Topic Index
Poll: HL2 Cover Systems: Yes or no


Do you want a cover system in Half-Life 3?
Yes
6.7% (8)
6.7% (8)
No
93.3% (112)
93.3% (112)
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night_chrono
Paperboy
Posts: 15
Joined: 13 Mar 2008

It already has a cover system. Its called use the gravity gun to pick up something big and heavy.

Seriously I have used that strategy plenty of times when getting past snipers. It works very well.

Knight Templar
Pulitzer Laureate
Posts: 888
Joined: 29 Dec 2007

TheNecroswanson:

shadow skill:
I say yes, because its dumb to be strafing left and right behind a wall and having to completely expose yourself in order to fire at enemeis or return fire.

You hated Goldeneye and Perfect Dark than?

I say No. half-Life is a barebones shooter when it comes to the action. It does everything right to make the game challenging. Hell, when you go with a cover system it makes the game ten times easier. I hate cover systems.

If people want cover, play a game that has figin cover!

fix-the-spade
Infamous Scribbler
Posts: 534
Joined: 25 Feb 2008

shadow skill:
Fix-the-spade do you not realize that all cover systems are just a way of collapsing the lean keys in some fps' onto one key?
.

That's exactly my problem with it, it compresses all the possible options into one handy button. So instead of having to think about the situation and what might be appropriatte, the game just becomes: Wall=Cover button--->fire

Given that Rainbow six, SOCOM and co manage lean, crouch, run and jump on a controller kind of negates any argument that there aren't enough buttons.

Also, it removes several options because it welds you to the spot until you use it again, you could add a modifier button to movement for a better effect. Pressing iron sights/scope view roots you to the spot, but using the left stick controls lean from first person, let go of the button and movement starts again. It's a similar system, but better for first person.

The ability to see round corners without any risk also irks me. If a cover system is supposed to be tactical, where's the tactics in being able to see everything with no risk? You may as well be able to see through the walls and be done with it.

bor3ds0ul
Paperboy
Posts: 14
Joined: 8 Apr 2008

Cover systems are not for run and guns like HL. You want a cover system, go play GoW or Rainbow six. Hl is brilliant because it is entirely in first person. Tilting left and right like in CoD 1 would be a nice addition though

Lord Krunk
Gone Gonzo
Posts: 1174
Joined: 3 Mar 2008

JakubK666:
No...because that would conflict with the fundamental rule in Half-Life.

Gaming Bible, The Gospel of Gordon, 14:3 > "Thou shalt never play Half-Life in third person view."

Wow, such calming words to the soul. Right on, man!
And...
I want that Gospel!

shadow skill
Gone Gonzo
Posts: 1038
Joined: 12 Oct 2007

Strafe:

And I'm pretty sure you've missed a couple of logic steps with your stealth game analogy because it doesn't make any sense.

It makes sense when you consider the fact that Call of Duty 4 has lean buttons in the PC version, as does FEAR, Crysis, and Far Cry. what you are suggesting would mean that all of these games I just listed are "Tactical shooters."

Hell most "Tactical shooters" involve some sort of squad based combat which Half Life 2 has though the game is not built around such a mechanic. If I was to go with your assertion it would mean that Half Life 2 is a "Tactical shooter" because of the squad based game mechanic. My point with my analogy is that Thief, Splinter Cell, and Tenchu are all stealth based games irrespective of the fact that one of those games (Thief) does not have a mechanic for flattening oneself against a wall.

I fail to see what the problem is with a button that modifies the strafe keys so that they serve as lean left and lean right respectively sine that really is all a cover system really is in the first place, really no different from the strafe modifier in many FPS'.

urprobablyright
Paperboy
Posts: 38
Joined: 10 Apr 2008

No. Half life 2 is following a very good formula. There are too many glitches, and it would over complicate it. The Beauty of HL2 is that from the outset you felt like you had an easy control of gordon. There was no learning curve, this meant that you could just sink in and get down to the nitty gritty of being scared, or planning revenge on the combine.

Two more points:
a) Keep the HL2 HUD and movement engine exactly as it is and has always been
b) Why would anyone dare change perfection? HL2 cover is easy to use anyway, or has everyone STILL not figured out what the "S" and "D" keys do? (hint: strafe [behind cover - it's easy!])

