| (Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12) | |
Anonymous Source Posts: 1 Joined: 14 May 2008 | |
Anonymous Source Posts: 7 Joined: 29 Apr 2008 | Wow, it was just like every other grand theft auto game... with a differnt guy. |
Copy Clerk Posts: 53 Joined: 24 Feb 2008 | aside from the unnecessary side quests and the hours of looking around for something to do... Yes! There are games out there that require massive amounts of realism BUT this game is not one of them. I personally believe this game would have been more enjoyable if the art was a little more "stylized" like vice city or "the warriors" were. what do you think? |
Gone Gonzo Posts: 4885 Joined: 30 Jan 2008 | I'm beginning to agree with Yahtzee. The repurcusions of your choices lead (my Niko, at least) to outcomes that just aren't funny anymore - they become heartbreaking scenes and soul-searching questions. The right decision is so hard to find in this game the further you play. I wonder if it might not be time to make two series - one devoted to a cartoonish world of Miniguns, tanks and Rampages, and a reality version - one with mourning families, skilled detectives and no retries. The mesh of a side-splittingly funny world with heart-splittingly tragic events is a little jarring. I could handle it in Vice City Stories, but here it just clashed too much. |
Paperboy Posts: 20 Joined: 27 Feb 2008 |
Not only does beating up a prostitute to take back her pay constitute a breach of the terms by which consent was granted (buy a PS3 and force the clerk to return your money at gunpoint before leaving the store and it's likely the shop will press charges for theft and robbery no matter how much you hide behind your receipt), it is overwhelmingly likely that a street sex worker is being coerced by her pimp - especially when sex workers are criminalised. The fact that a user is hiring an accomplice to hold the knife to her throat or threaten to withhold drugs should she refuse to do sex acts she would never consent to in a relationship of equals does not change in any way the balance of power from being one of rapist and victim. The assault is an extension of this exploitation and should be recognised as directly related.
By all means let's have corrupt, incompetent, overstretched and unmotivated cops who never bother with such petty crimes, but let's at least make them crimes on paper. I'm sure players would enjoy seeing how large a list of offenses they can rack up in preparation for a mission involving getting sent to jail.
Come on, try to launch a one-man armed crusade against the pimps. See how long you get to keep your willie :D
They give a unique >100% health boost, correct?
The option is there. All I'm asking for is a bit more thought be put into the possible consequences. Where is the alternative option to support a sex workers' collective that helps women organise to protect themselves against pimps and campaign for decriminalisation?
Let's give this to the ingame sex workers. Try any rough stuff and you get maced, the screen goes black, health falls to zero and you wake up outside hospital with a status message: 'Penis severed. No longer able to use prostitutes. Manliness down 5pts.'
...
I quite like the contrast of tragedy and comedy - it's a classical Greek literary technique that intensifies both themes if done well - but I can certainly see a place in gaming for Postal-style kill 'em ups and realistic and thought-provoking crime simulators that don't pull their punches. All's I'm saying is that the GTA series has a long way to go to being the latter. |
Paperboy Posts: 12 Joined: 7 May 2008 |
I agree, it's a rather silly feature that's simply not needed. Nobody cares, though, so bringing it up only invites flaming. So I guess you shouldn't.
So when Crysis has real-looking graphics it's a great feature, but when GTA IV does it's "realism" and should be rooted out? Aren't Crysis' great graphics "realism", too? How on Earth comes "realism" has become a collective term for things people don't like in a game? The mind boggles.
