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TES V, New Ideas

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Eye Spider
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Posts: 102
Joined: 1 Mar 2008

Loving the idea of setting it in a big city. It made me think of that old Fighting Fantasy book, City of Thieves.
Edit: this has turned out to be quite the essay but I hope my ideas are good and it was worth reading!

I picture the city itself to be huge and sprawling, like a GTA city, only with the fantasy setting. The size Cyrodil was or bigger, except it's a fully built-up conurbation. There'd be plazas, alleyways, rooftops, sewers, a canal system, a central government building or district thats twice the size of the imperial city in Oblivion (which you wouldn't have any business seeing unless you chose certain career paths - how many people get to see the inside of the Whitehouse or the pentagon for example?), a shady "kahiit district", shantytown-type outskirts, posher suburbs, some farmland out on the very edges perhaps. Everything you'd expect to find in a huge medieval city.

Tonnes of anonymous NPC's are thronging the streets, horse-drawn carriages pass along the wider through-ways, town criers yell the news twice a day in all the large squares, pickpockets run past you getting chased by guards. If you walk into a pub or bar, its not just some tiny room with 5 people inside, its a large place with 30-40 people all getting roaring drunk! (well, different types of bar would be of different sizes but you get the picture). Crowd density and shop opening times are not only affected by the time of each day, but by which day it is in the weekly cycle, weather is affected by seasons, which in turn could bring about longer and shorter days and nights. Gameplay-wise, the seasons could affect magic-affinity; certain classes of spells are more or less effective at certain times of year.

Yeah, as far as the physical setting goes, think along the lines of a GTA game but for the TES world. GTA managed to make it's citys feel alive, I'm sure a similar thing could be done in a fantasy setting and still look spectacular.

I don't want to be an implausible hero whose destined to save the world. I don't want to start in a prison this time round. Why not start me off with a modest place of my own and a job that pays just enough that I can buy food and board, and leave it for me to choose how to live. Obviously, at some point sooner rather than later most if not all players lose that job as a bakers assistant or whatever because a. its boring and b. you're supposed to before a lot of the storyline arcs can kick off. When this happens you're presented with the problem of needing money to live, so you venture out into the big city to look for opportunities.

Different storyline arcs could be introduced by you coming across them, be it you visit a certain area and see something happen, or you stumble across an NPC (they could move around the city independently according to their own schedules and goals like in STALKER) that talks to you, sells you an item, asks or does you a favour.

Why not turn the RPG "quest" stereotype on its head for once; have NPCs do silly little fetch quests for you, just because I don't know, they're your friends, or maybe you impressed them with a witty/funny conversation? This could come in the form of them getting you some food or lending you some money, which would make sense since you just lost your job, and it would be a convenient way to take the sting off in the early game.

I mean how many times in an RPG have you gone out of your way to help some poor sap you only just met out of the goodness of your heart? It happens. Then quests later on in the game could come in the form of your friends calling in favours, because they helped you out that time. This seems a much better way of implementing a quest or mission system with good story-line reasons why people are asking YOU to do stuff for them.

Another stereotype I'd like to see changed is that of the "sneaky thief" character. I'll give an example of a scenario:
When choosing your stats you went for the Thief build. In RPGs this normally means you're in for a life of crime - which is and always should be an option. However, lets say you're in the marketplace on a busy saturday afternoon and whatever sneaky skill you have that is high enough for you to be very perceptive of what's going on around you allows you to spot a pickpocket about to rob someone.

You follow him and as he makes his move, you intercept him. In the commotion he gets away, but the guards have seen it all and come over to congratulate you. The person whose purse you saved gives you a small reward, and the guards tell you that they're always looking for recruits and tell you who to speak to in order to sign up.

To cut a long story short, you rise up in the ranks to become the TES equivalent of a black-ops secret agent, using your sneaky assassination skills to do work for the government. Ideally of course, good, well thought out storylines would blur the line between whether what you're doing and who you're doing it for was morally good or bad at times, but it would be nice to see a Thief character get the possibility of using his skills for the greater good instead of only having the option of stealing and murdering indiscriminately.

