other thread-related news: pretty good job with that review). |
Paperboy Posts: 17 Joined: 8 Sep 2007 | Excellently done review. Now you've gone and made me play through the campaign again. |
Pulitzer Laureate Posts: 915 Joined: 23 Jun 2008 | well it is different then what mine would be but great none the less i agree with everything there is and your right online is overrated |
Gone Gonzo Posts: 1206 Joined: 23 Oct 2007 |
You know, I always felt that improving on that section was a bit of a waste of time. I only got a Regular rating, but because of my prior FPS experience, especially in difficult settings, I picked Hardened, because I felt, "No matter how difficult this is, it can only be as hard as Operation Flashpoint in Cadet mode." And you know what? I was right. I'll be playing through it in Veteran next time, though. |
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simply brilliant. best review i've read on this site.