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Scariest Moment In A Game

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Khell_Sennet
Gone Gonzo
Posts: 3637
Joined: 25 Jan 2008

Doom 3 in its entirety had me on edge. A few startled jumps here and there, but nothing major freak-out happened except this one scene, and EVERYONE KNOWS THIS SCENE!

You're in the mens crapper, and you pass by a mirror. Some satanic flashing occurs, and when you look back at the mirror, a pinkie is directly behind you.

FUUUUUUUUUUUUCK! Run Away!

Singing Gremlin
Gone Gonzo
Posts: 1121
Joined: 16 Jan 2008

The Bloodsuckers in S.T.A.L.K.E.R. scare the willies out of me. Very well done, them. You're always aware of them before they're aware of you (squelchy laboured breathing noise), but they're invisible so they'll tend to see you before you see them. Then they give out a typical 'oh god you've pissed it off now' noise and it becomes a game of spinning round fast enough to see the shimmer before it starts eating your heart.

puffenstuff
Anonymous Source
Posts: 4
Joined: 31 Jan 2008

Freespace 2. I know it's a bit odd. I can play survival horror games or doom3 easily because half the time I can spot the closet or whatever that the gholie is going to pop out of. Cheap tricks. But there were sections of Freespace 2 you are flying in a nebula with 200 meters of visibility, you know something big and evil is out there and you have no idea which way your carrier is. Anyone who has played the game will remember: "DIVE DIVE DIVE! HIT YOUR AFTERBURNERS PILOT!!!"

The game has been made into an open source project that is freely avalable with upgraded graphics and other stuff. Avalable here with more info here. If that is not scary enough for you, the mods Transcend and Sync are even creepier than the original game.

rapidoud
Copy Clerk
Posts: 60
Joined: 1 Feb 2008

i started playing fear and thought the gameplay was terrible, though the little girl was slightly annoying.

Tried Doom3, one of the sensible people at my school, and another, who thoughtit was horrible (due to me getting lost and the predictability of it, + slightly unoriginal :\)

As a child i played a few games that were scary but they just kept me on, like Run Like Hell, rent that game from a blockbuster and play the first 20mins, even before you get back its still creepy. Especially when that big monster

SPOILER
Chews the head off your teammate as your at the door in the docking bay and shes next to the ship, then you run and mis a button, get chomped, also as he chews the head off he then proceeds to SPIT it at you
SPOILER END

Before that i played some dinosaur games like one like RE just on some island, i forgot its name but i'd very much like to know the name if someone points it out, , also that dino game on ps2 where you used the gun and moveda round, didnt scare me

PurpleRain
Gone Gonzo
Posts: 4240
Joined: 2 Dec 2007

Here's another reason I decided not to kill Sander Cohen and run like a girl:

The Wild Bunny; by Sander Cohen
I want to take the ears off, but I can't
I hop, and when I hop I never get off the ground
It's my curse, my eternal curse
I want to take the ears off but I can't!
It's my curse! It's my FUCKING curse!
I want to take the ears off!
Pleeeease!! TAKE THEM OFF!!
PLEEEEEAAAASSSEEEE!!!

Singing Gremlin
Gone Gonzo
Posts: 1121
Joined: 16 Jan 2008

What?! I loved owning Sander. I always flick to the wrench as he calls in his spider slicers, as it becomes a really balletic fight, specially with the music. Nailing a spider slicer in the head as you both jump through the air and watching all his momentum at the head stop with a sickening crunch while the rest of the body carries on moving is tear-inducingly beautiful.

But then I'm a bit strange.

JulioCortez
Paperboy
Posts: 15
Joined: 31 Jan 2008

rapidoud:

Before that i played some dinosaur games like one like RE just on some island, i forgot its name but i'd very much like to know the name if someone points it out, , also that dino game on ps2 where you used the gun and moveda round, didnt scare me

Dino Crisis. Only played the first and third one but I remember the first time you bump into a T-Rex when his head comes busting through that office window and you have to flatten yourself against the other wall and just hope to God you brought enough ammo.

propertyofcobra
Press Junketeer
Posts: 429
Joined: 17 Oct 2007

JulioCortez:

rapidoud:

Before that i played some dinosaur games like one like RE just on some island, i forgot its name but i'd very much like to know the name if someone points it out, , also that dino game on ps2 where you used the gun and moveda round, didnt scare me

Dino Crisis. Only played the first and third one but I remember the first time you bump into a T-Rex when his head comes busting through that office window and you have to flatten yourself against the other wall and just hope to God you brought enough ammo.

