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The most 'No fair!' moment in a video game?

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246)   13 May 2008 06:31
Jallil Vlos
Pulitzer Laureate
Posts: 928
Joined: 5 May 2008

Yes! Mario! That is annoying as hell.

247)   13 May 2008 06:36
Aerox1991
Anonymous Source
Posts: 2
Joined: 13 May 2008

How about that nifty little command g_antilag 1 on CoD 4 (Im talking PC version here). Anyone from Europe who plays scrims against people with an 80 ping or higher know what im talking about. Camping in a corner, and being sprayed to death by someone legging it. You go ask him WTF, ask for his demo's, check it out: See that he didn't come spraying around the corner, he just stood there for a second, then started shooting -_-

Gotta love broken commands :<

248)   13 May 2008 06:40
flamedance58
Paperboy
Posts: 29
Joined: 2 May 2008

What do I have...

Dawn of War: Fucking stupid orc leaders who can teleport anywhere they want!!!

MMORPGS in general: taking your last quest monster to 10% hp when a newbie runs in and kills it and now ruining your entire quest and thus forcing you to do it all over again. If anyone has played Priston Tales, the quest where you have to get those body parts from those wolf things, iit's the game I speak of.

Prince of Persia: Some of the puzzles, you know the ones I speak of...ALL OF THEM!

EVE Online: Mining asteroids innocently in your lil frigate when suddenly 4 space pirates warp in and blast you a new exhaust hole :( + killing pirates in a nice asteroid belt to only be PK'd by some corp who "owns" the place :P

Maple Story: Finally getting your first class then realizing how ridiculously same the stats are with the Novice class.

Ragnarok Online: Being the melee class trying to fight the Wizard with the 60% freeze spell that deals 1000+ damage per hit.

Magic The Gathering (card game): setting up your manas and support cards to summon your big mother f-ing monster of chaos when...your opponent slaps down a "Remove All Cards" card...GAH!

Any FPS game: starting a mission with the crappy pistol and finding out weapons you PICK UP don't transfer over for some reason.

BG/BG2: Characters being randomly perma-killed or finding out that slaughtering all the orcs which cost you several hundred gold in potions have nothing on them but 2 copper necklaces, 10 gold pieces, and a rusty broken sword.

Jurassic Park: Dino Battle (?): When either the computer, your friend, or yourself figure out that one move that makes you grab the enemy by the face and whip em to the ground (which does a nice chunk of damage and stuns em), and then realizing you can spam it.

249)   13 May 2008 06:54
Simon_TR
Copy Clerk
Posts: 89
Joined: 24 Apr 2008

In any game where you are "captured" by the enemy during a cutscene. I know the game has to be linear, but they should always give the illusion that it is avoidable.

250)   13 May 2008 08:36
BillBarilko
Paperboy
Posts: 35
Joined: 6 May 2008

pixpaz:
Idiots that think it is cool to play f*ckd up muzik through teamspeak while you are busy using your ears not to DIE!

That doesn't really qualify as a "No fair!" moment in a video game, it's actually griefing, which is a hip way of saying "being a fucking douche bag". Add dolts who think whistling, making animal noises, or playing retarded loops to the list.

When playing MP FPSes on public servers, I've recently started applying what a friend calls the "What the fuck was that?" rule. If I say "What the fuck was that?" more than twice in a game, I jump servers. It's proving to be good advice, especially for COD4.

251)   13 May 2008 08:44
Gooble
Muckraker
Posts: 242
Joined: 9 May 2008

In Baldur's Gate, slogging it out against a bunch of mercenaries or evil dudes, slowly each group getting killed off, being left with one guy to kill, then my main character dying-that's annoying as hell.

Also realising that your last save was about 1/2 hour ago, and you've just died

252)   13 May 2008 09:23
TheMadDoctorsCat
Beat Writer
Posts: 150
Joined: 2 Apr 2008

Hmmmm, everyone said System Shock 2 was near-impossible, but I got through it ok. You have to be VERY careful with weapons and ammo at the early stages though. And one major gripe (apart from the fact that every shotgun the Many's foot-soldiers have is broken when you try to take it from them, despite them firing at you with it just seconds before) - how come your shotgun and your pistol do roughly the same amount of damage, regardless of range? You'd think that a shotgun would do a lot more damage at close range, and a lot less at long range. Not the case.

Doesn't stop me recommending SS2 as one of the scariest games I've ever played though... Anybody who seriously got freaked out by FEAR (how?), try SS2 with surround-sound headphones. It will probably turn your hair white, but you'll enjoy it. Trust me on this. It'll work easily on Windows XP with a patch you can get easily online, although I haven't managed to get it working with Vista yet.

