Topic Index
Video Game Ideas by you!

Username:Password:
Log In
 (Pages: 1, 2, 3)
TankaX
BANNED
Posts: 62
Joined: 6 Oct 2007

Hey,

The video game market seems to get alittle repetative sometimes but i think that it would be great to hear your game idea's that you can see thousands of people playing. Example...

There are three main characters. One is a fighter pilot, one a marine and one is a sniper/spy. Out of three story lines. In the year 2254 you raid a terrorist base in the mountains and discover a gaint portal. You are sent through the portal(either with a ground platoon, aireal unit or sniper/spy squad). As you fight to take down an army of shapeshifting aliens that have took over many other alien nations. You must go world to world and free them of the alien threat. As you advance the shapeshifters become stronger, smarter, shift into human form and gain better weapons. When you reach their home world you take down the overlord.

Easykill
Gone Gonzo
Posts: 1727
Joined: 13 Sep 2007

I would love it if someone did a good conversion of Deathday and Earthrise by William C. Dietz into a game. I mean, there's racist aliens. Racist aliens.

Natural Hazard
Beat Writer
Posts: 217
Joined: 5 Mar 2008

i would post one of my constructed ideas on here, but i don't trust anyone however a revamp of Sid Meiers Pirates! + MMO Standard gameplay with Morrowind style game mechanics is something i just thought up for no reason at all

Anarchemitis
Gone Gonzo
Posts: 4458
Joined: 23 Dec 2007

Skydiving.

wilsonscrazybed
Red Guard
Posts: 1796
Joined: 16 Dec 2007

TankaX:
Hey,

The video game market seems to get alittle repetative .

So does this thread, 2nd time this week, 4th or 5th over the last couple months.

preston1022
Paperboy
Posts: 13
Joined: 1 Apr 2008

I would say a FPS that takes place durring a world wide zombie uprising. But instead of you being in a mall, or in a old raggedy house, you play as people all around the world. First mission you play as a russian soldier fighting off hords of zombies in moscow, then to the amazons, then to london to Japan.

that would be kickass

Gnomeking
Paperboy
Posts: 14
Joined: 2 Apr 2008

I'd be fine with a Film Noir type western RPG. In which, say, a gritty gumshoe detective is accused of a series of murders he did not commit. Betrayed by the crime fighting community he once served, and with only a mysterious lady in red to guide him, can he clear his name and catch the killer before he strikes again?

Yeah, I know, stereotypical nonsense. But if fully fledged out you can have a variety of factions and locations, like organized crime or a small part of 1920's chicago, you can visit clients in their homes for side quests, all the while staying away from johnny law.

Tinq
Copy Clerk
Posts: 51
Joined: 25 Feb 2008

23rd century homicide investigator. That's all I'm saying.

Gnomeking
Paperboy
Posts: 14
Joined: 2 Apr 2008

Tinq:
23rd century homicide investigator. That's all I'm saying.

Yes, all he has to work with is a scorch mark on the floor. And from there he reconstructs the scene.

rogueraith
Anonymous Source
Posts: 8
Joined: 26 Mar 2008

Play as a time-traveling assassin that pins assassinations on other people.
Travel to Rome and kill Julius Caesar; pin it on Brutus
Travel to Ford's Theatre and kill Lincoln - pin it on John Wilkes Booth!
Travel to Dallas and kill Kennedy from the grassy knoll, but first, convince Lee Harvey Oswald to go up to the book depository with a rifle.
There's plenty of others I'm sure.

[edit] Rock Band, manager's expansion pack! And coming soon, Rock Band producer's expansion pack, and Rock Band CEO expansion pack!

the_tralfalmadorian
Beat Writer
Posts: 168
Joined: 11 Jan 2008

Gnomeking:
I'd be fine with a Film Noir type western RPG. In which, say, a gritty gumshoe detective is accused of a series of murders he did not commit. Betrayed by the crime fighting community he once served, and with only a mysterious lady in red to guide him, can he clear his name and catch the killer before he strikes again?

Yeah, I know, stereotypical nonsense. But if fully fledged out you can have a variety of factions and locations, like organized crime or a small part of 1920's chicago, you can visit clients in their homes for side quests, all the while staying away from johnny law.

this is the best idea i've heard in ages. kudos.

