We are not just a swarm! there is skill to charging madly, it cannot be done well by fools! there are genestealers, raveners and lictors, a host of non-horde options!
and surely having an army that is composed of swarms would be interesting in a game of squad command! your opponent needs to manage time and men, and you need to add some intelligence to the charge else you simply be shot down!
I will have them....
Biomorphs may be wargear, however, they cannot be equipped on living nids. They have to be born with them. And they do have a command structure, but the various genuses do not have personalities, they think as one. Like I said, nids would be good for an expansion, or mabye as a campaign boss like the 'crons in WA, but the absoloutly cannot be in the game instead of Chaos. Chaos is just more important to the 40k storyline. I'd LOVE to see nids, but I just don't think it's possible for the base game at least.
Ah hah! this is where an Eldar player's knowledge is useful, I don't think it is the nids because: -what do you think the seer is doing eh? Certainly not sending a distress call since the hive can null those signals. And a single farseer is not powerful enough to take on a hive fleet herself.
-look at the craftworld colours, surely if it were tyranids, the seer would be wearing Iyaden colours... but no, no yellow or blue to be seen, not even a single wraith construct. The colours are black, and that means ulthwe-whos arch nemesis is CHAOS, not nids.
-the cloud may be a warp storm, or a choas fleet, it is sorta shaped like a skull, but it is to vague to come to a conclusion.
On another note, I HATE ultramarines, they are just so smug, and GW uses them too much, so much that other founding chapters get neglected, like the salamanders, raven guard and iron hands.
dekkarax: On another note, I HATE ultramarines, they are just so smug, and GW uses them too much, so much that other founding chapters get neglected, like the salamanders, raven guard and iron hands.
Eh hem. Space Wolves? They're like Vikings in space!
dekkarax: On another note, I HATE ultramarines, they are just so smug, and GW uses them too much, so much that other founding chapters get neglected, like the salamanders, raven guard and iron hands.
Thats why I choose the main regiment (Cadian 8th).
Your points are valid, and i am forced to admit relic might rub its atrophied balls in my face yet again.
I weep, i weep eternally...
ONCE AGAIN THEY TORE THROUGH URL INTO REAL-SPACE With The Force Of A Dying Age.
Still Traveling So Fast They Past Universes In An Instant They Smashed Through Words And Advertisments, Blasting Through The Frost Wyrm In The Bottom Right Had Corner And The Knight Who Had Summoned It!
"Hey Arthas" Said The Joe
"Hey Joe" Said Arthas "Did You Need To Kill My Dragon?"
Rain, Blood Trailing In A Thick Stream From His Eyes, Ears, Nose And Mouth Now Had A Dragon Rib Through His Torso As Well.
Just stumbled on this thread... I picked up the new rules on launch day and got my $5 discount for bringing in my copy of Rogue Trader. Woo.
Generally I'm happy with the revisions, though my Tau Hammerheads (note plural, moohoohaha) with Multitrackers are a lot less shooty now that their secondary weapons (at Strength 5) don't count as defensive weapons anymore. Oh well, I'll find a way to deal with it.
Anton P. Nym: Just stumbled on this thread... I picked up the new rules on launch day and got my $5 discount for bringing in my copy of Rogue Trader. Woo.
Generally I'm happy with the revisions, though my Tau Hammerheads (note plural, moohoohaha) with Multitrackers are a lot less shooty now that their secondary weapons (at Strength 5) don't count as defensive weapons anymore. Oh well, I'll find a way to deal with it.
-- Steve
Mind sharing around the 'Ramming' rules with us? I've been interested to hear as most of my army can now do that.
mesh: Can you still taste? Seeing as smell and taste are linked. No, I'm not asking this to piss you off.
*sighs*
every damn time...
*ROLL TAPE*
If you are watching this you are an average son of a bitch who will ask the same question i answer each time someone finds out i cannot smell... here is a recording made to answer some basic FAQ's.
Can you taste properly?: Yes, to me anyway, i have never had a more acute sense of taste, and thusly, to me, everything tastes normal... to you, tasting like me would be weird and dulled, but to me all is well in taste-land.
