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Head Video Dude Posts: 1876 Joined: 1 May 2006 | |
Anonymous Source Posts: 2 Joined: 13 Jul 2007 | From Wikipedia "On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff." That ended further development of Van Buren about three and half years ago. |
Anonymous Source Posts: 7 Joined: 13 Jul 2007 | So how much money did the author receive from Bethesda, anyway? |
BANNED Posts: 32 Joined: 22 Jun 2007 | The nuclear war was in 1872? 2003 is almost ten years ago? Yeesh, it's From Black Isle to Bethesda all over again on both a misinformation and blatant sucking up to Bethesda, again. Seriously, guys, you make me sad. |
Copy Clerk Posts: 77 Joined: 22 May 2007 | I must say this is an incredibly good PR piece. It's got everything the "journalistic" status quo needs: the obligatory, recurring mantra that Fallout is outdated and needs to change; borderline sycophantic praise of Bethesda and no objective analysis whatsoever regarding the game's design; and the doublespeak and industry buzzwords topping, carefully sprinkled across it to trigger hype alarms in the minds of the more gullible. Grade A. As an informative or accurate article, however, it manages to be even worse than the Escapist's last foray into Fallout. Is there a pattern here? Hopefully not, although I have no doubt whatever I say on the matter will be dismissed as 'fanboy antics' by those who have made it their mission to be the standard bearers of Bethesda's company decisions until Fallout 3's release, even if they are hard pressed to explain why such a defense is necessary considering the support it gets from the press. To those about to ignore me, I salute you. Much could be said about several deficiencies of the article, such as the vexing way in which the opinion that a new Fallout game styled after the originals "would be largely unplayable, and deeply disappointing" is suggested to be a fact no one can disagree with, when the reality, for those aware of the ebbs and flows of the internet, is dissent among many who are slowly realizing the level of changes Bethesda is performing on Fallout's critically acclaimed design. It also begs the question of why Fallout games are still selling, whether individually or through special version, in game stores and online sellers like Amazon. Another perplexing point is how the author claims that "the game Van Buren was made almost ten years ago", apparently unaware of the fact Van Buren was still in development during 2003 - a mere four years ago until it was cancelled by Interplay after a string of poor management decisions, and was nowhere near a "game" status. But if there is one blatantly unprofessional and unresearched - if not outright ignorant - segment that stands out, this would be it:
It's ok to enjoy recent games. I don't particularly care if you believe that Fallout's design would somehow benefit from being styled after Bethesda's template for the latest iteration of the Elder Scrolls series. To each his own. But the above quote can only lead the more astute readers into thinking you have no idea what you're talking about. If there was one thing that fans of Fallout remember, is how the player's actions had a definite impact in the virtual gameworld and how making a difference was the defining elements. Siding with the law or with a local hustler could spell success or doom for a town. Saving a nearby town from desert raiders made a difference on its future. Slaying innocents would have players finding wanted posters on several towns, the law on their backs and characters refusing to even talk to the character. Getting branded as a slaver effectively cut the player from accessing several quests. Taking too long to solve the mutant crisis in the first game would see several towns getting destroyed by the Mutant Army. By the end of either game, entire communities could be thriving or laying in ruins thanks to your actions or inactions, possibly even changing the surrounding landscapes. How is that not making a difference, Russ? You can't chalk this one up to nostalgia, rose-tinted glasses or whatever newfangled euphemism is used nowadays by those who claim thinking well of Fallout's gameplay is being stuck in the past, either. Anyone who goes back and plays the game can verify this. Unless "making a difference" suddenly has been given a new meaning and I didn't get the memo, there's something terribly