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Am I alone? Game difficulty.

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1)   27 Mar 2008 07:30
VikingRhetoric
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I've been noticing more and more among my acquaintances that the only way they can have fun playing a game is to play with the difficulty pushed slightly past skull fuck. Now I gain no amusement from an impossibly hard challenge, in fact it has lead to four broken controllers and a fried ps2/tv combo in the past 5 years(Pro-tip: Throwing a mostly full soda can at your tv in a fit of rage, not so smart.)I play games to blow off steam, so putting a game on ultramegahard is counterintuitive to me. So this trend strikes me as odd.

Normally, I would accept this as different mindset, except I noticed that they weren't having fun either. The normal string of expletives had been replaced with what could only be described as "almost curses", where the word turns into a growl before you can finish it, knuckles were white from squeezing the piss out of controllers, and their faces looked like they just suffered a mild heart attack.

I asked why, if they get so pissed, do they play the game on impossible?
Their response was: "It's a challenge"

Now, if you noticed what I did, they didn't actually say it's fun. So, because they didn't answer my question with a satisfactory response,and I couldn't pester them for a clearer answer as they were about to have an aneurysm I now pose the question to you:

Why do you play games with the difficulty cranked up if all it does is make you insanely angry?

2)   27 Mar 2008 07:34
The_Logician19
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Posts: 292
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My mother does the same f***ing thing (only in pinball) and I can't understand it for the life of me. I won't play a game if it's not fun to me; sometimes this excludes hard games, sometimes this includes incredibly stupid games (don't get me started on those).

In any case, I hear ya.

Apologies abound.

3)   27 Mar 2008 07:58
Frybird
Beat Writer
Posts: 165
Joined: 7 Jan 2008

I understand how rewarding it is to beat a seemingly impossible challenge/level/game, but for me personally, this reward is dwarfed by the extreme frustration that comes before it, so i have generally no ambition to play a game on a difficulty that is more than "challenging" for me.

Also, with almost impossible difficulty levels comes often cheap design and unfairness.
I stopped playing Call of Duty 4 on Veteran after a few missions because most of the time you are killed because you are unaware of where the enemies will pop up. I want to play, not to learn all of the triggers and spawnpoints.

Also, Army of Two lately brought me close to giving it up because of the last level. It's a cool setpiece, but it somehow seems to follow the classic rule: "The Game is close to it's end, let's throw as many enemies as we can at the player with as few checkpoints as possible", to the extend that you are caught in situations that make the whole coop-"Aggro" system useless.
In the End, we played it through, but given that we spent a small part of the overall play-time on just a few firefights on the last level, i somehow had no feeling of accomplishment.

4)   27 Mar 2008 08:00
Girlysprite
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They have fun in their own way, but not in a way that others can observe. They curse a lot during playing, but they do it for the golden...no, platinum moment that they finally beat the enemy/level/game, in which they feel supercool. In this case, the result is everything. The more pain and effort go into the path towards the result, the better the result becomes.

Though I must say, I don't share this mindset. Hell, I'm one of the people celebrating kiddy mode difficulty settings in some games.

5)   27 Mar 2008 08:12
Fire Daemon
Gone Gonzo
Posts: 1710
Joined: 18 Dec 2007

For me it depends on the game. Usually if I'm playing an FPS I take it up to the max difficulty but I don't find FPS' that hard. Fighting games however.......well let me just say that I suck at them.....really suck! Beating a guy on easy makes me feel awesome and very lucky.

I think the reason people play on harder difficulties is because they want the challenge. That and Achievments.

6)   27 Mar 2008 08:12
GrimRox
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I guess it depends on the game, I won't play Guitar Hero on Expert because it's too hard and won't play Gears on insane for the same reason. Though having thrashed Halo on higher difficulties I refuse to drop down to normal again. Why? Because it's not as challenging! Something I noticed after doing Co-op with my brother. So really, I don't always go for Skull-Fuck difficulty as it has been so eloquently described but I like to find the balance of fun yet acheivably challenging, I like to work for the goals but not too the point I throw things at my telly.

7)   27 Mar 2008 10:44
lokust2001
Paperboy
Posts: 45
Joined: 4 Mar 2008

Because challenges are fun, and it gives a great sense of achievement to complete something when you've had to actually use your brains and your skills.
If something is to easy then it becomes the same as cheating at Solitaire. Sure you win, but so what?

