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fallout 3. what you know?

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rhizic
Paperboy
Posts: 36
Joined: 14 Nov 2007

yeah I'm getting all hot and steamy about fallout 3, so im just wondering aside from what the official website what else do people know about it? rumours or facts i dont care much, just spill the beans...

heres one, anyone know if its going to have the rare random encounters in it, im not sure how theyd do it, bu meeting the horsemen, or a chrashed ufo or going back to vault 13 and that lot would be a excellent edition yeah?

what about the stalking npc? we gunna be able to build a army of useless npcs to follow us around again? and if so do we get another cow?

Quistnix
Beat Writer
Posts: 163
Joined: 22 Nov 2007

I've been a big fan of the original Fallout since it was released, and because I enjoyed Daggerfall, Morrowind and Oblivion I'm quite hyped over this game.

Most of the things you ask about are unknown at the moment, but it has been hinted your companions will be temporary. Brahim are in, as proven by a recent screenshot.

The official Bethsoft forums contain almost everything that's known, but beware of the trolls.

soladrin
Muckraker
Posts: 237
Joined: 9 Sep 2007

im looking at it with disgust actually.. the bethsoft guys are calling themselves fallout fans, yet... so far, they are truly butchering it, i mean, THEY TOOK AWAY CHILD KILLING, oh and groin and eye shots, wtf is up with that? the games gonna be for adults only anyway, so why the hell did they take that out. (btw yes, im a huge fallout fan)

some good stuff though: YEY old school deathclaws, no fallout tactics style furry's, wich sucked (they actually were a different species entirely but they were referred to with the same name because they never were featured together in 1 game)

and im still angry at the fact that they made a set part of your character: your father.
You have a father wich you need to find, BANG your character loses a part of your personalization.

so yea, im still gonna get it and love it, purely because i love the world of fallout and i wouldnt be a fan if i didnt play every fallout related game (yes i even played van buren ;P ) but, i doubt it'll be able to really compare to the old fallout.

TenchyMuyo2
Anonymous Source
Posts: 6
Joined: 19 Sep 2007

Well I've never played Oblivion, but the graphics from the shots-to-date look great. I enjoyed all 3 Fallout titles to date, including Tactics. In fact I think I'm on par with Will Smith for his I AM LEGEND role as being the last man on Earth - that likes Fallout Tactics. I for one (and probably the only one) would like to see many of the aspects of Tactics put into Fallout 3. I even went so far as to buy from a UK reseller to get all the Fallout Games on DVD since my Tactics CD's suffered from laser rot.

P.S. I also thought Timothy Dalton made a great James Bond.

P.P.S. I hated every Half Life game ever made. (Oh, I'm gonna get hell for that one).

soladrin
Muckraker
Posts: 237
Joined: 9 Sep 2007

haha nah, its your oppinion, and well, on tactics, i never said i didnt like it, actually i loved it, but the deathclaws just werent as fun as the ones in 1 and 2 imo, i loved the whole squad combat thing (though i still played the whole game in turn based, i prefer it that way) but, it doesnt come near fallout 1&2's awesomeness imo

and i agree that fallout 3 does look awesome from the screens, and im loving the pip boy thats actually ingame, and has ingame functions, but yea, im still skeptic about how this game is gonna turn out, towards the fans. im really fearing a dumbed down console game like oblivion :(

Quistnix
Beat Writer
Posts: 163
Joined: 22 Nov 2007

soladrin:
THEY TOOK AWAY CHILD KILLING

Could you please direct me to the definite comfimation that child killing is out? As far as I recall you get to decide de fate of a kid lost in the desert, with killing him as an option..

rhizic
Paperboy
Posts: 36
Joined: 14 Nov 2007

i think the case here, is you dont get to pic pocket some dynamite into a childs pockets and watch the fun. for those sickos out here this could be a problem, i hear a campaign fo childing killings starts .......

beoweasel
Copy Clerk
Posts: 70
Joined: 26 Nov 2007

soladrin:
THEY TOOK AWAY CHILD KILLING.

