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Anonymous Source Posts: 7 Joined: 23 Mar 2008 | |
Beat Writer Posts: 146 Joined: 10 Feb 2008 |
Maybe it's my own ignoarance of the system. Its just, IMHO, I would rather play A LOT of the Current Wii titles with the old GCN controllers. The few times, IMHO, that I've enjoyed using the Wii Remote is in Wii Play and Wii Sports, but then those games are best used at a party when your guests become board with Beer Pong and Flip Cup. |
Infamous Scribbler Posts: 685 Joined: 26 Mar 2008 | I miss the wonderful days of Grim Fandango, such a wonderful game that was. |
Paperboy Posts: 30 Joined: 26 Mar 2008 |
Both made (or published, at least) by Capcom, I note. And apparently with similar downsides. I was kind of hoping that the annoying "you failed to grasp our illogic, repeat the last 15 minutes!" was limited to Capcom's Ace Attorney series, I'm rather sad to learn it's apparently par for course. There's nothing more annoying than being sure you know the answer, only to learn that the game disagrees and as punishment for not figuring out whatever the developers were thinking you get to slowly wade through pages of text yet again. (Especially when you knew the right answer, but guessed the wrong item.) I do wonder to what extent it's a translation issue, if the logic would make more sense to a Japanese audience. But it's still annoying and makes the games far more annoying than they really need to be. Seriously, why not let me be retarded and poke everything? What harm comes from allowing me to just try everything until I hit on the correct solution? Why the extreme punishment for being slightly wrong? |
Anonymous Source Posts: 2 Joined: 26 Mar 2008 | It is a crime against humanity that you don't have Rock Band in Australia yet. |
Copy Clerk Posts: 117 Joined: 29 Aug 2007 | For starters, the whole puzzle where you put the paper under the door and poke the key out has been used numerous times in gaming and certainly long before Alone in the dark 2. Heck I remember using this solution in a text based adventure game back in the Zork era. Roberta Williams and her King's Quest series, essentially wrote the beginning of the book for the adventure games genre. While not always perfect, King's Quest was a ground-breaking(for its time) title that had some great games in the series. KQ6 was easily one of the best adventure games i ever played. The use of Roberta Williams specifically when mentioning bad adventure games is laughable and in my opinion grossly inaccurate. Wonder what would happened if we turned a critical eye to Yahtzee's games and reviewed them. |
Copy Clerk Posts: 57 Joined: 12 Dec 2007 | transcipt anyone??? T^T I guess I have to write one D: (yahtzee would have come up with a better similie D:) |
Paperboy Posts: 16 Joined: 23 Jan 2008 | Thats the funniest review in ages thanks yahtzee. |
Paperboy Posts: 11 Joined: 28 Jan 2008 | Interesting, if a little full of poo and dildos and dongs and, worst of all, sandpaper. j/k - great review, as always |
Paperboy Posts: 30 Joined: 16 Jan 2008 | I don't mind when the characters squeak and act eccentric like that, but it is rather embarrassing when other people are around and wonder what the hell you're playing. |
Copy Clerk Posts: 83 Joined: 22 Mar 2008 | WHy is Yahtzee eliminating his old reviews from this website? |
Paperboy Posts: 38 Joined: 2 Feb 2008 | OK gamers.....Ill make this simple..... Wii = Trix.....its for kids XBOX = PC....Build a PC and run the games better PS3 = FTW....Nuff Said |
Paperboy Posts: 11 Joined: 24 Jan 2008 | Lol wank and Ziki :) Great review as always and thanks for giving me a thing to look forward to every wednesday |
Anonymous Source Posts: 3 Joined: 3 Feb 2008 | Ace review. Regarding Phoenix Wright: It only seems like they're milking it because they were released before on GBA (doubtless with a lot more time between instalments) and now they're just porting them to DS in rapid succession. Number 4 is the first new one. Since it's not yet available in English I haven't played this one, but the first three are excellent without exception.