Or you can just wait until he pulls back slightly and run out, not a shot wasted
Dino Crisis 2 is my favorite one, as it's much less "horror" and much more "Survival", it's sort of the Resident Evil 4 of Dino Crisis (smoother controls, a lot more action-oriented and fast-paced, etc.).
But yeah, most of Dino Crisis has to count for "Scariest moment in a game", because the dinosaurs are ridiculously durable, fast and strong, and your ammo load generally hovers around a clip and half a clip of handgun ammo, with two or three stun-darts for the rifle.

lordcabal
Paperboy
Posts: 32
Joined: 1 Feb 2008

ok i mine has to be the first level of the marine missions in alien vs predator on the pc, i played it at night on directors cut difficulty and by the time i got to the lift at the end i had no ammo and a tiny slither of health as i beat the aliens back with the butt of my rifle. it

JulioCortez
Paperboy
Posts: 15
Joined: 31 Jan 2008

propertyofcobra:

Or you can just wait until he pulls back slightly and run out, not a shot wasted

Well, I was like 10 when I had that game so I was scared shitless and didn't know that worked. I just kept pumping ammo into him and hoping to God he went away.

PurpleRain
Gone Gonzo
Posts: 4240
Joined: 2 Dec 2007

Singing Gremlin:
What?! I loved owning Sander. I always flick to the wrench as he calls in his spider slicers, as it becomes a really balletic fight, specially with the music. Nailing a spider slicer in the head as you both jump through the air and watching all his momentum at the head stop with a sickening crunch while the rest of the body carries on moving is tear-inducingly beautiful.

But then I'm a bit strange.

Yeah but I was truely freaked right the fuck out by that guy. I wanted nothing to do with him. So once we were finished I went on my merry way.

Singing Gremlin
Gone Gonzo
Posts: 1121
Joined: 16 Jan 2008

Aye, I see what you mean. The Cohen bit was the most uncomfortable part of the game imo. The statue splicers and so on. S'why I do kill him really, I'd feel really uncomoftable is that loose end wasn't tied up...

MGG=REVIEWS
Press Junketeer
Posts: 421
Joined: 2 Dec 2007

scarest moment must be when that clown on dead rising came out of no were and it all dark creepy

Immortal_Anarchist
Anonymous Source
Posts: 5
Joined: 2 Feb 2008

In Bloodlines, when playing a Malkavian:

I had just completed the Museum mission, and because I was spotted by the cameras, was forced to kill a lot gaurds (but hey, combat zone, so that's fine).

So, after I've reported and all, I'm back in my haven, watching TV. The hard working news reporter (honestly, does that poor guy ever get a break?) reports on the museum robbery, as he always does.

But then, in the exact same tone of voice as he was always using, he says, "Police are investigating the scene, murderer, they will find you."

That freaked me out when I first heard it. I know, it probably sounds lame, but I think it was masterfully done, and just one of the little things that makes playing a malky in that game so much mind-fucking fun.

Caimekaze
Paperboy
Posts: 29
Joined: 2 Feb 2008

MechJaz:
RE1 remake was damn scary, I slept with the lights on for three nights after I started playing that. RE4 was good but never really scary, though the spike monsters (the ones you need the thermal scope for) were rather creepy.

BioShock had its fair share of creeps and chills, best among them was one most people, it seems, haven't seen or heard of. In Fort Frolic, there's a room (I can't remember exactly where - maybe near the tobacco shop, but don't hold me to it) with maybe 18 inches of standing water on the floor. There aren't any lights in the room, the illumination all comes from the ambient glow of Rapture outside the massive windows. There are pillars throughout the room, and tailor's mannequins sprinkled throughout. Also, there are some spider slicer statues... you think. I'd walk around the room, looking for ammo and whatnot in the water, and hear - barely - the shuffling of a splicer on the ceiling then a splash, right as I was about to turn around and light up the splicer. There wasn't anything there but a statue, but one that definitely hadn't been there before. Needless to say, I hauled ass back out of that room and sought the safe comfort of hacking a vending machine.

If you keep going further into that room, it becomes filled with them, who then break out and attack you.

