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Paperboy Posts: 41 Joined: 18 Feb 2008 | |
Gone Gonzo Posts: 4634 Joined: 13 Feb 2008 | This is really hard to follow: Almost like The Da Vinci Code, all the information is there, but so wrapped up in hyperbole and implication that it makes no real sense.
Ok...It's not the 4th, in the same way that GTA IV isn't. "So why didn't Plato ever think to deck out a dungeon for his fellows to loot?" An interesting article, but factually sloppy. Sorry. |
Gone Gonzo Posts: 1288 Joined: 27 Mar 2008 |
All that statement means is "D&D is considered one of the geekiest geek hobbies." (Although the geek hierarchy chart tells us that LARP is geekier.) -- Alex |
Contributor Posts: 19 Joined: 23 Aug 2006 | Clever comparison with Athenian tragedy. I think there's a huge, unexplored territory lying just a bit further out, too: Aeschylus, Sophocles, and Euripides composed what they composed, and gave birth not just to drama but also more or less to literature, because writing and reading were just barely coming in as a public thing at the time they were working, and the incredible advances offered by the new technology of writing just blew away the seemingly modest potential of oral composition. To grasp what I think is the true ancient parallel (cf. http://livingepic.blogspot.com), you need to go back to Homeric epic, with its improvisatory character. So perhaps it's actually Gary and Dave who finally brought oral tradition back to us! |
Beat Writer Posts: 129 Joined: 29 Nov 2007 |
As a LARPer, I can tell you now that it's entirely a descendant of D&D, and falls into two major categories. "D&D where you stand and act instead of saying what your character does, using rock-paper-scissors or cards instead of dice, or D&D where you use padded weapons and damage calls to simulate combat in real time." In all honesty, it IS geekier, but it's totally inherited, to the point that an outsider could only tell the difference by the costumes and loudness. |
Gone Gonzo Posts: 4634 Joined: 13 Feb 2008 |
Also as a LARPer, I have to say that's a little generalisation (There are Freeformers, Sealed Knot etc. as well), but I'd disagree that it's a descendant, more of one of the rowdy children in the marriage between Theatre and D&D. |
Paperboy Posts: 11 Joined: 3 Feb 2008 | I still have all the books from the very begining. It was a great game to past the long winter evenings before consoles were affordable. a group of freinds,some beer,and pizza. yes, I am old lol |
Anonymous Source Posts: 2 Joined: 7 Nov 2007 | A recent and great example of chaos and a collaborative spirit can be found on the Paizo messageboards where hundreds of gamers playtest and tweak the Dungeons and Dragons 3.5 rules to help Jason Bulmahn and his team produce Pathfinder, an updated and streamlined Dungeons and Dragons for those who don't fancy switching to 4th Edition. I'm thoroughly enjoying the open design process and I hope that more companies will follow Paizo's lead. |
Paperboy Posts: 11 Joined: 2 Apr 2008 | You know what this means, don't you? It means that if any of us go back in time, we can invent roleplaying! Much better than trying to build a steam engine, since dice don't explode! (Except in Shadowrun, L5R and 7th Sea of course.) No tech required beyond basic numerals and paper! You could make lots of money, and lots of friends. Yep, I know what to do now if I'm transported back to Shakespearean England. This, and die of cholera. |
Beat Writer Posts: 185 Joined: 20 Nov 2007 | Great article, very perceptive and maybe one of the most original concepts I have read on this website. A parallel that comes to mind for me is the emergence of "team humor" that you see sometimes these days on internet forums - where a series of different people will collaborate in a thread to create something funny as a group that is more than just the sum of their individual contributions. |
Anonymous Source Posts: 5 Joined: 19 Jun 2007 | It's an entirely worthwhile question -- why didn't collaborative interactive fiction ("role-playing games") appear anywhere in documented human history until 1974 A.D.? I'm not satisfied with how the essay answers the question, but I doubt it can be covered in four pages. The topic seems bookworthy, and I'd encourage Ray Huling to follow through and drill deeper into the subject. |
Gone Gonzo Posts: 1549 Joined: 5 Dec 2007 | The question itself is interesting, but the article fails to awnser anything about it. |
Contributor Posts: 19 Joined: 23 Aug 2006 | I think it did--but it was confined to children until there were enough adults with enough leisure time to devote to it. Moreover, I think there are many, many ancient precedents for the genre, especially in cult ritual. |
Gone Gonzo Posts: 1828 Joined: 14 Nov 2007 | Well technically the concept of D&D was around in Ancient Greece. However, it was a game played by the gods, not men. And instead of wizards and warriors, they used real people as their pieces. |