Probably a very smart move on their part. Remember the flack Manhunt 2 got for its violence? Imagine if they released Fallout 3 with the option of killing children, the media would go WILD, and declare that FO3 was a "CHILD MURDER SIMULATOR!!111"

rawlight
Copy Clerk
Posts: 93
Joined: 11 Sep 2007

I'm worried about it. I don't want it to end up as Oblivion with guns and mutants.

Jakeb Smith
Paperboy
Posts: 44
Joined: 12 Nov 2007

Fallout 1 + 2 were murder simulators. Why not?

It really shouldn't be about smart moves. It should be able recreating with Fallout vibe. That vibe was: 'here's a post-apocalyptic world, it sucks, what are you going to do about it?' If that involves butchering children for kicks, caps and reputation then so be it. If you like walking into small towns late in the game and critical hitting everyone in the groin so they melt from the balls outwards, then that should be an option. If you want to be a morally virtuous hero... You've perhaps got the wrong game. Fallout is about as morally ambiguous as they come.

But that's the point.

soladrin
Muckraker
Posts: 237
Joined: 9 Sep 2007

yea, i completely agree with Jakeb, what part of fallout 1 and 2 actually go's along with what media thinks is good? i mean ill do a list check of bad stuff in fallout, that the media doesnt like:

the world gets nuked: Check
Humans are used as lab rats: check
violence everywhere you go in any form: check
your able to kill the coloured guys: check (this was just a stab at the whole racist screaming bullshit btw)
stereo types get slaughtered an mass: check
america gets first blood on mexico: check (just like this fact :P )
insanely vulgar language: check
sex, though not displayed: check
Prostitution: check
Drugs, and a lot of it: check

need i go on?

rawlight
Copy Clerk
Posts: 93
Joined: 11 Sep 2007

I also liked how Fallout had super-computer AIs that weren't evil. In Fallout 2 you had Skynet, who would even join your team, and the emperor who directed the resources of San Francisco.

I can't really think of another game that had that. Generally super computers try to take over the world the moment they are turned on...

ComradeJim270
Muckraker
Posts: 314
Joined: 24 Nov 2007

I think someone at Bethesda said something that basically could be summed up as "dialogue with NPCs won't really have much impact on the game" I'm paraphrasing from memory, don't quote me on that. That's my biggest concern, right there. Super Mutants and the BoS are in it too, which is unsettling, because in Fallout 2, the muties were getting fairly decrepit, and the BoS was in decline. What the hell are these folks doing on the East Coast? Bethesda has brushed aside lore they created, so it's hard to trust them with someone else's. I also worry that the quests we'll get will be typical of Bethesda; dull and predictable, often requiring violence.

As for more conventional random encounters, the game sounds like it will take place in an area which is, compared to Fallout and Fallout 2, tiny... but this is Bethesda, so we'll probably see groups of enemies who will attack on sight for no real reason, and can't be negotiated with. I guess that's what a random encounter is, at heart.

soladrin
Muckraker
Posts: 237
Joined: 9 Sep 2007

ComradeJim270:
I think someone at Bethesda said something that basically could be summed up as "dialogue with NPCs won't really have much impact on the game" I'm paraphrasing from memory, don't quote me on that. That's my biggest concern, right there. Super Mutants and the BoS are in it too, which is unsettling, because in Fallout 2, the muties were getting fairly decrepit, and the BoS was in decline. What the hell are these folks doing on the East Coast? Bethesda has brushed aside lore they created, so it's hard to trust them with someone else's. I also worry that the quests we'll get will be typical of Bethesda; dull and predictable, often requiring violence.

