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Activision CEO Says Electronic Arts Takes the Souls of Studios

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Malygris
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Activision CEO Says Electronic Arts Takes the Souls of Studios

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In a new interview with Portfolio.com, Activision CEO Bobby Kotick talks about his company's merger with Vivendi, his plans for the future and how Electronic Arts takes the souls of the studios it acquires.

Confirming that interest in Blizzard's World of Warcraft MMOG was the impetus behind Activision's entry into the Vivendi deal, Kotick said, "We started hearing rumors of how profitable that was. My guys kept telling me about the business, and I didn't believe it. But we realized that this is not just a game. It's a social network with a lot of elements, and people rely on the game for a lot more than just entertainment. It wasn't the kind of thing that something else would come along and displace."

The Vivendi merger also comes up in conjunction with Activision's hit Guitar Hero 3: Legends of Rock. The deal will give the company open access to the Universal Music Group library, owned by Vivendi, which Kotick referred to as a "big benefit." "Guitar Hero takes an artist to a whole different place in the popular culture right now," he said. "Downloads on iTunes take off. The artist's relevance and importance to 17-year-olds change in a way that you could never get in any other medium."

"The age appeal is something we've never seen before," he continued. "Seven-year-olds who have no idea who Aerosmith is are playing the band's music on Guitar Hero. So are 45-year-olds who spent a good portion of their lives following the band around." He also promised the game would expand to include other instruments, saying, "It's not just about guitars," as well as the inclusion of local bands and content to help the game grow internationally.

Discussing Activision's growth into one of the industry's dominant behemoths, Kotick said, "It's really about being considerate of the culture in the game studios that Activision buys. That's the biggest difference between us and any of our competitors. We built a model that celebrates entrepreneurial, opportunistic, independent values. It's almost the opposite of Electronic Arts, which has commoditized development. It did a very good job of taking the soul out of a lot of the studios it acquired."

Portfolio.com's full interview with Activision CEO Bobby Kotick is available here.

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Dectilon
Press Junketeer
Posts: 439
Joined: 20 Sep 2007

If they're so concerned about the soul of a studio then why haven't Star Control 3 been greenlighted? : P

Galaxy613
Paperboy
Posts: 22
Joined: 6 Apr 2008

And where's Freespace 3? Nevermind, they'll probably screw it up anyways.

Melaisis
Gone Gonzo
Posts: 1093
Joined: 9 Dec 2007

I guess mudslinging is never going to go out of fashion; even between two corporate powerhouses.

pasquinelli
Paperboy
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Joined: 24 Apr 2008

i'm guessing porfolio.com should be portfolio.com

HalfShadow
Infamous Scribbler
Posts: 586
Joined: 6 Dec 2007

Dectilon:
If they're so concerned about the soul of a studio then why haven't Star Control 3 been greenlighted? : P

Um...Star Control 3 was released 12 years ago.

It sucked. And has nothing to do with this article.

Star Craft 3, on the other hand...

stompy
Gone Gonzo
Posts: 2570
Joined: 21 Jan 2008

You think EA could ever make the video game industry into a monopoly?

- A procrastinator

The_root_of_all_evil
Gone Gonzo
Posts: 3576
Joined: 13 Feb 2008

We are EA. Lower your prices. Your licences and code will be added to our own. Resistance is futile.

Lvl 64 Klutz
Pulitzer Laureate
Posts: 863
Joined: 8 Apr 2008

Certainly not the point of the article, but..

"He also promised the game would expand to include other instruments, saying, "It's not just about guitars,""!?

Well then why the hell is it called GUITAR Hero!? Look, yes, everyone just LOVES Rock Band... doesn't mean Guitar Hero has to turn into it -_-

Not that I'm a fan of either game series, I just hate when a company changes the formula for a series that's doing well, just because of another series that's doing better.

Arbre
Gone Gonzo
Posts: 1120
Joined: 13 Jan 2007

EA Soul Drain
Cost: $50,000,000

Take full control of targeted studio. Put 24 "month" tokens on it.
At the beginning of each turn, remove a "month" token from targeted studio.
If there are no more "month" tokens on targeted studio, bury said studio.

"It's almost the opposite of Electronic Arts, which has commoditized development.
It did a very good job of taking the soul out of a lot of the studios it acquired."

- Activision C.E.O. Bobby Kotick

j-e-f-f-e-r-s
Gone Gonzo
Posts: 1809
Joined: 14 Nov 2007

Just out of interest, where's that piccy in the article from?

Malygris
News Room Contributor
Posts: 4421
Joined: 12 Nov 2002

I'll swallow your soul!

TheMadDoctorsCat
Beat Writer
Posts: 197
Joined: 2 Apr 2008

Wasn't Activision the company that made budget games like "Ghostbusters 2" for the early systems (C64, Master System etc) that everyone despised? I thought they'd gone bust long ago! Judging on the quality of most of their output back then, they probably should have.

And they're complaining about EA, makers of "Jungle Strike" and "Fifa International Soccer" (although to be fair, also makers of "Sword of Sodan")? Hmmmmmmm... something VERY wrong somewhere.

Arbre
Gone Gonzo
Posts: 1120
Joined: 13 Jan 2007

j-e-f-f-e-r-s:
Just out of interest, where's that piccy in the article from?

Wouldn't that be Evil Dead 3?

 
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