Anonymous Source Posts: 3 Joined: 23 Jul 2007 | |
Paperboy Posts: 24 Joined: 12 Jul 2007 | First and foremost, i think the most important argument in this article is not that noir is underserved, its that the adventure genre is. noir is a highly exploitable genre, and has been since its inception. So where is noir now (i'm picking up the Max Payne thread and trying to run with it now)? let's look at three examples from three different forms of media. 1.) Max Payne 2
i would disagree. Just because Max uses bullet time and racks up a large body count does not mean this game is exiled from the genre. I would say the endless barrage of mooks brings a new audience to noir. While it is not quite noir in a traditional sense, the feel of the game is pure noir, and that brings more people into the fold, not a bad thing in my opinion. 2.) The Black Dalhia 3.) The Yiddish Policemans Union My point is this: noir is still here, and while we wait for our good translations in the form of adventure games, taking from the genre and using its atmosphere is not a bad thing, not for games or for noir itself. |
Paperboy Posts: 31 Joined: 12 Jul 2006 | The Last Express is a wonderful game, but it's not noir. Like the detective anti-heroes of noir, Robert Cath uses his wits, but that's where the similarities end. The brightly lit and vividly colored train cars of The Last Express belong in another genre, that of detective fiction as written by Agatha Christie. The use of intelligence to solve problems is not unique to noir, nor is it the only characteristic of noir. |
Copy Clerk Posts: 114 Joined: 12 Oct 2006 | First, referring to Grim Fandango as an RPG is a poor slip. |
Paperboy Posts: 25 Joined: 22 Feb 2007 | What about Sin City? There is a lot of violence and gore there, even moreso than intelligence or detective work. But I would call the comic books/movie as noir as it gets. One of the points of this article was that noir is about the atmosphere, the ambience, the characters, in short - the big picture. I agree, and I also think that violence, if presented in a way that matches and fits with the atmosphere, can be an integral part of it. What makes games like Max Payne half-noir, in my opinion, is the monotony and repetiveness of the violence, not just the amount of it. As well as the fact that 99% of the characters you meet (== kill) are your routine, run-of-the-mill bad guys that die as soon as they appear - no character development or psychological interaction. |
Paperboy Posts: 13 Joined: 27 May 2007 | Sorry but I don't get the point of the article. Max Payne isn't noir because it involves a LOT of shooting and goon killing. Well it's a 3rd Person Shooter with bullet time. That's what players expect from a shooter. I agree that adventures suit noir stories far better, but unfornately the adventure genre is quite dead. They don't sell very well. But a combination of FPS and adventures might work. something like Deus Ex or Troika's Vampire:Bloodlines. |
Anonymous Source Posts: 9 Joined: 17 Jul 2007 | First, moderators, if you see this, ignore the report I filed. I was looking for reply and accidentally hit report. Second, Noir is often seen more for its style rather than its substance. It's similar to the screwball comedy in that way. Noir paints a particular portrait of the world. The absence of exaggerated violence or extreme body counts in early Noir has to do with the time and place they were made. However, I agree that it's a Noir heroes skills that make him an attractive tool for the femme fatale. Sometimes those skills are brutish (Sin City), but more often than not, it's the wits he developed at his job. I would love to see a great Noir adventure game. Btw, whatever happened to LA Noir? I haven't heard anything since it was announced. |
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Blackmailers Don't Shoot
"Noir, at its heart, is about atmosphere. An atmosphere described by Taxi Driver scribe Paul Schrader as "fatalistic, hopeless." Protagonists often find themselves betrayed (Double Indemnity), murdered (The Killers) or usually some combination of the two. Yet for all the corruption and death, noir often remains astonishingly low on violence."
Anthony Burch examines the gritty, yet surprisingly non-violent roots of noir.
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