As for more conventional random encounters, the game sounds like it will take place in an area which is, compared to Fallout and Fallout 2, tiny... but this is Bethesda, so we'll probably see groups of enemies who will attack on sight for no real reason, and can't be negotiated with. I guess that's what a random encounter is, at heart.

thats not a random encounter in the context of fallout, also, supermutants should be either super rare, or friendly, since all the remaining mutants are either dead( military base went kaboom, no ones left to make them)the only ones that survived were the ones in broken hill and the patrolling ones, wich if the BoS is still involved should be cleaned up by now, IMO, but we'll see...

on another note: i never really had faith in them, the only really cool thing ive seen of fallout 3 so far is the pip boy the rest doesnt seem like make or break material(well maybe it is break material..)

edit: holy barf, i spelled break as brake

ComradeJim270
Muckraker
Posts: 314
Joined: 24 Nov 2007

I know it's not a real random encounter, but it's analagous to one. Either way, I don't have faith in them either. As for mutants, I suppose some of them could be in the game, but it seems, from screenshots and previews, that they will be present as enemies, and won't be all decripit like they should be. That doesn't make much sense.

soladrin
Muckraker
Posts: 237
Joined: 9 Sep 2007

yea it doesnt, but after the first screenshots and stuff, i already decided that i wouldnt be approaching this game as a Fallout game, but as the elders scrolls 5: fallout

Kwil
Reviewer
Posts: 189
Joined: 4 Oct 2007

ComradeJim270:
I think someone at Bethesda said something that basically could be summed up as "dialogue with NPCs won't really have much impact on the game" I'm paraphrasing from memory, don't quote me on that. That's my biggest concern, right there. ... I also worry that the quests we'll get will be typical of Bethesda; dull and predictable, often requiring violence.

That's almost exactly the opposite of what Bethesda has said.

beoweasel
Copy Clerk
Posts: 70
Joined: 26 Nov 2007

ComradeJim270:
the muties were getting fairly decrepit, and the BoS was in decline. What the hell are these folks doing on the East Coast? Bethesda has brushed aside lore they created, so it's hard to trust them with someone else's. I also worry that the quests we'll get will be typical of Bethesda; dull and predictable, often requiring violence.

Well, thats the beauty of Fallout, just because super mutants are in decline in one place, doesn't mean they're all gone. Some other crazy bastard may have figured out a way to create more of the on the east coast.

I find it odd how so many people here are already writing off FO3 as a failure. I have great hope for the title, but then I was apparently one of those rare creatures that rather enjoyed Oblivion.

On another note, Bethesda has said that the level scaling in Oblivion will not be in Fallout 3, so maybe thats one less thing you folks can complain about?

beoweasel
Copy Clerk
Posts: 70
Joined: 26 Nov 2007

soladrin:
and im still angry at the fact that they made a set part of your character: your father.
You have a father wich you need to find, BANG your character loses a part of your personalization.

You're RIGHT, damn you Bethesda! Damn you for having a game hero whose parents are still alive! They have to be dead! Or else, the character will have no desire or ambition and can't whine about his parents being dead!

Gildedtongue
Copy Clerk
Posts: 82
Joined: 9 Nov 2007

I'm unfortunately prepped up for a big disappointment with Fallout 3. Bethesda has always made diplomacy and character interaction a useless notion in their games, relying mostly on finding the heaviest stick to crack someone over the head with. Sure, diplomacy is somewhat meaningless in the world of Terminator, but in the world of the Elder Scrolls, it should have played a bigger part. The World of Fallout had quite a bit of diplomatic leaning to it.

Fallout's best strength was that when you made a character, the character felt unique and able to do a set series of tasks. Sadly, Arena, Daggerfall, Morrowind, and Oblivion's only choices were to kill someone with a knife, an axe, of with spells. No matter what, you were just a cheap mercenary doing menial tasks. Sure, in Fallout you can be just a gun-for-hire, but that isn't the only way to play, which made the whole game unique. Hell, I think in Fallout 2 you can beat the entire main quest without spilling a drop of blood with enough diplomacy and sneaking skills.