8)   27 Mar 2008 11:10
AngryMan
Beat Writer
Posts: 187
Joined: 26 Mar 2008

Gears of War co-op on the hardest difficulty setting is a very fun way to spend an afternoon, I've discovered. on the other hand, playing Insane difficulty solo is nowhere near as much fun

9)   27 Mar 2008 11:12
MossStone
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I've completly given up on playing FPS games on hard, as they just have too many moments where you have to know the trick to getting past the set piece, or you have to know how many enemies come from which corridor in order to beat them.

I guess I'd say that the acomplishment that I feel after getting through a hard battle is completly lost if I have to replay that part more than three times. It's not that way with one of my friends, who can die a hundred times and still feel that once he's got to the end, that he's beaten that section.

10)   27 Mar 2008 11:26
emordino
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Posts: 7
Joined: 3 Mar 2008

If a game's too easy then it doesn't feel like a game to me... it's just like clicking through menus for a couple of hours.

For a difficult game to be satisfying it has to strike a balance. STALKER and CoD on the highest difficulty, for instance, are just relentlessly hard all the time and it completely wears you out. On the other hand something like HL2 has difficult setpieces but they're balanced with sequences where you're exploring*, or running away, or engaged in easy enough combat that makes you feel like a badass. So when the harder bits come along they're much more satisfying.

Back in the day when games were cut into shortish levels, difficulty was easier to stomach. The contemporary equivalent is something like N, which can be very frustrating but ultimately very rewarding, and which has short enough levels that you don't miss modern conveniences like saving all that much.

(* During Ep 2 I was almost disappointed whenever I had to engage in combat, because I was enjoying travelling from A to B so much. San Andreas managed that too sometimes. It's something devs should take note of.)

11)   27 Mar 2008 12:12
BlackOps
Paperboy
Posts: 37
Joined: 23 Mar 2008

same here, i like a challenge, as long as it isnt impossibly hard.

12)   27 Mar 2008 12:34
ShadeOfRed
Beat Writer
Posts: 225
Joined: 20 Jan 2008

I do that sometimes. Only when I've beaten a game on normal and think "That was too easy."

13)   27 Mar 2008 12:36
Minky_man
Copy Clerk
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Joined: 22 Mar 2008

I always find myself, when first playing a game to always go one from normal. So say theres easy medium hard and "Only god and jesus have a hope in hell on completing this" mode. I'd go for hard. And because of that knowledge I have fun bcz I'm just learning a game and knowing that I can do it.

I don't get people who go on the easiest setting first to "get a feel" for the game. Like my brother, when he got his hands on MGS2 way back when it was released and thought it was going to be hard so he put it on the easiest setting and completed it and hasn't played it since. What fun are you having there?

14)   27 Mar 2008 12:41
Duck Sandwich
Press Junketeer
Posts: 436
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A lot of times, when I'm playing hard games, the frustration comes from either
a) Something unfair that happened or
b) I screwed up badly, making a mistake that I should have easily avoided

I hate how in some games, if I die at a hard part, I have to go back and do easier parts of a level to get back where I was. It just feels tedious.

But yeah, those tests of pure skill, reaction time, and strategy just give you this awesome feeling for accomplishing them. (*fondly remembers moments of beating several Mega Man final bosses*)

15)   27 Mar 2008 15:58
Anarchemitis
Gone Gonzo
Posts: 1988
Joined: 23 Dec 2007

Battlefront on hard is too much hardness.

16)   27 Mar 2008 17:59
Melaisis
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Hitman: Blood Money is the only real game that I've pushed myself to Pro mode on. This is mainly because, unlike traditional 'hard modes' on FPSes and such like; the game actually makes a better play because of it. The AI improves, the maps get more intense and that final run to the exit is just that little bit more packed with adrenaline. It makes for an awesome experience because a lot of the time you can actually blame yourself for fucking up; not the physic enemies or the unrealistic challenges.

17)   27 Mar 2008 18:04
Melaisis
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Posts: 878
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Minky_man:

I don't get people who go on the easiest setting first to "get a feel" for the game. Like my brother, when he got his hands on MGS2 way back when it was released and thought it was going to be hard so he put it on the easiest setting and completed it and hasn't played it since. What fun are you having there?

I can't speak for your brother, but I think you missed the point. People tend to play the Metal Gear Solid series for the compelling story, emotional character development and epic setpieces; not to get shot in the head every time they turn a corner too fast.

18)   27 Mar 2008 19:11
scoHish
Copy Clerk
Posts: 67
Joined: 27 Mar 2008

It used to be that if you beat games on "rip my face off frustration mode" you got some perk that made beating the game again sadisticly easy (a really big gun for example) But i've noticed in a lot of games now, the game wont even acknowlage the fact that you just completed it on the hardest setting. Im not going to piss myself off trying to beat somthing for no reason. So yeah bro i think i get where your comming from, but i dont really have an answer...