Unfair moments in games? You'd have to go back to the 64KB systems to find the worst ones. Racing games where if you so much as scrape another car's paint job, your own car immediately stops and bursts into flames... overhead-view driving games where the screen is so small, you can barely see three inches in front of your own bumper, yet you drive at light speed and die if you so much as hit a bush... overhead-view shooting games like "Rambo" and "Commando" where you only have to get hit once to die, but the enemies and bullets use up so many sprites that the computer can't display them all, hence deaths from being hit by nothing at all... Beat 'em ups where the enemies are psychic and move around like cheetahs on speed, while you crawl about trying to time your slow kick and punch attacks to the millisecond in order to actually hit the damn things.

Guys, compared to us ancient C64-ers, you had it easy. But "Last Ninja 2" and "Last Ninja 3" on the C64 are still two of my favorite games ever, so we had it good sometimes as well. :)

253)   13 May 2008 09:25
Le' Moog
Paperboy
Posts: 19
Joined: 10 May 2008

the Driver mission on GTA: Vice City.

If I wanted to recruit him as a driver, why would I have to be faster than him in a race? surely that would prove he's rubbish?

I still havent completed that game :(

254)   13 May 2008 10:01
LightRailCoyote
Anonymous Source
Posts: 1
Joined: 12 May 2008

1997. Doom 2 3rd Party WAD was released called Hell Revealed.

Whenever I started a level, "What the sodding buggery is this!" were the first words out of my mouth.

It was literally impossible.

255)   13 May 2008 10:10
BillBarilko
Paperboy
Posts: 35
Joined: 6 May 2008

Le' Moog:
the Driver mission on GTA: Vice City.

If I wanted to recruit him as a driver, why would I have to be faster than him in a race? surely that would prove he's rubbish?

I still havent completed that game :(

The RC copter mission was worse.

256)   13 May 2008 10:14
Not From Antarctica
Anonymous Source
Posts: 9
Joined: 12 May 2008

Possibly my most NO FAIR! moment was in TF2 where I shot an engineer in the head 5 times with critical and he still diddnt die.

257)   13 May 2008 16:20
Asehujiko
Beat Writer
Posts: 138
Joined: 25 Feb 2008

Not From Antarctica:
Possibly my most NO FAIR! moment was in TF2 where I shot an engineer in the head 5 times with critical and he still diddnt die.

If i were you i would have shot the medic behind him instead...

On topic: All of Condemned. You are armed with a slow as piss wooden board and are supposed to fight against perfectly silent, ceiling running "homeless and drug addicts" who can club you to death with anything in a single hit if you don't block perfectly(which is impossible unless you are a telepath, some of the enemies have a shorter swing animation then you have a block animation) but take 10 hits to the head with a fire axe in return and are more often then not armed with shotguns and smg's.

Can't say anything about condemned 2 because it's not out on pc and if yahtzee is to be belived, it's better this way.

258)   13 May 2008 16:41
PedroSteckecilo
Gone Gonzo
Posts: 1053
Joined: 7 Feb 2008

Dead Rising in general with its artificially inflated difficulty, but if you want specifics...

Short Timelimits
Stupid Ally AI
The 3 Prisoners
Nighttime Zombie Powerup
The Gunshop Survivors (Who will FILL you full of holes as soon as your finished talking to them, or when you come back to talk to them, or pretty much anytime).
Fighting Faster Human Foes with a control system designed to fight slow zombies.

I could go on.

Still a good game though, in spite of mega flaws.

259)   13 May 2008 16:59
Burld
Paperboy
Posts: 34
Joined: 9 Feb 2008

I'd have to say in multiplayer the most unfair thing seems to be not living in America. It seems that all Americans have a better connection than me, which is understandable. The fact that I still manage to play fairly well despite a quite noticeable bit of lag always brings a smile.
I'd have to say one of the best examples is GTA unclear mission instructions. Just recently in 4 at the end of 'Three Leaf Clover' I was told to go back to Packie's house, and although I had 3 stars I thought that since it didn't say 'Lose your Wanted level' as usual I could go back without bothering. I got there with about two tyres left and red health, and it told me to lose my wanted level just at that point.

260)   13 May 2008 17:06
erikvduyn
Paperboy
Posts: 30
Joined: 2 Apr 2008

uh....Max Payne 2, the final bit of your apartment level, after the scaffolding you stand on collapses, a van with about 5-6 cleaners suddenly comes in. i was seriously 'you s.o.b devs!'

that was until i found out i could kill most of them by throwing a molotov towards them as they drove in

261)   13 May 2008 17:37
flaming_mo
Anonymous Source
Posts: 9
Joined: 13 May 2008

ffviii omega weapon: an attack that takes off more damage than you can EVER have in health
super fantasy zone: every boss you EVER faced on the game consecutively, followed by another boss. If you died, you lost all the power ups you'd collected and were left with some shitty gun and bomb
gran turismo: getting gold licence tests. I am not michael schumacher
any game on 16 bit consoles with no save points: its not fair for a 10 year old to be expected to play through earthworm jim in one session

and for the record i managed ninja gaiden sigma.... on normal.... and with many frustrated moments

