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Did New Adventure Game Swipe Oblivion Assets?

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Malygris
News Room Contributor
Posts: 4826
Joined: 12 Nov 2002

Did New Adventure Game Swipe Oblivion Assets?

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A new adventure game is in an awkward spot following reports that it has lifted graphics and textures directly from the hit Bethesda RPG, The Elder Scrolls: Oblivion.

Eric Franck, a reviewer at GamePlasma, noticed something "oddly familiar" about the new point-and-click adventure game from Majestic Studios known as Limbo of the Lost. That familiarity turned out to be the result of near-identical similarities between several settings in Limbo of the Lost and The Elder Scrolls: Oblivion. GamePlasma posted several examples, which include not just textures and architectural designs taken from Oblivion, but tabletops and bookshelves filled with identical items, set in identical arrangements.

In response to email inquiries, Limbo of the Lost publisher Tri-Synergy said it currently has no comment, but is "conferring with the developer" on the matter and will issue a statement shortly. Bethesda Softworks Public Relations Rep Danielle Woodyatt was a bit more to the point, telling Strategy Informer, "We aren't going to comment. Screens pretty much speak for themselves. Legal is looking into it." Meanwhile, you can look into it yourself here.

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UpInSmoke
Beat Writer
Posts: 191
Joined: 14 May 2008

Did they think nobody would notice? wtf.

tendo82
Section Editor
Posts: 311
Joined: 30 Nov 2007

I hear one of the developers' last names is Frey.

Cousin_IT
Infamous Scribbler
Posts: 548
Joined: 6 Feb 2008

...At least give ur hot goods a new coat of paint before putting them back on the market :-D

majorcat
Anonymous Source
Posts: 5
Joined: 15 Feb 2008

Maybe it'll end up being a collector's item.. before it gets pulled from the shelves, that is :).

fix-the-spade
Pulitzer Laureate
Posts: 974
Joined: 25 Feb 2008

Oh dear, someone's gonna get sued...

I wonder if these people began their thieving careers on Deviantart, before graduating up to full corporate piracy. Could this be the start of a trend?

Gahars
Infamous Scribbler
Posts: 555
Joined: 4 Feb 2008

Wow.

That's all I really need to say.

SmokingRevolver
Anonymous Source
Posts: 3
Joined: 11 Jun 2008

What the guy above me said.

The Potato Lord
Press Junketeer
Posts: 397
Joined: 20 Dec 2007

What the guy above the guy above me said.

Echolocating
Press Junketeer
Posts: 414
Joined: 13 Jul 2006

I have another hypothesis. Limbo of the Lost was purposely set in the most generic and disgustingly unimaginative medieval world one could ever conceive. After the LotL developers painstakingly achieved this goal, the end result looked exactly like Oblivion.

I know, it's hard to believe at first, but I think you'll eventually come around to realize that I'm right. The only crime here is how both games look horribly cliche and unoriginal. ;-)

The_root_of_all_evil
Gone Gonzo
Posts: 4633
Joined: 13 Feb 2008

Limbo no swiping! Limbo no swiping! Limbo no swiping!

SomeBritishDude
Press Junketeer
Posts: 399
Joined: 1 Nov 2007

Oh...Wow. I've said before that Oblivion could be any fantasy world. These guys obiously thought so too.

Lvl 64 Klutz
Gone Gonzo
Posts: 1079
Joined: 8 Apr 2008

"So guys, there's this game out for the PC, PS3, and X-Box 360 that I swear NOBODY plays, and I was thinking..."

Logan9993
Beat Writer
Posts: 165
Joined: 30 Mar 2008

These guys must be lazy. I mean I never thought somebody would go so far as to practicly try to sell the same game under a differnt name and say that they made it.

shadowcode
Anonymous Source
Posts: 10
Joined: 7 Dec 2007

Any more screenshots? Supposedly they ripped from the following games, as well:
- Thief: Deadly Shadows
- Unreal Tournament 2004
- Vampire the Masquerade: Bloodlines
- Diablo 2
- Silent Hill 3
- Painkiller

Malygris
News Room Contributor
Posts: 4826
Joined: 12 Nov 2002

And Return to Castle Wolfenstein, apparently. The hits keep coming.

This is absolutely unprecedented in my experience.

RetiarySword
Press Junketeer
Posts: 353
Joined: 27 Apr 2008

Thats Skingrad castle I think, I remember sliting someones throat there!

Aries_Split
Gone Gonzo
Posts: 2082
Joined: 12 May 2008

I can understand oblivion, who plays that. But to intrude upon the awesomeness of THIEF!
The bloody bastards...

Vaynes
Paperboy
Posts: 45
Joined: 20 Mar 2008

The teaser trailer for the game rips scenes from pirates of the caribbean and apparently spawn, but i can't see that one.

http://www.youtube.com/watch?v=nqwNejK2x6Y

at 1:47 theres a fly past of an island which looks suspiciously like Crysis

L.B. Jeffries
Gone Gonzo
Posts: 1338
Joined: 29 Nov 2007

Interesting...after 20 years of shooting and fighting in generic brown castles and grey caves, people are just now starting to accuse each other of stealing ideas.