That sounds like a good idea to me. When I play GTA, I play it for arcade-ish action. I've got nothing against implementing realistic consequences to your actions, but it's not what I expect from a GTA game. |
Paperboy Posts: 39 Joined: 10 Feb 2008 | The light poles are actually pretty realistic, my redneck friends used to vandalize them by taking them down with a sledgehammer blow at about car-bumper level, and they would usually fall like trees before Paul Bunyan's axe. This is required by most municipal traffic codes. Any structure within so many feet of any road has to be delicate enough that a car can plow through them mostly unharmed, so that the Department of Transportation doesn't get buried under the lawsuits from the bereaved mothers of precious little drunk-driving snowflakes that got smeared all over the pavement. Of course, the problem is, the trees are mandated to be the same way; although they're naturally sturdier than the poles, they have a maximum sturdiness they are allowed to achieve before being cut down as a traffic hazard. So while the trees should be stronger than the light poles, they still should be knocked down by enough of an impact. I guess the coding needed to make a tree fall realisticly was beyond them, but I would have preferred they ditch the relationship bunk in favor of making the trees go down on occasion. The police are pretty realistic too. The bereaved moms mentioned above have been waging open war upon the police for over a decade now, and one of the biggest fallouts has been that cops in most cities are no longer allowed to pursue suspects that demonstrate sufficient determination to escape, for fear that they will kill someone in their getaway, and that someone's surviving relatives will file suit against the cops and win (because the perp can claim "temporary insanity caused by fear of the pursuers" and thus be held legally blameless). Unless they want you for some sufficiently dangerous offense (like ZOMG TERRORISM), they are required to let you go if you get far enough, fast enough. Me, I liked the permanent wanted levels and police bribes better. |
Paperboy Posts: 32 Joined: 17 Apr 2008 |
I absolutely hate this: if I have paid real money for a game, then it is not my job to amuse myself. I should not have to be forced to drive around looking for fun. Having said that I also have to confess that I hate sandboxes. Oblivion didn't really work for me, and this thing isn't doing much better. Hey, I appreciate the minigames, but that's what XBox Arcade is for and they got loads of better minigames than GTA IV. Also, the whole "date girl", "go-to restaurant", "have dinner", routine is boring me out.
The game is a sandbox with some rules that coincide with RL, is the best I can say about it. I totally enjoyed how viciously the cops chased after you - calling in reinforcements and all - in GTA 2. Okay, it's all still there, but why does the radar show when you are safe? It kinda kills the whole excitement of the game, when you can tell to the millisecond when you are safe and can get back to whatever you were doing before the cops started chasing you.
I think, I'll play the demo before I purchase GTA V. |
Gone Gonzo Posts: 3640 Joined: 13 Feb 2008 |
Ok... Interesting points, but this isn't really the same game we're talking about now is it? Let's try and take this in order. By all means let's have corrupt, incompetent, overstretched and unmotivated cops who never bother with such petty crimes, but let's at least make them crimes on paper. I'm sure players would enjoy seeing how large a list of offenses they can rack up in preparation for a mission involving getting sent to jail. Come on, try to launch a one-man armed crusade against the pimps. See how long you get to keep your willie :D They give a unique >100% health boost, correct? The option is there. All I'm asking for is a bit more thought be put into the possible consequences. Where is the alternative option to support a sex workers' collective that helps women organise to protect themselves against pimps and campaign for decriminalisation? Let's give this to the ingame sex workers. Try any rough stuff and you get maced, the screen goes black, health falls to zero and you wake up outside hospital with a status message: 'Penis severed. No longer able to use prostitutes. Manliness down 5pts.' OH NOES...you can get drunk and drive!!!! BAN THIS SICK GAME! *ahem* I quite like the contrast of tragedy and comedy - it's a classical Greek literary technique that intensifies both themes if done well - but I can certainly see a place in gaming for Postal-style kill 'em ups and realistic and thought-provoking crime simulators that don't pull their punches. Have you any idea what Jack Thompson would do to a game that realistically portrayed Sex, Murder etc. There's quite a few serious crime simulators out there, but very few have sold one million copies in a week. There's also no male prostitutes, I don't think there's any female cops etc. etc. etc. After the Hot Coffee, I'm surprised there's any sex in there at all. There needs to be this 'cartoony' sex accepted by the Authorities before we're ever gonna get to see realistic sex/prostitution ever allowed in games. GTA is just testing the waters; and the pirahnas are already putting their napkins on. |
Paperboy Posts: 20 Joined: 27 Feb 2008 |
Why are you persistently assigning to me these absurd comparisons that bear no resemblance to anything I've said?
Consent was granted on the understanding of renumeration, a condition which was broken. Consent is thereby withdrawn. If I put a DVD in my bag on the understanding that I'll give money in exchange for it then walk out of the shop threatening anybody who tries to stop me, I am a thief. Have you no answer to the analysis that hiring a pimp to threaten an impoverished addict with bodily harm or drug withdrawal if she does not agree to perform acts she would not consent to in a relationship of equals is in itself an act of rape, even before the client beats her to a pulp?
Come now, the GTA series is a license to print money.
Go for it, have fun. Just don't try to pretend that your snuff sandbox is a highbrow crime simulator, as many GTA fans do.