EittilDratsab
Copy Clerk
Posts: 107
Joined: 9 Dec 2007

I would want a FPS game combined with a RTS. The commander would carry on with your typical commandeering duties, but he also has the ability to directly take control of one of his own units for a sort of "Hero moment." The commander now has the ability to do what normal RTS units could never do, aim. If you were good enough of a player, you could remain in the Hero for quite some time. To balance this out, the commander has to constantly kill enemy units in order to remain in the moment. Once used, the Hero moment recharges.

I love the possibilities. Say you're extremely angry at your sniper. In Company of Heroes, the sniper takes around 7 seconds to fire and reload. If you could take control of the sniper, you could go POW POW POW POW POW. lol.

Is there a game like this? Iono.

Gnomeking
Paperboy
Posts: 14
Joined: 2 Apr 2008

the_tralfalmadorian:

Gnomeking:
I'd be fine with a Film Noir type western RPG. In which, say, a gritty gumshoe detective is accused of a series of murders he did not commit. Betrayed by the crime fighting community he once served, and with only a mysterious lady in red to guide him, can he clear his name and catch the killer before he strikes again?

Yeah, I know, stereotypical nonsense. But if fully fledged out you can have a variety of factions and locations, like organized crime or a small part of 1920's chicago, you can visit clients in their homes for side quests, all the while staying away from johnny law.

this is the best idea i've heard in ages. kudos.

Hey thanks, but really, production companies have been flirting around with finding a good way to portray the gilded age in a game for a long time. From the quasi-steampunk atmosphere of Arcanum (PC), and the retro feel of Fallout (PC), to an actual, though limited, rendition of the era in Call of Cthulhu (PC) and the film noir feel (although it really had more in common with Miami Vice than Sunset Boulevard) of Hotel Dusk: Room 215 (DS).

But most of all there is inspiration to be found in the early days of Weird Tales, from H.P. Lovecraft's works to the ever-popular Doc Savage. Dick Tracy comics also come to mind.

I think Film Noir is a setting that modern gaming has overlooked, for the most part. Which is sad. Because it's heavily atmospheric, and drawing from rich tradition. Too many people today forget the raw emotion of films like Casablanca or The Maltese Falcon. And the simple, though powerful, imagery of a brown trench coat and fedora.

The long and rambling point I am trying to make is: Though games studios try to be "new" and "hip" by creating forced wardrobes and bad stories with worse plot direction and writing, there are already some rich and varied sources of inspiration to choose from. And the 1920's-40's marked the beginning of many genres. Mystery, Pulp, Science Fiction, and Horror all got their starts in that time period. A week spent reading short stories and watching old movies would provide more than a small grasp in story telling conventions and gritty, engaging atmosphere. Lessons that are too often lost on the gaming industry today.

The graces of a new form of media do not make us immune to the established storytelling conventions of the past. A good yarn has been spun in much the same way from Homer to H.G. Wells. Games may be more open ended and interactive than most stories. But characters in games today are far too two dimensional, non-evocative, and stagnant. I think it really says something awful about us as gamers that one of the saddest moments in modern gaming was the death of Aerith in FFVII. A two dimensional flower girl who was with you for less than a quarter of the game. Really, we can do better in all dimensions. More fulfilling romance, more complicated foes, friends who don't love you unconditionally, and don't follow you unquestionably to the gates of hell right off the bat(!!!). Characters who are human, deep, and contemplative would go a long way to legitimizing gaming so that it's respected, and not just a barrel full of fish for the media to shoot at. I'm talking to you, everyone who isn't Black Isle Studios. (Perhaps too harsh a claim, but name me a big budget, mainstream game studio who has produced more than one title with any level of depth on par with even the most MEDIOCRE of literature. If someone can I will gladly amend my claim and admit my mistaken beliefs. I will kiss your ring and proclaim you my personal god.)

Alas, I just play games, I don't make them.
/soapbox

Mr_Cynical
Paperboy
Posts: 47
Joined: 3 Dec 2007

Gnomeking:
I'd be fine with a Film Noir type western RPG. In which, say, a gritty gumshoe detective is accused of a series of murders he did not commit. Betrayed by the crime fighting community he once served, and with only a mysterious lady in red to guide him, can he clear his name and catch the killer before he strikes again?