If i had lost my sense of smell, perhaps things would taste less... but as i never had one, i taste just fine to me (aha)
Can you love? isn't smell a big part of love?: I would certainly hope so, or else my attraction to your sister is ll a big lie! Seriously, everything functions fine in that area, better even, whereas you must avoid the hotties who smell bad, i can have it all. (this crops up mre often that you would think... "Dude, why has noone asked out [name] in all this time, she's gorgeous!" i say... they say "She stinks man". Instant compatibility baby.)
Can you smell smoke: No, i cannot, i have burnt down a room.
So, can you tell if you stink?: peoples reactions to me help, but i have a healthy paranoia about it and an obsession with constantly applying deodorant.
Sniff this [insert something foul] for me, i don't believe you: The ultimate proof? when i was at school our chemistry teacher did not believe me once, and fetched some chemical that made everyone leave the building, not the room, the building.
Ultrajoe, my fellow Hive Minder, I feel your pain. Buying enough 'nids to field a deadly army can really cut into the wallet. But lo, Irish is here to give all the servants of the Great Devourer some awesome news. Try talking to the guys at your local GW in August. Since a new starter set is coming out, all of their existing boxes of Battle for Macragge are probably going on sale for cheap. 6 stealers and 10 termagaunts can fill out the ranks easily after a while.
irishdelinquent: Ultrajoe, my fellow Hive Minder, I feel your pain. Buying enough 'nids to field a deadly army can really cut into the wallet. But lo, Irish is here to give all the servants of the Great Devourer some awesome news. Try talking to the guys at your local GW in August. Since a new starter set is coming out, all of their existing boxes of Battle for Macragge are probably going on sale for cheap. 6 stealers and 10 termagaunts can fill out the ranks easily after a while.
I remember when i used to do WH40k, i done it for years, im 18 now and i finished when i was 16, but i started young, cant remember exact age, but when i bought my first hive tyrant it was the model with matal and plastic parts, and it had a big-ass grin!!! I also remember that genstealers were one of the only models made out of blue plastic, ultrajoe, you seem like a long term collector, you probably remember that too. and anyone whos wondering about starting up, defanitly do it it may cost alot of money, especially here in the UK, but it is the most rewarding hobby that i know of, and when you finally get good at painting and playing, nothing feels more rewarding.
best painting experience: firs time i got the eyes painted right on my gaunts without going outside the eye itself, dosent sound like much, but trust me that was a big hurdle for me.
best gaming moment: when the last termagaunt(the shooty type of gaunt, for the uninitianted) took the last wound off my smug freinds ultramarines commander.
I still want to try Necrons... I imagine these types of gaming are larger on East and West Coast US and more in Europe than poor old Bible-belt Mid West Ohio :(
Not very many table top stores in my area, if at all. Stupid MtG ruling my fave shop,... grrr.
Hence I Love the video game series! :P
Soulstorm was crap, though... but I think all the WH40K fans knew that and called it.
PurpleRain: Mind sharing around the 'Ramming' rules with us? I've been interested to hear as most of my army can now do that.
I don't have the rulebook with me at the moment, but of what I do remember both vehicles take a hit in the ramming. The strength of the attack is based on the armour facing of the other vehicle (+1 per point over 10), the speed of the ramming vehicle (+1 per full 3" moved, I think?), and some other modifiers (ex: tanks get +1) that I don't fully remember. The book example was a Land Raider t-boning a Trukk; the tank hit at S8 on the Trukk, and the Trukk hit back but the Strength wasn't high enough to worry about.
If you've got two light vehicles, it's possible that both could get wrecked. Dark Eldar Raiders are going to have to seriously think whether it's worth the risk with their AV10 prows, especially if hitting a heavier vehicle.
Oh, and if something is trying to ram a skimmer, the skimmer can roll a saving throw (4+?) to hop up and make the ramming attempt miss.
PurpleRain: Mind sharing around the 'Ramming' rules with us? I've been interested to hear as most of my army can now do that.