I read about a study showing that athletic performance can be improved by having recently had intercourse. But yes, I'd definitely agree that GTA's virtual sex trade is absurd - any mention of STIs?
GTA has consistently been using as much controversy as it can get away with to sell games. The very first game encouraged persecution of religious minority groups, and we've seen homophobia and racism. All well and good them using their little shock tactics to sell games to the masses, let's just not pretend it's anything more than interactive snuff.
Erm, from what I can gather that's just a business sim wrapped up in a layer of interactive porn. Comparing the porn industry to organised sex workers is like calling a corporation a trade union.
I'm not saying this should be a guaranteed consequence every time the player does it, but there should be a Grue waiting for you somewhere. Introducing harsh consequences for likely failure clearly does not constitute removal. Play by the rules and you don't get hurt; break the rules and you're in danger. There are plenty of games which use a similar system, it's nothing controversial.
Oh dear, I knew it wouldn't be long for this sort of thing to crop up.
If games in which sex and murder can occur accurately portrayed the consequences of these acts without massively glorifying them, the likes of Thompson would not have any arguments left. I'm not calling for Titty Stabber Auto, I'm suggesting that if GTA wants to be a grown up it's got to get over its adolescent idea of 'mature' meaning 'cause maximum offensive'.
Indeed, all things that Rockstar should get around to sorting out.
I disagree, I think GTA is doing the worst possible thing to get games accepted as a medium - capitulating to the conservative censors whilst at the same time being as shallow and sensationalist as possible to maximise sales. |
Gone Gonzo Posts: 1019 Joined: 16 Jan 2008 |
Overall, this debate is waaaay over my head, but on this point I think Root is right. The order of events is money is handed over, sex (with consent) takes place, after which a totally separate crime is committed. If you look at all the events from a point before they happen, yes there would not be consent, but you can't get your ex arrested because you gave consent, slept together, then he was an arse, you broke up and now you want to retrospectively remove consent, which I believe is the point Root is making. You are however correct the the prostitute is likely to be forced into her position by a pimp, which would complicate things somewhat, but from a black-and-white perspective, I don't think it'd count as rape. Yes, anyway, enough making a fool of myself, back to watching the clever people talk. |
Gone Gonzo Posts: 4885 Joined: 30 Jan 2008 |
He doesn't have any credible arguments now, its not like its stopping him. |
Paperboy Posts: 20 Joined: 27 Feb 2008 |
I'm afraid I have to disagree with this summary... A verbal contract is made in which consent is granted conditionally, sex takes place and money is handed over (either could happen first), after which a crime is committed - which not only is a direct logical extension of the balance of power between a client and a prostitute (even if we don't have a pimp holding a knife to her throat) but also invalidates the terms of the contract by which consent was granted. (This is assuming the client initially paid - the option to withhold payment at point of sale is not present in GTA.) This situation really can't be compared to a relationship between equals, in which sex is not granted under any form of agreement not to be a jerk later. (Though it should be noted at this juncture that over half of recorded rapes occur within the context of sexual relationships.) It is unfortunate that your point that this is a complicated situation is an entirely valid one - and predominantly male judiciaries have a long track record of taking the side of men who have exploited or molested women who were 'asking for it anyway'. There is a long continuum of gray areas, and the black and white perspective of the authorities has been decidedly one-sided for a long, long time. I suppose GTA reflects this aspect of the criminal justice system quite well, though generally not in any sort of intelligent or satirical manner. Sincere thanks for contributing! |
Anonymous Source Posts: 1 Joined: 18 May 2008 | hey yahtzee i loved your review of gta4 but i was surprised that you never mentioned the new gps system in the game that gives you routes to get to places |
Paperboy Posts: 39 Joined: 10 Feb 2008 |
Please don't tell him how to do his job, it creates a criticism feedback loop that makes him 31 flavors of cranky. Then we'll get stuck with another stupid mailbag episode. |
Gone Gonzo Posts: 1248 Joined: 23 Dec 2007 |