Contributor Posts: 19 Joined: 23 Aug 2006 | Hmm. Do you happen to have an ancient Greek text or two to back that up? Because I've read pretty much all of them, and none of them says that. In ancient Greek literature, the gods embody human phenomena like war and marriage; even when, in a text like the Iliad, it seems like the gods are controlling the action, they're actually there to represent purely human motivations. When Athena stops Achilles from killing Agamemnon in Book 1, it's simply a very, yes, epic way to say that he had at least enough wisdom to restrain himself. On the other hand, I think there's a really important analogy to be made between RPG's and the actual human epic tradition of the bards who sang the Iliad into existence. |
Muckraker Posts: 303 Joined: 3 Oct 2007 |
Have you read the fourth edition books? Reading descriptions of the world setting is like mapping out the setting for World of Warcraft. "Dwarves are from here, Elves are from here, Orcs come from here, humans are here...", as opposed to a truly inter-mingling system. I would've rather seen an article that focuses on how D&D has been changing. At the start, there were a TON of different literary contributions to shape D&D, though Tolkien is the most obvious. Robert E. Howard also had a pretty major influence, particularly since the Barbarian in D&D was pretty much Conan. It is, however, interesting that literature had an influence on the creation, but not on the play style. The game was essentially a dungeon crawler, but it was the players that began making in-depth characters and stories. Hence why 2nd edition is so full of source books for different settings of amazing depth and detail. Of course, back then, geeks and nerds read a lot more, and a lot of the geek favorites weren't pulpy Warcraft, Buffy or Halo novels. They were real genuine works that tried to convey true meaning and depth. The noir magazine writings of H.P.Lovecraft and others also contributed. Basically, people were well-read, and it transferred. Now, however, the gamers are changing. Instead of growing up reading Lovecraft, Conan and The Moon is a Harsh Mistress, people are growing up playing Diablo, and now they try and emulate that experience grabbing and looting. It's honestly a real shame, because the wrong games are influencing modern D&D players. Games like Myst, or even Resident Evil and Final Fantasy Tactics, would be fantastic influences to the realm of D&D, but unfortunately people just want to take what they learned from Everquest and WoW and apply it to pen and paper. And now, 4th Edition is primarily catering to those people. |
Gone Gonzo Posts: 4634 Joined: 13 Feb 2008 |
But 1st ed created those people, and it was the Everquest/Diablo supplements that first introduced that idea...way back in 3rd ed. The whole hitpoints/mana thing was there on the first Basic edition box set. 'Dwarves are from here' started way back with Tolkein, before computers were anything more than lab tools. |
Pulitzer Laureate Posts: 708 Joined: 12 Apr 2008 |
I've only been playing D&D since 2006, I started earlier with Hero Quest, but I think its obvious to anybody who plays both video game RPGs and their progenitors, that players usually divide into two camps, those who want to live the narrative, and those who want to live the action. People are influenced by popular culture, D&D was popular because Tolkein gained popularity in the 60s and into the 70s. Saying something like "It's honestly a real shame, because the wrong games are influencing modern D&D players." is just the geriatric gripe of "Everything was better in my day" the players of today aren't like the players of the 80s, for one thing they dress better, but also they may want more action, if pointless violence gives it to them hooray, they're having fun. Fun being the goal that people seek when playing these games. Sure you can blab on about how its making it less Role playing and more Roll playing but I prefer to ignore pricks like you and go back to the simple adventure of just butchering every damn paladin and Orc who stands between me and the staircase to the next floor. |
Gone Gonzo Posts: 4634 Joined: 13 Feb 2008 | Primary Rule of D&D : All Rules are optional. |
Gone Gonzo Posts: 1519 Joined: 18 Sep 2007 | Autotranslation engaged:
I started playing D&D 26 years ago (give or take a year) and even I'm not nostalgic enough to forget all the gaming we ripped off from Indiana Jones, Mad Max, Conan flicks, and Hammer films. Heck, if I remember correctly one adventure even ripped off Gauntlet. I know I disguised a Pac Man reference well enough that no one caught it... It's the same as it ever was, really. -- Steve |
Muckraker Posts: 303 Joined: 3 Oct 2007 |