Yeah, I know, stereotypical nonsense. But if fully fledged out you can have a variety of factions and locations, like organized crime or a small part of 1920's chicago, you can visit clients in their homes for side quests, all the while staying away from johnny law.

I read a while ago that Rockstar were developing something like that. Maybe not the same plotline, but definitely a Noir-esque games.

Clicky:
http://www.rockstargames.com/lanoire/

Saskwach
Gone Gonzo
Posts: 2148
Joined: 4 Nov 2007

I'm not telling anyone my awesome ideas because no one payed attention the last time I did. Hmph.

jezz8me
Press Junketeer
Posts: 431
Joined: 27 Mar 2008

I love the Noir idea. There are not many games that are based on these movies and they tend to be point-and-click adventures. I am intruiged by this whole genre and feel as well.

Tinq
Copy Clerk
Posts: 51
Joined: 25 Feb 2008

EittilDratsab:
I would want a FPS game combined with a RTS. The commander would carry on with your typical commandeering duties, but he also has the ability to directly take control of one of his own units for a sort of "Hero moment." The commander now has the ability to do what normal RTS units could never do, aim. If you were good enough of a player, you could remain in the Hero for quite some time. To balance this out, the commander has to constantly kill enemy units in order to remain in the moment. Once used, the Hero moment recharges.

I love the possibilities. Say you're extremely angry at your sniper. In Company of Heroes, the sniper takes around 7 seconds to fire and reload. If you could take control of the sniper, you could go POW POW POW POW POW. lol.

Is there a game like this? Iono.

There was a multi-player RTS like this called Savage, though I think I played Savage II, actually. Halo was originally supposed to be like this. I think I've seen it, but it's not exactly a popular concept because it's so hard to do right.

sirdanrhodes
Gone Gonzo
Posts: 1057
Joined: 7 Nov 2007

If i could make my own game, It would be a co-op warfare game set in 2100, where a group of bio terrorist get hold of a bomb that could turn the living undead. One player would be your typical army guy with 3 team mates at his controll and the other would be a stealth agent. In one of the near closing scenes, the stealth would have to infiltrate a high security compund, while the army guy would keep the terrorists busy by starting a very mini war to draw the terrorist out of the area, leaving the spy to shut down security into the base so the army can pick up the spy and drive off to the last few missions.

j-e-f-f-e-r-s
Gone Gonzo
Posts: 1829
Joined: 14 Nov 2007

Gnomeking:
I'd be fine with a Film Noir type western RPG. In which, say, a gritty gumshoe detective is accused of a series of murders he did not commit. Betrayed by the crime fighting community he once served, and with only a mysterious lady in red to guide him, can he clear his name and catch the killer before he strikes again?

Yeah, I know, stereotypical nonsense. But if fully fledged out you can have a variety of factions and locations, like organized crime or a small part of 1920's chicago, you can visit clients in their homes for side quests, all the while staying away from johnny law.

Sounds like a more open version of Max Payne. That would be pretty cool. Max Payne is about as noir as you can get, videogame or no.

Vanguard_Ex
Copy Clerk
Posts: 89
Joined: 19 Mar 2008

Mine would be something kind of like a mesh up of Altered Beast and The Darkness, i.e. a terrified normal bloke in a city with a kickass dark werewolf alter ego.

RPJesus
Copy Clerk
Posts: 63
Joined: 20 Nov 2007

Tinq:
23rd century homicide investigator. That's all I'm saying.

Sherlock Holmes in the 22nd century? :D
I still want to see a game that uses the fable-style good/evil system in a manner which doesn't suck.

Thunderhorse
Muckraker
Posts: 272
Joined: 5 Feb 2008

I've got an idea for a console. Kind of taking Sony's Home idea, but instead opting for a highly realistic, FPS interface. Within this world, you could play on an "NPC" mode, where a well developed set of character's populated a well built and fully fleshed out city, or "REAL" mode, where multiple servers play host to different cities, instead now populated with much more regular folk and signifigantly less NPC. since this would be built into the console, you could expand greatly on that core idea. Jobs, sports, anything you can think to do in real life, you could do in this world. Third party game developers would be able to release games onto the interface via downloadable content, so that you could keep up with the current Gen in gaming. Many other consoles would likely be supported as well. It would blend many different styles of games, gameplay, and I think is actually an idea that could push gaming forward to a completely new level. You could choose to grow up from being a child, being raised by parents and going to school, or of course be given an option to start at any age and situation you want. It would be all about how much you wanted to get in the game. The goal is inevitably an immense variety, that would intrigue you so much, that perhaps you wouldn't play "real" games that often. The ultimate MMORPG? If you want. A badass gore filled FPS? probably only on NPC mode. But if it was made with alot of care, and attention, I bet it would rule pretty hard.

