Yes |
50% (11) | |
Almost |
22.7% (5) | |
Maybe |
4.5% (1) | |
Not really |
9.1% (2) | |
No, not at all |
13.6% (3) |
BANNED Posts: 30 Joined: 23 Sep 2007 | |
Gone Gonzo Posts: 4240 Joined: 2 Dec 2007 | You haven't been playing it enough. I fought pirates and wrong-doers, and eventually I was trapped by a pirate lord who set a nuke off to kill me! I saved a Rachni queen only to find it turns on me later. Plus there's Wrex who's just generally cool. 4 different sex scenes. Bishop from Aliens is in it, plus I can be a general arsehole to anyone I meet in the game. |
Paperboy Posts: 28 Joined: 5 Dec 2007 | Only part i was let down on was a few features that were in the trailers but not included in the game. Better squad control, seemless total 3d galaxy map. The game was never meant to let you rule the galaxy with an iron fist. Your the knuckles and the council is the hand, you decide how to deal with situations in your own way, but overall you got the same job whether good or bad. Compared to say KOTOR the 4 planets weren't nearly as full or interesting. But Mass Effect is a more action orientated game, the combat is much more satisfying than KOTOR. Alot of Biowares effort was in creating the ground work for a trilogy of Mass Effect games. So i'm guessing they will have more time to fill the next games out. Also Bioware confirmed they will be releasing downloadable content for Mass Effect right upto the release of the next game ... fingers crossed anyway. |
Anonymous Source Posts: 2 Joined: 13 Dec 2007 | Good god, that first post is nearly unintelligible. I agree that there is a ton of room for improvement in Mass Effect, but honestly those flaws didn't detract from my initial expectations. Hopefully for the sequels MS will allow HD caching to alleviate the load time issues, and Bioware will work on the gameplay issues. Despite the flaws, that game made me feel like the space cowboy that Bioware promised, nuff said ;) |
Paperboy Posts: 12 Joined: 17 Dec 2007 | Hmm.... Use paragraphs next time ma man. But anyway, loved mass effect. Brilliant. |
Gone Gonzo Posts: 2714 Joined: 18 Dec 2007 | I loved mas effect. I'm not sure where you got this hype from. |
Paperboy Posts: 13 Joined: 3 Dec 2007 | Mass Effect is a daring game, BioWare proved that they can make a game with mature content (And no, I don't mean the sex scenes, but the story as a whole...) and sell it to a wide audience. Like every game there are flaws but I'm more than willing to overlook them in this game. |
IT Director Posts: 1006 Joined: 13 Jun 2002 |
Actually... |
Muckraker Posts: 237 Joined: 9 Sep 2007 | it was a dissapointment to me too, i never actually got sucked in to the atmosphere of the game. It's also really easy, no matter the difficulty you play on. The Alien's all look stupid imo, all to humanoid, it felt like star trek(wich isnt a good thing in my book, i can hardly call a human with a bigger frown an alien...). The story wasn't anything new either, just your avarage WE'RE ALL DOOMED SAVE US thing. worst thing of the game though: the music, if i had to rate this games sound it would get a 6 from me, 9 for voices, 3 for music. And yes, music in a game is a big make or break for me, i dont care if you can put it off. The only next gen feature this game had in the end was graphics and somewhat better dialogue, but the dialogue itself sucked because you never even said what you selected. |
Gone Gonzo Posts: 1313 Joined: 12 Oct 2007 | Nothing is really all that new anymore, honestly do you think Fallout is all that original? If it wasn't for the humor you would be stuck with yet another post-apocalyptic story and nothing more. As far as the aliens go if you think about it it wouldn't nessecarily make sense for you to interact with too many alien life forms that did not at the minimum look vaguely humanoid. If you did encounter life forms with vastly different thought constructs (made nessecary by their evolutionary path.) you might not even know they were even there let alone be able to communicate with them. You might also find that any given species could be as intelligent as humans (think they) are, but are simply unable to build starships of any kind because of the way they have evolved. What I did find curious is that all of the aliens seemed to understand each other without the aid of some kind of telepathy or universal translator... But then again Bioware probably did not want people being forced to read a bunch of stuff while hearing wierd grunting sounds like in the KOTOR games. Though they seemed to think it was ok for us to have to read all the planet descriptions and some of the other accessory information in the journal which made no sense to me at all. I also thought it made no sense how we had a mechanic to affect party member alignment in KOTOR 2 but that sort of thing was missing in Mass Effect. Characters rarely if ever comment on your actions in the game and just made the whole