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DoW 2. 40k zealots rejoice!

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Saskwach
Gone Gonzo
Posts: 1546
Joined: 4 Nov 2007

We knew it had to happen but there's something about official truth that makes it exciting:
http://www.thq-games.com/uk/news/show/3432
The Emperor Protects.
PS: If this is Relic's idea of a late April Fools joke I will cleanse their offices with my holy flamer while chanting the rites of Excommunicatus.

Drong
Press Junketeer
Posts: 391
Joined: 31 Oct 2007

I feel the warp overtaking me, it is a good thing!

nightfish
Press Junketeer
Posts: 361
Joined: 7 Nov 2007

lets just hope the single player in DoW2 is better than the first DoW - the only thing that let it down tbh

Khell_Sennet
Gone Gonzo
Posts: 2347
Joined: 25 Jan 2008

Told ya's all. DoW2 is comin, and it's Nid-Centric.
ZergRush Kekekeke.

Saskwach
Gone Gonzo
Posts: 1546
Joined: 4 Nov 2007

Khell_Sennet:
Told ya's all. DoW2 is comin, and it's Nid-Centric.
ZergRush Kekekeke.

Surely you mean Gaunt Rush.

irishdelinquent
Press Junketeer
Posts: 389
Joined: 29 Jan 2008

This made my day! Hooray for a spot in the invitation-only beta!!!

There has better be bloody nids. There had just better be. Otherwise, THQ might be the next "planet" in the path of the Hive Fleet.

Meshakhad
Beat Writer
Posts: 191
Joined: 20 Feb 2008

I was pretty sure this was going to happen. But I'm happy for confirmation.

nightfish
Press Junketeer
Posts: 361
Joined: 7 Nov 2007

irishdelinquent:

There has better be bloody nids.

i disagree - i don't want more zerg rushes

i want a game with tactics not building as many units as possible and sending them in

Neverhoodian
Paperboy
Posts: 24
Joined: 2 Apr 2008

All right! I knew they were going to make a new one!

This series replaced C&C for me as my favorite RTS series. In fact, it got me into the Warhammer 40k universe as a whole (I just read the books though; tabletop is too expensive and complicated).

Chances are good that the Tyranids will be in there. Relic stated numerous times that the only reason why 'nids weren't included in the original was that the engine couldn't support their vision of the swarms. They'll probably have no trouble implementing them now.

Khell_Sennet
Gone Gonzo
Posts: 2347
Joined: 25 Jan 2008

Nids will be in DoW2, they're the central theme and first race scripted for it. And of course, you can be sure Chaos, Space Marines, and Orks will be included with Launch... Eldar also quite possible if they wish a fifth launch race, but I doubt we'll have all races from DoW1 until the inevitable expansions.
Zergrush, Kekekekeke

wheresmylimoemperorknows1122
Paperboy
Posts: 13
Joined: 3 Apr 2008

Forget the 'nids . If the 6 squad thing is true then it won't capture the swarm feel . IMO I'm looking forward to playing as fluffier Space Marines .

irishdelinquent
Press Junketeer
Posts: 389
Joined: 29 Jan 2008

I hope that they leave the races of Soulstorm behind, at least for the first version of the game, and focus more on the central races. As well-liked as the Sisters and the Dark Eldar are, they are not terribly effective on the overall story.

Stealerrush kekekeREND

ReepNeep
Press Junketeer
Posts: 377
Joined: 21 Jan 2008

wheresmylimoemperorknows1122:
Forget the 'nids . If the 6 squad thing is true then it won't capture the swarm feel . IMO I'm looking forward to playing as fluffier Space Marines .

You mean you paint them in pastels and give them Hello Kitty banners too? I thought I was the only one!

The 6 squad thing won't be much of an issue if they keep the squad sizes closer to whats seen in the tabletop. For example, in DoW squads of slugga boyz were full 15, while in the tabletop they were 30. Its perfectly possible to do the bugs if the squad sizes are large enough. The unwieldy feel to squads that large would also fit both the boyz and the bugs pretty well.

wheresmylimoemperorknows1122
Paperboy
Posts: 13
Joined: 3 Apr 2008

Nope , 40k and fantasy do not exist in the country I live . Now I'm not trying to pick on it , but sometimes , its just way too far away from the gaming scene . the situation is so bad that I actually have to download games in order to stay in touch with the new games . If a game isn't a massive hype aka halo/crysis , it won't see the light of day over here . And yes , the only thing I know about the 40k universe comes from the demented slaneesh (and one khorne) devotees on gamefaqs , not to mention the lexicanum .