wrong with your definition of the term. After reading that paragraph, I can't help but feel you either have not played the original games and are making blanket statements in a poor attempt to convey knowledge of the subject matter, or are purposedly mitigating the virtues of the games in order to bolster Bethesda's reputation among the newer fans who never played the originals and therefore can't really attest to the factual accuracy of what you have written. Which one is it? I suspect none of these will be addressed, much like The Escapist's last attempt at trying to fix crass mistakes when talking about Fallout. If that is the case, no skin off my back - all I wanted was to point out the severe misinformation concerning Fallout being spread in many recent articles, yours being no different. Even if only one person reads this small quip, it's one more person who will hopefully think twice about what has apparently come to be standard journalistic integrity. AM. |
BANNED Posts: 7 Joined: 13 Jul 2007 |
Wow. "Getting a consumer so excited about your product that he'll tell others to buy it is essentially free advertising, and the most effective form besides. Marketers call it "buzz," and they track it as religiously as brokers follow the stock ticker. They even try to create it, by sending trained salespeople, or "shills" into places where normal people congregate in order to get those normal people talking about their product. These days, the tactic has moved online." |
Anonymous Source Posts: 1 Joined: 13 Jul 2007 | The beauty of this is a giant community of Fallout fans are already starting to mobalize to counter the PR spin machines... Go play FO1 and FO2 and discover what made these games so amazing and won't be in the Beth$oft FO3: Just some of the exciting features that you'll miss out on... -Groin Shots This has been replaced in FO 3 by: -Toilet Drinking |
Infamous Scribbler Posts: 608 Joined: 13 Jul 2006 | I see all Fallout trolls have crawled out of the woodwork again.... You mention "improved Radiant AI" in the article. So, Bethesda has improved the AI over that of Oblivion? 'Cause Oblivion's AI was pretty good at drawing attention to its flaws. But I can live with the same AI if the NPCs don't look like they did in Oblivion. It seems that the reason every video game character is attractive is because all the ugly ones were exiled to Cyrodiil. But I digress. I can't say for sure without trying it whether a Bethesda-style Fallout would work, but reading the various reports of it I can say that my main concern has been assuaged: they seem to have gotten the tone of the writing down quite well. |
Head Video Dude Posts: 1876 Joined: 1 May 2006 | Fixed the misplaced 2072 reference. Good catch Brother None. The war (according to Bethesda) was in 2072. Fallout 3 is set two hundred years after that. Bongo, Bethesda has improved both the technology and, I quote, "our use of it." Apparently giving the AI characters in Oblivion something to do and someplace to be wasn't exciting enough. So for Fallout 3 they've tweaked the system so that those "things" and "places" are more often in view of the player, and not simply "people rushing to be somewhere else." It sounds great in theory, but so did radiant A.I. when I first heard about it, so we'll have to see how it pans out in the final. What I saw, however, was exquisite. |
Anonymous Source Posts: 9 Joined: 5 Jul 2007 | Oh my god... The war was in 2077 for Christ's sake... And surely Silent Storm (2005) is largely unplayable and its top notch turn based combat, or Neverwinter Nights 2 (2006) and its topdown unplayable camera... Fallout is unplayable huh? Well, Baldur's Gate is unplayable, not Fallout... You know why? Because baldur's gate's gameplay style has been largely worked upon and has largely evolved over the year. Fallout's hasn't. Sadly. And yet another sad uninspired PR bought say-nothing pre-"view" of Fallout 3: A Post Role-Playing Nuclear Game... -_- I feel bad for quoting The Escapist sometimes you know? |