Also, I've got the idea to remake the entire orginal sonic collection, in 3d, but as the traditional side scrolling game. That would entail a total redo on the graphics, and try and upgrade all the old models to a crisp, super HD version. Kind of like DOOM 3 did. It would also mean making sure that the levels were redone with care to detail, not taking out any parts. There could be certain additions, but only if they were tasteful, and did not intrude on the original tone of the level. The series would be split into two games, Sonic 1 & 2, and Sonic 3 & Knuckles. There would be certain parts of the game that took a 3d approach, like the first battle with Robotnik in sonic and knuckles. In the chase scene, you would take a view behind sonic, where he charged very fast around tree's while trying to jump and attack robuttniks flying machine. Other examples of where the 3d view would come into effect is the final battle in Sonic 2. After you destroy Robotniks final machine, and the death egg begins to explode, you would charge out of the exploding monstrosity in full 3d. From there, instead of the cheap little cinematics, you would be in full control of sonic as he fell from the heavens, right up until you slam onto the wings of the Tornado. If you had grabbed all of the chaos emeralds(imagine THOSE levels in a redone state), this scene would be greatly enhanced, as you would have the option to transform to super sonic, and fly very fast around the world a few times before you went and met up with tails. The original stories would be used, no matter how corny, and the only additions would to be have sonic make remarks throughout the game, as well as have some more interaction from characters around. They would not be overused though. for every situation that would prompt a remark, sonic would have at least 10 different things to say, so that ater every replay, you wouldnt hear recycled material very much at all. It would be especially cool to see tails bumble around while sonic kicks ass if you opted bring him along during single player. Obviously this is just a rough idea, but if you can get your head around what I said, tell me if you like it or not.

In hindsight, this post is pretty wordy, and vague at best. Oh well, post anyway.

TheFishIsSad
Paperboy
Posts: 27
Joined: 23 Mar 2008

I would make a game where you had good/evil endings but not one that boils down to, as Yahtzee would say "Mother Teresa or Baby Eating". Like the ending would be affected by who you talk to, how you talk to people, where you go in the game, how many sidequests you complete and how you complete them.

Or how about this for an awesome idea?

OK, you're a mercenary who's been hired by a resistance faction to stop an evil corporation. But not long after this you meet a flower girl who's being chased by the same corporation. After this, you go on a mission to stop this evil business, along the way meeting loads of people who can join your team, before a final battle with the best mercenary from the corporation you were aiming to destroy and his mother.

...Nah, that's a crap idea.

Gnomeking
Paperboy
Posts: 14
Joined: 2 Apr 2008

Mr_Cynical:

I read a while ago that Rockstar were developing something like that. Maybe not the same plotline, but definitely a Noir-esque games.

Clicky:
http://www.rockstargames.com/lanoire/

Could Rockstar make that game, though? Last time I checked they were doing Manhunt, Grand Theft Auto, and Bully.
I really don't know. But to date they seem to be hung up on the ultra violence.

N_of_the_dead
Copy Clerk
Posts: 123
Joined: 2 Apr 2008

i'd like a mmo that isn't repetitive and monotonous
but in the way of ideas i have none really cause most of my ideas only sound good to me
but the combination of an fps and an rts sounds pretty good
and i always like zombie games, too many zombies not enough bullets now that sounds like fun (if you wanna try it there are a few half life 2 zombie mods like that)

thebobmaster
Gone Gonzo
Posts: 6990
Joined: 28 Nov 2007

Gnomeking:

Mr_Cynical:

I read a while ago that Rockstar were developing something like that. Maybe not the same plotline, but definitely a Noir-esque games.

Clicky:
http://www.rockstargames.com/lanoire/

Could Rockstar make that game, though? Last time I checked they were doing Manhunt, Grand Theft Auto, and Bully.
I really don't know. But to date they seem to be hung up on the ultra violence.