The only games I've ever found scary are the Resident Evil games, and that's because of a childhood experience which I never quite got over >.<

PurpleRain
Gone Gonzo
Posts: 4240
Joined: 2 Dec 2007

Singing Gremlin:
Aye, I see what you mean. The Cohen bit was the most uncomfortable part of the game imo. The statue splicers and so on. S'why I do kill him really, I'd feel really uncomoftable is that loose end wasn't tied up...

As soon as the game goes down to budget price, I will finally muster the strength to kill that psycho and get that irony achievement.

Singing Gremlin
Gone Gonzo
Posts: 1121
Joined: 16 Jan 2008

Be strong rain! you can beat him! I believe in you! :P

Copter400
Gone Gonzo
Posts: 2099
Joined: 14 Sep 2007

While everyone's talking about BioShock, the Hephaestus level was the first one that really creeped me out. There's a bit where you're walking down this long engine room, when Andrew gets on the horn and gives you one of his speeches that go along the lines of, 'Haha, you think you're gonna get me? I'll show you what for, you bastard!'. The lights go off. There's some shuffling and laughter. Lights come back on. As you dawdle along a bit further, same thing happens. When you get to the end of the room, you see all of these corpses littered across the floor. When you walk towards them, you find out by way of them all jumping up and attacking you that they were in fact splicers pretending to be corpses. Nasty business.

Later, you see a corpse slumped against a vending machine. I walked up to the vending machine, marveling at the good fortune that brought both a vending machine and a lootable corpse across my trail, when the spider splicer snapped her head up and laughed maniacally. Bear in mind that I was looking at her head at the time.

UncleWesker
Paperboy
Posts: 12
Joined: 3 Feb 2008

Playing the remake of the original Resident Evil and going through the familiar dog hallway prepared to face an onslaught of vicious mutant canines. You get closer to the window and tense up. You begin to move at a faster pace praying to god you can outrun the monstrosities. You run past the window and hear the crash of breaking glass. But low and behold, no monster is chasing you. You cheer in triumph, "Ha! No more dog windows!" A half an hour later you return to the corridor looking for some item or another. Shotgun in tow, traveling at a modest pace. When suddenly to long skinny figures leap through the windows and begin chasing you down. You're carrying a weapon that's severely slowing you down and the terrible dogs from hell are closing in with every second.

Bishop99999999
Paperboy
Posts: 17
Joined: 6 Dec 2007

In Doom 3, when you get the chaingun. I think it went like this: You can see the gun at the end of a long hallway filled with pillars, and of course, shadows conceal pretty much everything else. A little voice is whispering stuff like "Over here..." and "This way...". And when you finally do get the chaingun, what little light there is goes out, only to be replaced by a pulsing demonic light outlining dozens of zombies coming your way. Of course, the combination of fear-induced adrenaline and a large rotary-barrel machine gun makes quick work of your assailants, but to this day, few other scenes have induced the same level of both fear and triumph/vindication. After all, the best way to deal with fear is by screaming while firing large calibur ordinance.

brimstone1392
Anonymous Source
Posts: 7
Joined: 3 Feb 2008

I'm not sure if anyone posted this yet (too drunk to read through 7 pages). I hope not, since I registered just to make this post.

The only moment in a game (since Silent Hill 2) that really creeped me out was in Bioshock. It's towards the beginning of the Medical Pavillion stage. Anyway, you walk into one of those medical offices and see a plasmid on a desk. When you pick it up, a haze that resembles the fog from a cold freezer obstructs your vision entirely for a second or two. When it's over, you turn around and *BAM* a splicer is standing there! I mean just freakin' standing there for a couple of seconds, looking at you while you look at it. Of course, then the melee begins, but for those couple of seconds I was actually frozen at the keyboard.

I loved that part, even on replays.

Singing Gremlin
Gone Gonzo
Posts: 1121
Joined: 16 Jan 2008

I love that bit brim. was dead obvious it was gonna happen so i switched to wrench and clobbered him over the head... And PR, only just occured to me to photogrpah the corpse, cheers for the 10GP ^^

HyperReaper33
Paperboy
Posts: 12
Joined: 3 Feb 2008

Ahh, I remember one night...