Lucane
Copy Clerk
Posts: 70
Joined: 24 Mar 2008

Wow, i'm gonna have to say Gordon doesn't need a cover system (like others before me said) because he has options of cover all around corner of walls, gravity gun with anything you can pick-up, turrets Alyx hacks etc.
If you add a cover system to it now the game won't likely be optional. In every game i've seen a cover system in it it just gives you 1 of 3 options when the current area has alot of cover.
1. A Lead Sandwich
2. Duck an Fire
3. Magicly become Neo and assassinate every last son of a gun in the room before they get a chance to reload.

So if you are then forced to take cover at some point it means your not likely to get past with out killing several people who would easily kill you if you were out in the open for 15 seconds straight.

Also hows cover gonna stop Zombie crab head monters from biting you? (especially if they havn't aqquired or recently lost a host body an do the whole jumping thing?)

shadow skill
Gone Gonzo
Posts: 1038
Joined: 12 Oct 2007

fix-the-spade:

shadow skill:
Fix-the-spade do you not realize that all cover systems are just a way of collapsing the lean keys in some fps' onto one key?
.

That's exactly my problem with it, it compresses all the possible options into one handy button. So instead of having to think about the situation and what might be appropriatte, the game just becomes: Wall=Cover button--->fire

Given that Rainbow six, SOCOM and co manage lean, crouch, run and jump on a controller kind of negates any argument that there aren't enough buttons.

Also, it removes several options because it welds you to the spot until you use it again, you could add a modifier button to movement for a better effect. Pressing iron sights/scope view roots you to the spot, but using the left stick controls lean from first person, let go of the button and movement starts again. It's a similar system, but better for first person.

The ability to see round corners without any risk also irks me. If a cover system is supposed to be tactical, where's the tactics in being able to see everything with no risk? You may as well be able to see through the walls and be done with it.

It depends on how a game wants to use the buttons on a console controller really. I prefer just having forward be the modifier of taking cover, though if you do that it should be a "You are in cover as long as you apply gentle pressure to the stick" system if you are talking about a controller based game. Buttons are not disposable on control pads but even on keyboards I think there is an obsession with keyboard spam with some of the newer games Half Life 2 has about nine that you definitely will use, and Half Life 2 is one of the better ones when it comes to minimizing keyboard spam. As far as seeing around corners there are a few more realistic ways to handle that, what if Gordon was able to tie a broken car mirror to his crowbar and when he went into cover he could kind of stick the mirror out in order to view where enemies were around the corner while retaining the first person view and logically dealing with the problem of how to see the enemies without exposing major parts of his body?

If you wanted to get high tech you could give Gordon a snake cam like device, or you could just attach a camera to his guns. Personally I favor the mirror because it would force players to adjust for the fact that the reflection is flipped around rather than being an accurate representation of the world. In that way you turn reflections into more than just an inconsequential but nice touch into a valuable mechanic for the player and even enemies to take advantage of.

j-e-f-f-e-r-s
Gone Gonzo
Posts: 1636
Joined: 14 Nov 2007

Am I the only one who thinks that, as a pale pasty nerd from MIT, Gordon Freeman is probably the game character in most need of some cover? He ain't no Master Chief with recharging shields, he's an easily breakable human being with only 100 health points. When you're taking on an alien invasion force all on your own, a slab of concrete is your best friend.

Strafe Mcgee
Pulitzer Laureate
Posts: 743
Joined: 25 Jan 2008

shadow skill:
Strafe:
It makes sense when you consider the fact that Call of Duty 4 has lean buttons in the PC version, as does FEAR, Crysis, and Far Cry. what you are suggesting would mean that all of these games I just listed are "Tactical shooters."

No it doesn't, if you'd read my previous post you'd see that I said:

Strafe Mcgee:
When I say 'tactical action', assume that I'm talking about militaristic third person action games with cover-based systems like the previously mentioned games. (Gears Of War, Army Of Two, Rainbow 6 etc)

Half-Life could use a lean function, granted. Any more than this would be over-complicating the game and is unnecessary anyway. There's plenty of cover to be found that can be used, as several other users of the forum have mentioned already. To be honest shadow skill, judging the criticisms and changes that you asked for in your Half-Life 3 thread you might just be better off playing something else. You seem quite opposed to many of the ideas that help to define Half-Life. This isn't a bad thing, but maybe it's just not your game?

propertyofcobra
Press Junketeer
Posts: 429
Joined: 17 Oct 2007

j-e-f-f-e-r-s:
Am I the only one who thinks that, as a pale pasty nerd from MIT, Gordon Freeman is probably the game character in most need of some cover? He ain't no Master Chief with recharging shields, he's an easily breakable human being with only 100 health points. When you're taking on an alien invasion force all on your own, a slab of concrete is your best friend.

