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Turning Point: Fall of Liberty - lack of reviews...

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hooliganyouth
Copy Clerk
Posts: 70
Joined: 3 Oct 2007

I take the lack of reviews to be a bad sign. I checked the big sites and a couple of smaller sites but haven't found a review of the game yet. Hell, there's not anything up on metacritic either which sometimes has non-U.S. reviews.

Nothin'.

This is a bad sign right? There's been plenty of adverts for it. Was the release delayed? Has any one played it? Is it worth a damn?

Sniper_Zegai
Muckraker
Posts: 244
Joined: 8 Jan 2008

Kotaku have been advertising it alot but beyond that I have'nt seen much.

I took the time to play the demo because I thought the concept was pretty cool but when I actually started playing the game I was put off almost immediatly.

The idea of Nazi's defeating Europe and invading the US is a cool idea and the idea of what weaponry would the Nazi's have developed if the war was prolonged long enough is interesting in itself but how the developers biult on those concepts was uncreative and rather insulting.

For example they basically took an MP40, gave it a bigger clipm renamed it the MP55 and said "Look Imma mayd nu wepon" the graphics were pretty bad as well.

I might have been expecting too much from this but if anyone has ever played Battlefield:Secret weapons of WW2 should know what I mean, the Nazi's worked on all sorts of freaky shit including stealth bomber prototypes, rocket planes and even jet packs as well as a number of other weird weapons and technology. Its just a shame the guys behind Liberty took a great concept and just made another WW2 shooter except all the weapons have different names.

tiredinnuendo
Gone Gonzo
Posts: 1028
Joined: 2 Jan 2008

Somewhere on these boards (I believe in User Reviews) is a thread about the demo for this game.

It was pretty much universally called terrible.

- J

Scolar Visari
Beat Writer
Posts: 205
Joined: 8 Jan 2008

It was near unplayable when I played the demo. The graphics were absolutely horrible. Just like Sniper_Zegai said the weapons are just crappy remakes of real weapons that were horribly inaccurate. One of the worst moments in that demo are when you can clearly see the upper half of a German soldier but you cant shoot him. No matter how many times you fire he won't get hurt or react until you step within a certain distance.

H0ncho
Beat Writer
Posts: 158
Joined: 4 Feb 2008

Only hearing about the story repulsed me. The notion that Nazi germany should somehow be able to take Britain is laughable, and that they should be able to launch a ground invasion of the USA is even more so.

Sniper_Zegai
Muckraker
Posts: 244
Joined: 8 Jan 2008

H0ncho:
Only hearing about the story repulsed me. The notion that Nazi germany should somehow be able to take Britain is laughable, and that they should be able to launch a ground invasion of the USA is even more so.

Its just an idea, whether or not the Nazi's could have won or not is'nt important its how the concept can be used to present a new enviroment to a player by saying "what if".

Did Red Alert 2 suck becuase the story was unrealistic.

The real problem with Liberty is'nt its story, its the simple fact that it is poorly executed and completly uncreative.

Iceman23
Beat Writer
Posts: 154
Joined: 20 Dec 2007

I played the games demo and it suffers from the following problems:

Horrible graphics; so bad that they make the original Halo look like Crysis.

Shitty scripted events

And an overall lack of innovation; like someone already said, taking an MP40 and giving it a bigger magazine and a different name is not creative.

Overall the game seems like something that was forced out onto the market unfinished, a pity, because they could have done so much with the story.

hooliganyouth
Copy Clerk
Posts: 70
Joined: 3 Oct 2007

I had played the demo and wasn't overly thrilled but I am a sucker for invasion of America stories - "Freedom Fighters", "Red Dawn", "Man in the High Castle".

A shame though I didn't think the graphics were that bad - then again I'm fairly forgiving about graphics unless it's a total trainwreck. The scripted events were pretty lame - in this day and age there's no excuse for scripted events in a FPS.

Sniper_Zegai
Muckraker
Posts: 244
Joined: 8 Jan 2008

hooliganyouth:
I had played the demo and wasn't overly thrilled but I am a sucker for invasion of America stories - "Freedom Fighters", "Red Dawn", "Man in the High Castle".

A shame though I didn't think the graphics were that bad - then again I'm fairly forgiving about graphics unless it's a total trainwreck. The scripted events were pretty lame - in this day and age there's no excuse for scripted events in a FPS.

I dont mind scripted events but when you can see them coming from a mile off it can ruin the mood of the game. The graphics were'nt enough to prevent me from playing the game but the problem was the controls were slow and anyone who has played Call of Duty 4 will know how painfully dull the aiming was.

The demo just reminded me of one of the early Medal of Honor games for the PS2 or Gamecube, it felt totally uninspired.

Jack Sheehan
Copy Clerk
Posts: 57
Joined: 16 Oct 2007

It seems to have got bad reviews.

strayjay
Copy Clerk
Posts: 51
Joined: 10 Oct 2007

Sniper_Zegai:

I dont mind scripted events but when you can see them coming from a mile off it can ruin the mood of the game.