Dectilon
Press Junketeer
Posts: 404
Joined: 20 Sep 2007

irishdelinquent:
I hope that they leave the races of Soulstorm behind, at least for the first version of the game, and focus more on the central races. As well-liked as the Sisters and the Dark Eldar are, they are not terribly effective on the overall story.

Stealerrush kekekeREND

And what story would that be? There hasn't been a story since Winter Assault, and that story wasn't very good ^^

The WH40K-universe is cool and all, but it's mostly the quotes, not so much the story itself.
"An open mind is like a fort with its gates unbarred and unguarded..."
"Beware the alien, the mutant, the heretic..."

The quotes carry a lot of atmospheric weight. I can't imagine it being fun being a civilian in the WH40K-world though ^^

I personally hope the Sisters stay to DoW2. Religious fanatics are fun in games, especially this kind. "Burn the Heretics!" "Innocense proves nothing!" : D

The Space Marine are still a bit too... sensible... while the Sororitas and the Witch Hunters are completely raving mad. ^^

JakubK666
Infamous Scribbler
Posts: 582
Joined: 1 Jan 2008

Just no to Nids...looking at the amount of bitching across the internet, everybody will play as them breaking the whole race balance.

dekkarax
Copy Clerk
Posts: 120
Joined: 3 Apr 2008

my friend, who refer to the 'nids as "we" when he talks about them will be very pleased to hear this...

anyway, what I want for DOW 2 is a proper moral break system, I want soldiers running in panic, not shooting a little less accurate

propertyofcobra
Press Junketeer
Posts: 429
Joined: 17 Oct 2007

Hm. Sure, add the nids. Watch every single sensible player produce 15 counter-nid-rush strategies within the first, oh, 25 seconds of the game.

Overall though, SWEET!

Khell_Sennet
Gone Gonzo
Posts: 2347
Joined: 25 Jan 2008

I have a totally f**king PHENOMINAL idea for how to make DoW2 work balanced.

You see, there's this game called Warhammer 40K, and in this game there are these lil plastic dudes... Now these plastic dudes all have a point value which is a universal indicator of how effective that lil plastic dude is, and the whole game is based on the concept that two dudes that are both 15pts should be balanced to eachother, and thus victory is obtained through skill and luck.

So why in the fourth layer of hell don't they use the pointcosts to determine the armies? I don't care that guard have 25 units to my 3 marines, those 3 marines are BALANCED to the 25 guard.

LictorRush sneaksneaksneakkeke.

Sigenrecht
Paperboy
Posts: 50
Joined: 17 Mar 2008

As much as I am a 40,000 fan, I can only say that this game's story and bits better make up for the lazy work on voice acting, story, and the lack of attention to detail that ruined Soulstorm for me.

Neverhoodian
Paperboy
Posts: 24
Joined: 2 Apr 2008

I don't know about the rest of you, but I'm hoping that the Imperial Guard will be implemented as a playable faction, but this time make them a bit closer to official fluff standards (weak but numerous soldiers, powerful tanks). I tend to gravitate towards their brutal (yet effective) meat grinder approach. That, and I find the concept of your typical guardsman compelling. They die in droves facing a myriad of aliens, heretics, and monsters...but they still keep going in the face of such impossible odds (partly because a commissar will shoot them if they don't).

Your suggestion of a point system is a good idea, Khell. It would certainly please tabletop fans, and players could know the approximate strength of units from the get-go.

I also hope they have sync-kills again. There's nothing quite like watching a Bloodthirster lop the head off of an Avatar of Khaine, or a Big Mek crush a space marine like a tin can.

Khell_Sennet
Gone Gonzo
Posts: 2347
Joined: 25 Jan 2008

Its not so much me having a point system idea as me wishing they'd use the game's existing point base...