Whichever story arcs you come across or seek out - a life of crime, working for the govt, forging weapons or armour, dealing skooma, spying on various organisations for a mysterious rich nobleman, fighting in the arena, or even sticking with your original job and expanding that into a multi-chain business - if you choose to follow some arcs, others get cut off, meaning a different playthrough with a different character will reveal a vastly different area of the city and its inhabitants and their stories. One thing I didn't like with Oblivion was that you could be top in every guild. The rags-to-riches arc could be one of the storylines available to your character, but I think the huge anonymous city setting lends itself less to stories of becoming a hero and more to forging your own existence alongside other characters trying to do the same, everyone gets their highs and lows with nobody really coming out on top.

Thanks for reading this far, what do you guys think?

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Raan_Amano
Paperboy
Posts: 43
Joined: 15 Feb 2008

How about a TES game that offered the entire world (even worlds you could gate to a la Oblivion), or even set on one or both of the moons (don't know the back story, so I apologize for my ignorance if the story doesn't allow it). There would be a main story, but players would be able to bypass the main story if they want, effectively entering "sandbox" mode (or, perhaps, the story is going on without them). Add in the capability to have status in the game world, where you could actually raise an army. You could hire specific NPCs to be your captains or lieutenants in your army, and you could hire other NPCs to provide your army with supplies or raw materials. You could open one or more businesses to make money, or even start your own town.

I feel that there is a lot with both Morrowind and Oblivion that could be improved upon to create a much more epic, immersive experience.

I recently finished the Fingers of the Mountain quest. I was rather disappointed that after I had finished it, I already had a spell that did better than the one the quest rewards you with. My only real complaint about any quest is the fact that some of them have an anti-climactic feel to them.

thebobmaster
Gone Gonzo
Posts: 7334
Joined: 28 Nov 2007

I'm not quoting it all, but Eye Spider's idea would be awesome.

Saskwach
Gone Gonzo
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Joined: 4 Nov 2007

thebobmaster:
I'm not quoting it all, but Eye Spider's idea would be awesome.

Of course it's awesome. It was my idea that he stole. Or rather invented simultaneously then posted earlier. Hehe.
It's a great idea Eye Spider, my only worry being that the fans might call it out as "not TES". These games always have several cities and lots of countryside. Though a properly fancied up city could have lots of wildlife areas, dungeons, caves etc, it just might not feel Elder Scrollsy. If you have a solution hit me.

thebobmaster
Gone Gonzo
Posts: 7334
Joined: 28 Nov 2007

*smacks Saskwach*. Oh, sorry. Anyway, my idea is to have about three huge cities like that, with some spaces between them. I mean, look what they did with space in GTA:SA, and that was on a last gen console.

Theori
Paperboy
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Joined: 9 Mar 2008

I second Elseweyr, and raise you solutions to the big city thing.

First, Elsweyr is supposed to be a desert, no? Ok, so you have an entire desert to roam about in on a camel, giving lots of space to explore and such, and all the sand would make for some interesting game mechanics if they were implemented (sand dunes sliding, hiding under the sand to ambush people, sand storms from which you have to shelter, you have to keep water with you because it's a bloody desert, blah blah blah).

But then you've got this huuuuge sprawling city that's begging to be based off something Arabian-ish. Thievery, small street urchins to do your bidding, precious gems, lots of trade. I mean, look at Assassin's Creed (or Prince of Persia, for that matter), that's Arabian-ish, and that's only based on assassinations (or platforming, in the case of PoP, but Babylon looked pretty huge to me in Two Thrones). Throw in some Aladdin, genies and you've got epic win.

Eye Spider
BANNED
Posts: 102
Joined: 1 Mar 2008

Thanks for the encouragement.

The big city idea could easily be made to feel "elder scrolls-y" by it simply being set in the elder scrolls world. Recurring characters, races, styles of buildings in various different districts of the metropolis, literature found in the city library and scattered around, these would all cement the look and feel of a TES game. If there's one thing I can trust Bethesda to do right is to create a convincing and detailed world, wherever it's set.

For those that miss the "green" scenery, there would be farmland and some small woodlands round the edges, with a hilly area from which you could look down across the entire city, maybe a riverbank or a large lake on the outskirts which could provide the "artificial barrier" at the edge of the game world - the sea on the other side of the city (if it's a coastal city, if not some impassible mountains or a desert maybe), and inside the city itself there could be a large parkland area, as big or even bigger than all the cities in Oblivion combined.