Don't forget Table Tennis.

Anyhoo, my idea....

Basically, you are playing as a hitman assigned to kill the daughter of the CEO of a technological giant. However, you find yourself unable to kill her and take her to hide her in one of your warehouses. The people who gave you the contract are hiring hitmen to finish you both off, and the CEO is hiring people to arrest you for kidnapping. Throughout the game, you are taking the daughter and hiding her in various locations, in any order of your choosing, trying to outrun the other parties involved and gain an advantage over the hitmen. Once you finish the game, which is done by killing the hitmen, then the contractors, it cuts to a scene of the daughter and the hitman discussing their next move, shown through the scope of a sniper rifle pointed at the daughter's head. With that, the game ends...

Cranius
Paperboy
Posts: 22
Joined: 21 Mar 2008

I would LOVE an RTS/FPS combo, where you don't just get one squad but whole ARMIES, maybe even a DOW 40K one, I would love to play as a single space marine holding the breach against Orks or Necrons, maybe even give orders while in FPS mode, somewhat like Star Wars: Republic Commando.

ZenMonkey47
Muckraker
Posts: 266
Joined: 10 Jan 2008

Going with the whole zombie motif, here's my idea

The setting is a open sandbox type city somewhere in the US Midwest. You play as a shellshocked Vietnam vet who does some kind of menial job. The problem is, however, that every so often he goes into flashbacks (playable ones, of course) where he thinks he's back in the war. After so long the dookie hits the air conditioner and all zombie hell breaks loose. Cars crash everywhere, people are being torn apart left and right, and you're in the middle of it all. The player then can decide how they want to proceed next. Do you try and rescue survivors (who you have to keep sane Sims style, or they catch cabin fever and do something stupid)? Do you try and escape the city by yourself? Do you try and investigate the cause of the infection? Do you loot the hell out of the newly derelict houses?

Most important is that there's not just Malezombie1 Malezombe2 and Femalezombie models (the pitfall of most zombie games). Instead there'll be hundreds of different models, of all shapes sizes colors and stages of decay.

Scammy
Paperboy
Posts: 21
Joined: 15 Dec 2007

Music-based RPG. It's 4 games in old-school Super Nintendo format. The games are Zorn's Intrada, Zorn's Overture, Zorn's Rhapsody, and Zorn's Requiem. It follows the life of the young musician Zorn from the streets of London, where he wanders about playing music for spare change. Upon stumbling on a runic book, he learns of a world beyond his own. By reading further into its chapters, he slowly slips out of reality and into the world described in the book. He learns of the great political turmoil the medieval world is in under the reign of a tyrant, and joins a resistance groups set on taking down the current government.

It's a turn-based RPG with a fighting system to Legaia 2: Instead of picking attacks in menus, you press a combination of buttons to get certain combos that add, subtract, or utilize points in battles. You can link combos together to get long and powerful attacks, only instead of it being simple arrows, each of the four buttons on the controller (Up, Down, Left, Right, and the Face Buttons (XYBA/Triange-Square-Circle-Start) triggers a different note used to attack your opponent. You can do runs of notes, or create short melodies to harm opponents. When multiple people play notes at a time and attack, it's called a Chord (oddly enough :p)

In the third game we find that the world Zorn has travelled to is really only his escape from sanity. He's actually gone loony and is held at a mental institution. The goal of the game is to utilize different characters in different settings (Hence Rhapsody, a combination of many different styles) to snap Zorn out of the world he's in. You travel in and out of his head to work both with saving Zorn, and the world Zorn has created. Finally in Zorn's Requiem, Zorn is dying and a musical apprentice needs to learn of the world Zorn has imagined, whereupon it is created through the POWER OF MUSIC! RIGHTEOUS! CLICHES!

Always been a pet project of mine. I've been working with it on RPG Maker, but I can't get the fighting system coded properly, nor am I even done with the first game.

xtreme_phoenix
Copy Clerk
Posts: 68
Joined: 6 Mar 2008

I think that it would be fun to play a first person shooter where you play as a hacker playing an online FPS. Wallhacking, glitching, cheating, and leaving the map to elude enemies would all be key gameplay mechanics.