Also they were completely broken.

I remember watching a Nazi Jet trudge past me, rolling and on fire. I watched it continue on it's arrow-straight course all the way until it hit a building- which it simply disappeared into with no explosion, debris, or any kind of awesome.

That moment kind of sums up how I felt about the game. It could've been so cool, but through either incompetence, outright laziness, or unrealistic release time frames, it got ruined. So sad.

ingsoc
Beat Writer
Posts: 147
Joined: 12 Feb 2008

According to the developer, it is only about six hours long. At that length, by the time it is cheap enough for me to be willing to buy it, there will be plenty of reviews. I will not pay full price for a game that should retail for no more than $29.99.

Sniper_Zegai
Muckraker
Posts: 244
Joined: 8 Jan 2008

ingsoc:
According to the developer, it is only about six hours long. At that length, by the time it is cheap enough for me to be willing to buy it, there will be plenty of reviews. I will not pay full price for a game that should retail for no more than $29.99.

6 hours! wow that sucks, I guess they were going for short and sweet but judging by the demo and everyone elses feelings you can guess which word Im going to replace "sweet" with.

Khell_Sennet
Gone Gonzo
Posts: 3647
Joined: 25 Jan 2008

Secret Weapons of WW2 rocked. My favorite was the (very much existed) floating car and the (never got it working) Jump Pack.

Does Fall of Liberty have the nazi supertank in it(Not the Maus, the one pictured below)? The thing that they were building throughout the whole war, and had to disassemble for the metal after their fall?

image

Sniper_Zegai
Muckraker
Posts: 244
Joined: 8 Jan 2008

Khell_Sennet:

image

Thats so badass.

conqueror Kenny
Gone Gonzo
Posts: 3767
Joined: 14 Jan 2008

i have seen this on one of them game shows on bravo(i was bored so sue me) and they are saying an adverage erhaps if you wait for the relese then you will get more reviews but if the demo is anything to go by this game aught to be good

Khell_Sennet
Gone Gonzo
Posts: 3647
Joined: 25 Jan 2008

Sniper_Zegai:

Thats so badass.

And it existed. It was never completed, but they did draw up plans and begin construction.

H0ncho
Beat Writer
Posts: 158
Joined: 4 Feb 2008

Its just an idea, whether or not the Nazi's could have won or not is'nt important its how the concept can be used to present a new enviroment to a player by saying "what if".

My "ideology" at this is that a game is allowed a couple of unrealistic premises(magic, elves, Nazis took Britain etc) but they are not allowed to break their internal logic. It seems to me that this game does so.

Now this is just my taste; most people who know me will say that I have a tendency to nitpick.

Regarding the supertanks, they were not mass produced for several reasons:
1. They had sucky speed - the maus had a speed of completely unimpressive 13 km/h.
2. They could not cross most bridges due to their weight
3. They destroyed the road they drove over due to their weight, thus effectively sabotaging your own supply lines.
4. They had outrageous gasoline demands.

The Maus was 188 tons heavy. The landkreuzer would be either 1000 or 1500 depending on model. Although it sounds kickass with such a large tank, the problems mentioned above would be multiplied tenfold with this large a tank.

Break
Infamous Scribbler
Posts: 567
Joined: 10 Sep 2007

Oh, I played the demo. It was fantastic. I love how you put a gun in the hands of an average Joe American construction worker, and suddenly he's a match for a liegion of battle-hardened Nazi soldiers. Oh, and how about the bit where the absence of Churchill suddenly means that the entirety of Europe is a pushover, and America - the strongest country in the world - is powerless in the face of Nazi onslaught.

But seriously, dubious history aside, it's a horrible game. It screams cheap. The guns feel flimsy, the graphics are poor, and the AI is laughable. Take a soldier as a human shield, and his friends don't even hesitate to continue shooting.

More importantly, that tank is the most epic thing I've seen all day. Even more so than Moogly Googly Great's breakdown.

Khell_Sennet
Gone Gonzo
Posts: 3647
Joined: 25 Jan 2008

Das Panzer Aboveski, I wish I had the means to remake one, but with modern tech. I don't care if it only gets ten feet to the gallon, and tears up every road I drive on (nobody would notice with our roads)... I wanna rebuild that tank, modern guns, modern tech, and on the back of the thing, behind the turret, I want a small jaccuzi. Put screens on the sides of the turret, and have DDR pads, and I want those ladders retractable, I don't want just anybody coming up to party.

Sniper_Zegai
Muckraker
Posts: 244
Joined: 8 Jan 2008

H0ncho:

Its just an idea, whether or not the Nazi's could have won or not is'nt important its how the concept can be used to present a new enviroment to a player by saying "what if".

My "ideology" at this is that a game is allowed a couple of unrealistic premises(magic, elves, Nazis took Britain etc) but they are not allowed to break their internal logic. It seems to me that this game does so.

Now this is just my taste; most people who know me will say that I have a tendency to nitpick.