Maybe I should indulge on how supplements themselves are lacking? I remember reading 2nd Edition Forgotten Realms books and seeing insane amounts of text and detail in a book half the size and half the cost, as well as Ravenloft, Dark Sun, etc. I'm not saying action and all that don't have a place. Hell, I tend to play fighters simply because I have a better mind set for that than a wizard. However, I feel that there should be enough material for the narrators as well. It's not necessarily the "back in my day" crap that people spew out. It is the simple matter that instead of one book for $20-$25, I know have to buy three books at $40 each for the same amount of content. The only real supplement that has pleased me during 3rd generation is Iron Kingdoms, which, wouldn't you know it, went out of print because people weren't buying it. I don't care that people want to do nothing but use dice to grind characters instead of a keyboard and mouse, but I'd much rather have material available for people such as myself as well. When people started to roleplay instead of rollplay, TSR gave those people enough material to satisfy them, and the rollplayers, well, doesn't take anything more than a sourcebook to make them happy. The way it is going now, though, that's certainly not the case. I'm not a prick, I just tire of wasting money on books that aren't worth it all because a bunch of fifteen year olds want to play a level 70 Night Elf Mohawk. |
Gone Gonzo Posts: 4634 Joined: 13 Feb 2008 |
TBF, how many times have you had someone pick up Oriental Adventures and someone say "I can do 3d10 damage with my crushing punch at level 1!!!!"? If they want to play a Mohawk, let them. Then roll on the Wandering Demi-Gods table. |
Infamous Scribbler Posts: 596 Joined: 13 Nov 2007 | It's a shame that D&D is held up as the sole example of tabletop RPGs, because I think there's so little roleplaying in most D&D sessions that it's barely recognizable as a "roleplaying" game. It's all been shoved out to make room for the "hardcore" gamers who only care about stats and damage rolls. Granted, that's not exactly what the article was about, but that's what most of the comments seem to be about, so... WARNING: LONG POST AHEAD. PLEASE DON'T SAY "TL;DR" OR YOU MIGHT HURT MY PWECIOUS WIDDLE FEEWINGS.
Saying that "roleplaying games" didn't come along until 1974 is misleading. Yes, tabletop, pen & paper, dice based combat RPGs didn't come along until the seventies, but role-playing has existed ever since kids started dressing up as their favorite fictional characters, and running around yelling "Bang bang, you're dead!" Now, I was born in 1986, so I wasn't around to witness the birth of D&D, but I have a sneaking suspicion that what really gave rise to dice-based combat was lawyering. Kids playing cowboys & indians on wooden horses in their backyards would get into arguments that went something like this: This caught on because of the appeal of dice-based combat to kids who couldn't agree whether a given finger-shot had hit or not, but also because of the freedom of making your own character, thereby author-inserting yourself into the world of LotR or whatever the latest craze was. Of course, most of this transferred into other tabletop RPG books written by different people, small independent books. This was because D&D, due to it being the biggest and most popular tabletop RPG, attracted the self-styled "hardcore" gamers who didn't give two shits about roleplaying, and still only cared about stat-building and wiping the floor with opponents in combat, as well as looking down their noses at anyone who had the almighty nerve to play for *gasp* fun. These were the precursors to the "Teh Hardcorez" video gamers of today, who pat themselves on the back for thinking that saying "Nintendo sold out to the casual gamer" is a valid criticism of the Wii. That was no problem, though, since there were still plenty of smaller games floating around that got ignored by the Hardcore gamers because they weren't popular or "serious" enough for them, much like today. Then, someone computerized RPGs. But they weren't roleplaying games, they were game engines that replicated the dice combat and stat-building. So, in other words, CRPGs completely departed from what made RPGs so great (organic story growth, creating your own characters) and only preserved what many of us view as "necessary evils" (level grinding, stat-crunching). I wouldn't have nearly as big a problem with this if they wouldn't CALL themselves "RPGs" and just called themselves "Stat Adventure Games" (SAGs?) or something like that. Tangential Rant: More recently, some CRPG designers have been trying to cater to the real roleplaying crowd by offering a "moral choice system" and trumpeting about how you get to build your own character and choose their allegiances. But thanks to hardware limitations, what this almost always comes down to is just making the same two or three choices over and over again, it's just a glorified dialogue tree. This patronizing faux-nonlinearity is just plain insulting to those of us who like REAL roleplaying. As it stands, we don't have the hardware capability to create a decent artificial GM, and until we do, I'd rather we not try and throw up a cheap substitute.