Only those 100 hit points last way longer than the "big strong" Master Chief's pathetic health ever will.
Put both of them in front of enemy fire for a few seconds. See who dies first. Any difficulty, doesn't matter.
Master Chief is, really, a pretty big wimp. He's of the new group of weak-ass pathetic FPS heroes who use the wolverine system, as opposed to the good old hardasses with hit points measured in percents (instead of hit points measured in screen redness).

Master Chief needs cover, Gordon Freeman MAKES cover without even needing it. He's just that badass.

Drong
Press Junketeer
Posts: 391
Joined: 31 Oct 2007

Didn't they do leaning on the source engine with Day of Defeat? (been a while since i've played it)

mwhite67
Copy Clerk
Posts: 124
Joined: 19 Mar 2008

When people have a shootout in real life they use cover they don't just awkwardly crouch down behind a wall. Why do you want it to be less realistic?

MattyDienhoff
Copy Clerk
Posts: 55
Joined: 3 Jan 2008

Call me old fashioned, but all I want is a lean function. In the end, it accomplishes the same thing and comes across as a lot less gimmicky.

shadow skill
Gone Gonzo
Posts: 1038
Joined: 12 Oct 2007

Strafe Mcgee:

shadow skill:
Strafe:
It makes sense when you consider the fact that Call of Duty 4 has lean buttons in the PC version, as does FEAR, Crysis, and Far Cry. what you are suggesting would mean that all of these games I just listed are "Tactical shooters."

No it doesn't, if you'd read my previous post you'd see that I said:

Strafe Mcgee:
When I say 'tactical action', assume that I'm talking about militaristic third person action games with cover-based systems like the previously mentioned games. (Gears Of War, Army Of Two, Rainbow 6 etc)

Half-Life could use a lean function, granted. Any more than this would be over-complicating the game and is unnecessary anyway. There's plenty of cover to be found that can be used, as several other users of the forum have mentioned already. To be honest shadow skill, judging the criticisms and changes that you asked for in your Half-Life 3 thread you might just be better off playing something else. You seem quite opposed to many of the ideas that help to define Half-Life. This isn't a bad thing, but maybe it's just not your game?

Didn't I say that cover systems do not define what a "Tactical shooter" is, have I not been saying that your premise that they do is false?

Well, nearly every game I've played so far with a cover mechanic has involved the player being stuck to a wall at some point or another. And I'm not saying that the cover system hasn't worked for other games. It works rather nicely in GoW. But HL2 is a different kind of game. I admit, however, that I haven't played GRAW or Rainbow 6: Vegas because I'm not a fan of realistic gaming.

Again there is this premise that a "Tactical shooter is defined by a key to modify strafe left and strafe right into lean left and lean right.

Quoting myself now:

The premise of Half-Life really has nothing to do with whether a cover mechanic is a good or bad thing. Suggesting that the cover systems in Tactical shooters are a genre related entity is a bit like claiming that Thief was an action game rather than a stealth game like Tenchu or Splinter Cell because you could not flatten yourself against a wall in Thief like you can in Tenchu or Splinter Cell.

Crysis is also a sci-fi shooter (One I wish wouldn't bring my computer to its knees so I could play more than just the demo.) and its also very "tactical" because you can use the jungle environment to conceal yourself as well as the different suit powers. You can do simillar things in Half Life; if you see Combine and headcrabbed people battling you can run in and get shot too, or you can wait to see who wins and save your ammo, or you can sneak up behind an unsuspecting Combine and double barrel shotgun his ass, then grenade his buddies and the headcrabbed people who are busy with each other and don't see the grenade.

