News Room Contributor Posts: 1264 Joined: 10 Apr 2007 | |
Gone Gonzo Posts: 5402 Joined: 28 Nov 2007 | Why Capcom? Why must you go the way of EA and be jerks? |
Paperboy Posts: 41 Joined: 8 Jan 2008 | That's appalling. So who's actually in the credits? The port team? |
Paperboy Posts: 23 Joined: 8 Apr 2008 | *Blurry motion* you see that capcom ? thats me humping your face, not very nice is it SO STOP SCREWRING EVERYONE ELSE! |
Gone Gonzo Posts: 1387 Joined: 10 Apr 2007 | There was always something weird going on with the Okami PS2 version. How is a game--that supposedly didn't sell--out of stock at Amazon AND GameStop after less than two years (as new)? I don't know--I think something was up and Capcom had some weird issue with the PS2 version/Clover. |
Paperboy Posts: 31 Joined: 17 Dec 2004 | That makes as much sense as removing all the credits from RKO movies, just 'cause they don't exist any more. |
Paperboy Posts: 22 Joined: 1 Feb 2008 | I think I've just been sick. |
Contributor Posts: 3 Joined: 5 Feb 2007 | I am SO disappointed in Capcom...but aren't they obliged to credit the creators? I agree that there was always something odd going on with the distribution...even promotion...of the game. It was hard to find, there were never many copies available even at its release (in Canada at least), the price never went down, and then it just sort of disappeared. |
Anonymous Source Posts: 3 Joined: 16 Apr 2008 | I worked on over 20 games published by Sony Computer Entertainment and my name is not in the credits for any of them, including several major releases (Heavenly Sword, Warhawk, Motorstorm, Resistance, Wipeout Pulse and F1 to name a few). Although I must say the only two of those games I am actually bothered about not getting credited for are Warhawk and Wipeout Pulse, because the majority of the rest were utter pap. |
Paperboy Posts: 49 Joined: 4 Mar 2008 | Disgraceful. |
Press Junketeer Posts: 396 Joined: 1 Sep 2007 | Ya credits to those that work on projects are not guaranteed by publishers, its a problem the industry is slow to deal with...I read a couple articles on gamepolitics .com a while back. |
Press Junketeer Posts: 405 Joined: 2 Mar 2008 | I wish I had known this before I went to Video game Live. I would have yelled at the president of Capcom, who was there (which was freaking awesoome). I really would have too, because the crowd around him was so big there is no way he would know it was me. |
Paperboy Posts: 30 Joined: 26 Mar 2008 | Given how terrible the port is, they might be glad. Celestial Brush, Wiimote, what could go wrong, right? Everything. They gestures were originally designed to be done on the Dual Shock. The Dual Shock made things like drawing circles (rotate the stick) and drawing lines (left-to-right) really easy. Try drawing a straight line and a circle with your mouse. Now remember that the Wiimote is quite a bit less accurate than a mouse. I would have figured they'd have loosened up the gesture recognition in recognition of the Wiimotes weaknesses, but nope. Executing the gestures with the Wiimote manages to be more difficult than with the Dual Shock. The "shake to attack" thing is also quite error prone. Ammy sometimes just won't attack, no matter how much you swing the Wiimote around. I might write a more complete review/rant later. But I had noticed that any mention of Clover Studios had been excised from the opening. Fortunately the little bonus clovers are still hidden around unchanged. |
Copy Clerk Posts: 67 Joined: 29 Sep 2007 | That's not so odd that they removed the existing dev team credits, but that they didn't replace it with different credits? I'm pretty sure I've seen many other ports and remakes lose credits. I am sad that [Wii] Okami's controls suck so bad. I found the same to be true with Nights: journey into dreams, and gave up on using the Wiimote, and eventually gave up on the game. Is there an option in Okami to play with the classic controller? |
Paperboy Posts: 23 Joined: 8 Apr 2008 |
And there is when it hits you "why did i pay next gen price for a last gen machine" because using a normal pad for the Wii, does that not .. you know, defeat the purpose of the machine ? |
Infamous Scribbler Posts: 512 Joined: 23 Dec 2007 | Bloody disgusting, that is: both that they excised themfrom the credits FOR THEIR OWN CREATION and that a game as utterly brilliant as Okami (in the same range as TS2, GTA:SA, BLACK, Burnout revenge etc i.e nearly fucking perfect) didn't sell enough to keep the company is business. Shame on all you non-Okami buyers. HANG YOUR HEADS IN SHAME!!!! |
Gone Gonzo Posts: 1037 Joined: 9 Dec 2007 | Can someone to tell Joe to stop smoking weed in The Escapist office? Its affecting their other staff members!
'Slight' or sight?
There was a blank cheque in the credits!? Why do I not own this game!? |
Gone Gonzo Posts: 1079 Joined: 13 Jan 2007 | It's worse than not mentionning Giger's work in the following alien films. |
Gone Gonzo Posts: 1095 Joined: 18 Sep 2007 |
In this context, 'slight' in its meaning of "deliberately overlook in order to insult or offend" is appropriate. *points and laughs* -- Steve |
Paperboy Posts: 41 Joined: 12 Jan 2008 | I tought there was something the IGDA wanted to do about this credit business in gerenal... |
Copy Clerk Posts: 67 Joined: 29 Sep 2007 | All of this fuss, and don't forget that Capcom already effed this one up from the get-go... http://kotaku.com/383408/capcom-fix-okamis-cover-and-then-some ...and started damage control. |
Gone Gonzo Posts: 1037 Joined: 9 Dec 2007 |
Oh. I was thinking 'slight of hand', but was still a bit confused even with that context. And HTML doesn't work with forum topics, Alarm! Ok, now I'm being pedantic. To the topic, then: Its amazing how big publishers always complain about the 'lack of real talent' flowing around in the industry nowadays, how they constantly claim to 'innovate' new genres by just polishing the same old stuff. Finally, when a game such as Okami comes along - a real bohemian, magical experience - what do they do? Discredit the original team for absolutely all the hours of hard work they put into the game. After all, think of all the sighs and rolling eyes they received when trying to explain the concept to people. Now, when it's finally gaining mainstream attention, they can't even be properly praised for their efforts? I think its both ironic and outrageous. |
Copy Clerk Posts: 70 Joined: 17 Apr 2008 | This is an outrage |
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Capcom Disses Okami Dev Team By Removing Wii Credits
The development team behind Okami has found itself neatly excised from the credits section of the Nintendo Wii port.
The now-defunct Clover Studios team, which operated under Capcom, were removed from the game's end credits in a port also published by Capcom.
Game Director Hideki Kamiya expressed disappointment at the slight.
"I feel dejected, and not only because my own name has been erased from my creation," Kamiya wrote on his blog. "Of course we have pride in our work and we want to scream 'We made this!' from the top of our lungs. But more than that, the fact that they cut the entire staff is utterly deplorable."
Capcom defended the move with an explanation unlikely to convince even A/V amateurs, saying the credits had to be removed carte blanche because it was a "pre-rendered movie that contained the Clover logo."
Source: Ars Technica
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