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Assassin's Creed Director's Cut Coming to the PC in March

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Malygris
News Room Contributor
Posts: 4435
Joined: 12 Nov 2002

Assassin's Creed Director's Cut Coming to the PC in March

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Ubisoft has announced the upcoming release of Assassin's Creed for the PC, which will feature all-new material for an even deeper experience in the world of the Third Crusade.

The Assassin's Creed Director's Cut edition will feature four new types of investigations, providing even greater exploration options for the game's various locations. The PC version of the hit game follows releases on the Xbox 360 and PlayStation 3, which have sold over 5 million units since the game's launch in November 2007.

"We are thrilled to bring Assassin's Creed to an eager PC audience and we anticipate the game will resonate with them just as it has across the other platforms," said Ubisoft Marketing Director John Parkes. "Assassin's Creed is a game that must be experienced firsthand to fully understand how dynamic and meaningful this title has become for videogame fans worldwide."

A third-person stealth game, Assassin's Creed puts players in the role of Altair, an assassin in the year 1191 who must kill nine characters involved in the Third Crusade. The game takes place in the cities of Jerusalem, Acre and Damascus, as well as the assassin's stronghold of Masyaf, and features numerous side-quests as well as new areas that are unlocked as the game progresses. The Assassin's Creed Director's Cut is rated M (Mature) and is currently slated for release in March. More information is available at www.assassinscreed.com.

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X nosgoth X
Paperboy
Posts: 35
Joined: 24 Dec 2007

I don't get why the title says Assassin's Guild instead of Creed. It's pretty late here, though.

But again, just like with GoW, the PC gamers get more...

Cousin_IT
Press Junketeer
Posts: 441
Joined: 6 Feb 2008

4 new types of investigation? That made me think about thinking about buying it despite already owning & having completed the X360version. Fortunately I thought better of thinking such things.

sammyfreak
Gone Gonzo
Posts: 1537
Joined: 5 Dec 2007

Please please please add this as a patch to the console version.....

Malygris
News Room Contributor
Posts: 4435
Joined: 12 Nov 2002

Yeah. Umm. They changed the name of the PC version, it's going to be called Assassin's Guild instead.

Yeah.

¬¬

Dyselon
Anonymous Source
Posts: 5
Joined: 3 Oct 2007

4 new types basically doubles the amount of investigation in that game. I'm not sure even that's enough to make the game fun for those who felt it was too repetitive; you're still going to have to do the same things over and over again. But for those that did enjoy the game already, it seems like a huge addition. I hope we get this additional stuff on console somehow.

Myrddin Emrys
Paperboy
Posts: 23
Joined: 5 Dec 2007

Malygris:
Yeah. Umm. They changed the name of the PC version, it's going to be called Assassin's Guild instead.

Yeah.

¬¬

It's still Assassin's Creed. The "Assassin's Guild" was meant to be the people who were developing the game. So far any website I've checked out that has the game up for the PC has it marked as Assassin's Creed.

Fedora.Pirate
Anonymous Source
Posts: 3
Joined: 22 Sep 2007

I'm pretty sure he was jokingly making up an excuse for a mistake ;-)

ZippyDSMlee
Press Junketeer
Posts: 415
Joined: 1 Sep 2007

perhaps they will polish up the gameplay issues it has....more solid control never hurts....

sammyfreak
Gone Gonzo
Posts: 1537
Joined: 5 Dec 2007

If they realy do change the name to Assassis Guild...

aniki21
Copy Clerk
Posts: 62
Joined: 26 Jan 2007

Will the guards be less twitchy in this version?

TheNecroswanson
Gone Gonzo
Posts: 2901
Joined: 29 Nov 2007

So, they put off a game for far too long, then when they were running too low on money, they released the half-assed version, just like Gears, and Fable, and now, if you want the entire game, you must repurchase it entirely, suck it consumers.

Arbre
Gone Gonzo
Posts: 1122
Joined: 13 Jan 2007

Wait ten years, for the anniversary. They'll release it under "Assasin's Club", with even more content, which means more of the repetitive stuff.

Ok, now, the director's cut style addition is funny. Are we going to see quickly sold games with limited gameplay, to quickly get the studios gross money, and then feed the team to actually implement all the functions which were initially planned for the game?

It's very usual that a lot of functions planned in the initial design don't make it in the final game, be it because they're not that good, or because of time/money.

I don't know what to think. Somehow, this is a good business plan, but I'm afraid it opens the door to a form of lazyness.

doughnut
Paperboy
Posts: 35
Joined: 7 Feb 2008

Apart from being greedy, I see little reason why a patch (preferably free, to make up for how bored I was with this game to begin with) couldn't be released for console versions.

qbert4ever
Infamous Scribbler
Posts: 681
Joined: 14 Dec 2007

Unless they are planing to compleatly fix the ending, which as anyone who beat it knows how broken an ending it was, then I could give a shit.

doughnut
Paperboy
Posts: 35
Joined: 7 Feb 2008

qbert4ever:
Unless they are planing to compleatly fix the ending, which as anyone who beat it knows how broken an ending it was, then I could give a shit.

I've yet to be able to force myself to finish the damn thing yet. Heh.

Copter400
Gone Gonzo
Posts: 1895
Joined: 14 Sep 2007

Why...PC? The control system of Assassin's, I'm sorry, Guild was designed for the controller. How can they port it to PC?

jaisimar_chelsea
Copy Clerk
Posts: 86
Joined: 31 Dec 2007

Copter400:
Why...PC? The control system of Assassin's, I'm sorry, Guild was designed for the controller. How can they port it to PC?

because unlike consoles which DONOT support keyboard/mouse controls a pc can support dual analog controllers, joysticks and racing wheels etc.

Malygris
News Room Contributor
Posts: 4435
Joined: 12 Nov 2002

Copter400:
Why...PC? The control system of Assassin's, I'm sorry, Guild was designed for the controller. How can they port it to PC?

Are you kidding? Any controller-based scheme can be easily ported to the PC, and made infinitely more flexible and precise in the bargain.

 
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