Me and my bud were playing Silent Hill 3. It was near the end of the game, and we never got that far. Well, in one hallway, there is a normal door. Just a door. Right? You are DAMN WRONG. I went into this door, and was initially frightened by the room-sized mirror on the other side, but, whatever. I looked around in this tiny room and didn't find anything (note that the camera is always fixed on you and your "mirror-you", not to mention the whole room in the mirror) useful so I went to leave. The door was locked. Huh. Thats not supposed to happen.
Well, I look back, and the sink in the mirror's reflection starts bubbling up...something. Blackish-red. Gotta' be blood, I guess. Well, it's just the mirror's reflection doing that--untill the REAL sink starts doing it. By now, I'm thinking, "Wow, this is strange...". It starts to overflow, then, these...red tendrils start crawling up the walls at a slow, yet speedy pace. Note that it's only in the mirror. For about 1 minute. Then it starts to happen in YOUR room. Soon, the room is wrapped in red vine...things, and you start to notice something else. Your reflection...it's starting to get bloody! I'm running around with my katana out, waving it like a spazz, and the room turns black. Slowly, of course. It looks like millions of bugs are crawling all on the walls. Note your reflection is STILL getting bloodier and bloodier. I'm running around like nuts, I try to open the door again...still locked. Me and my friend are freakin' out, and as I'm running in a circle, there is one point where my back was facing the mirror, ready to make my 156478th panic around the room, and my reflection STOPS. It slowly turns to face you, and stands still, even if you move. Oh. Shit. Then, you die.

Yeah. Not going in there again. But I did. And I noticed that if you don't stay in there for longer than a minute, you can leave. Wierd, huh?

Talisker
Beat Writer
Posts: 126
Joined: 31 Jan 2008

Conemned has that terrifying air of menace about it that dosent let up for the whole game. Can't wait for the second one.
Also, whoever came up with the idea of not being able to hold a torch and a gun at the same time in Doom 3 is just cruel....

tgr
Anonymous Source
Posts: 10
Joined: 3 Feb 2008

I was playing Manhunt: crouching in some dark corner while a huge bald bastard with a baseball bat was looking to bash my head in, when the wife comes and sits next to me. She looks for a while, and whispers: "what are you going to do next?", and I whisper back something like "Dunno, maybe I try to go to that corner there...", and we continued whispering for a while until we finally remembered that the guy patrolling on the screen cannot actually hear what we say... Not a "jump-out" moment, but tells a bit about the general feeling.

Also, Silent Hill and hangover do not mix that well.

downskitty
Paperboy
Posts: 19
Joined: 15 Jan 2008

tgr:
I was playing Manhunt: crouching in some dark corner while a huge bald bastard with a baseball bat was looking to bash my head in, when the wife comes and sits next to me. She looks for a while, and whispers: "what are you going to do next?", and I whisper back something like "Dunno, maybe I try to go to that corner there...", and we continued whispering for a while until we finally remembered that the guy patrolling on the screen cannot actually hear what we say... Not a "jump-out" moment, but tells a bit about the general feeling.

When you play it with a headset on, then they can hear you as well. It's more fun that way, though, because then you hear Brian Cox as the director saying even more demented shit. Sometimes, he'll go into little rants, and other times, he'll threaten to reveal your position and does so by shouting loudly enough that the hunters pick up on the noise.

propertyofcobra
Press Junketeer
Posts: 429
Joined: 17 Oct 2007

HyperReaper33:
Ahh, I remember one night...

Me and my bud were playing Silent Hill 3. It was near the end of the game, and we never got that far. Well, in one hallway, there is a normal door. Just a door. Right? You are DAMN WRONG. I went into this door, and was initially frightened by the room-sized mirror on the other side, but, whatever. I looked around in this tiny room and didn't find anything (note that the camera is always fixed on you and your "mirror-you", not to mention the whole room in the mirror) useful so I went to leave. The door was locked. Huh. Thats not supposed to happen.
Well, I look back, and the sink in the mirror's reflection starts bubbling up...something. Blackish-red. Gotta' be blood, I guess. Well, it's just the mirror's reflection doing that--untill the REAL sink starts doing it. By now, I'm thinking, "Wow, this is strange...". It starts to overflow, then, these...red tendrils start crawling up the walls at a slow, yet speedy pace. Note that it's only in the mirror. For about 1 minute. Then it starts to happen in YOUR room. Soon, the room is wrapped in red vine...things, and you start to notice something else. Your reflection...it's starting to get bloody! I'm running around with my katana out, waving it like a spazz, and the room turns black. Slowly, of course. It looks like millions of bugs are crawling all on the walls. Note your reflection is STILL getting bloodier and bloodier. I'm running around like nuts, I try to open the door again...still locked. Me and my friend are freakin' out, and as I'm running in a circle, there is one point where my back was facing the mirror, ready to make my 156478th panic around the room, and my reflection STOPS. It slowly turns to face you, and stands still, even if you move. Oh. Shit. Then, you die.