You really should actually read what people are saying, Why should I limit myself to third person shooters because you have no frame of reference other than those type of games; where as I can point to games like FEAR, Far Cry, Call of Duty 4 (PC version), and Crysis that all have lean commands which is exactly what a cover system is in the first place? This of course just goes back to my point about Half Life's premise not mattering at all in this discussion. Unless you want to define FEAR, Far Cry, Crysis, and Call of Duty 4 as "Tactical shooters?"

Eagle Est1986
Muckraker
Posts: 289
Joined: 21 Nov 2007

mathias53:

Eagle Est1986:
100% no! With 32 votes, most impressive, useless poll award?

I just thought I would clearify things with the rest of the forum community, and clearify I did.

Lol, I was just teasing but even now, it's a very one sided thread.

Yaotl
Paperboy
Posts: 17
Joined: 16 Mar 2008

Cover systems are for console FPS games because they need to compensate for crappy controls, in PC FPS games this is easily recreated, and Half-Life never had the kind of battles where cover is nessecary and forcing it into Half-Life would radically change the gameplay from that of an intense interactive FPS to a slow cover-fire Mass Effect style pseudo-combat game.

shadow skill
Gone Gonzo
Posts: 1038
Joined: 12 Oct 2007

Yaotl:
Cover systems are for console FPS games because they need to compensate for crappy controls, in PC FPS games this is easily recreated, and Half-Life never had the kind of battles where cover is nessecary and forcing it into Half-Life would radically change the gameplay from that of an intense interactive FPS to a slow cover-fire Mass Effect style pseudo-combat game.

What's FEAR then? What's Call of Duty 4, What's Far Cry, What's Crysis? Those are all slow games now?

thejoblot
Paperboy
Posts: 25
Joined: 9 Apr 2008

A cover system would make the game too easy. Gordon's already a tank with 100 suit charge and 100 health; I'm sure the player can shrug off some bullets.

thejoblot
Paperboy
Posts: 25
Joined: 9 Apr 2008

Yaotl:
Cover systems are for console FPS games because they need to compensate for crappy controls, in PC FPS games this is easily recreated, and Half-Life never had the kind of battles where cover is nessecary and forcing it into Half-Life would radically change the gameplay from that of an intense interactive FPS to a slow cover-fire Mass Effect style pseudo-combat game.

"Half-Life never had the kind of battles where cover is necessary." Ever fight a Strider or a Hunter?

mathias53
Copy Clerk
Posts: 113
Joined: 25 Mar 2008

Vigormortis:
Poll should have been: "Should Half-Life 2: Episode 3 have a cover system"

How do you know? But whatever, nothings perfect.

mathias53
Copy Clerk
Posts: 113
Joined: 25 Mar 2008

Eagle Est1986:

mathias53:

Eagle Est1986:
100% no! With 32 votes, most impressive, useless poll award?

I just thought I would clearify things with the rest of the forum community, and clearify I did.

Lol, I was just teasing but even now, it's a very one sided thread.

Oh OK, and i see your point. Its pretty much unanimous (spelling?)

courier
Paperboy
Posts: 14
Joined: 13 Mar 2008

Gordon Freeman is always behind cover: the HEV suit, which makes him practically a walking tank. Gordon Freeman doesn't take cover, people take cover behind Gordon Freeman.

shadow skill
Gone Gonzo
Posts: 1038
Joined: 12 Oct 2007

thejoblot:
A cover system would make the game too easy. Gordon's already a tank with 100 suit charge and 100 health; I'm sure the player can shrug off some bullets.

And if you are not maxed out? Because you know through out the course of the game you are definitely going to get hit.....

mwhite67
Copy Clerk
Posts: 124
Joined: 19 Mar 2008

Half life blows anyway They should just do something to it to make it actually fun

shadow skill
Gone Gonzo
Posts: 1038
Joined: 12 Oct 2007

mwhite67:
Half life blows anyway They should just do something to it to make it actually fun

......................

Strafe Mcgee
Pulitzer Laureate
Posts: 743
Joined: 25 Jan 2008

shadow skill:
You really should actually read what people are saying, Why should I limit myself to third person shooters because you have no frame of reference other than those type of games; where as I can point to games like FEAR, Far Cry, Call of Duty 4 (PC version), and Crysis that all have lean commands which is exactly what a cover system is in the first place?