While the notion of child killing being removed is a minor facet, it did have a certain flavour for the game. First off, if you get the "Child Killer" tag, then NO ONE likes you. Slavers and bandits will kill you, guards will kill you, civilians will kill you. You become a pariah. I liked this notion, as it gave a huge punishment for doing something so inhuman. Part of the game's beauty was that you could become cruel and evil, but if you do, then you will be punished. However, can easily beat the game doing cruel and evil things. Unlike many modern games where good and evil is, as Yahtzee put it, "Mother Teresa and Baby-Eating" the difference between good and evil was so much more grey. You could improve the bigger city by removing a smaller town. You could save the smaller town by sabotaging the bigger city, or you could try to make them come to an agreement, but sometimes that isn't the best route.

Bah, ah well. I'm sure the game'll sell well.

soladrin
Muckraker
Posts: 237
Joined: 9 Sep 2007

imagethats old news :P im very up to date with fallout 3 info, and background story on all fallouts, anyway, if they keep to the lore, new muty's is impossible, muties, and all other mutated species in fallout, were all the result of the same thing the FEV (Forced Evolutionary Virus ) wich was created to counter a plague that occured before the war, but it was mutated and spread out because the test facility was directly hit by a nuke (The Glow for those who played fallout 1) the nuklear fallout paired with a muted FEV is what made the rad scorpions and such (ghouls are not a result of this though, thats pure radiation) but things like the molerats, mantis and such are all results of it, the thing that made the mutie's in the military base was the FEV2 wich was made later, but the military base was the only location that had it after the war, and it was destroyed, and thus the only 2 mutie making facilities are gone (the airborne FEV is almost gone by the time you play fallout 1) and in humans, the FEV meant you couldnt have children anymore too (this was different per race, some creatures can, some cants, some could after a while) so yea, muties are stupid if theres a lot..

Someone hasn't been following the guidelines. - Joe

Kwil
Reviewer
Posts: 189
Joined: 4 Oct 2007

soladrin:
and thus the only 2 mutie making facilities are gone (the airborne FEV is almost gone by the time you play fallout 1) and in humans, the FEV meant you couldnt have children anymore too (this was different per race, some creatures can, some cants, some could after a while) so yea, muties are stupid if theres a lot..

You mean kind of like how the Sumerians had invented writing and math but then they more or less died out so nobody had it and now we can't write or do figures anymore.. oh wait..

soladrin
Muckraker
Posts: 237
Joined: 9 Sep 2007

Kwil, that had absolutely nothing to do with this, its stated as this in the Fallout lore, so making retarded comments about it doesnt change it :S

Kwil
Reviewer
Posts: 189
Joined: 4 Oct 2007

soladrin:
Kwil, that had absolutely nothing to do with this, its stated as this in the Fallout lore, so making retarded comments about it doesnt change it :S

And a new fallout lore can very easily say: "FEV was reinvented by _________".

Problem solved, see?

soladrin
Muckraker
Posts: 237
Joined: 9 Sep 2007

nah because bethesda is doing it... i still think they shouldnt touch it~~

Lockback
Paperboy
Posts: 12
Joined: 28 Nov 2007

I think a lot of the Rumours here are coming out of "No Mutants Allowed". It seems they are on the right track with having effect on the world, interacting with NPCs, and an interesting looking combat system.

I love the fact that you have to track down food and water. I think thats a great addition, and very much keeping with the fallout theme. I just hope they put more emphasis on gameplay than engine and graphic capability....

soladrin
Muckraker
Posts: 237
Joined: 9 Sep 2007

well i like the whole food and water idea too, but im skeptical if it might just become anoying, but i hope it adds to the atmosphere, the combat system is something im actually worried about.. their saying their gonna balance melee.. but in fps, i really cant think of a way to do so other then making instant kills ~~ (yes i favored melee combat in old fallout) and Fallout Tactics and Fallout BoS already showed me that the Fallout world didnt work out in real time combat.. (i played first level of tactics with real time, then put it on turn based) so im really wondering if making it FP is gonna make or break it...

Lockback
Paperboy
Posts: 12
Joined: 28 Nov 2007

See, I am getting the vibe that as first person, it will still be more tactical. "How do I use the next 5 seconds, fire the last of my magazine and hope I'm still standing, or stay hidden and reload"...