There would be hidden caves or dungeons accessible from the sewers. In fact, why not have the lore state that the city is built on the collapsed ruins of an ancient city from ages gone by? Deep underground there are rumoured to be whole networks of caves with old streets and buildings that have survived the collapse, inhabited by strange unspeakable beings or something? One of the career story arcs could be an archeologist or historian working for the university, or an organisation like the one in the Lost Spires mod, hunting for artifacts, uncovering the history of the ancient race. One storyline might be that some of these creatures are beginning to become bolder and surfacing at night to kidnap or kill people. Lots of possibilities there

Yes it would feel different from previous TES games but isn't that the point? Wouldn't a radical departure from the settings of previous games (assuming they do it well) be better than no game at all, if that is indeed what they are saying? It would still have the things that are staple for a TES game, like dungeons, countryside and woodlands etc, only in a much smaller proportion because this instalment is focusing on a different part of the TES universe than previous games have. That is what a good sequel should do, and is a perfectly valid design decision to make which if done right would breathe much needed fresh life into the franchise.

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Parallel Streaks
Copy Clerk
Posts: 104
Joined: 16 Jan 2008

Eye Spider, you took my idea, spruced it up, dressed it up, and combed it's hair. And for this, I thank you immensely ^^ I thank you all for showing support in this, now that we've seen that gstaff guy patrolling around, we know that Bethesda will listen if we keep this thread alive for long enough to be found. I also have several new ideas, if you'd humor me here.

First of all, better rewards. I mean, "You saved the city, the world, and all that is good, here's a title which nobody uses, a suit of armour a bit worse than the best armour, and no store discounts whatsoever." I mean, call me presumptious, but you could at least get a free pastry for defeating the ultimate evil. Furthermore, how about some three dimensional Villains? Not just the old I wanna destroy everything and laugh at you types? I mean, Dagoth Ur had the advantage because he thought he was upholding his orders and protecting Nerevar.

SX_imer
Anonymous Source
Posts: 4
Joined: 12 Mar 2008

It's my opinion that a lot can be done in TES V I agree about the big city idea I was also quite disappointed with the size of the Imperial City. I recently played Overlord and I really liked the idea of building a castle up from nothing. I found the houses in Oblivion quite useless yes you can customize them, but what's the point in having a house in Oblivion when it serves little practical use.

I would like to see a quest in TES V similar to the Stronghold quest in Morrowind in which you have to construct a stronghold but with a lot more stronghold related quests. I found the ending of the main quest in Oblivion quite disappointing, you get a piece of armor and life goes on a usual. Imagine that in TES V, once you finish the main quest you get knighted and become a lord and you get your own castle. Imagine having your own HUGE fortress brimming with life, you have your own guards, you have peasants (or slaves :D) working on the farms surrounding your stronghold, you have your own stables, your own servants, you compete with other lords, you go to war, you organize your castle defenses, you host archery competitions, you personally choose your bodyguards. It would be role playing at it's finest and for once you wouldn't be the one getting bossed around by every housewife with a rat infested basement but instead you would be the one assigning orders.

I found some of the quests in Oblivion quite mmorpg like. Go to point B, kill everything in sight, bring person/object X back to point A. I did however like the Shivering Isles quests because they were a lot more colorful and the quirky landscape reminded me a lot of Morrowind.

I would like to see one thing in TES V especially. Fear. I would like to see small groups of enemy's actually run away from me. It struck me kind of odd that a overgrown rat would attack a walking tank carrying a 6 foot sword.

The Vampirism was nice but a vampire questline wouldn't have hurt considering they are so cool.

Parallel Streaks
Copy Clerk
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I for one want some more, y'know "Good" looking Vampires. The Bethesda Team usually lead that to the Mod Squad, but imagine how much the experts could do to make Vampirism be as good as it could be. I wouldn't like to spend ages customising my character just for him to be turned into a wrinkely pentioner as soon as I get Vampirised. Also, in a book in Oblivion they describe all the different types of Vampires for a short while, why not be one of those Vampires for a while? One Vampire Sect seems to be all you get, the Berne, Aundae, and Quarra questlines were great, albeit a bit short, why can't they do a fully fledged war in the shadows type questline?

