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News Contributor Posts: 220 Joined: 14 Sep 2006 | |
Beat Writer Posts: 165 Joined: 6 May 2008 | We need more systems like Steam, that reduce the chance of piracy (so that even if people get titles before release they are blocked by steam) and have better anti cheat system in place and universal patching, but Steam unlike most other programs actually gives you the feeling you own what you've bought, instead of it belonging to Valve, since all the game data is on your computer, you can play offline and you can download and install your own games on as many PC's as you want with the same account. |
Beat Writer Posts: 163 Joined: 30 Mar 2008 |
The only flaw with that is you can only have one copy playing in an online match at a time. But I don't mind. It's still good for LAN parties. Putting DRM on games will cause sales on that game to plumet below hell and into whatever abyss is below it. If anything it'll encourage piracy even more because people don't want to put up with continually validating games and not being able to install them on more than one machine. What Ea and Bioware were proposing was way over the top. At least they woke up to this and scraped it. |
Gone Gonzo Posts: 1537 Joined: 5 Dec 2007 | I guess they were testing waters to find what is acceptable to the gaming community and can prevent piracy, this obviously wasent the awnser. |
Anonymous Source Posts: 3 Joined: 27 Mar 2008 | It's all a little silly. The games are going to be pirated regardless of whether the DRM is there or not. It's been mentioned before: if anything, this is another reason TO pirate the software. At least you don't have to deal with the bullshit. Furthermore, you can look at companies such as the makers of Sins of a Solar Empire to find great games without all the garbage. I just don't get these companies. |
Press Junketeer Posts: 439 Joined: 6 Feb 2008 | Glad to see theyve reconsidered the DRM. I accept that Publishers/Developers want to combat piracy; but the demands of Ea's DRM system were frankly too much to humour in the name of progress. I agree that,no matter how many Develeopers abandon the PC, it will always be a gaming platform. For starters RTS' & City sims suck horrendously on consoles compared to the mouse/keyboard combination of the PC. I dont see major publishers like EA abandoning the PC either since games like The Sims still sell through the roof even without invasive DRM systems protecting it from "the pirates." |
Gone Gonzo Posts: 2231 Joined: 20 Dec 2007 | I love how in one of the links on the right it's got a link to an article that says "Starforce must die!" |
Muckraker Posts: 259 Joined: 25 Jan 2008 | Has anyone else noticed how well this works out for the DRM companies? They sell their product as a solution to piracy, when, in fact, it causes causes more piracy; then they get to say, "Wow, that piracy's pretty bad. You'd better buy even more of our stuff," I'm beginning to suspect the real villain is neither EA nor the pirates, but SecuROM. |
Copy Clerk Posts: 89 Joined: 6 Dec 2007 |
Steam doesn't reduce the chances of piracy, every single game on Steam is on a torrent site somewhere. It provides an interface to easily and quickly buy games. That said, I don't think you own the games on Steam at all, as evidenced by the fiasco with the Orange Box being imported into America at cheap prices and Valve subsequently disabling the game for those people who imported it, all completely legitimately. I was prepared to buy Mass Effect, collectors edition if they had one, but after hearing this online activation BS, I'm not going to. I don't care if it's only authenticating when I install it, I'm not buying it. I had to put up with that crap once before with Bioshock. I bought the game on launch day and tried to install it, nope, "Servers were busy". I try the next day, nope, "Servers have started smoking". I try again, 3 days after launch, once again, nope, "Servers have caught fire". The only good thing that could've come from that, is their office burning down and the people who decided it would be a good idea burning along with it. Alas, that didn't happen. Okay, I eventually got it installed, played through, finished it, lackluster as it was (rail shooter, mentally retarded version of System Shock 2). Fast forward to 4 months later and I'm having the strange urge to shoot myself for wanting to play Bioshock again. I don't like guns except as engineering marvels so I decided to try and install it. No can do, turns out, they've taken down their activation servers. I have a $100AUD coaster here. All because of online authentication. Damnit, that went on for awhile. Now, excuse me while I go play System Shock 2 from my disc image that I made awhile ago from my original SS2 disc. |
Muckraker Posts: 296 Joined: 9 Nov 2007 | I wonder...Im sure everyone got at least one copied game, now or in the past. Has there ever been a moment wher you tried to copy a game or download it illegally, and it was such a hassle that you thought 'nah fuck that, I'll buy it'. I can tell you, I never had such a moment. Actually, I had it the way around. A long time ago I played might & magic and daggerfall from pirated disks. I thought those games were so great that I bought original copies. Same goes for my sister; she played copied versions of harry potter games and disney games, and later she bought orginals. I see pirated copies as a sort of extended tryout/demo. If a game is really great, I buy it. If not, it saved me the money. |