A space marine is 15 points, squad of ten thus would be 150. Someone upgrades to a Heavy Bolter, add 5 more... A scout is only 13 points, but he's a far cry better than all but the best IG, and when it comes to the Land Raider well if you wanna blow that many points on one tank, I'd rather get two marine squads or a true dev squad.

Which brings me to my second wish. Assign "Squad Classes" to the units so that a marine squad is a marine squad and a devastator squad is a separate unit.

If I ran the DoW2 project I'd try to stick more to what 40K allows. Resources buy units, same as before. Price would reflect both the point value of the unit, and the rarity. Thus a Predator would cost more than a 10-man Marine squad even though they'd be the same point value. So resources are in, unit cap would instead be by points not 10 infantry 10 vehicle. Game settings for each map would be simple, have five preset "army size" settings (ranging from 1000pts to 10000pts).

Fexrush stompstompstompstompkeke

Neverhoodian
Paperboy
Posts: 24
Joined: 2 Apr 2008

Khell_Sennet:
Its not so much me having a point system idea as me wishing they'd use the game's existing point base...

Right, I knew what you meant. Sorry if I didn't make that clear. I also think they should keep the requisition system. Having to go out and capture strategic points to increase revenue kept people from turtling up and helped focus things on the front lines, with power struggles over said points.

wheresmylimoemperorknows1122
Paperboy
Posts: 13
Joined: 3 Apr 2008

Personally , I want Orks closer to fluff . The swarm feeling in DoW was somewhat minor . I want real ork swarms ! All of them collectively screaming WAGGGGHHHHHH!!!!

irishdelinquent
Press Junketeer
Posts: 389
Joined: 29 Jan 2008

Dectilon:

irishdelinquent:
I hope that they leave the races of Soulstorm behind, at least for the first version of the game, and focus more on the central races. As well-liked as the Sisters and the Dark Eldar are, they are not terribly effective on the overall story.

Stealerrush kekekeREND

And what story would that be? There hasn't been a story since Winter Assault, and that story wasn't very good ^^

The WH40K-universe is cool and all, but it's mostly the quotes, not so much the story itself.
"An open mind is like a fort with its gates unbarred and unguarded..."
"Beware the alien, the mutant, the heretic..."

The quotes carry a lot of atmospheric weight. I can't imagine it being fun being a civilian in the WH40K-world though ^^

I personally hope the Sisters stay to DoW2. Religious fanatics are fun in games, especially this kind. "Burn the Heretics!" "Innocense proves nothing!" : D

The Space Marine are still a bit too... sensible... while the Sororitas and the Witch Hunters are completely raving mad. ^^

lol my bad for being vague. By the "storyline", I meant the general story of the Warhammer 40K universe. IMO the tyranids are more prominent than the Sisters. Yeah, the Inquisition has been involved in a large percentage of the events of the Imperium, but that refers to the entire Inquisition, including the Ordo Malleus and the Ordo Xenos (the Ordo that is often overlooked by the rest).

The Tyranids, on the other rending claw, are a continuous threat to the galaxy. Some of the biggest and most impressive battles have been fought against the 'Nids (Macragge, Iyanden, etc.) and they are such a deadly enemy that it takes an entire chapter of marines to stop them. Plus, everyone has had a major case of Tyranid blue balls ever since the first game came out. They're long overdue.

Zoanthrope rush floatyfloatyfloatykekepewww!

Saskwach
Gone Gonzo
Posts: 1546
Joined: 4 Nov 2007

irishdelinquent:
Ordo Xenos (the Ordo that is often overlooked by the rest).

Tell me about it. The one codex with the exception of Orkz that *might* get me back into the hobby proper and GW seems scared to make it. Makes me cry. Of course it's probably because the Deathwatch really aren't a very good pitched battle type of Ordo Militant. Have you seen their WD rules? They can get more expensive than Grey Knights with little extra survivability to show for it. Very hacky, very slashy, very shooty, but still only as tough as standard marines. *cries*

Carnifex rush stompcrushstompkekekekrush

irishdelinquent
Press Junketeer
Posts: 389
Joined: 29 Jan 2008

lol I remember reading those rules. They were nasty! Heavy bolters being fired on the move?! That's just wrong.

http://us.games-workshop.com/games/40k/spacemarines/gaming/deathwatch/default.htm

Probably the beardiest thing since movie marines.