Cousin_IT
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Joined: 6 Feb 2008

Im liking the idea of a desert based TESV so long as it doesnt end up as a fantasy medieval version of Dune (ie a corrupt empire, two fueding factions, a protagonist seeking to restore his/her family & a race of strange desert ppl who he teams up with). A desert environment would allow for some pretty kewl environment effects like the sandstorms (although those were just irritating in Morrowind tbh) with Oases & maybe a central river going across the region. Could be Egyptlike towns/cities following the banks of the river with more arabian/north african influenced cities further out into the desert/mountains.

Fear would be kinda kewl, though it would get a bit dull if everyone just ran away from you like in Fable if u went super evil.

Also, I found the qusts in Oblivion to be a lil too unambiguous (least the ones I did) morally. My favourite quest/mission in Morrowind was the one you got from the captain of the guard at the fort outside Balmora. He simply says I know the dark elves in the social club (I forget its name) are criminals, but I cant prove it, & I dont care how you do it but will you kill them for me & ill give you a big pile of gold & a kewl ring. I preferred that way of presenting it, whereas in Oblivion most quests had you gather the proof to justify your actions before going about killing/arresting anyone (Dark Brotherhood excepted, but they just do what their guildmaster tells them...till you become guildmaster that is :-( ).
Infact thats something, I find (as has been said) when you reach the top of the various guilds, things just seem to stop. The idea of being able to give orders to people & lead the guild(s) in a meaningfull way would be awsome.

Oh, & being the desert in this post assassins creed age the Dark Brotherhood have to be there somewhere, though hopefully there wouldnt be any rooftop platforming & long dialogue cutscenes :-)

But all this aside, the most important thing imo is that it sticks to the lore as closely as can. Although that said, with Uriel dead; perhaps this opens up a whole new oppertunity for Tamril lore that isnt so much constrained by the backstory. Perhaps it could be several years/decades in the future & the empire has begun to fracture as confidence in the Elder Council (I never completed the main quest so dunno quite how it ends) is being lost or something. Your, for whatever reason, caught up in this & I guess either fight for the Council, against the empire, or just get on with life as best as can.

Kogarian
Muckraker
Posts: 256
Joined: 24 Feb 2008

Eye Spider:

...Thanks for reading this far, what do you guys think?

I think you should work in videogame design. Help create gameplay and storylines. You've stated many great ideas.

Surggical_Scar
Muckraker
Posts: 276
Joined: 13 Feb 2008

@ Race Discrimination: 'Bite the curb, Bosmer.'

@ Eye-Spider: Hey, Ankh-Morpork! XD

OT:

I really hope they hive TES a kick up the arse in the culture department, as it feels like the society is lingering around the late Dark Ages, and can't quite be arsed to wander into the Renaissance. Hell, it'd be good enough vehicle to introduce new items, factions and locations, if the world has begun to focus on invention, instead of conquest.

I'm not demanding Steampunk (although that would make me crem my pants in no uncertain terms), but I'd like to see the people of TES actually using their Int for creativity, instead of Magika. At the moment, it feels like the citizens have just realised that rocks really aren't edible. Can anyone say Craftsmen's Guild?

Brining back some of the complexity and accessibility of Morrowind is a must. I understand the Mages Guild was strict in Oblivion, but it took all the flavour out of adventuring as a barbarian, only to assist some wimpy cloth-wearing sissies so I can make a half-decent battleaxe.

Unarmoured skils, polearms, crossbows, these were all good ideas! There was no need to dumb it down.

Frankly, if TES:V is going to meet our expectations, Bethesda should take a look at the mods made by the community and work from there. After all, the fans tend to only change what needs changing to make a more pleasant gaming experience.

Oh, and one more thing. A plot I'll actually get involved with. Oblivion felt like I'd walked into the middle of a cheap J.R.R. Tolkien knock-off.

Malygris
News Room Contributor
Posts: 5215
Joined: 12 Nov 2002

My big three complaints with the Elder Scrolls games have been covered, but I'll pile on for emphasis.