Regarding the supertanks, they were not mass produced for several reasons:
1. They had sucky speed - the maus had a speed of completely unimpressive 13 km/h.
2. They could not cross most bridges due to their weight
3. They destroyed the road they drove over due to their weight, thus effectively sabotaging your own supply lines.
4. They had outrageous gasoline demands.

The Maus was 188 tons heavy. The landkreuzer would be either 1000 or 1500 depending on model. Although it sounds kickass with such a large tank, the problems mentioned above would be multiplied tenfold with this large a tank.

I see where you are coming from and obviously if this sort fo thing bothers you then thats fine, I would'nt have minded seeing a mega tank and I would have been even more pleased if it was actually based on a real weapon that never got finished. How about the Bismark? a huge battleship biult by the Nazi's that was destroyed; they could have made it so that survived and destroying it was one of the missions.

Dont get me wrong, I dont expect the game to make a realistic analysis of what would have happened if Europe was defeated but there were alot of cool concepts and ideas that even I can think of right now that would have been awesome and not insanly farfetched. Jet packs and Rocket planes aside; there was so much room to explore with this one and they seem to have completly missed the mark.

I guess what Im trying to say is, I could ignore the more pressing implications of reality for this one, given how rooted in reality the concept of the game is. But they took the idea and just used as an excuse to have a WW2 shooter in America; some people may find that concept cool, others may hate becuase its not realistic (like yourself, totally undertstandable) but it appears the reason Im pissed off at this game is the reason other people are pissed off at it.

The were handed a sweet idea, looked at it and thought of the most boring, stock idea they could think of and went with that. The shitty graphics and controls aside; Im dissapointed more than anything in this game, because when I heard what the premise behind it was, well fuck me; I was actually excited and downloaded the demo immediatly only to discover its just another dime a dozen, uninspired, stock game.

xMacx
Muckraker
Posts: 233
Joined: 24 Nov 2007

conqueror Kenny:
i have seen this on one of them game shows on bravo(i was bored so sue me) and they are saying an adverage erhaps if you wait for the relese then you will get more reviews but if the demo is anything to go by this game aught to be good

Wait.....what?

CyberAkuma
Muckraker
Posts: 263
Joined: 27 Nov 2007

Seems like I'm the only one that actually played the full version of the game.

What I reacted to first is what a bad Xbox 360 port it was.
The Graphic Options of the game were simplified and dumbed down byond everything.

I could only chose between Low, Medium and High Graphic Options.
The max resoution supported by the game is 1024x768.
I thought there was maybe something wrong with my hardware or something wrong with my drivers, but apparently, judgeing from Codemasters official forum, the game does ONLY support 1024x768 as the maximum resolution.

One could however sort-of tinker around with the .INI files but the resolution will eventually flip back to 1024x68.

This wouldn't be so bad if one could turn on Anti-Aliasing pretty high, but no such option exists in te game making it look pretty bad.

I also experienced some weird slowdowns, even though my PC can run Crysis pretty good on all settings on High.
The slowdowns seem to come at determined places, not randomaly and the slowdowns usually resulted in me getting killed in the game since I cannot possibly shoot back when I get 0.2 FPS.

As for the gameplay, it looked kind of meh. Nothing out of the ordinary and very mediocre at best. I played the first 3 levels of the game then I couldn't even be bothered with it.

Judging by the official forum, people are criticising it heavily for not even being remotely close to finished

http://community.codemasters.com/forum/forumdisplay.php?f=583

All in all, don't get this game.

Cousin_IT
Infamous Scribbler
Posts: 663
Joined: 6 Feb 2008

impracticle as a monstertank like that would be in rl, would be kinda kewl in a what if game. Could be like the Titan in 2142 something allies have to brake into & blow up from the inside while it blows up whole sections of the map in one shot. fun fun fun

REDPill357
Press Junketeer
Posts: 483
Joined: 5 Jan 2008

hooliganyouth:
"Man in the High Castle".

Why couldn't they go with the Roosevelt theory provided by Dick? And that really was a great "what if" scenario. In fact, it was only off by a gunshot.

Khell_Sennet
Gone Gonzo
Posts: 3647
Joined: 25 Jan 2008

Cousin_IT:
impracticle as a monstertank like that would be in rl, would be kinda kewl in a what if game. Could be like the Titan in 2142 something allies have to brake into & blow up from the inside while it blows up whole sections of the map in one shot. fun fun fun

Yeah, but with WW2 era technology, all it takes is three dudes with machineguns or claymores to block off the ladders. If only the Allies had those pod-launching APCs.

The Sorrow
Pulitzer Laureate
Posts: 936
Joined: 27 Jan 2008

Sniper_Zegai:

Khell_Sennet:

image

Thats so badass.

Ahh, the P.1000 Ratte Landkreuzer
35 meters long. 11 meters high.
1000 tons
2 280-mm guns, one 128 mm gun and enough flak to beat a squadron.

Read "My Tank is Fight" it's awesome.

 
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