I also had an idea for an MMO in which the pvp leaderboard plays a key role. In the game there would be fifty stages of ranking. The bottom thirty ranking spots could each contain an infinite number of players, but the top twenty spots can each only contain one. To advance players would need to defeat a player in a ranking spot above them (up to three ranks higher). Battles would be action oriented and based more on skill than levels and equipment, but players could take on dungeons and quests in order to become more powerful. The eleventh to twentieth ranked players would have Ai controlled copies of their characters installed as bosses in certain dungeons, where as the top ten would be in control of custom dungeons to house their characters and serve as buffers for challengers to their rank.

So, sound fun?

PhoxHound
Paperboy
Posts: 17
Joined: 2 Apr 2008

Okay, it's the future. Start off stereotypical. You're the leader of a band of four professional bank robbers and you're on the way to do a heist. The gameplay mechanic is that you can enter the bank from wherever you want; the front door is a perfectly viable option. How you rob the place is up to you: hold it up if you want, or you can sneak in to the vault and silently escape with some loot. After returning successfully from your first heist (a bit of a tutorial), your sources tell you a rival team of bank robbers are targeting a nearby governmental bank. In an attempt to beat them to the vault, you race through the building only to find the rival band's leader waiting in the vault for you. He glows a deep black and transforms into a huge bird (i.e. boss fight). When you defeat him, the whole room turns momentarily black. You realize you all passed out. Upon reawakening, you find that your right-hand man, Lambda (you go by Greek letter codenames to not reveal your identities), is gone. Radio communications fail. You escape the police, but Lambda isn't found.

Lambda awakens in a strange cell seemingly in a local prison. An intercom unit on the wall informs him that he has been selected to perform in a tourney for criminals and thieves, the Tournament of Sins. He is escorted from his cell to the waiting room with the other competitions. In the main gameplay mechanic, the player is able to use all four (or three) of his available characters to rob the bank; non-active characters will automatically cloak where they stand and be undetectable until they uncloak and become active again. This allows multiple objectives required for disabling security to be achieved rapidly, but also requires expert stealth, since people and especially guards will suspect you if you're seen cloaking or uncloaking. The Tournament of Sins gives you a bank to rob as only Lambda, but each time you rob the bank you're provided with two specific tools, which must be used in the challenge. Failure to use both tools or successfully escape with a certain amount of profit causes you to be eliminated.

After each successful robbery as the main cast (they take quite a while and have some free-world roaming before each one), you swap over to Lambda to do a robbery as him. After only a few matches, Lambda is the clear favorite in the Tournament of Sins. After two robberies without Lambda, the group notices a strange, darting presence as they go about their stealthy work. Just outside the vault you come into a confrontation with a person wearing the Tournament of Sins competitor uniform. The rival robber attacks, and he knocks your whole group unconscious. Upon awakening, you note that you're inside the vault and the door is open. Suspecting the police are on their way, you run for it, after failing to awaken your comrades Upsilon and Eta. As you return solemnly to home base, you watch a news broadcast of your compatriots being arrested.

Your character, Rho, tells what friends he still has that his next bank robbery will be his last. In a one man robbery (purposely a difficult one since it's like playing Lambda with no special skills), you rob a bank at the same time a competing Lambda does. The game frequently flips between characters at objective points, and eventually the two meet in the vault room, for an emotional yet begrudging clash. Rho defeats Lambda, upon which Lambda seemingly dissolves. Rho assumes he's killed his former right hand man and returns sullenly to base, only to find an unconscious Lambda in the middle of the floor. When he awakens he reveals that the administration for the Tournament had used some form of brainwashing implanted in the given skills that forced extreme violence and anger upon its contestants. Having broken the hypnosis, Lambda and Rho break into prison to free Upsilon and Eta. The final robbery of the game, played with all four characters, puts them through the First National Bank of (some country I have to think up). After a long and grueling journey to the bank's heart, the group encounters yet another contestant, whom they successfully defeat in combat. Using his remaining identification material, as well as Lambda's, they manage to travel to the Tournament hosting site. The hosting site is played like another robbery, though a longer one with less security to disable but more people to avoid. Upon reaching the main administrative office you find the tournament organizer who turns out to be...I'm working on that.

If you couldn't tell I've been working on this for a ridiculously long time.