I did read what you were saying. I said

Strafe Mcgee:
When I say 'tactical action', assume that I'm talking about militaristic third person action games with cover-based systems like the previously mentioned games. (Gears Of War, Army Of Two, Rainbow 6 etc)

The games all feature 'sticky' cover systems that I'm opposed to. I'm not trying to group together all games that have tactical elements into one genre, I'm just making my definition of a certain type of tactical shooter more specific. Half-Life doesn't fit into this genre and neither does Fear. As I said before, a lean function would be fine.

I don't really count lean commands as a proper cover system because they're not as intrusive. Sticky commands that stick you to a wall in games like gears however, make cover an integral part of the gameplay. Half-Life is a more run and gun style of shooter that doesn't require anything more than that.

That's all I'm trying to say!

shadow skill
Gone Gonzo
Posts: 1038
Joined: 12 Oct 2007

..............................What rule is there that in order to have a cover system it must be "sticky?" What are you even complaining about then? The point was made a few posts back that "cover systems" are really just ways of placing lean functions onto fewer buttons. I've also made the point in this tread more than once that all I really want is a modifier key for strafe left and strafe right to become lean left and lean right.

Many of the comments in this thread show a lack of good frames of reference with respect to what a cover system really is, and where the whole thing was born and what console games added to the concept to account for the difference in controls.

Yaotl
Paperboy
Posts: 17
Joined: 16 Mar 2008

thejoblot:
"Half-Life never had the kind of battles where cover is necessary." Ever fight a Strider or a Hunter?

Seems to be a misunderstanding, I said 'cover' as a way of shortening 'cover combat system' or 'auto-cover' systems, I think we all might have different views of what a cover system is, in my book, now that I think about it it's not actually FPS it's 3rd person shooters (and a few FPS games) where like for example Mass Effect you just press the button towards a wall and press the shoot button and they go up or to the side and shoot, release the shoot button and they go back, that's what I picture when hearing cover system anyhow.

And I used the term pseudo-combat game for games like Mass Effect that is mainly an RPG with more action packed combat then perhaps KOTOR.

BlackWatch
Paperboy
Posts: 34
Joined: 13 Feb 2008

when was the last time you played a game with a cover system that had something obviously bullet stopping that wouldnt be classed as cover by the mechanic ... damn annoying i must say, and somewhere if a mechanic was made in ep 3, i would find myself rapping the cover button to get behind that computer console and what would i get?! buggered! No

Copter400
Gone Gonzo
Posts: 1281
Joined: 14 Sep 2007

Yeah, right. Gears of War cover system. And a chainsaw. And scantily dressed women. And a macho African-American ally who sacrifices himself for the greater good towards the end.

One of the big things with Half-Life is that you're never playing Gordon Freeman, you are Gordon Freeman. The game never takes you out of the first-person for complete immersion.Also, the guerrilla warfare gives everything a much grittier feel.

A cover system would be in complete violation to everything Valve's done so far.

Copter400
Gone Gonzo
Posts: 1281
Joined: 14 Sep 2007

mwhite67:
Half life blows anyway They should just do something to it to make it actually fun

Why must the simple-minded pollute our precious forums?

shadow skill
Gone Gonzo
Posts: 1038
Joined: 12 Oct 2007

Copter400:
Yeah, right. Gears of War cover system. And a chainsaw. And scantily dressed women. And a macho African-American ally who sacrifices himself for the greater good towards the end.

One of the big things with Half-Life is that you're never playing Gordon Freeman, you are Gordon Freeman. The game never takes you out of the first-person for complete immersion.Also, the guerrilla warfare gives everything a much grittier feel.

A cover system would be in complete violation to everything Valve's done so far.

See Graw 2 when you turn first person view mode on you stay in first person view (Although it does stick you to walls which I don't like too muh, that could have been handled by having the player apply enough pressure to keep himself or herself in cover.), see PC versions of Far Cry, COD 4, FEAR and of course Crysis if your computer can handle it. Gears of War was made by idiots who took a mechanic that GRAW (and probably others before and after it.) had all but perfected save for one minor tweak (for consoles) and completely fucked it up. Gears of War should not be brought up as an example of how to do a cover system in a game since it is one of the absolute worst implementations of such a system. It's controls breakdown completely if you use certain stick options it is really just bad all around.