Wait? So we're allowed to say 'haha! It was brilliant how you included that in your criticism!', but not allowed to say 'You didn't include this and as a result I feel your review suffered'? I'm sure that Yahtzee can take a bit of criticism, being a professional writer and all that. What we shouldn't do however is drive his agenda by bleating "Review this game pleeze!" (That's for The Escapist to do). That being said, I didn't agree with aspects of his review this week. For one, he expresses a frustration at the social outings and NPC/Human interaction. I agree that if you do the same thing over and over again it can become a bit stale, but there are about 10 or so different things you can do. Also, he says that there is no discernable pay off for driving NPCs around, but there is. For one, you unlock certain bonuses if the NPC likes you enough (Black Cabs for Roman, back up for Dwayne) and the conversation between Niko and the NPC during the journey helps to flesh out the NPC character. It all adds up to create a highly involving process where you feel you 'know' the characters more because you've interacted with them outside the mission parameters. I found the police attention mechanic to be well implemented too. At lower levels, it is a lot easier to get away from the cops, I agree, but on three or more stars I find it harder. This is because even though you may drive outside the radar, you'll invariably run into another cop, thus restoring the radar. Often, slowing down is required when running from the cops to stay out of sight, rather than just gunning it, so strategy is needed at times. The tree thing does frustrate me, especially when I've just knocked down a lamp. Moving from behind cover can also be incredibly frustrating at times, like when there's a a guy with a shotgun RIGHT BEHIND YOU. |
Paperboy Posts: 39 Joined: 10 Feb 2008 |
I didn't say it was fair, just that you need to recalibrate your sarcasm meter. |
Copy Clerk Posts: 53 Joined: 24 Feb 2008 | My only question to yahtzee is... When are you going to review a REAL piece of crap? Like "the Family Guy game" for example. Fox put about a million dollars into that P.O.S. then gave it a thin film of marketing, only to sweep it under the rug hoping no-one would remember it. Yet Fox still gives Seth Mcfarlane over 100 mil to create more coke fulled, xenophobic shit! Americans... more dollars than sense. |
Anonymous Source Posts: 10 Joined: 3 Feb 2008 | LMFAO... Yahtzee, your the only reason I come to this lame ass site |
Gone Gonzo Posts: 4885 Joined: 30 Jan 2008 |
And now they've begun saying they're funnier than Monty Python and Robot Chicken. Alas, this is not the place to discuss how shit Family Guy is. |
Anonymous Source Posts: 1 Joined: 18 May 2008 | I just wanted to take a minute of my not-so-busy schedule to tell you: "I fu*****g love you" |
Paperboy Posts: 17 Joined: 8 May 2008 | you know, apart from the "writing your mom a letter misson" you can actually write your mom an rest of the family in europe e-mails XD |
Paperboy Posts: 13 Joined: 23 Apr 2008 |
you actualy get to see ads? must be using internet explorer or smthing then XD |
Paperboy Posts: 17 Joined: 18 May 2008 | The trees are really strangely solid in a lot of games, Mercenaries was the same. |
Copy Clerk Posts: 53 Joined: 24 Feb 2008 | Which do you think is worse? Bad game-play or Bad game design? I only ask this question because it seems that most (mainstream) companies only have time to give you (the customer) either one thing or the other. |
Paperboy Posts: 24 Joined: 10 Feb 2008 |
Look at some road accidents: cars almost folded around trees, I've seen one split in half. Don't forget that those things have a root system. But ofcourse, the little thin trees in the middle of the city shouldn't behave like that. Yes, sturdier then lightpoles, but not un-destroyable. The big trees however, would only be destroyable by a truck heading at it at full speed. |
Anonymous Source Posts: 7 Joined: 18 May 2008 | I think we should just all give him a Hot Chocolate and some random assorted pastries <3 |
Paperboy Posts: 20 Joined: 27 Feb 2008 |
For a minute I thought you were going to offer him Hot Coffee :D |
Anonymous Source Posts: 9 Joined: 27 Mar 2008 |
I read an interesting comment on a forum (can't remember which one - might've been here) about this. It doesn't pertain directly to GTA, perhaps, but it's worth mentioning nonetheless. It was in relation to why parents object to depictions of sex in films/games more than they do to depictions of violence, and the point this guy made was that a kid might see an unrealistic depiction of violence in a game, but that kid is unlikely to ever actually engage in a shoot-out with police officers so it's kinda a moot point. On the other hand, an unrealistic 'Hollywood' depiction of sex is going to colour the kid's idea about something he or she is actually going to end up doing at some point, and so is likely to be more damaging to that kid's long-term well being. So, is that a fair point? Discuss! |
Beat Writer Posts: 224 Joined: 19 May 2008 | I've read a lot of the posts thus |
Gotta love the ragdoll effects in Gta IV