Yeah. Not going in there again. But I did. And I noticed that if you don't stay in there for longer than a minute, you can leave. Wierd, huh?

Ahh, the mirror room. Apparently, the idea is that the mirror shows a few minutes into the future. IIRC, if you check the locked door REALLY soon before the death-time, the game will let you out too. (That is what happened to me, that you could die was revealed to me later. I will never return to that damned room)

Specially noteworthy: I tried to break the mirror, and the mirror-you WILL reach out of the mirror when you attempt to reach in by hitting it.
The mirror-Heather ended up halfway leaning out the mirror when she froze in place.
A glitch that should have been funny, but just ended up scaring me even more.

HyperReaper33
Paperboy
Posts: 12
Joined: 3 Feb 2008

I'm glad I'm not the only one who was subjected to that ;_;

Thats the only time a game has made me truly frightened. That, and American McGee's Alice.

That game is just fucked up.

Logie--bear
Copy Clerk
Posts: 67
Joined: 2 Feb 2008

It may sound ridiculous, but i'm going to say psychonauts. When you are in Milla's Brain (The female camp counselor), There is a secret but not so secret room you can find. in it are her repressed memories.

It is one of the scariest things ever. Specially after the light heartedness of her brain/psychonauts in general

The-Big-D
Copy Clerk
Posts: 113
Joined: 4 Feb 2008

Id have to say condemmed when you photograph the guy in the locker in the school level you about to take a photo and wham he just grabs you and looks kind of manjie looking.
Also when random crack addicts jump out trying to phisically fist rape you up the ass.

also max paine with the dream levels there prety bad with the blood trails and the baby.

resident evil 1 on gamecube your running back through the mansion and a random hunter just busts through the door at 100mph. also when the zombies are on the floor and you go past them and they just like do the worm at 100mph stand bolt up right and run like mad after you. also not a good thing after you run out of ammo after a boss fight.
i thaught the lisa trevor bit in the caves after you go down in the lift was pretty freaky at times when you had to flick the switch and put the broken flamethrower on the stand because you knew she was there just the minute you go round a corner she would be there but ou wouldnt notice till the ugly bitch swung for you.
for a game that shat me up most

the first shadowman definately had its moments

also thief

silent hill games definately a good one for scary moments or suspence

there probably loads more but these i remember most

VMerken
Copy Clerk
Posts: 92
Joined: 12 Sep 2007

Over the years, I've played a myriad of (survival) horror games, so brace yourself if you read this post :). Scenes and games of note, in no particular order:

(0) Alone in the Dark 1: I will never forget the room with the transparent figure sitting in the chair, its burning eyes following your every move, only to stand up and transform into an extremely deadly "vectorball vortex" as soon as you dare to pick up a certain item. That scene really scared me, especially since my young mind was trying to figure out why this happened. Was the being a guardian of the item, or simply emotionally attached to it? How did the being come into existence? To this day, I still don't know the answer, but I did realise that in order to really scare someone and make it last, you have to "suggest" just the right amount of horror to the viewer so that the mind fills in the blanks in its own personal way, which may amplify the scare more than if it were displayed in full detail (and thus is fully defined).

(1) Silent Hill 1: Lovecraftian Horror in full 3D, an all new in console land. The intro scene gripped me like nothing before, and then there are all the brilliant moments after it: the radio, the telephone, the locker, Sheryl's appearances, the dawning realisation that Lisa is... Disturbing stuff. I did not sleep well at all while playing this game.

(2) Silent Hill 2: Also pretty disturbing - the premise (hey there, I'm a letter from your deceased wife!), Pyramid Head, the oddity of the puzzles, the prison, the hotel, the protagonist's realisation of what he had done, "saying goodbye" (by killing them or actually saying goodbye) to the other characters in the game... are emotionally very intense. I strongly recommend reading the plot analysis at gamefaqs.com to fully understand the madness behind this game.