Anonymous Source Posts: 1 Joined: 10 May 2008 | Argh! It's not "copyright protection", it's "copy protection" or better, "copy prevention"! Their copyright is not in danger, and does not need protecting (and cannot be protected through technological measures anyway). I expected better from a professional publication. |
Paperboy Posts: 30 Joined: 21 Jan 2008 |
Actually yes, I tried to get TF2 from torrents and could only find a version in Russian (I hadn't seen the game in English so didn't know where to go to connect to a server, but I'm guessing it wouldn't have been able to play on most of them) Bought it from Steam, and all was good. |
Copy Clerk Posts: 74 Joined: 10 Oct 2007 | Thank God at least SOME people have a view of PC gaming that isn't restricted to "OH NOES SUPER-DEVS LEAVIN WE'RE DOOMED". There are hundreds of developers and titles that can and will happen. There's no question that the environment has changed. It's no longer an easy or even wise decision to be PC-exclusive, and the market for mainboard-breaking super-games like Crysis was limited to begin with. But there are many titles that, unless consoles come with a keyboard and mouse, are never going to be quite as good or quite as executable as on a PC. Niche titles like point-and-click adventures, hentai games (heh) and high-end tactical/strategic releases have always worked better on the PC platform (with some exceptions of course). People wailed and rended their garments that the emergence of the Wii, with its remote and mouse-like systems would spell doom for the PC dominance of the RTS and "complicated" wRPG market, but that simply hasn't happened. The Wii's family-friendly focus and the fact that its control was never as precise or useful as advertised proved it. And to hand off an example of a game that just wouldn't be right without a PC, I hold up Lexis Numerique and The Adventure Company's "The Experiment" aka "Experience 112". It's perhaps one of the most immersive and interesting gameplay concepts I've seen since Introversion's Uplink. VOYEURAN GAEM anyone? |
Copy Clerk Posts: 51 Joined: 16 Apr 2008 | Honestly, Steam is a fantastic solution. It had a lot of problems at the start, but ultimately turned into the model for digital distribution. And if you're just going to pirate the games anyway, you may as well buy them and then just use a crack to log on with the same account for LAN parties. |
Paperboy Posts: 39 Joined: 28 Apr 2008 | The DRM solution is probably not going to go away, as its being used as a permanent solution for many a company at this point (take Apple and their iTunes-based iPod marketing). Personally, I dislike it, because I don't want to have to have a bloody internet connection available at all times just to play goddamn music. At that point, I'd rather go back to the CD-buying era back at the local music shop just to avoid all the pissing around. Once upon a time I was an avid Counter-Strike player, and that later mellowed out as I began to find the game repetitive, but I digress. The primary issue (for me) was the release of Steam, and the ending of the World Opponent Network (WON). I found it unsettling that Steam would give companies some kind of reach into my PC, but mainly centered around needing internet for a single-player game! You couldn't play Half-Life without authenticating? (Unless you were lucky and still had the old disk.) At this point, I don't mind Steam particularly, but only in the instances of exclusively Multi-player games (Counter-Strike, CS:S, TF2, etc), which need to connect anyway so they may as well authenticate the bastard as I do so. And I suppose that it's not that big of a deal in the cases of games with online distribution such as the whole Orange Box, which then it is also understandable. Now that Steam's offline mode actually works, I find there to be less of a problem with it. I suppose the point of this long, caffeine-fueled, sleep-lacking rant is to say this: Single-player games should NEVER require authentication, but I fail to see where multi-exclusive games really have an issue there. |
Paperboy Posts: 16 Joined: 18 Feb 2008 | First off, I doubt people won't notice it. Everyone that doesn't have internet will immediately notice it, or people on vacations with their laptops. Hopefully some companies won't use it, then the other companies can be effectively boycotted. Second off, I laugh at the idea that they think that method will stop crackers for more then a couple months tops. They'll just figure out a way to erase the part of the software that checks to see if it has checked within 10 days, or find a way to edit the time left to ten thousand days without checking, or set it up so that THEIR computer is the one that the game talks too instead of the actual main server. I'm disgusted they're underestimating the intelligence of determined crackers. |
Press Junketeer Posts: 439 Joined: 6 Feb 2008 |
Do it anyway. I have yet to buy a single song off Itunes etc & have maybe downloaded 10 illegally (most of which ive subsequently bought legally) . Everything else I buy in good old fashioned CD form, then usually copy those songs onto my Mp3player (no I-pod for me thankyou). |
Gone Gonzo Posts: 1120 Joined: 13 Jan 2007 | A famous senator once said: "The more you tighten your grip, Tarkin, the more star systems will slip through your fingers." |
Gone Gonzo Posts: 1618 Joined: 10 Apr 2007 | First off, to the author: great piece. Very well written.