Anonymous Source Posts: 9 Joined: 5 Jul 2007 | From Starcraft 2 preview: "In fairness, though, it's a sequel, and sequels shouldn't turn a franchise on its head." Well, I didn't really want to insult you guys, I really didn't want... -_- This is sad, very sad... What the hell, I mean, what?! Here you say you don't like Fallout (the first game) and that's ok because the new game has nothing to do with the old except for the world, and then you say you love the first games of starcraft series and that's ok because StarCraft 2 is a faithful sequel. :EDIT: "Really, Blizzard's too smart to try to fix what isn't broken, and StarCraft was anything but a broken game. So hey, if you liked StarCraft, you'll probably like StarCraft 2. Which means I'll have another permanent resident on my hard drive in the near future." Sigh... -_- Don't get me wrong, Joe Blancato did a nice preview, but you, Russ, you didn't. |
Anonymous Source Posts: 1 Joined: 13 Jul 2007 | You, sir, need to do some research before writing such article. |
BANNED Posts: 7 Joined: 13 Jul 2007 | "It's been a decade since the original Fallout was released, and so much has changed about gaming, and games, that a new Fallout made like the originals would be largely unplayable, and deeply disappointing." What does that even mean? Ross Pitts, you sir are a fucking corporate PR monkey and should have to wear a god damn sign. |
Anonymous Source Posts: 2 Joined: 13 Jul 2007 |
For the sake of accuracy doublecheck what you have on the Van Buren date. It was only 3 and a half years ago. |
Anonymous Source Posts: 8 Joined: 13 Jul 2007 |
I have absolutely no idea how you reached this conclusion. How exactly would a game made like the original be largely unplayable and deeply disappointing? Your not one of those gamers that prefers graphics over gameplay, are you? Would you care to elaborate? |
Anonymous Source Posts: 9 Joined: 13 Jul 2007 | Wow, when did you guys make the jump to a satrical rag? This is some seriously good shit. Onion quality, but far more subtle in execution. Can we expect to see more parody of the PR waste that permeates the gaming media? This could be a hilarious reinvention of The Escapist to rival the hilarious reinvention of Fallout 3. I say run with it. |
Anonymous Source Posts: 7 Joined: 13 Jul 2007 |
All I see is people calling attention to Russ's lies. If stating objective truth is considered trolling nowadays, then I would happily wear the troll label as a badge of honor. Also, Morbus, thanks for pointing out how hopelessly archaic and outdated Starcraft II is. Now I know better than to spend my disposable income on a game that is evidently unplayable and disappointing. |
Muckraker Posts: 318 Joined: 21 Aug 2006 |
Agreed. I've been following it fairly closely since I "researched" (played, though not to completion) the Fallout games for my article on player alignment models a while back. Previously the only Black Isle title I'd gotten to play was the exemplary Planescape: Torment. In any event, I was initially skeptical that Bethesda would be able to live up to Black Isle's excellent atmosphere and dialogue, but what I've seen so far has convinced me that at a minimum they're going to really make a go of it. However, it's already clear that nothing will satisfy the Fallout fanatics. |
Anonymous Source Posts: 9 Joined: 5 Jul 2007 |
I'm not sure you understood my tone there... I think you are being ironic? If so, yes, no problem, always doing my best for the community: StarCraft 2 is unplayable because it's the same game from 10 years ago. [/sarcasm] |
BANNED Posts: 7 Joined: 13 Jul 2007 | How about you go back and finish the games and the comment? |
BANNED Posts: 32 Joined: 22 Jun 2007 | Ajar: Fallout wasn't made by Black Isle Studios, it was made by Interplay's TSR division. BIS was founded after Fallout's release. Look, all this "hahaha Fallout trolls!" stuff is amusing and all, but just like with From Black Isle to Bethesda, this article is simply filled with factual mistakes, plus spurious remarks. No amount of slinging insults at us will auto-fix those factual mistakes. Seriously, is this the standard mode of reacting to criticism? "You're being critical of our articles, you're a troll!" |
Creative Director Posts: 327 Joined: 13 Jun 2002 |
We said that? |
Head Video Dude Posts: 1876 Joined: 1 May 2006 | On the plus side, it looks like our tech team has done a marvelous job making it easy for new members to register for forum accounts. Thank you, team tech, and welcome, once again, to our friends from NMA. I also have to add (and I can't believe I forgot to put this in the article) that having seen the Van Burn tech demo over at NMA, and having now seen Bethesda's Fallout 3, I have no doubt whatsoever that Bethesda's will (or would have been) the finer game. |