19)   27 Mar 2008 19:36
Minky_man
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Posts: 71
Joined: 22 Mar 2008

Melaisis:

Minky_man:

I don't get people who go on the easiest setting first to "get a feel" for the game. Like my brother, when he got his hands on MGS2 way back when it was released and thought it was going to be hard so he put it on the easiest setting and completed it and hasn't played it since. What fun are you having there?

I can't speak for your brother, but I think you missed the point. People tend to play the Metal Gear Solid series for the compelling story, emotional character development and epic setpieces; not to get shot in the head every time they turn a corner too fast.

Fair point, but on easiest you could stand in a line of bullet fire for at least 3 minutes and not be killed. I'm not saying that puting a game on an unrealistic differcutly the first time is what everyone should do. But I'm talking more about playing a game and doing much much more than pushing forward to get to the next cutscene.

20)   27 Mar 2008 20:20
Sib
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sometimes ill play a game on the hardest difficult when im with a friend because what was previously insanely frustrating has somehow turned into a kind of sado-masochistic (thats a word right?) entertainment.

Although playing the same on single player can be fun because you invent new swear words, hell sometimes when im playing ill invent whole chains of curses so profane i fear my controller will catch fire simply from being in such close proximity to my swearing.

21)   27 Mar 2008 20:25
WingcommanderIV
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Yeah I gotta agree with the first point Sib made. I hate insanely difficult games...unless I'm playing them with a friend. I wanted to beat COD4 on insane to get the most achievements out of it, but it wouldn't have been fun if I wasn't taking turns with my friend. Hard games are much more fun when you have a friend with you to relieve the tension.

User was banned for: Zero Punctuation: Mailbag Showdown. (Permanent)
22)   27 Mar 2008 20:35
J3LL0
Anonymous Source
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WingcommanderIV:
Hard games are much more fun when you have a friend with you to relieve the tension.

I disagree with that statement 100%. When I play Rock Band on expert with my friends I notice a definite pattern. Me and another kid hit everything on expert drums and guitar and our singer fails out faster then we can get Overdrive to save him. We get so mad at him sometimes we don't even want to talk to him!

We preserver and keep going though because of the challenge. I think that the possibility of being better then someone else what drives a lot of gamers out there. That is what makes me so determined to get good at games like CoD4, Halo, and Rock Band

23)   27 Mar 2008 20:36
tiredinnuendo
Infamous Scribbler
Posts: 653
Joined: 2 Jan 2008

I love upping the difficulty if I'm playing with other people. This includes both co-op gaming and the older version of co-op, which we called, "Pass the controller when you die." Under those circumstances, spectacular failure is just as fun as spectacular success is. Plus, if you played today's games on normal and tried the "Pass the controller" rule, the controller would never get passed.

- J

24)   27 Mar 2008 20:43
Bamcrash
Anonymous Source
Posts: 8
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i feel that people who do this get a sense of pride when they do it. they chose the hardest difficulty first because they want to be the first to shout "this game is my *****!!!!!!!!!" on a side note, my tipical gaming pattern is beat it on normal, hard, look for easter eggs/glithes, go for achievments.

25)   27 Mar 2008 21:19
defcon 1
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I believe most people do it just to be labeled "hard-core." I enjoy a challenge but I can only handle so much before the game stops being fun. There's a difference between a challenge and too much of a challenge.

Take this analogy into consideration. I like spicy food, but that doesn't mean I'm going to go into extremes by dousing my meal in raging hot death-sauce and not order a beverage.

26)   27 Mar 2008 21:28
Bling Cat
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Posts: 660
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im probably a self-masochist, im one of those people who "enjoys" putting the difficulty up to the point where the butterflys kill you. its the sense of awesomeness at the end, and the ability to rub it in to all your friends who havent done it. but i do get annoyed at games that say the difficulty is normal, or medium or whatever, but then have parts that more resemble insanely difficult. take stranglehold. on normal on that game, the AI for the most part is decent and theres not to much challenge. then suddenly a switch will get flicked and the enemies become super accurate. like "your falling through the air and every shot hits you" accurate. its those things that grind my nerves. that and COD4 veteran difficulty.