I don't think that's the problem. I think the problem is that a bunch of people nowadays have started their gaming careers on WoW and Everquest, so when they start playing D&D, they apply an MMORPG mindset to the gameplay. D&D isn't any MORE influenced by pop culture now than it was then. To get back to the article for one brief moment, I like the analogy of Aeschylus, not just because of the drama analogy, but because of the notion of "subtle history," and how the instigators of real change often go unrecognized. |
Paperboy Posts: 21 Joined: 15 Dec 2007 |
When I see that I think "Beholder in a Labyrinth filled with Wraiths" XD (I have, by no means, ever played Pen and Paper DnD but I've been playing Neverwinter Nights 1 and 2 for going on 6 years now...Mostly playing in Roleplaying servers, and while I like to be as powerfully badass as possible, I try never to leave character unless I'm tired and/or bored....I don't make unrealistic choices like Wading my way across the deck of a ship full of refugees, hacking away so that I can save myself below deck from the breath of a dragon (that situation happened in a PnP game a friend told me about) Plus I'm an Anti-Social bastard so I can't be bothered to physically meet with people so they can tell me I suck... |
Anonymous Source Posts: 1 Joined: 28 May 2008 |
There are no pyramid shaped dice used in D&D and maybe none exist at all beyond a few bizarre examples. Assuming the article is referring to the four sided die, it is a tetrahedron not a pyramid. Tetrahedrons have four sides, all equilateral triangles. Pyramids traditionally have five sides with a square base and four triangular sides. |
Paperboy Posts: 45 Joined: 14 May 2008 |
You forgot Deadlands. In fact, anything based on Savage Worlds.
The Three Rules of Paranoia: Paranoia can be a very silly game. I, myself, only started playing tabletop DnD three years ago. I only own the 3.5 PHB. However, I will be buying 4th Ed, despite the fact that they've apparently got rid of the Great Wheel cosmology. OK, quick explanation: I'm a serious Planescape fanatic. I can tell you the names of three of the Golden Lords of Sigil, I know the names of every faction, I can recall (with a small amount of prompting) every gate-town on the Outlands and where it goes, and know the Three Rules of the Multiverse. Thus, the news that they're bringing it back resulted in me screaming "YES!!!" and dancing. Then, news that they were changing the cosmology came to light. Since Planescape relies on the old cosmology... this is not happy news. However, the article. It seemed, to me, to be a road to nowhere: it mentioned facts, but never answered the question it asked at the beginning. I learned absolutely nothing new about DnD: I knew the wargames came first (from personal experience, actually; my local gaming society used to be called the DU Wargaming Society, and has been around for about 60 years), and I knew the dice have been around for a long long time. I didn't pick up on why Aeschylus was mentioned, and didn't understand why Sophocles wasn't. And then I didn't understand why more mention wasn't made of how DnD influenced video-games. In short, four pages might have been better served charting the history of DnD, rather than the history of everything UNTIL DnD, or about how games have been influenced by DnD, and will continue to be influenced by DnD. Please note, I'm feeling a little ill, and have had a slight migraine all day. Thus, I'm not concentrating on things that well. Apologies all round if anything I say is wrong. EDIT: In my efforts to delete my double post, I saw, in the bottom-right... an ad for 4th Ed. As an aside: is anyone else getting 4th Ed with a midnight release? |
Paperboy Posts: 45 Joined: 14 May 2008 |
So, his comment stands, imo. |
Infamous Scribbler Posts: 668 Joined: 6 Dec 2007 |
'Lightning bolt! Lightning bolt!' |
Copy Clerk Posts: 114 Joined: 12 Oct 2006 | Sylocat, done any generalizations lately? Aside from that your post is full of personal opinions stated as facts, it contains some full-on erros, as well.
D&D was definitely not aimed at (or popular with) kids in its first few years.
Where did you get this from? I say, let everyone play in the style they like and stop whining about other people's gaming habits! ccesarano, I've found the Eberron supplements quite full of background info, story and so on; On the other hands, I found the 2nd Ed. Legend & Lore book quite lacking in depth. |
Dungeons & Dragons Owns the Future
"Pong, released in 1972, relied on cutting-edge electronics. Dungeons & Dragons, which appeared two years later, employed technologies that had existed for thousands of years. The odd-shaped dice used to play original D&D - the pyramids, the icosahedrons, the strange gear of so many roleplaying games - are the five Platonic solids. The Greeks had advanced math, writing, drama, myth and lots of leisure time - not to mention an academy at Athens loaded with nerds. So why didn't Plato ever think to deck out a dungeon for his fellows to loot?"
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