I don't have the rulebook with me at the moment, but of what I do remember both vehicles take a hit in the ramming. The strength of the attack is based on the armour facing of the other vehicle (+1 per point over 10), the speed of the ramming vehicle (+1 per full 3" moved, I think?), and some other modifiers (ex: tanks get +1) that I don't fully remember. The book example was a Land Raider t-boning a Trukk; the tank hit at S8 on the Trukk, and the Trukk hit back but the Strength wasn't high enough to worry about.
If you've got two light vehicles, it's possible that both could get wrecked. Dark Eldar Raiders are going to have to seriously think whether it's worth the risk with their AV10 prows, especially if hitting a heavier vehicle.
Oh, and if something is trying to ram a skimmer, the skimmer can roll a saving throw (4+?) to hop up and make the ramming attempt miss.
-- Steve
ah yes, ramming, pity that you can't ram into monstrus creatures :( but on the other hand, Eldar, Dark Eldar and Tau players rejoyce! For skimmers only crash when immobilised when they move at full speed :)
The Ultramarines are the poster boys of the Astartes. That the 'Nids turned their 1st Company into unpleasant stains on shredded Terminator armour is a beautiful thing. Not to mention, something every Tyranid player can smile about.
Well considering there is the mutant(chaos),heretic(chaos),and xeno(necron,tryranid,ork,eldar,dark eldar,tau) it is a testament to the Emperor and humanity's Iron will that the Imperium of Man is so strong and has last for over 10 000 years.
Plasmar: The Ultramarines are the poster boys of the Astartes. That the 'Nids turned their 1st Company into unpleasant stains on shredded Terminator armour is a beautiful thing. Not to mention, something every Tyranid player can smile about.
The Ultramarines?
I smile that the only man that could have stopped us, the only man that could have stemmed the tide and saved the galaxy...
The only man they Tyranid's ever feared and the only man who may have rallied the worlds and beaten back even the galactic fleet...
Inquisitor Kryptman... HSSSSSSSSSSSSS...
was declared Hereticus by his own beloved imperium!!
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHA, Fools, the man may have beaten us, now you will burn!
I had no idea! I can't imagine a better way the Imperium could shoot itself in the foot! One may as well suspend the Ordo Xenos... They won't be using it much longer... (^_^)
shatnershaman: Well considering there is the mutant(chaos),heretic(chaos),and xeno(necron,tryranid,ork,eldar,dark eldar,tau) it is a testament to the Emperor and humanity's Iron will that the Imperium of Man is so strong and has last for over 10 000 years.
Indeed, it is a massive empire, however-according to the new book, it is starting to collapse.
shatnershaman: Well considering there is the mutant(chaos),heretic(chaos),and xeno(necron,tryranid,ork,eldar,dark eldar,tau) it is a testament to the Emperor and humanity's Iron will that the Imperium of Man is so strong and has last for over 10 000 years.
Indeed, it is a massive empire, however-according to the new book, it is starting to collapse.
shatnershaman: Well considering there is the mutant(chaos),heretic(chaos),and xeno(necron,tryranid,ork,eldar,dark eldar,tau) it is a testament to the Emperor and humanity's Iron will that the Imperium of Man is so strong and has last for over 10 000 years.
Indeed, it is a massive empire, however-according to the new book, it is starting to collapse.
I'm sorry I can't hear your heresy. :p
GW's heresy more like; they are the ones that came up with the "time of ending", a timeframe we've been playing through the whole time and that has never been mentioned before until the new book. Gee, the 40k universe must be unstable in a temporal sense, thats probably why squats don't exist
why does everyone gets banned so fast and so... constantly?... dont fully get it and no i dont wanna get banned... and about the review... not agree in some points...
The imperial guard must be the single hardest army in the world to master. Your infantry are slow, pissweak and cowardly. Not exactly brilliant. Your officers are horribly overpriced, your wargear is feeble, and you can't use infantry multi-meltas or plasma cannons.