27)   27 Mar 2008 21:35
misterk
Paperboy
Posts: 20
Joined: 17 Jan 2008

Some games I'll play on super hard, and I think platformers exist to tempt you to throw your controller at the screen, but generaly I'm not that fussed. I guess it depends. If I'm finding a game annoyingly difficult I rarely have any qualms about turning down the difficulty if at all possible.

28)   27 Mar 2008 21:38
Arbre
Gone Gonzo
Posts: 1008
Joined: 13 Jan 2007

VikingRhetoric:
I've been noticing more and more among my acquaintances that the only way they can have fun playing a game is to play with the difficulty pushed slightly past skull fuck. Now I gain no amusement from an impossibly hard challenge, in fact it has lead to four broken controllers and a fried ps2/tv combo in the past 5 years(Pro-tip: Throwing a mostly full soda can at your tv in a fit of rage, not so smart.)I play games to blow off steam, so putting a game on ultramegahard is counterintuitive to me. So this trend strikes me as odd.

Normally, I would accept this as different mindset, except I noticed that they weren't having fun either. The normal string of expletives had been replaced with what could only be described as "almost curses", where the word turns into a growl before you can finish it, knuckles were white from squeezing the piss out of controllers, and their faces looked like they just suffered a mild heart attack.

I asked why, if they get so pissed, do they play the game on impossible?
Their response was: "It's a challenge"

Now, if you noticed what I did, they didn't actually say it's fun. So, because they didn't answer my question with a satisfactory response,and I couldn't pester them for a clearer answer as they were about to have an aneurysm I now pose the question to you:

Why do you play games with the difficulty cranked up if all it does is make you insanely angry?

Because if I beat it, it really feels like I've done something. That said, if I die way too often, towards the very end of a game, I might allow the easy mode, because I've finished more than 90% of it and that's enough of pain for me. But I like that pain as well.
Haha.

29)   27 Mar 2008 22:00
Mr. Bubbles
Beat Writer
Posts: 165
Joined: 27 Sep 2007

I actually do that myself. I play a game on a difficulty that I obviously have no business playing, get into a blind rage after a while, stop out of frustration... and start up again in a few minutes. Haven't a clue why, to be honest. I suppose it's for the challenge (as your friends say), and for the feeling of awesomeness (and relief) when I finally get past a really frustrating part. No pain, no gain as they say.

30)   27 Mar 2008 22:33
Jumplion
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Posts: 796
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I usualy beat the game once, and THEN bump up the difficulty.

I think it's probably the reward of overcoming a seemingly impossible task and then finishing it. Though i do think the reward is slightly soured by the anger and frustration before you beat it.

When i can't beat a level, i just take deep breaths and stop playing for a few days, come back and try to beat it again. I usualy beat it on the second time, though i still get angry...

31)   27 Mar 2008 23:50
killhour
Anonymous Source
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What bothers me, is that people expect to be able to beat the game. 10 years ago, there were games that only a few people ever 'beat'. Why is it that a game should let you win? I say "The harder, the better."

32)   28 Mar 2008 00:21
Ego247
Paperboy
Posts: 14
Joined: 27 Mar 2008

When it comes down to difficulty on a game i usually play the game through and then if it was a good game and i can be bothered put it up a bit but only if i'm enjoying it, i find myself incapable of playing a game to the point of throwing my controller up the wall and cursing over and over as it's my free time if i want to be that angry i'll purposely tell a friend of mine to sleep with my girfriend and leave a video tape for me to watch as i enjoy the 1 hour of hot steamy fun. But everyones got there own personal limit they can take, some people like a challenge others don't, i just play it as long as its still enjoyable, like Metal gear solid series i could play over and over no matter what the difficulty. I doubt when someones cursing and getting frustrated there enjoying the game, if that's enjoyment i'll go stick my head in a toaster, if that was physically possible.

33)   28 Mar 2008 00:34
x434343
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I don't play on the hardest difficulty if I don't think it'll help in multiplayer. CoD4 on regular is great MP training, for example.

34)   28 Mar 2008 00:40
Mr_Cynical
Paperboy
Posts: 47
Joined: 3 Dec 2007

One word: Achievments...

35)   28 Mar 2008 03:05
x434343
Muckraker
Posts: 319
Joined: 22 Mar 2008

Addenum: On Trying Rock Band with the Gutar on Medium... FUCK ENTER SANDMAN.

No. Stop. Don't tell me it's possible. It just isn't. The entire fucking song is based on half-notes. Which is fine with a long line of colors, and even with 2 colors, but with four? FUCK THEM. I get halfway through the motherfucking solo and it says that I fucked up. FUCK ENTER SANDMAN.

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