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148: A Shot in the Gut

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1)   6 May 2008 12:47
Nathan Meunier
Anonymous Source
Posts: 2
Joined: 19 Nov 2007

A Shot in the Gut

"The few initial pot shots that struck my nameless, faceless virtual self manifested physically as a forceful poke in the front and back of the lower left region of my gut (presumably to replicate the lovely feeling of the bullets entering in one direction and exiting out the other). It's an odd sensation that - under more intense gaming circumstances - could prove rather startling if you didn't expect it. Within seconds I was getting hit all over. I even tolerated being punched repeatedly by a daft beast simply because it provided a slightly different impact."

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2)   6 May 2008 14:27
sammyfreak
Gone Gonzo
Posts: 1255
Joined: 5 Dec 2007

Now this is cool. I definatly will keep my eye out for this in the future.

3)   6 May 2008 14:29
Cousin_IT
Press Junketeer
Posts: 399
Joined: 6 Feb 2008

Sounds like a noval idea, though atm it seems more of a gimmick then something that would enjoy mass market appeal.

However, it strikes me that this product will never be able to appeal to everyone. If its stimulation effects are not powerfull enough, then it can be percieved as a bad thing. From reading this article it sounded like the reviewer actually enjoyed getting hurt because of the vests response. Thus give the anti-gamer lobby a new song to sing: a product that gives the user a pleasent physical sensation in response to & causing violence. I personally find this somewhat harder to refute. Im not a big fan of immersion in games because I like their detached, sensationally neutral nature; invoking an emotional but not physiacl response. If this vest, which it sounds quite possible to do, can be made to give the sensation of killing & being killed in a virtual environment feel physically pleasurable, I dont see that as a good thing.

But, on the otherside of that; if the vest gives too strong a feedback response, the resulting jabs will be a major distraction & annoyance, the actual sensation of pain will more likely simply cause the wearer to take the vest off & throw it on the heap of disguarded gadgets rather than be provoked into playing safer. Theres a seemingly very fine line in this case between somethings thats sellable to mass market, & acceptable to consumers.

4)   6 May 2008 15:22
Anton P. Nym
Pulitzer Laureate
Posts: 734
Joined: 18 Sep 2007

If people are complaining about the Xbox 360's fan noise, wait'll they get an earful from the air compressor this vest needs. It's probably not nearly as loud as the industrial models I'm used to, but they ain't quiet.

Still, three cheers to the 3rd Space team for taking haptics that next step further in gameplay.

-- Steve

5)   6 May 2008 20:49
Xwii360
BANNED
Posts: 302
Joined: 6 May 2008

This is it.. we've reached virtual reality.. combine this with cutting edge graphics, a Wii remote like device for each hand, 5.1 surround sound... this is teh future of gaming.
I just hope Microsoft picks this gold up fast, I cant wait to shoot those annoying preadolesent brits and know they can FEEL it!

6)   6 May 2008 21:05
Wazzelbe
Copy Clerk
Posts: 58
Joined: 16 Apr 2008

Why are they working on this? Where's my force feedback codpiece!?
It's a cool idea, but it sounds expensive. Also people will sue for being jabbed by a vest they willingly purchased and donned. You know they will. It's a cool idea, but I just don't see it being mass-produced.

7)   7 May 2008 06:55
CanadianWolverine
Beat Writer
Posts: 152
Joined: 1 Feb 2008

I would think various militaries around the world interested in virtual training scenarios would be very interested in this but speaking as a gamer, I wouldn't plunk down my money for this, as I rather like the disconnect for FPS, probably why I enjoy the cartoony feel of TF2 in comparison to say, a Rainbow Six game.

8)   7 May 2008 16:45
Jakkar
Paperboy
Posts: 33
Joined: 22 Mar 2008

I've been waiting for this. I was overjoyed when I discovered a Laser Tag set that shocks the user via the gun when he gets hit, it adds a whole new dynamic to the harmless skirmishing when you can feel the impact, bringing it closer to the level of Paintball, without the risks. Aside from a heart attack, that is.

Unfortunately, I see only that the 'immersed' gamer will have to sacrifice efficiency in the name of enjoyment. Inevitably, the distracted player is less likely to win the fight. There's something to be said for the heightened reflexes fear might offer, when you fear dying more due to the physical aspect introduced by the vest, but the pro-gamer type will inevitably forego this in favour of b00m h34dsh0t.

I'd love to see them offer a box set of these for LAN gaming and splitscreen console action, and if they could shrink down the impact zones til we had closer to a hundred, dynamic shapes could be formed to simulate melee slices and shrapnel damage..

9)   7 May 2008 18:38
Alan Au
Paperboy
Posts: 43
Joined: 8 Mar 2007

One problem is that gamers, especially the competitive ones, will not want any extra distractions or physical handicaps in a situation where milliseconds can make the difference between winning and losing. That said, I could envision a scenario where, instead of being used to represent punishment, the tactile sensation could be used as an additional form of feedback. Rather than acting as a penalty, it could enhance peripheral vision or directional sound with a physical tap. That is, a peripheral should enhance play, not detract from it.