The thing about brown castles or generic green islands is that at a certain point they all start to look the same. Games are inevitably going to have overlap if they keep taking place in the same kinds of environments. You could make a decent argument that a castle or map layout isn't actually protectable (if they ripped their texutres it's a different story). The balance scale is at what point do you start to inhibit game development (and the precious, precious, money) if you let people sue over a castle in one game resembling a castle in another.

Pity they'll probably settle this out of court. It'd be an interesting case.

*edit*

I just got a minute to check the comparisons. Wow...scratch that.

Anton P. Nym
Gone Gonzo
Posts: 1519
Joined: 18 Sep 2007

L.B. Jeffries:
You could make a decent argument that a castle or map layout isn't actually protectable (if they ripped their texutres it's a different story).

I'd agree with you if the games were working from a common, real-world example... but in this case it's clear (to me, anyway) that the geometry and textures were simply exported from one title to another. It's one thing if two artists make similar drawings when drawing the same subject; it's another for one artist to photocopy another's drawing and then alter the signature.

-- Steve

L.B. Jeffries
Gone Gonzo
Posts: 1338
Joined: 29 Nov 2007

Anton P. Nym:

L.B. Jeffries:
You could make a decent argument that a castle or map layout isn't actually protectable (if they ripped their texutres it's a different story).

I'd agree with you if the games were working from a common, real-world example... but in this case it's clear (to me, anyway) that the geometry and textures were simply exported from one title to another. It's one thing if two artists make similar drawings when drawing the same subject; it's another for one artist to photocopy another's drawing and then alter the signature.

-- Steve

Yeah, just got a chance to look them over. Didn't know they were that bad.

j-e-f-f-e-r-s
Gone Gonzo
Posts: 1828
Joined: 14 Nov 2007

http://www.quandaryland.com/jsp/dispArticle.jsp?index=795

Reading this interview, I almost burst out laughing at the irony and sheer hypocrisy the developer showed.

Bongo Bill
Infamous Scribbler
Posts: 613
Joined: 13 Jul 2006

So the question is: was this a single artist who copied it and hoped nobody would notice until he got paid, or was there a specific policy of plagiarism? Not that it makes much difference from a legal perspective.

Skrapt
Beat Writer
Posts: 168
Joined: 6 May 2008

The funniest quote from one of the interviews

Gordon: So have any more recent games influenced your current project?

Steve: The project is more influenced by film and literature rather than other games, we want the experience to be as original as possible and as such we have made a calculated effort to keep away from other games in the genre. Limbo of the Lost is an experience first and foremost, secondly wrapped up in a game media and genre.

and how the hell did they almost spend 10 years making this? according to the interview

MichaelAB
Paperboy
Posts: 27
Joined: 21 Nov 2007

I wonder if anyone at the ESRB noticed this during the review process but then thought "Nah. No one would be that obvious. I must be imagining it."

CartoonHead
Beat Writer
Posts: 192
Joined: 12 Jun 2008

After finally seeing the comparisons at Gameplasma (my work PC blocks that site so had to access from home) I can honestly say that yep, I think those developers are completely screwed!
Found out what they look like too - three blokes from the pub! Love this article from their local newspaper prior to their "secret" being uncovered (see link). Would be interesting to see if there is any follow-up.
I'll leave you with my favourite quote from the article:

"Between the three of us we researched, wrote, designed, animated, scripted and developed the whole game from home."

http://www.kentmessenger.co.uk/paper/default.asp?article_id=9644&slide_id=1&newspage=2&searchkeyword=&searchpage=1

SilentHunter7
Press Junketeer
Posts: 412
Joined: 21 Nov 2007

fix-the-spade:
I wonder if these people began their thieving careers on Deviantart, before graduating up to full corporate piracy. Could this be the start of a trend?

Possibly...

stompy
Gone Gonzo
Posts: 2912
Joined: 21 Jan 2008

SilentHunter7:

fix-the-spade:
I wonder if these people began their thieving careers on Deviantart, before graduating up to full corporate piracy. Could this be the start of a trend?

Possibly...

Ugh, this isn't looking so good...

The Rogue Wolf
Muckraker
Posts: 320
Joined: 25 Nov 2007

Skrapt:
and how the hell did they almost spend 10 years making this? according to the interview

Ctrl + C and Ctrl + V is hard work, guy!

Or maybe they were just waiting for suitable games to be made for them to rip off.

gains
Copy Clerk
Posts: 87
Joined: 8 Jan 2008

Audio assets too. There are some half-back-masked evil chuckles that are Aaron's ghost from Clive Barker's Undying (by Clive Barker) in both trailers. (See 1:24 approx. in the first trailer. As our hero gets on to the elevator.)

Eagle Est1986
Press Junketeer
Posts: 407
Joined: 21 Nov 2007

I have to say, I think these guys are genius. Seriously, to repackage someone else's product and sell it as your own takes a lot of balls. Or stupidity. One of the two.

 
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