- Hire more than three voice actors. Or hire three voice actors who can do multiple voices.

- Fix the character leveling system. It's broken. It was gimpy in Daggerfall, flawed in Morrowind and completely buggered in Oblivion. I should never have to assign most of my primary skills to abilities completely unrelated to my chosen class simply so I can properly control the pace at which I level and avoid being completely screwed by the time I hit level ten. This is a major sticking point for me, and while I understand and appreciate what Bethesda is trying to do with the skill system, the unavoidable conclusion is that it simply doesn't work.

- Adjust the scale of the game. Either make the entire game take place in a single, massive city or settlement (similar to Eye Spider's idea) or make the game world ridiculously huge so when you travel across the country, it actually feels like you traveled across the country. I shouldn't be able to take a five-minute walk from the capital city of Cyrodiil to the very northern-most boundaries of the nation, and then turn around and still see it. It takes me longer to walk to the irrigation pond behind my house, and while I realize that rendering such a massive world is an inherently risky proposition on its own (see Daggerfall) I'd rather have that than the continued pretense than this jumbo parking lot-sized patch of geography is supposed to be the greatest nation in Tamriel.

murd3r1ne
Anonymous Source
Posts: 1
Joined: 12 Mar 2008

Reading through and something i wanted to add was that in oblivion i loved the idea of going to war as it were against the enemy but collecting allies from around the land (Big oblivion gate mission), what i expected from the mission though was a huge battle, kind of like the old battle fought over a field, adding to previous suggestions it would be good if you fought vast numbers while being the leader, a massive good vs evil battle LOTR eat your heart out.

Surggical_Scar
Muckraker
Posts: 276
Joined: 13 Feb 2008

Yes, yes and furthermore, yes.

The beggars are a case and point in Oblivion. Did something happen with the audio files, or did they really think we wouldn't realise that they all say 'Thank You Kind Sir' in the same, infuriating manner?

I liked the proposition earlier on about linking skills directly to stats, as I now can't use Alchemy, Security (in fact, with the new system, I don't need it at all) and several other otherwise useful skills.

Oh, that and the fact that some magic skills levels up at a snail's pace compared to others. Restoration, I'm looking at you. Be ashamed, you little bastard.

Rambling on further, combat could do with some more expansion. It seems a bit dull for Mages, Warriors and Assassins all to use the same attack styles. Why can't we see some Brawling and Martial Arts? Fencing and Blade Katas? Couple it with specific benefits for each style, and combat would become less of a chore, and a bit more fun.

Well, seeing as no-one else is posting, I'll just extend this post with my banal prattling.

Making skills such as Mercantile more useful would be nice. I mean, the perks are nice, but they don't really represent that premise that your character is now a shrewd entrepreur, really. Instead of investing in a business, why not build one?

I guess this builds off' the endgame appeal of the Guilds, but it's quite one-dimensional to find that your character's sole source of income is derived from dungeon-crawling and murder. Open a tavern, a stable, a smithy, something to show that your character can interact with the world beyond the tip of a sword.

What else...what else?

In regards to the setting, I doubt TES will get out of the countryside, although expansions to cities to make them...well...cities, is really a must. You shouldn't be able to wipe out the population of the etire town in a matter of minutes without some sort of missile. Elswyr and Black Mash would be interesting, perhaps difficult terrains to pull off, as they don't have the variety of the other settings. In Oblivion, we had swamps, grasslands, coastal tundra and dense forests.

In Black Marsh? Marsh. In Elswyr? Sand. It'd get a bit samey.

Perhaps drawing in some of the other Daedric Princes, Shivering Isles-style, would be interesting. Hermaeus Mora's plane of Oblivion, anyone? Then we can get Lovecraftian on your asses.

I jest, but really, let's mix it up a little. Why not go hopping all over the place? Say, a series of quests are set in a city in Elswyr, a few in Black Marsh, but with a central 'hub' location for general exploration? You could access them in the same way we did it in Morrowind, ships and so on. That way, we can have our cake and eat eat, whilst the game designers go off and have a heart attack from exxhaustion.

Mwahaha...