Our edge:
Numbers- any you thought the nids were bad. I can happily field 100 men at 540 points. Completely unarmed expecting lasguns (then again, 200 lasguns shots tends to leave a mark on everything.) Tanks- for this we are awesome. More heay ordnance per square foot than any other army- the best tanks, and the best weapons on them. Daring- while an IG noob frequently will huddle behind a gunline of bristling lasguns and weapons, a truly competent IG player is utterly unpredicable, flexible and dangerous. Why? Because we have to be. The reality of having entire squads wiped out a turn inculculates a certain apathy to the fate of your men, and the neccesity of wiping out enemy units and contesting objectives neccesitates dangerous tactical gambits.
GW's heresy more like; they are the ones that came up with the "time of ending", a timeframe we've been playing through the whole time and that has never been mentioned before until the new book. Gee, the 40k universe must be unstable in a temporal sense, thats probably why squats don't exist
Sorry, but me and the Tyranids have to take responsability for the nonexistance of the Squats. It was so delicious...I mean tragic.
GW's heresy more like; they are the ones that came up with the "time of ending", a timeframe we've been playing through the whole time and that has never been mentioned before until the new book. Gee, the 40k universe must be unstable in a temporal sense, thats probably why squats don't exist
Sorry, but me and the Tyranids have to take responsability for the nonexistance of the Squats. It was so delicious...I mean tragic.
thats what GW wants you to believe so they can conquer the universe o.O
Ah hah! this is where an Eldar player's knowledge is useful, I don't think it is the nids because: -what do you think the seer is doing eh? Certainly not sending a distress call since the hive can null those signals. And a single farseer is not powerful enough to take on a hive fleet herself.
-look at the craftworld colours, surely if it were tyranids, the seer would be wearing Iyaden colours... but no, no yellow or blue to be seen, not even a single wraith construct. The colours are black, and that means ulthwe-whos arch nemesis is CHAOS, not nids.
-the cloud may be a warp storm, or a choas fleet, it is sorta shaped like a skull, but it is to vague to come to a conclusion.
On another note, I HATE ultramarines, they are just so smug, and GW uses them too much, so much that other founding chapters get neglected, like the salamanders, raven guard and iron hands.
Many of those are such technical fluff reasons (and not necessarily correct anyway) that I'm sure Relic would have no trouble blowing right past them - or might not even realise it was a problem.
Point 1: Forgetting that the Eldar are unscrupulous and always have Macguffins for every situation, I can think of a very simple reason the Farseer would be doing what she did: closing a webway gate. The Space Elves are paranoid about those things. Besides, I quote WD 151 (maybe 150 though) in which two Eldar armies were given GW fluff reasons for fighting over a planet that might have been conquered by Tyranids. The invasion would be in the distant future, but the point remains: the Eldar had reason to fight over a planet because their farsight told them there was a good chance they might stop a Tyranid invasion.
Point 2: I see no reason why the Ulthwe- or any invented Eldar craftworld- would NEVER intervene in a Tyranid invasion. And, to quote WD 150/1, the Ulthwe were the ones fighting to stop the Tyranids in a very roundabout way.
Point 3: You're right that we can't be sure, but I said that in my post.
dekkarax:
shatnershaman:
dekkarax:
shatnershaman: Well considering there is the mutant(chaos),heretic(chaos),and xeno(necron,tryranid,ork,eldar,dark eldar,tau) it is a testament to the Emperor and humanity's Iron will that the Imperium of Man is so strong and has last for over 10 000 years.
Indeed, it is a massive empire, however-according to the new book, it is starting to collapse.
I'm sorry I can't hear your heresy. :p
GW's heresy more like; they are the ones that came up with the "time of ending", a timeframe we've been playing through the whole time and that has never been mentioned before until the new book. Gee, the 40k universe must be unstable in a temporal sense, thats probably why squats don't exist
Humanity's fate was crystal clear since the Necron codex: only a massive Macguffin can save the Imperium from the Egyptian Toasters. Hell, it was likely way, way before then and, considering the overarching themes of 40k- decay, corruption and a tad of existential terror- it was nearly inevitable in the very concept of the setting. Makes me cry. Not the ending but the fact that GW will never END the damn story as it should be because they're making too much money living on their past glories. Still, even the hardened-40k-fanatic-with-a-chip-on-his-shoulder that I am, I'd be sad to see it go. Ahhhhhhh! the paradox hurts!