Anonymous Source Posts: 8 Joined: 13 Jul 2007 | Russ Pitts, could you please answer my question. |
BANNED Posts: 32 Joined: 22 Jun 2007 |
I was talking to your users. The error on Van Buren being ten years ago is still in there, but if Mr Pitts is seriously apt to compare a tech demo to the press-friendly Bethesda demo he's seen... ... Woosh. Seriously, guys, what's up? I come to the Escapist for accurate information and unique views. I don't come here to see Bethesda's PR-messages relayed by an editor. There is nothing interpretive or informative about this article. Does it need to be critical? Well, I dunno, that's what I read newspapers editorials for, critical views. If it's just a PR relay, then what the hell does anyone need it for? |
BANNED Posts: 7 Joined: 13 Jul 2007 | "I also have to add (and I can't believe I forgot to put this in the article) that having seen the Van Burn tech demo over at NMA, and having now seen Bethesda's Fallout 3, I have no doubt whatsoever that Bethesda's will (or would have been) the finer game." Because a tech-demo without the final writing or turn based combat implemented miraculously gives you the abilities to judge those qualities does it? I guess that would explain why your writing for The Escapist because it sure as hell isn't for your intelligence or objectivity you PR shill. Additionally you forgot to clarify you meant about the fallout suddenly being horrible and unplayable. Maybe i should contact Pete Hines and ask him what you meant, thats clearly who wrote the rest of your article. |
Anonymous Source Posts: 9 Joined: 13 Jul 2007 |
Wow, seriously? My message is something along the lines of "Bethesda are completely incompetent when it comes to game design, and place no value on any of the aspects that make Fallout great." What's a ballpark figure for the "sponsorship" you guys would ask for to get that message out? I'm being deadly serious here. |
Anonymous Source Posts: 5 Joined: 13 Jul 2007 | I hope Bethesda did pay you for supporting their marketing department, otherwise this article wasn't very profitable for the escapist. You have Buck, the admin of Gamebanshee, calling this article ridiculous, the whole NMA justifably pointing their fingers at you, the codex telling everybody like it is: A truly idiotic Fallout 3 article - read it your own risk. Plus there are all those who liked your site and thought that the last Fallout article was just a single misstep. I was one of those and it's obvious to me that this is what I can expect from the escapist now. The industry gained another PR henchman and lost an objective observer. The escapist gained the trust of thousands of fanboys, but lost the respect of perhaps just as many interested readers. Touchdown. PS: |
Anonymous Source Posts: 9 Joined: 5 Jul 2007 |
Who's that for?
I was here already. And yes, this is a huge let down... Oh boy... |
Copy Clerk Posts: 77 Joined: 22 May 2007 | Sites like No Mutants Allowed or the Codex aren't useful samples of community outcry, thanks to the public perception they have gained (or earned, depending on where you're coming from). As such, I doubt anyone over at the Escapist will lose any sleep over their concerns, even if anyone with an education should know ad hominems aren't proper counter arguments. What it really comes down to is that the article takes the usually agreed upon contract between reader and writer that a personal stance on a particular topic is commonplace, sets fire on it and leaves it in a package at our doorstep. It's a shrewd move - an opinion piece is obviously centered on the writer's own perceptions of something, therefore claiming it to be somehow wrong or misleading would mean you were being unfair to the nature of such a piece. Ergo, anyone complaining about can only be a Fallout fanatic or troll, since everyone else accepts it just fine! God bless the little children, for they are the lambs of PR and make for tasty snacks. You still have to admire anyone who can firmly claim that technology at the time of Fallout's development didn't allow the creation of "living, breathing worlds" when Fallout, Ultima VII and Bethesda's own Daggerfall are often celebrated for achieving just that. Fortunately, not everyone has blinders. |
Anonymous Source Posts: 9 Joined: 5 Jul 2007 |
Ahah, of course not. They are niche. Just like fanbases such as Fallout's aren't useful samples of gaming community. They are niche fanbases.
It doesn't really matter, as you say.