SX_imer
Anonymous Source
Posts: 4
Joined: 12 Mar 2008

Surggical_Scar:

Rambling on further, combat could do with some more expansion. It seems a bit dull for Mages, Warriors and Assassins all to use the same attack styles. Why can't we see some Brawling and Martial Arts? Fencing and Blade Katas? Couple it with specific benefits for each style, and combat would become less of a chore, and a bit more fun.

I agree, they could implement something like the Jade Empire fighting system where you learn different fighting styles and maybe add some wicked combos. That would actually make the third person view useful.

Surggical_Scar
Muckraker
Posts: 276
Joined: 13 Feb 2008

Indeed.

I'd also like to see Hand-To-Hand improved. Compensate for our lack of range with some more effective attacks, instead of some paltry fatigue damage.

Can you say...HADOUKEN!

Parallel Streaks
Copy Clerk
Posts: 104
Joined: 16 Jan 2008

I have GOT to stop blinking, because I miss like five posts. I like all of your ideas, especially those of Eye Spider, even though everybody gives him credit when he was expanding on my first post :P But it's all howdy doody because I just want Bethesda to know that we don't want TES to die yet, it's been a major part of my development, from those Golden moments in Daggerfall to destroying the Heart of Lorkhan in Morrowind. For some reason when I think of good ideas for TES I either think of the City idea, or a massive flotilla of Ships in the Sea of Ghosts or somewhere similiar, where you could use a boat to travel to the other Nations, or stay there and make Money as a Smuggler, or pirate. Perhaps even extend the Dwemer Artifacts that people have recovered, such as Dwemer Propellors on ships to make them travel with great speeds. Or, like said before, an Airship. I'm not talking a whole fleet, maybe one unique one which you can obtain at the end of the game. Or you could become a Politician, twisting and snaking your way to the Council, or a Knight, or anything! Choices choices motherf***ing choices!!

Parallel Streaks
Copy Clerk
Posts: 104
Joined: 16 Jan 2008

Furthermore, I think introducing the Akavir to the rest of the Provinces would be a good move, I love the idea of being able to play a Monkey-Man, or even a Tsaesi, or however you spell it ^^

dazirius
Anonymous Source
Posts: 4
Joined: 10 Oct 2007

I have a couple of ideas that may be worth voicing. Please excuse the interjections of my ramblomatic, it seems to be stuck on jabber at the moment, but here goes.

I see two levels at which change can be made; change to the core engine, and change to the attidude/organisation of the whole project.

Firstly and I personally believe least revolutionary but nonetheless neccessary, the interface and movement system need overhaulling. If it had to go exclusively third person, I don't mind, but make it more like Prince of Persia/Assassin's Creed. If it could be done, I would suggest licensing the free-running system used in the latter as I think it's awesome and could be tweaked to make you seem less superhero by tethering it to your agility level. I loved the way that by adding the free-running system to Assassin's Creed, further avenues were opened. Instead of just being able to climb walls, a la Tomb Raider, there are some great evasive techniques like leaping through a market stall etc.

OK. That aside, I'll get on to what I think is the good stuff.

1. a Semi-fectoid:
Everybody and their dog have decent internet connections these days (hyperbole alert) and it seems that people are not averse to paying small monthly fees for added value.

2. a Personal Opinion
I love realistic interaction with NPCs. This is a fairly big sticking point for me and by the time a game has jarred me back out to reality for the third time due to repetitive dialogue I get a little upset.

3. a Possible Solution
Progressive content. When the game is released it has all the interactions and dialogue of a fully fledged release. The twist is that you pay a small ($5? £2.50?) monthly fee to play. That money isn't immediately syphoned off into profit for the game publishers shareholders, nor indeed is it all used to pay server costs as there is not an online version of the game in any MMORPG sense. Instead, the money goes to asset creators, 3d modellers, artists, writers and voice talent.
Instead of large bugfix patches and highly infrequent add-on packs, every week/two weeks/month (but it must be <= 1 month imho) new lines of dialogue are added for old characters, new characters are created, new quests are integrated and new areas/buildings/developments are built and placed.
If the engine is strong enough to handle a construction kit, it ought to be good enough to have a team of professional content creators slipping in the odd extra thing here and there every few days/weeks/months.
Also, there could be a high level of community involvement as ideas/scripts/quests could be submitted by the modding community for inclusion into the main game stream.