You do realize you can save the game at any time? (Phoenix Wright, that is) As for Roberta Williams... I loved the King's Quest series. They have some serious design flaws (dead ends, unfair deaths and the like) and the quality of the storytelling varies but as a whole it's still a great series, 6 being the highpoint. |
Paperboy Posts: 21 Joined: 15 Dec 2007 | Grim Fandango is an Awesome game so I glad it got it's props, as for the game Zack and Wiki It doesn't look like it'd interest me despite everything else, looks too cartooney while Grim Fandango and Escape from Monkey Island have a bit more style. "OK gamers.....Ill make this simple..... Wii = Trix.....its for kids XBOX = PC....Build a PC and run the games better PS3 = FTW....Nuff Said" In Response to this: Wii= Fun no matter the age if you find the right games |
Copy Clerk Posts: 57 Joined: 12 Dec 2007 | Finally a transcript :D I fixed all my errors... so stop commenting about it :P "Long ago in the mists of time, when main characters didn't need to have biceps bigger then their faces, and when bump mapping was just something cartographers did to their wives, there lived adventure games. This shy thoughtful tribe was known for its great story telling tradition and ruled the great PC gaming plains for many years before mysteriously dying out around the onset of the Quake era. Some blame the aggressive expansion of neighboring first person shooter tribes. But personally I think it's more to do with the fact that most of them were shit. Most of your average adventure game experience was spent carting a truckload of miscellaneous knick knacks around, patiently rubbing them all one by one against everything else in the hope of hoping on to the train of logic unique to the game's designer. For every decent adventure game, like Monkey Island or Grim Fandango, there were five excess baggage fests driven by moon logic. Funnily enough all designed by Roberta Williams. So the genre popped its unintuitive clogs. Not that adventure game fans have ever been able to accept that. Attempts are constantly made to revive the genre by jumping on its gas bloated stomach. But this rarely causes more then a feeble squirt of pungent fluids from one of the less wholesome orifices. Now it's Capcom's turn to take a whole-hearted two-footed bounce on that poor defiled body with Zack and Wiki, an adventure game for the Wii, featuring Western style point and click controls and adventurery puzzles. But that's where the internationalism ends. If you find the Japanese offensive, then you'll find this game offensively Japanese. The main characters are a brash youth with no voice and stupid hair and his aggressively cute monkey friend, voiced by some painfully shrill harpy thing. And the antagonist is a hot angry girl in a mini skirt. Now all it needs to do is dispense used panties and oppress the Chinese. Another thing this game doesn't have in common with nineties western adventures is a connecting story line or indeed much of a story at all. Wack and Ziki uses a mission based format, breaking the adventure game play into manageable bite sized chunks, Plunking down a couple of obstacles between you and a treasure chest, and leaning back folding its arms, waiting to see what you do next. And this is the point where the game shines, because the point where you figure out that your supposed to put the key in the door or perturb the angry sloth with the freighting large dildo creates the same smug cock "oh look at me, I didn't have to consult GameFAQs" good feeling that I've always liked about adventure games. And the fact that there are only a handful of inventory items that you use repeatedly rather then a billion, each with one "UND PRECISELY VON" application, removes one of the major things I don't like about adventure games. But then of course Zim and Spacky breaks the cardinal sin by making it possible to die, not just a result of insistently clicking on a grizzly bear six times, often without warning, as a consequence of simple curiosity or in some in some cases just letting your mind wander for a few seconds too long. And if you do die, you have to go buggering right back to the start of the mission. Meaning you'll have to repeat all the spastic wiimote flailing you've had to do to get to where you were. Which