Then it is my opinion that Oblivion is a Real Time Strategy game released in 2010 by GameCo bullet Inc, and plays like Tomb Raider and is the best rally simulator in existence. You can't say I'm wrong because that's my opinion. Yeah, it's important to distinguish opinions from FACTS, and the article has quite a few errors and mistakes. That's what people are complaining about.
No really, I believe it's quite the opposite. The other side is the one that should be blamed as Fallout never really made into what Fallout Tactics is so people are happy about it and some do not complain. At least not now that there is so much fuss about game rating and all... Speak about troll huh?
Again, even though I agree with you, I don't think that was the point. The point is that the article says fallout had no consequences... Huh... like... humm... erm... I don't know, like, you know... Fallout and all... huh... |
CEO Posts: 439 Joined: 12 Nov 2002 | Gentlemen, here's the deal. Point out errors of fact. Disagree, even vehemently, with an opinion. But don't confuse fact with opinion, and don't confuse disagreement with dishonesty. Suggesting that Russ is a "liar" and "fucking corporate PR monkey" who lacks "integrity" because he personally likes Bethesda's take on Fallout confuses fact with opinion, and confuses disagreement with honesty. As such, it's just an ad hominem attack. One can disagree vehemently and express disappointment with another's writing in a clear and reasoned way - Automatic Meat did so, for which I applaud him. I appreciate that he feels passionate enough about Fallout to write up where he's coming from and why he's upset. So here's two simple rules for this thread going forward: (a) Understand the difference between fact and opinion, and argue accordingly; (b) Don't engage in ad hominem attacks. Now that I've laid out the above, please continue the conversation accordingly. Anyone who can play by these rules is welcome to post here, whether or not you think Russ is totally wrong and whether or not you think Bethesda is ruining everything. But anyone who disagrees with or can't play by the rules above should find another forum. There are plenty of forums on the internet that welcome ad hominem attacks and conflation of fact and value. This isn't one of them. Thanks. |
BANNED Posts: 32 Joined: 22 Jun 2007 | "And before you start saying "Van Buren" remember that that game, too, was made almost ten years ago." Unless you consider 3.5 years ago 10 years ago, this sentence is factually incorrect and still in there, Archon. And Mr. Pitts has yet to defend his rather odd statement that somehow Fallout would be unplayable now. He doesn't have to, but if he can't back up the statement, it's "just a personal opinion." Not exactly the high point of journalism, there. Note, Archon, that none of the other Fallout previews I've seen were flooded with new users posting complaints like here. I think that's because we expect more from the Escapist. I've seen factual mistakes almost equally hilarious as the 10-year thing, but not from sites where I expect any level of quality. I've seen previews that just looks like they're typed out straight from Bethesda's press package, and if it's from TeamXbox, that's fine. Is it a shocker that when I see a press package being posted on the Escapist as an article, I'm a bit disappointed? |
CEO Posts: 439 Joined: 12 Nov 2002 |
We've never run negative ads before, but it works in politics - why not in gaming? You can purchase a skyscraper, medium rectangle, or leaderboard for about $3-$6 per thousand views. One of the large interstitial ads costs $2,000 per issue. Advertisements can't be defamatory (in the legal sense), illegal, pornographic, or obscene. We also don't accept ads for illicit gold farming / cheats / exploits / virtual property traders. Contact advertising@escapistmag.com if you're genuinely interested. |
Copy Clerk Posts: 77 Joined: 22 May 2007 |
Now there's something Bethesda should invest in: giant sarcasm compass arrows. I know there's a market there. |
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E3 2007: Fallout 3
Part of the intro movie for Bethesda's Fallout 3 made it out onto the net several weeks ago. Their presentation at E3 today revealed the rest. And yes, the entire thing was narrated by Ron Perlman, and yes, he said "War never changes" (the tagline from the original) at least twice.
After we watched the movie, Bethesda Executive Producer, Todd Howard, played through about 45 minutes of the game, revealing a number of weapons, demonstrating the various control schemes and making a lot of things go BOOM.
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