Same here--it's always been the other way around for me too. |
Copy Clerk Posts: 108 Joined: 12 Oct 2006 |
With the current game revenue model being what it is (mostly first week/months hit sales, waning down to very little), that's all they want to do. If they prevent day-0 piracy, as it's called, the payoff may be big enough for them not to care about the games being "eventually" cracked (or perhaps legitimate customers choking on the DRM). |
Copy Clerk Posts: 85 Joined: 12 Sep 2007 | [Editor's note: Since the time of this article's writing, EA has formally announced they will forgo the updated SecuROM protection scheme for both Spore and Mass Effect in favor of a less invasive method.] Just a little heads up: the "less invasive" method is pretty much the one currently employed in Bioshock, reduced by two installs. It is pretty much another "Complete Bollocks" DRM scheme. Perhaps it's less invasive in terms of your computer being checked periodically, but it now is being invasive in a completely different way: your fullprice copy of the game has now been downgraded to a rather expensive rental. In my opinion, that obliterates the freedom to install an original as many times as one wants, a principle I personally hold very dear. It also destroys the second hand market aka the right of the consumers to re-sell their purchases to others. Hence, like Bioshock, I will not purchase Mass Effect in this form, nor will I Spore or any other EA product deploying this DRM scheme. But hey, if the masses can live with it the "You get Three Game Stamps and then Talk To Us" policy, it's only a matter of time before they can swallow the "We will Check Your System every 10 days" policy, or the soon coming "Thou shalt Pay 70 Euros for a One Time "Playing Ticket"" policy... |
Anonymous Source Posts: 4 Joined: 11 May 2008 | File me under "don't care". While I purchase some games (eg TF2, which, coincidentally, I've pirated as well since buying it) most are downloaded, tried, and ditched. Bioshock is still hiding on my hard drive somewhere, waiting for a day when I'm tired of the legit purchased and free legal downloads I'm playing. |
Gone Gonzo Posts: 1120 Joined: 13 Jan 2007 |
Exact. What makes the PC such a piracy friendly machine is that it contains all you need to grab an illegal version of a game. - The internet on PC. On consoles, it's different. It's a bit harder to get piracy rolling. The sad thing is that it's so easy to get an illegal copy of a game on the PC, the more restrictive and punitive the measures are, the more people will become even more lazy and grab illegal copies. Until the point where you get beyond the "acceptable protection" threshold, and you start to use DRMs which are a hassle. Then they become so problematic that people are really put off, some pissed by being treated as criminals without faulting, you generate an outroar, and these people are now even more entitled to grab illegal copies because playing the legal version is really bothersome, and basically, as a publisher, you realize that you haven't helped yourself the slightest. I think if you want to get more games sold in the classic retail system (leaving aside Steam or others like Garage Games's new portal, plus all the other older ones), you have to give the consumer some power, and ease their lives, show them that piracy is even harder. Ultimately, buying a game is extremely simple. But the price is the problem. Or maybe the internet providers will have to strictly police the internet habits of their customers. Ugly, isn't it? Especially since it's not their job, and people will move to providers which don't act as the next gestapo (Godwin's Law +1). |
Press Junketeer Posts: 439 Joined: 6 Feb 2008 | I dislike how both Spore & Mass Effects developers champion the invasive & restrictive nature of SecuROM DRM because "you dont need your disc anymore." I for one am not inclined to lose discs, at least not within the time it takes for me to grow permanently bored of the game. Besides, even if I dont need the disc to play, I still need it to install & so losing the disc is still just as inconvienient in the longterm. Besides you dont need the disc for Company of heros either & you dont see it demanding weekly internet acess for a 3rd party system to stop itself throwing a tantrum & limiting you to 3installs before you have to beg the publisher to let you install it again. |
Copy Clerk Posts: 85 Joined: 12 Sep 2007 |