links me neatly to my next paragraph. Once again the Wii proves its self some kind of patron deity of gimmicky pointless bullshit. Every time you use a tool or item you have to make an equivalent gesture with the wiimote, but half the time the movement of the onscreen tool bears only rudimentary similarities to the gesture you're expected to make. The one that sticks out in my mind is when I was expected to turn a big horizontal wheel, and none movements that seemed obvious cause the damn thing to budge an inch. So I ended up randomly waving the wiimote around like it was an uppity bat trying to find out through trial and error which of the many possible movements the game was thinking of. I would say that I would prefer the game to not showcase the Wii's exotic abilities, but I'm pretty sure that was the whole idea. Come to think of it, Wank and Sticky is a game with a lot of needless attachments, like the fact that you can buy hints (totally useless while the internet still exists). Or the practice of awarding points based on how quickly you solve puzzles (which I frequently took personally). But if you complain about unnecessary additions you're just being a tosser. It's like complaining about, say, a perfectly good hotdog because the vender is the Boston Strangler. You can still enjoy the hotdog and just try not to make eye contact. And overall I enjoyed Zack and Wiki. It's fun, and original, and has a lot of charm, as long as you can tolerate a slightly childish tone. Which on reflection, you probably could if you're an average Wii owner because statistically your eight years old. Oh yes, and some people might find the characters pseudo verbal grunts and squeaks a bit annoying after the first few hundred times. I didn't, but my roommate said it was like have his ear canals raped by a man wearing a sandpaper condom. Not in those exact words obviously..." |
Infamous Scribbler Posts: 667 Joined: 21 Feb 2008 |
Some of us can't afford the parts or are too stupid to build an uber gaming PC. |
Anonymous Source Posts: 3 Joined: 5 Mar 2008 | if he actually saids its a ok game that must means its a must buy lol |
BANNED Posts: 22 Joined: 23 Nov 2007 |
Wow, just wow... I think you belong on the Gametrailers forum. |
Copy Clerk Posts: 57 Joined: 12 Dec 2007 | AND in spanish :P Desee hace en las nieblas del tiempo, cuando los caracteres principales no necesitaron tener bíceps más grande entonces sus caras, y cuando el traz del topetón era justo algo los cartógrafos hizo a sus esposas. Juegos allí vividos de la aventura. Esta tribu pensativa tímida era sabida para su gran historia que decía la tradición y gobernó los grandes llanos del juego de la PC por muchos años antes misterioso de morir hacia fuera alrededor del inicio de la era del temblor. Algunos culparon la extensión agresiva de las primeras tribus vecinas del tirador de la persona. Pero personalmente pienso que es más a hacer con el hecho de que la mayoría de ellos eran mierda. |
Muckraker Posts: 277 Joined: 20 Mar 2008 | My Brain.... HURTSSS... I'm sorry, but trying to follow that right after waking up, is kinda like trying to follow the logic of a cab driver in NYC. Merrr I'm going to go curl up in the corner and beat my face against the wall till my brain worky gain gain.. |
Paperboy Posts: 18 Joined: 24 Jan 2008 | Dammit, I was just finishing my transcript. I was stuck on "popped its unintuitive clogs". I'd post it anyway, but yours is close enough. |
Gone Gonzo Posts: 4822 Joined: 30 Jan 2008 | I doubt that adventure games are fully dead, its just they've moved. You rarely see them on consoles, as they have become free internet flash based games. |
Paperboy Posts: 49 Joined: 2 Dec 2007 |
Without trying to sound ungrateful to cutekitten, I'm waiting your transcript. BTW, that translation is pretty bad. |
Anonymous Source Posts: 1 Joined: 26 Mar 2008 | Remember Twinsen's Odyssey and Grim Fandango..... best adventure games ever..... |
Paperboy Posts: 30 Joined: 26 Mar 2008 |
It's been out in the US for over a month as Apollo Justice Ace Attorney. And if you're interested in continuing the story of Phoenix Wright and the Fey sisters - forget it. The Fey sisters have apparently dropped of the face of the earth, and you're left with new characters that just aren't quite as interesting.
