Talking Cloud Posts: 685 Joined: 10 Jul 2006 | |
Copy Clerk Posts: 79 Joined: 26 Jul 2006 | According to the World Fact Book, South Korea only has 49,044,790 people. So, if there were 30 Million subscribers to Lineage... WOW! |
Contributor Posts: 20 Joined: 18 Jul 2006 | I would guess the Lineage figures are worldwide. However, Cyworld and a few other hits have in fact generated 30 million accounts out of South Korea's 49 million people. Who knows how many of those accounts are dupes or just one-look visitors? At that level of penetration, the question hardly matters; regardless of how you cook the figures, you're still talking an amazing cultural phenomenon. |
Muckraker Posts: 258 Joined: 26 May 2004 | Korean games don't work in Western markets because of one very simple reason: Korean MMOGs actively encourage credit farming. Western players don't like games in which their game experience is held hostage by folks who play for the express purpose of making money. |
Staff Emeritus Posts: 1124 Joined: 7 Jul 2006 | Dude, call me when 90% of hardcore WoW players stop farming for their epic mounts. |
Infamous Scribbler Posts: 612 Joined: 13 Jul 2006 | The thing with Korean games, I think, is that they have an unabashedly monotonous and elongated grind. The way you play when you sign in is consistent, and the novelty comes from the playstyles of the other people you're with rather than from new circumstances. It's more like Counter-Strike, then. Which means it's very unsuitable for the more individualist Western audiences, who appreciate the value of a world populated by other living beings, but find it quite distasteful to depend on the competence of Random Internet Fuckheads to provide an interesting experience. (Or, at least, that's what I think). When you make an MMO for Westerners, you need to make your world varied and interesting, so that the value of the options available to a given avatar depend less on strangers and more on the avatar's history and location. Being friends with people in the game completely invalidates all of that, but once you get 'em to that point, you're left with the people who already made that decision. |
Anonymous Source Posts: 3 Joined: 28 Jun 2007 |
As an active player of Maplestory, I can tell you that the microtransaction model actually hinders credit farming and power leveling. This is because the Cash Shop (the microtransaction user interface) allows you to buy alternatives that are much cheaper than what is offered by companies like IGE. The game is essentially designed to fill the demand for such services without including shady companies like IGE. The pervasive hacking was recently gotten under control with the use of server-sided logging programs. |
|
|
Not registered? Sign up for a free account! |
The Korean Invasion