Renagade Paragon thing even more useless than it already was. Oh and Bioware managed to kill, and I do mean KILL any kind of desire to explore anything with that goddamn Mako bs. If the game had been longer in terms of story content they really could have gone deeper into the racism and xenophobic aspects they touched on during the course of the game, the duplicity of the council so on and so forth. As far as I am concerned people should be playing The Witcher instead and that game has even worse loading times and worse bugs, just this morning the damn thing made my laptop BSOD. I almost forgot why was there elevator music in the lifts in the Citadel, don't the people at Bioware understand that elevator music dialates time so that loading feels even longer than it actually is? |
IT Director Posts: 1006 Joined: 13 Jun 2002 | The biggest trend I notice on opinions on Mass Effect is that you get out of it what you put into it. If you're looking for a purely visceral experience, a Halo 3 with levels, it's probably not going to be your thing. On the other hand, if you're willing to treat the game as an interactive novel, to hunt down and read the codex entries, to play through multiple times and appreciate the nuances, then you're going to love it. The difficulty definitely ramps up at the higher levels - Insanity is particularly nasty. The only time the difficulty on either Hardcore or Insanity starts to lighten up is if you've reached the upper ends of the level range, have acquired top-end equipment, and are using a well-balanced party. Even then it's definitely possible to get slaughtered if you're not careful. Casual/Normal/Veteran are the easy half of the difficulty scale. There are non-humanoid aliens, just not as party members. The Keepers, Rachni, Hanar, and Elcor are all non-humanoid, as is the Thorian, while humanoids are Humans, Asari, Turians, Krogan, Salarians, Quarians, and Volus. This is pretty typical for space opera, Star Trek or otherwise. Universal language is again very typical - both in fantasy and sci-fi. It is slightly odd that it wasn't explained, but it's not an unusual feature of the setting. The Codex, where the large amounts of text lie, is entirely optional to read - it provides a great deal of depth if you want it though. Party members do react to your conversation choices, and there is an impact on the tone of the game and their responses based on how you play your character. There is not a giant bar that indicates this though, or a direct gameplay impact. To actually notice you would have to play through multiple times, making different decisions as you go. There are definitely faults with the game, a number of annoyances, a few outright bugs. But in the end, Mass Effect is to RPGs what Team Fortress 2 is to online shooters. |
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After reading all the hype and watching all the trailers, this is what Mass Effect was going to be like in my mind. First of all you're character becomes strict or rouge. Upon your choices your team will as well, you may end up protecting the galaxy with a level headed mind or rule with total power and brute force. Then you will protect against enemy's of all sorts! Travers hundreds of planets. Choose which live and which fall under the dark hand of the enemy, the galaxy depends upon your ruling. You answer to no authority but the highest of highs, the Council. You can overrule any law in a matter of seconds. Let one planet urban fall but save the more valued one. The choices are yours and yours alone, there is not path you must follow, you yourself will carve your own voice into the records of time, and make it know that you, no-one but you, saved the galaxy when no-one else could.
Instead when I went up to the map and prepared to rescue the galaxy, all I got where less than 30 planets that I could land on, and even fewer that had anything actually happening. Sure it was fun the first time I got ambushed, but when it ended I realized that I had not saved any city's or rescued any people. ALL I DID WAS KILL A COUPLE ROBOTS ON A BARREN WASTELAND OF A PLANET, THERE WAS NO "thank you for saving our lives, Specter" INSTEAD I GOT 138 EXPERIENCE POINTS. WHERE WERE THE MASSIVE CITY'S I COULD CHOOSE TO SAVE? NOWHERE THATS WHERE. I COULD ONLY IN FACT DO ANYTHING INTERESTING ON 4 PLANETS.Thats right FOUR and in-fact the only huge city I went to was the citadel, where there were only a couple stores and 14 side-quests. During the whole game I was saying to my-self "don't worry thebigscreamingone I'll eventually be able to cruise around the galaxy and rule it with an iron fist" However when the game finally ended I felt all the hope I had in the game vanished. When the credits began I was, simply put, mad. I could not believe that that was what I had been waiting for. By the time the credits were finishing I had already put the game up on eBay.
So what do you think of the game?