Yes, but you shouldn't have to. It shouldn't be possible to "die" in court. Screw realism, it's a freaking anime adventure game which feature(d) characters that could channel the dead! I shouldn't have to compulsively save the game every time I'm forced to make a decision in fear that I might accidentally hit the wrong item and be forced to start over. It's not fun, and it's not necessary. |
Copy Clerk Posts: 111 Joined: 29 Dec 2007 | Booorrrriiinnngggg....... Sry but this review by Yathzee is not that funny. |
BANNED Posts: 34 Joined: 26 Mar 2008 | There are SO MANY bitches in the gaming world. Most of you all included. The reason for a game review is to have the person who is reviewing it let us know if it is a worthy game or not. And while Yahtzee has come up with a fantastically (no sucking of arse intended) comical way of doing this, you all seem to have a problem with him doing it with the top selling games of today. Classic examples are the Halo 3 & Call of Duty 4 installments of Zero Punctuation. Now forgive me for thinking, because I've discovered that thinking can get you into trouble in todays world...BUT...Have you bitching excuses of game loving human beings ever thought, 'wow...this guy may be right...maybe the game does deserve praise (or rejection)' instead of saying 'I'm disappointed with this, CoD4 is so generic, Halo 3 was amazing, blah, blah, blah, review something like 'The Diamond in the Rough that Nobody Cares About'. If I was Yahtzee, I would throw in the towel because my fan base is 98% made up of fucken retarded piranhas's, but I guess it pays the gas bill, so why not live off your stupidity. User was banned for: Zero Punctuation: Alone in the Dark. (Permanent) |
Beat Writer Posts: 146 Joined: 10 Feb 2008 | Yeah, the Spanish guide looks like it was spit through a translator: "Long ago in the mists of time, when main characters didn't need to have biceps bigger then their faces, and when bump mapping was just something cartographers did to their wives." "Desee hace en las nieblas del tiempo, cuando los caracteres principales no necesitaron tener bíceps más grande entonces sus caras, y cuando el traz del topetón era justo algo los cartógrafos hizo a sus esposas." I'm thinking it would be more along the lines of, "Hasta mucho tiempo,cuando los protagonistos no necesitaban los biceps mas grande que sus caras, y..." I don't think there's an accurate translation for "in the mists of time." That sounds like the sort of English only expression that I would need to find an equivalent Spanish saying. And the Bump mapping bit... is probably english dependent too. Also I'm lazy. So screw it. But yeah, a worth effort, seeing as how mine didn't get further than the first sentence. |
Paperboy Posts: 35 Joined: 27 Feb 2008 | This guys reviews are either shitty or really really good, this week a really really good one |
Gone Gonzo Posts: 4822 Joined: 30 Jan 2008 | I say, if you fuckers can't handle being told something that doesn't fit in to your predisposed and uninformed opinions (like, say, that the Wii actually has good games, while the Xbox 360's supposed core game is overrated), go and shove your head up a martians ass, as thats the only way you're not going to come into contact with any information you don't want to hear. Well, that, or implant yourself in the American Bureaucracy. |
BANNED Posts: 34 Joined: 26 Mar 2008 | Indigo_Dingo 2 things... First, Love the nickname, the meaning behind 'Indigo' is unreal and 'Dingo' well, thats just true blue aussie now isnt it. Second, You hit the nail right on the head. Go up a few comments and read my post. I think we are on the same wave here. User was banned for: Zero Punctuation: Alone in the Dark. (Permanent) |
Gone Gonzo Posts: 4822 Joined: 30 Jan 2008 | Pretty much, yeah. However, It still amazes me how many people can't figure out that I am Aussie from the screen name. A well. And yeah, it really does come down to what you want. If you just want nonesensically humourous jibberish, there are billions of other sites on the internet that you could look at. But if you want valid points on the gaming industry showed in a hold-no-punches fashion, Zero Punctuation is the thing for you. |
Anonymous Source Posts: 1 Joined: 26 Mar 2008 | My god, I never expected a reference to the two Phantasmagoria games from Sierra - let alone hearing the name "Roberta Williams." Strange designer logic indeed. However, the first Phantasmagoria had a puzzle where you stick a newspaper under a door and poke out the key from the other side (which, as you mention, is your measure of a good adventure game). Am I perhaps missing the sarcasm or did the rest of Phantasmagoria and the literal porn-star-caliber acting overpower that one shining moment of hope? |
Gone Gonzo Posts: 4822 Joined: 30 Jan 2008 ![]() | |
UND PRECICELY VON!
Amen mate the adventure games where you had to go through everything in your extensive arsenal every time you encountered something you could do SOMETHING with was enough to drive me up the wall back in the day.
Especially when you had say, a guard blocking your path and you thought the gun would be the correct choice but you find the answer was the rubber wallabies was indeed what was needed to get the guard to leave his post.
Times like that you just sat there dumbfounded going "Huuuh??? that worked!?!".
Great review Yhatzee, keep em coming.