That said, I've seen many quirky peripherals over the years, ranging from the electroshock feedback controllers to the gaming equivalent of smell-o-vision. (Burning tires, anyone?)

- Alan

10)   7 May 2008 22:22
EittilDratsab
Copy Clerk
Posts: 107
Joined: 9 Dec 2007

Awesome. Great article.

11)   8 May 2008 09:05
Drong
Press Junketeer
Posts: 376
Joined: 31 Oct 2007

I want one!

12)   9 May 2008 18:38
Finnish(ed)
Copy Clerk
Posts: 66
Joined: 16 Mar 2008

I would much rather go out and play paintball with my friends. We make sure that no one wears too thick clothes so that the hits actually hurt. Those circular bruises are pretty funny. In my opinion it would be a good thing to keep videogames simple and easy to access. Sports, exercise and real life games can remain separate. I like the idea of a videogame that is easy and fast to start and get into, without too many peripherals.

Although a Matrix-like virtual reality would be great and educational, I do not see that happening anytime soon.

13)   11 May 2008 04:28
stompy
Gone Gonzo
Posts: 1847
Joined: 21 Jan 2008

This looks interesting. I'll see it when it gets released in Australia.

14)   11 May 2008 23:01
Break
Muckraker
Posts: 314
Joined: 10 Sep 2007

Miscellaneous:
...be a major distraction & annoyance, the actual sensation of pain will more likely simply cause the wearer to take the vest off & throw it on the heap of disguarded gadgets...

... I wouldn't plunk down my money for this, as I rather like the disconnect for FPS...

...the 'immersed'(more hardcore, than immersed, seeing that this thing is all about heightening immersion) gamer will have to sacrifice efficiency in the name of enjoyment...

The hell. What kind of half-assed critism is this? "Some people probably won't like it?" This thing punches you in the stomach. What kind of self-respecting gamer hasn't fantasized about virtual reality? This is the next step! This is the first time since force feedback was introduced that anyone's bothered to make a new move on the player's side of the game. Why in god's name are people whining about what some CSS nerd thinks of it, when this is a gaming revolution? Besides, this isn't pain. This is an impact, like a blow to the chest through armour, being hit in the side with a cushion, or a small airbag instantaneously inflating next to your liver. It's as distracting as the red flash onscreen when you get hit, or a rumble of the controller when you shoot.

Stop being assholes and notice how awesome this is. Sure, it'll be pricy, bulky, and simplistic, but so's everything at this stage. The hard part's over. In five years, this'll be as major a facet of videogames as rumble packs and wireless controllers. Or, y'know, surround sound. But still. This is a hell of lot more interesting than surround sound.

15)   12 May 2008 01:09
m_jim
Beat Writer
Posts: 217
Joined: 14 Jan 2008

The origins of the technology are really interesting. However, what I would be worried about with the proposed helmet attachment is the possibility of losing brain cells. These game tapes rot our minds enough, so I'm not sure that anyone needs something punching them in the head.

16)   12 May 2008 19:42
gameking218
Beat Writer
Posts: 132
Joined: 26 Feb 2008

I like this idea and am definitly considering buying one, but it would have to be a console model as my computer is out dated and only plays old old OLD games (Yes, I meant to say old three times). Also, is the console version one-size-plays-all or a 360 version, a PS3 verison, and then a Wii version (Boxing would be hilarious, especialy if smashed!)? If it's one chest plate per system I'll just save my money up for a new computer and then the chest plate will seem all the better because it finally got me to upgrade my piece of crap computer. And can they make differnt colors/patterns, like dark green, or draw Link's tunic on it, or the Gears of War chest plate on it, or Solid Snake's new suit, or just make it interchangable (Don't ask me how) and make everyone happy. Also, I think a suit would way you down with a lot of extra bulk, but would be worth it to have a freind or non-gamer try it on just to laugh at them as they feel the impact of bullets on entering and leaving there body.

17)   3 Jun 2008 22:24
Aernir
Paperboy
Posts: 19
Joined: 29 Apr 2008

Others has said it before me, but i feel an urge to say it myself. This is downright revolutionary. While i can understand some people not being into this sort of thing, i'm one of those gamers who really value immersion. Seriously, i want one of these, and i want the possible full-body suit mentioned even more. The one drawback i can really see is that anyone wearing this kind of stuff might look completely retarded. But then again, what kind of gamer tries to get that total immersion thing going when there's other people around?

18)   5 Jun 2008 01:23
cainx10a
Paperboy
Posts: 23
Joined: 17 May 2008

The only real drawback I see with this kind of innovative initiative is how this might be dangerous to some people; I for one, usually get very immersed in the video games I play, back with F.E.A.R, I remember jumping at shadows, or at the prospect of an impending sneak attack when fighting against those cyborg ninjas. Now, with this magnificent piece of tech, am about to feel the pain of getting torn to shred by a fragmentation grenade, or worst, shot in the heart or guts. If the feedback of the damage can border possible trauma, I really am worried that this might do more harm than good, but then again, my fears are not really justified as it's only a work in progress tech at this stage.

 
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