Maybe I am being optimistic though. It seems like a great concept and I have some faith in Bethesda.

soladrin
Muckraker
Posts: 237
Joined: 9 Sep 2007

Lockback:
See, I am getting the vibe that as first person, it will still be more tactical. "How do I use the next 5 seconds, fire the last of my magazine and hope I'm still standing, or stay hidden and reload"...

Maybe I am being optimistic though. It seems like a great concept and I have some faith in Bethesda.

how can first person be more tactical then turn based? what you were saying is just any FPS, this games main element is RPG not FPS, see, even the people looking at are already thinking of it wrongly :( bethesda, you will (probably) burn for this

Lockback
Paperboy
Posts: 12
Joined: 28 Nov 2007

Things you do use action points
You can pause and queue up actions
Your accuracy, ROF, etc are based on skills, not player reflexes.

To me that sounds more tactical as opposed to Twitch-gaming. The "How do I use the next 5 seconds" is relevant because you may only have enough action points for one action until more can be generated.

Again, this may be optimistic of me, but I think saying the combat will be like "just any FPS" is pretty pessimistic. I don't think people have been outright lying about the combat system, so there should be a lot more depth.

soladrin
Muckraker
Posts: 237
Joined: 9 Sep 2007

i think your not getting the action points system in fallout 3, action points are only used if you activate VATS outside of it its just real time action, yes, skills apply, but, im skeptic about how they would make it so without making it to unrealistic but not limiting the effect of improving that skill. And if rate of fire is based on skill.. thats stupid imo, gun fires as fast as it can fire.. the only way it should be effected by the skill is with weapons like pump action shotguns where you need to do something after the shot instead of just pressing the trigger again.

Lockback
Paperboy
Posts: 12
Joined: 28 Nov 2007

In one of the interviews they said that AP would translate in real-time too. And that in tougher fights you will need to use the VATS system as you will be more effective in that. Again, I am trusting what is said rather than assume they are lying....

And ROF is a skill (in semi-auto guns). Look at how fast a competitive shooter can empty a clip effectively versus how a novice would. And ROF I was actually just pulling out of my ass, I was more talking about effectiveness than any particular effect. I have no idea how skills will effect weapons.

Jei_your_basic_zombie_humper
Anonymous Source
Posts: 9
Joined: 28 Nov 2007

About the post you put about Mutant production being, well, impossible due to the source being blown up, on Fallout 2 you there are new super mutants being made still, though of a more poor quality e.g. more retarded than in Fallout 1. I remember this because, I was messing on it 2 minutes (using that "cure" on them hehehe), and because of Melchior (maybe wrong spelling) the last guy who throws something into the goo around him and it produces 2 deathclaws with more hit points that Sulik can count. The new super mutants were miners in the FEV excavation done by the Enclave, they got a sample of the virus before sealing the place, who says someone else can't?
Though if you got something that disproves this tell me, I'd rather be disproved than humoured.

Though I agree with you on the child killing bit (hehehe, flamer + snotty vice president brat = Satisfying), but isn't there a law against putting children into games, it says about it on the patch for kids for Fallout 2. If the law is there then Bethesda can't do anything (they can leak the code for kids onto the internet).

Quistnix
Beat Writer
Posts: 163
Joined: 22 Nov 2007

soladrin:
i think your not getting the action points system in fallout 3, action points are only used if you activate VATS outside of it its just real time action, yes, skills apply, but, im skeptic about how they would make it so without making it to unrealistic but not limiting the effect of improving that skill. And if rate of fire is based on skill.. thats stupid imo, gun fires as fast as it can fire.. the only way it should be effected by the skill is with weapons like pump action shotguns where you need to do something after the shot instead of just pressing the trigger again.

Skill affecting accuracy maybe? AP's are used in real-time too. And indeed, Fallout three will be a FPS, since that means first person shooter. In Fallout 3, you're in first person and have the option to shoot stuff.

Guess that makes Fallout 1 & 2 Third Person Shooters.

Gildedtongue
Copy Clerk
Posts: 82