I seriously doubt that the nids will be in DOW2, marines, Orks, andldar are comfirmed allready, I don't think they'll have more than 5 races, and they most certainly wont replace Chaos with Nids. Nids dont seem to fit the direction relic is taking with the game anyway, DOW2 is centred around wargear, characters and small squad combat like CoH, and tyranids, do not have proper characters that fit the archetype, they have no wargear, and they rely on swarming.
Plus, Starcraft 2 is coming out, and we know how rabid some fans can get, they'll see it like this: Space marines = Terran Eldar = Protoss Tyranids = Zerg Result = OMG STARCRAFT RIPOFF I GO POST IN 60 FORUMS AND USE TOO MANY EXCLAIMATION MARKS!!!!!!!!!!!!!!!1!!! If DOW2 has nids, this WILL happen, the only people who know that 40k is older than starcraft are 40k players, and aquaintances of 40k players. Relic should just do the smart thing and have Chaos instead of nids, they just fit more. Mabye nids'll work in an expansion, but Relic should wait till the starcraft mania dies down. Guard are almost certain for an expansion though.
Ah yes, the lovely Blizzard fanatic brigades. Clearly WoW is the best thing since sexual intercourse, and anything that tries to say otherwise should be purged. In addition to the clear-cut similarities of 40K/Starcraft, the universe of WoW is a total rip-off of Warhammer Fantasy
Orcs: the Orcs of WoW are battle-frenzied, just like hmmmmm...the Orcs! Sure, they may not speak with a cockney accent, and they're nowhere near as funny, but they're the same freakin' race!
Dwarves/Gnomes: Both the Dwarves and the Gnomes are drawn from the Dwarfs of GW. Technologically advanced, recovering from a tragic event in their history, and honour-bound...they're a carbon cut-out. Oh, and the handguns.
Tauren: Added in for the furries, but drawing some inspiration from the Beastmen and, strangely enough, the Wood Elves. They're peaceful and in tune with the Earth (WE), but look like cow-headed mutants (BM).
On another note, I HATE ultramarines, they are just so smug, and GW uses them too much, so much that other founding chapters get neglected, like the salamanders, raven guard and iron hands.
Amen to this! I'm a Raven Guard player, and I'm am furious about it. The Ultramarines have about 3 dozen exclusive models, as well as 40 transfer sheets. Meanwhile, I'm having to paint the little intricate raven on the 120 shoulder pads my marines. Second founding chapters have more transfers than the Raven Guard (it's true, I've checked). In fact, Raven Guard are the only first founding chapter that does not have a shoulder pad transfer/unique shoulder pads (Iron hands). I really hope GW corrects this with the new space marines in Oc
Biomorphs may be wargear, however, they cannot be equipped on living nids. They have to be born with them. And they do have a command structure, but the various genuses do not have personalities, they think as one. Like I said, nids would be good for an expansion, or mabye as a campaign boss like the 'crons in WA, but the absoloutly cannot be in the game instead of Chaos. Chaos is just more important to the 40k storyline. I'd LOVE to see nids, but I just don't think it's possible for the base game at least.
Ah hah! this is where an Eldar player's knowledge is useful, I don't think it is the nids because:
-what do you think the seer is doing eh? Certainly not sending a distress call since the hive can null those signals. And a single farseer is not powerful enough to take on a hive fleet herself.
-look at the craftworld colours, surely if it were tyranids, the seer would be wearing Iyaden colours... but no, no yellow or blue to be seen, not even a single wraith construct. The colours are black, and that means ulthwe-whos arch nemesis is CHAOS, not nids.
-the cloud may be a warp storm, or a choas fleet, it is sorta shaped like a skull, but it is to vague to come to a conclusion.
On another note, I HATE ultramarines, they are just so smug, and GW uses them too much, so much that other founding chapters get neglected, like the salamanders, raven guard and iron hands.