Biovore bombardment SPLATsplatSPLATsplatsplat

Saskwach
Gone Gonzo
Posts: 1546
Joined: 4 Nov 2007

irishdelinquent:
lol I remember reading those rules. They were nasty! Heavy bolters being fired on the move?! That's just wrong.

http://us.games-workshop.com/games/40k/spacemarines/gaming/deathwatch/default.htm

Probably the beardiest thing since movie marines.

Biovore bombardment SPLATsplatSPLATsplatsplat

Hey movie marines were awesome. Believe it or not when I saw the first page for that I thought "a 40k movie is coming out? AWESOME!" Bear in mind that DoW was unknown to me and there were several of what looked like very impressive CG pics.

Gargoylt Rush flapflapflapflapTHWUMPscream.

irishdelinquent
Press Junketeer
Posts: 389
Joined: 29 Jan 2008

If they could do a warhammer 40k movie, and do it well, it would be awesome. mebe a film version of the Horus Heresy. While on the topic, I hope they do another awesome cinematic like the original DoW one. Frankly, the last two cinematics have been weak.

Biovore barrage pewpewpew..........................SPLATSPLATSPLAT!

Khell_Sennet
Gone Gonzo
Posts: 2347
Joined: 25 Jan 2008

I'd not be very interested in a 40K movie... Religious zealots work good in a game, but aren't much fun in a show.

ReaverRush SwishswishswishswishRAPEkekekekek

Saskwach
Gone Gonzo
Posts: 1546
Joined: 4 Nov 2007

irishdelinquent:
If they could do a warhammer 40k movie, and do it well, it would be awesome. mebe a film version of the Horus Heresy. While on the topic, I hope they do another awesome cinematic like the original DoW one. Frankly, the last two cinematics have been weak.

Biovore barrage pewpewpew..........................SPLATSPLATSPLAT!

I'm averse to any stories set in the 40k backstory; I won't read the Heresy books, even though some tempt me like Slaanesh. Oh the Pain of abstinence! The Pleasure of my dark fall to forbidden knowledge!
...
I just feel that, even if the backstory is treated well, it would lose that aura of mystery, rumour and legend that the Heresy has around it. For example, why did Horus turn against his father? How did he get so many of his brothers to follow? What kind of person was the Emperor? What was the Imperium like back then? These are questions that shouldn't have been explicitly answered to keep with the themes present in the setting, IMO (though thanks to /tg/ I know the answers. :(.).
Now, screenshots: http://www.dawnofwar2.com/us/screenshots
So the SM and Orks will be in the game. Everyone gasp in shock. And in case anyone has seen the new Starcraft 2 jetpack unit and gets any funny ideas as to their provenance:
image

irishdelinquent
Press Junketeer
Posts: 389
Joined: 29 Jan 2008

......
And I'm spent. Those screenshots and teaser vid are the work of Slaanesh. Clearly the Prince of Excess is toying with my darkest desires.

Anton P. Nym
Gone Gonzo
Posts: 1038
Joined: 18 Sep 2007

We are the fist of Mont'ka, we deliver the Killing Blow... but alas, our computer hardware won't be up to snuff and our budget won't stretch far enough to cover a new gaming rig. Sigh.

-- Steve

(PS: I'd pee myself in laughter if they introduced a Tau Water Caste unit into DoW2; special attack, "Convert to the Greater Good." Friendship rush kekekeke...)

H0ncho
Beat Writer
Posts: 140
Joined: 4 Feb 2008

And in case anyone has seen the new Starcraft 2 jetpack unit and gets any funny ideas as to their provenance:

Jetpacks are not very original though. Big jetpacks does not really require that much originality either.

Jessiah
Copy Clerk
Posts: 61
Joined: 25 Mar 2008

Those screens are incredible. I just bought a PC like a year ago too......fuck this industry, my bank account grows weary of trying to keep up.

I'm sorry PC Gaming. I'm just so poor, I let the tiger out of the cage.

And if I may add this for the sake of random quotes:

"FEEL THE TAINT!"

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