It's not just the fact that this type of DRM has passed some type of "convenience treshold". The DRM scheme also effectively changes the product you are buying. In the "old days", you paid a non-trivial price (60 Euros, say) for a physical "Disc" which contained the entire game. For as long as that "Disc" was in working order, you could install the game on any PC and play. Now, you're supposed to pay the same 60 Euros for a "Disc" containing DRM which - even if your "Disc" still works perfectly fine - may at some point prohibit you from playing. Because you had the gall to reinstall it three times, for example. Or the "Disc" might not even contain the entire game at all, because the publisher removed the .exe (as was done in Bioshock). In other words, you're getting much, much less product, yet the publishers are selling it to you at the same price as before. This does NOT compute, at least not in my head. Dear game developers, if you're limiting the product to three installs and add NAGWARE to boot, at least have the decency to adjust the pricing model accordingly. For example, Mass Effect with three installs = 20 Euros from day one, and each extra install has to be bought/downloaded for 5 Euros extra. Something like that. At least, that's what I'd expect. But no, the majority is fine with the way things are going, or doesn't really know or understands the situation yet and thus this kind of thing steadily progresses, at which point I think it's time to look for a different hobby altogether. |
Press Junketeer Posts: 439 Joined: 6 Feb 2008 | TBH microsoft should just release a decent working mouse/keyboard combo for the X360 so we can be done with the PC altogether if this is the way PC gaming is going to go :-) (though theres always room for the little guy on the PC which is something harder to say about the consoles) |
Gone Gonzo Posts: 1120 Joined: 13 Jan 2007 |
You know what? That's something I suggested as well in another thread in General Gaming, but I'm not ultra fond of it. You have to set up an account with an associated credit card, and if things would go bad, you could't go to the store anymore, you'd have to start engaging some form of procedure with the publisher, via letters, emails and phone calls. :/ Then you'll get one account per major publisher as long as you buy at least one of their games on PC, because I'm sure each publisher would love having his own delivery system. A load of trouble in perspective. I mean, I want to buy a perfectly complete and finished product, and play it. I'm seeing we're going backwards. In the end, all this police state sucks.
This would solve some problems, and likely diminish a part of the hardcore market on the PC, and I'm sure many would be happy to ditch the level of customisation enabled on a PC, to gain in ease and pleasure. Now, finding a way to play with a mouse and a keyboard in front of your telly, in a sofa? Why not. |
Paperboy Posts: 45 Joined: 8 Mar 2007 | Just as a point of clarification, EA is based in Redwood City, CA. Redmond, WA is the land of Microsoft and Nintendo of America, which is kind of like the land of milk and honey, but digital and more expensive. - Alan |
Copy Clerk Posts: 84 Joined: 23 Nov 2007 | I think the right answer is to go ahead and buy the game, but install the cracked download. Aside from all the advantages - developers get paid, no hassle for you, the purchaser - they'll also eventually have to have that meeting where they try to figure out why they've sold 40 million copies, but have had only 30,000 install checkins. I think that sends a *much* clearer signal than simply not buying the game altogether. And you know, if their DRM is so good, why not just release at as shareware, and call it a nag system? Microsoft came real close to doing that with XP validation. |
Paperboy Posts: 21 Joined: 13 May 2008 | My problem with all these systems like DRM and also Steam is that you need internet to activate the game. What are you supposed to do if you don't have internet? I find it quite annoying that in order to play a single player game, one needs the internet to do so. Especially because this is not clear at all when buying the game, plus I wonder whether it actually is included in the minimal requirements sections. |
Gone Gonzo Posts: 1120 Joined: 13 Jan 2007 |
Buying the game and installing the illegal copy only solves one problem, but brings many more, and doesn't make the task easier at all. |
Beat Writer Posts: 196 Joined: 2 Apr 2008 | I'm about to buy a new laptop which I never intend to put on the Internet. Does that mean that I can't play many of the modern games? No single player PC game should depend on an Internet connection. Come to that, PC games (and a lot of other software too) should look at consoles as a model: once you put in the cartridge or rev up the DVD, you're ready to play. This might not always be possible with "installed" games, but it should still be a one-click process. Finally, games might need a licence, but they sure as hell shouldn't need a privacy policy. And the earth will have collided with the sun by the time all that comes true... :( |
The DRM Effect
Some will care, some won't, and, to be perfectly fair, most will never even realize that anything controversial is happening. Still, the continued tightening of the noose around big-budget PC titles brings questions about the platform's long-term viability back into stark contrast against the comparatively hassle-free experience of consoles.
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