My landmark experience, though, is none of the above - it is the elevator sequence, and the scare was fully due to my own imagination. Upon entering the service elevator, you will notice that you can't use it. Why? Because the maximum weight limit of 300 pounds (or something like that) has been breached. Now, our hero certainly doesn't weigh 300 pounds, so for 10 minutes I'm scared to death - what is causing the extra weight? Is there... something else, something invisible standing next to you, waiting for the kill? Of course, it was none of this and I eventually discovered the truth behind the situation, but for those ten minutes the game scared me with something not implemented in the game at all. Now that's brilliance - again, personal imagination amplifies something which isn't there, but only mildly "suggested".

(3) Silent Hill 3: The Haunted House, the Mirror Room. The final area with the confessional stand, before and after the "confession": brr.

(4) Silent Hill 4: Back when I played this game, I just moved into my first apartment, alone in a big, new city. Needless to say, the scenes in The Room itself scared me because the in-game situation was so similar. Some of the scares in The Room (in the hospital, or once you stop regenerating health) are pretty memorable: the shoes, the fridge, the boy in the closet, the faces on the wall and oh, did I mention the knock on the door, Falling Head, Pointing Man or the purple stuffed bunny? Pity that the rest of the game - except those insane hospital rooms - wasn't as intense.

(5) Resident Evil Remake and Resident Evil 4: the Resident Evils never really scared me, except for the Remake, which - thanks to the realistic graphics - really makes you feel like you're in a very dangerous place. Oh, and take this advice from a Resident Evil pro: don't kill Zombies in the Remake unless you can somehow burn them to a crisp. Resident Evil 4 had a few scenes where I was absolutely on my toes during the first playthrough: the garden maze, the sewer system, the Regeneradores, and Oven Man.

(6) Project Zero (aka Fatal Frame) 3: this game forces you to get up close and personal with wandering ghosts, which makes the experience extremely intense. I prefer part 3 because it has "The Room"-ish apartment elements in it with related scares, and also houses a key first playthrough scare for me: the Corridor with Flickering Lights. When you enter that scary room late in the game (nothing as unnerving as a room in a haunted mansion where the lights go on and off without pause), you might encounter a foe who *really* enjoys wrapping her "hands" around your face from behind to blind and kill you. First time I saw that happen, I immediatly paused the game to get out of the room to calm my nerves. Then I returned, and almost had a heart attack - did you know that Project Zero 3 has a screen saver? I didn't, until that moment :).

Parts 1 and 2 are great, too, but 3 takes the cake in my book.

(7) Vampire: The Masquerade - Blood Lines. Play as a Malkavian, and you might encounter some weird things in your apartment at times (at first, I thought they were coding bugs, but things become increasingly disturbing over time). Play as any vampire type, and enjoy the haunted hotel. It's awesomely scary - and over too soon for my tastes. Still, very highly recommended.

(8) A classic for me: the second part of Platoon on the Commodore 64. This part takes place in an underground tunnel network. Very claustrophobic, and unexpected surprise attacks from Vietcong assassins keep you on edge. The music really works well to make the experience extremely creepy. Give that part a whirl if you have a working c64 emulator and manage to find the game.

(9) Alone in the Dark: The New Nightmare. For me, the creepiness really began after acquiring a red filter for your flashlight, which allows you to detect hidden markings. Let's just say that will detect more than you bargained for. Before that, Aline's "dream scenes" with Decerto were pretty creepy, too.

(10) Eternal Darkness: Sanity's Requiem. The sanity effects, all of them. At first, they hardly ever appear because the enemies aren't a challenge initially but once they do and the sanity effects really begin to play, get ready for some very, very disturbing stuff.

(11) Exmortis, Exmortis 2 and Goliath the Soothsayer: this trio of free Flash games made by Ben Leffler is pretty damn scary altogether thanks to nice atmospheric graphics and high impact sounds. Give them a shot if you have the time ( Exmortis 1 and 2 can be found at newgrounds.com, Goliath the Soothsayer is here: http://www.freegamesnews.com/en/games/2008/GoliaththeSoothsayer.html ). The games are short, but I promise you that they have a good chance of entertaining you/totally creeping you out.

(12) Snatcher: I don't know about you, but I was on the edge of my seat the first time I played this game. Huh, why am I supposed to raise the volume? Oh no, what's that noise? Could he be a Snatcher? Or she? Maybe the character I am playing is actually a Snatcher? Why did he just sneeze? Feeling mighty uncomfortable here...

That about wraps it up for my personal video game horror shocks. There are more, but this post has gone on for long enough. If you made it this far, thanks for reading :)