4. a Problem
If I were to install a game @ around 4GB or somesuch and find that a month later it was hogging more like 8GB I'd be a little concerned.

5. a Solution (I think)
For additions to the cityscape, the size should be pretty negligable, a few .x files or something for the models and some compressed textures. For new lines of dialogue, simply forget the old ones. There's loads of time to download new lines of dialogue (or redownload the old ones) while I'm doing some other quest or just not shopping in that particular shop.

So, guess which of these two ideas I'm most proud of...

;)

Aberforths Patronus
Anonymous Source
Posts: 3
Joined: 12 Mar 2008

I want Shurikens back, so I can make an awesome Assassin class. Have some super nasty poisons too, that you need an excellent score in Alchemy to get. Combine the awesome poison and the Shuriken for some beasty OHKO's with the Assassin that is of high level ^.^

freetogoodhome
Copy Clerk
Posts: 59
Joined: 2 Mar 2008

Wow eye spider that idea is amazing. Another idea I'd like to see is people knowing you. For example I'm the head of the fighters guild and the arena grand champion. Bandits should not rush me one on one swinging their axe around like they've been taking skooma for the past hour. They should recognise what I'm good in and try to neutralise that skill. If I'm an incredibly quick character they should try and slow me down. If I'm known to be good with a blade then they should ataack me from further away.

mspencer82
Press Junketeer
Posts: 445
Joined: 21 Feb 2008

Why not retire the Elder Scrolls and use the engine and concept to start a new franchise? It's not that big of a gamble, there were a lot of people who bought Oblivion who have never played an Elder Scrolls game in their life, myself included.

Let's see, specific changes. No more of this "let's all level up together" nonsense. I don't play RPGs and level up to have fun. I level up so I can have an insane amount of power, then go back and stomp the throats of those pricks who gave me trouble earlier in the game. It gets ridiculous when you've got bandits walking around in glass armor.

Revamp the whole face creation system. Let's face it (god-awful unintentional pun), if you selected Kajiit or Argonian there really was no way to customize and the only visible difference between any two of the same species was gender. Imperials while giving you more customization options all seemed to end up looking like Uriel Septim's bastard children. Most of the other races were the same way. If you've seen on High Elf you've seen all of them.

Some more voice actors would be nice too. In this one you had woman, man, elvish man, elvish woman, kajiit/argonian man, kajiit/argonian woman, and Patrick Stewart. I don't care if they have to pull people off the street, any variety is better than this. Can't afford them? I have an idea. Instead of spending extra money hiring a big name actor to read for a character who died twenty minutes into the game, hire a bunch of lesser knowns who will record lines for $5.00 an hour and a sandwich.

Wormthong
Copy Clerk
Posts: 72
Joined: 4 Jan 2008

im thinking maybe its a good idea to make some changes to the whole story i would for instance love to see how TES would end up in 1000 years or so (maybe include some small firearms but nothing realy big so it dusnt end up a shooter)what i would also like to see is some more water interaction lets say we take eye spiders idea and put it in the golden age
where you can own a ship become a captain and stuff like that and for once (and this is realy important and probably possible in 2 to 3 years)i would like to have a microfone and just speak to npc's and dont say its not possible becouse there are already alot of chat bots on the internet witch dont use speach but can "understand" what is being said to them
in the chat combine that with a speach recognition system and ur done
furthermore i totaly love the desert and the big city idea (that may be just becouse i dont like swamps meadows forests and things like that exept when its a city in a forrest that always works out quite nice in fantasy books)and add some wind effects when i walk in a forrest i want to hear the wind and see the trees move(this may be a little bit much to ask but i played crysis so im sorry if im being overley confident of the extreme fast change in graphix)and just generaly work on the sounds anyway becouse if i cut someone i want to hear some leather armor tear apart not just the sam old "cling" wherever you hit if in oblivion the creatures didnt scream if they got hit i would have thought they blocked it

anywayz please dont take this seriously its 0:45 here and i just needed something to do so just pick out the parts that are usefull and disgard the rest
(i dont know anything about how things in the pc world will be in 2 to 3 years so i may have very very much overestemated a few things so dont blame me i just play games i know nothing about the tecnical details)