262)   13 May 2008 17:38
flaming_mo
Anonymous Source
Posts: 9
Joined: 13 May 2008

oh, and driver on the ps1: even forgetting the glitches. run a red light and the police act as if you've committed a mass murder

263)   13 May 2008 17:55
Xanadu84
Paperboy
Posts: 46
Joined: 9 Apr 2008

TheMadDoctorsCat:

Doesn't stop me recommending SS2 as one of the scariest games I've ever played though... Anybody who seriously got freaked out by FEAR (how?), try SS2 with surround-sound headphones. It will probably turn your hair white, but you'll enjoy it. Trust me on this. It'll work easily on Windows XP with a patch you can get easily online, although I haven't managed to get it working with Vista yet. :)

SS2 is fantastic, and I also really enjoyed FEAR. They just go at being scary from different angles, SS2 had RPG elements done well, and FEAR had better gunplay. I do horribly miss the creepy zombie noises, but i'm also a sucker for, "Creepy angry ghost girl with bangs covering her face who you just can't stop".

264)   13 May 2008 18:06
Greichen
Anonymous Source
Posts: 1
Joined: 13 May 2008

Abbadiel:
In Dawn of War, there's a territory where you get some kind of benefit if you beat it. The benefit is that you can have a base on any territory you want to attack. The thing is that for stupid reason you can't build, so you start with a massive army.

How's this unfair you say? Well, in that game for every heavy weapons upgrade you make, you need plasma and the only thing you can construct are Listening Posts (They produce the normal type of resource). The problem lies that you have to destroy every any structur and this map is controlled by a high difficulty Ork army that, unlike you, can build structures.
This probably ends in a lost battle.

YES YES YES, ABSOLUTELY YES.
As soon as I read this, the nightmares flooded back. Yeah, nothing like a mission where you begin with a finite supply of soldiers, and told to take out an enemy who has a base and just keeps spawning. "Oh Well" you might think, because after all, what's an RTS without atleast one those those stages. You're tasked with destroying all their buildings in the entire map. I can't off the top of my head remember the exact number, but that hardly matters, as they actually have the capacity to BUILD MORE as the lvl goes on. By the time I took out 5 towers, they had built another 12. It was like a Finish line attached to the back of a transport truck. I would run to catch it, but it easily outpaced me, and sometimes slammed on the breaks if I got close, just to watch me smash my face off the bumper before pulling away again.

Aside from that game though, there was a game for the NES called Anticipation, which I decided to call "Precognition Training"
The game was much like pictionary, only it'd give you a very rough connect the dots image, and then begin connecting them to draw the image you had to guess. The computer had an infuriatingly nasty habit of "Guessing" the answer after about 2cm of 1 line was completed. Most of the images could be logically figured out rather quickly, but rather quickly was a luxury the game often did not give. You had to toss out an answer ASAP, because that AI was going to snatch it from you, which usually meant unless you are really fast combined with lucky (the game had a short time limit in which to answer aswell, like Jeopardy) or if you were perhaps a kwisatz haderach, you had little chance of winning.
Good Times.

265)   13 May 2008 18:22
Kiytan
Paperboy
Posts: 27
Joined: 23 Feb 2008

Onimusha: Dawn of dreams

having just destroyed one factory thing, with generic stone of super ultimate power in it (roberto is so cool) It was on to the next factory. My characters could kill most things in one hit, or one combo certainly, the game went from being funny easy, to seven shades of horribly difficult in one boat ride, never got past that, not even the combined awesomeness of roberto and Tenkai (*cough*samonosuke*cough*)could save me from that, never got past that point

Oh and some moments in S.T.A.L.K.E.R (with oblivion lost mod) - OK, got to assualt this old train depot, i have an ak-74 with lame scope, and 2 pistol rounds, they have atleast 2 snipers, 6 guys with AK's, a military helicopter...and hostages....oh fuck.

266)   13 May 2008 18:37
misterponcho
Anonymous Source
Posts: 2
Joined: 13 May 2008

The whole of "I Wanna Be The Guy".

267)   13 May 2008 18:57
Sammich
Paperboy
Posts: 16
Joined: 23 Apr 2008

Constantly, constantly, constantly losing my savegames in Oblivion. I like it but it crashes if you BREATHE on it for god's sake... I restarted 6 times after losing every savegame I had on each previous character... And then I find out that the way to make it stop crashing is by deleting all your savegames and never overwriting any new ones... 7th character gone. No fair!

268)   13 May 2008 19:21
Zombie Badger
Copy Clerk
Posts: 59
Joined: 4 Dec 2007

Mafia. The race level.

269)   13 May 2008 19:30
PureFuzz
Anonymous Source
Posts: 5
Joined: 25 Mar 2008

Final Fantasy VII
you know the bit i mean when you've spent the whole game leveling up Aeris as your healer just to have her wasted. Damn you Sephiroth, damn you to hell!!!

Just thought of another one, playing almost to the end of ninja gaiden blabk on my 360 only to find my save corrupted when i tried to load it next time. that happened about 5 times before i gave up and traded it in

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