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Copy Clerk Posts: 69 Joined: 31 Dec 2007 | |
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Gone Gonzo Posts: 1847 Joined: 21 Jan 2008 |
Really. I thought that 3 was the best, and whatever came after that (I believe it was a racer) ruined it. But, it's your opinion. For me, I'd say that Jak X killed the Jak series (they made it a full fledged sequel; a platformer turned into a fucking racer), Vegas killed Rainbow 6 (tactical shooter turns Rambo), Fallout 3 kills the Fallout series (it's in the hands of Bethsada(sp?)now) and 'Video Kills the Radio Star' (no, I'm not that old). - A procrastinator |
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Anonymous Source Posts: 3 Joined: 16 Apr 2008 | Travel back into history, back to the days when PC was still really good. Look at mechwarrior 4, and cringe. Great plot, fits the history well, but omni-mechs with less omni-slots than others?!? the "promise" of choosing your missions, only to have a linear storyline with one, that's right, one choice in the whole story that only changes how much equipment you have in the final fight? the only mention of the clans is their mechs?!? SHEESH! they have a nice little battle which leads to "the truce of tukkayid", and they don't even have a single mention of the clans anywhere except "you fought in the clan wars, so your good". sure, i love mechwarrior, but mech 4 went and shot it in the head. My personal opinion: any game with a 4 in the name has shown that the milking of the series is starting. and don't even get me started on Mech Assault ~shudder~ |
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Anonymous Source Posts: 6 Joined: 17 Apr 2008 | The Addam's Family - Pugsley's Scavenger Hunt. It was just so very sad. |
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Paperboy Posts: 19 Joined: 9 Dec 2007 | Deus Ex 2 killed DE for me. There wasn't a need for a sequel, especially not one so far removed from what made the first one intriguing. I really liked the conspiracy theory cyper-punk thing DE1 had going on. It had that plausibility and normal-meets-weird vibe that made Men In Black and the Matrix movies fun to watch. The sequel didn't have any of that kind of magic. It also controlled like crap. For me, Fable killed Fable. I remember reading about a mega-epic action RPG with real-time scarring and simulated injuries and you could turn yourself into a werewolf if you weren't careful. It wasn't bad... It just didn't live up to its hype. Sometimes, it didn't even live up to its back-of-the-box. The combat system was about as balanced as the one in Oblivion, that is to say, there was a RIGHT way to level up and a MILLION wrong ways. Does anyone remember the point Tony Hawk's games stopped being fun? What about Pokemon? At some point, those games became like a sex-addict relative who came by every Christmas with a new kid I had to learn about, and try as hard as you like, you just can't care after kid number 8. You really can't. I remember thinking Megaman X4 didn't make the transition to CD very well, but maybe it was X5, X6, or X7 that nailed the coffin closed. Megaman Battle Network was fun the first two times, but a tedious chore after that. Does anyone remember Xenosaga Vol. 1? By the time Vol. 2 came out, I couldn't remember the main character's name anymore. The .hack// series was another that faded into mediocrity because IT JUST KEPT GOING. Both thought they had something more to say, but they took a little too long to say it. There are a lot of other games that just KEEP ON GOING long after the title should be put to bed. See also Crash Bandicoot, Tomb Raider, Spyro the Dragon, Mortal Kombat, Dynasty Warriors, Pac-Man, ad infinitum. Star Fox died as soon as he stepped out of the Arwing. For some reason they thought third person shooting was far better than space dogfights. Castlevania died after that first one for the Playstation, and if anyone here says they needed more than one Contra, they're lying. Is it possible to kill a series by being too good? Cause these two might have done it. |
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Press Junketeer Posts: 361 Joined: 7 Nov 2007 |
By their own admission theres no major changes to the game. Simply because thats not what the South Asian community wanted from Starcraft and everyone knows that playing Starcraft is equivalent to attending the Olympics for them. Its who the game is being made for. It will be interesting to see how the game plays. |
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Anonymous Source Posts: 1 Joined: 17 Apr 2008 |
Agreed, but hopefully they fix it with this new company and the new expansion they are releasing later this year. |
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Copy Clerk Posts: 51 Joined: 26 Mar 2008 |
I was just about to mention that... Broken Sword 1 & 2 were the epicenter of my intelligent growth as a child and I was really looking forward to continuing that tradition of intelligent humor and difficult, yet, logical and entertaining puzzles. But, no... That was not too be. What I got was disappointed and shat on by the makers of that game. Who else agrees with me that the transaction from 2d to 3d was a mistake by the point-and-click adventure game gurus. Look at Monkey Island f.ex... |
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Copy Clerk Posts: 124 Joined: 28 Nov 2007 | Master of Orion 3 Slaughtered the series, not just killed it. Chitterlings, scrapple, offal; anything nasty put through a grinder. That's what it was. Reeked, it did as well. Yuck. As for the future, Fallout 3 looks set to Bloody Mess that proud bastion of CRPGs .... |
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Paperboy Posts: 17 Joined: 22 Aug 2006 | How about Falcon 4.0? That not only killed the series, but also the whole genre of combat flight simulators. Its goals, while never fully achieved, set the bar so high that it killed both the series as well as any developer trying to do one better. There were still simulators that came out after it (mostly from Russia) and did some things better, but the expectations were now set so high and yet the increased complexity put off so many people new to the genre that the whole genre basically went under. |
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Copy Clerk Posts: 57 Joined: 5 Feb 2008 | i would every crash bandicoot that wasn't on the ps1 as i liked the plat-forming to it and side scrolling but when they entered the 3rd dimension it ruined it. crash was replaced by an idiot crash without the cool spiky hair and the mask is no longer square. the mask ing crash bandicoot was the coolest thing ever on my ps1 but they ruined it with a voice and a stupid one at tht |
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Paperboy Posts: 25 Joined: 17 Apr 2008 | I'm depressed, i actually enjoyed several of the titles listed here (FFX i actually really liked, and might and magic IV was fun if you didn't think of it as a might and magic game). Tekken 4 almost killed that series for me, i had not intended to get 5 but it was going super-cheap soon after it came out and i picked it up on impulse. Much, much better. Much better than 4. Still prefer tag though. And i very much agree with deus ex 2 bagging. That game was dissapointment in its purest form. |
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Copy Clerk Posts: 71 Joined: 25 Feb 2008 | I also enjoyed some of the titles here (FFXII, Morrowind, Tekken 4 and Oblivion especially). However, I think the Dead or Alive series started going downhill with 3, and has gotten dangerously close to getting stale with 4 and the volleyball spinoffs. At that point, unless the next game has a massive overhaul in its fighting system, I honestly believe that if it weren't for the women with huge boobs and the pretty graphics, the series would be dead by now. |
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Paperboy Posts: 27 Joined: 28 Feb 2008 |
I totally agree. The original Perfect Dark was the pride of my N64. The single player was great, the multiplayer was fantastic (note to game developers: Not everyone has the ability or desire to play against other humans. If you're going to have a huge multiplayer mode, at least allow us bots or something) and overall the game just felt amazing to play. So, when a friend of mine announced he had Perfect Dark Zero on his 360, I was over there like a shot. An hour later I tossed the controller down in disgust. They took what was one of my favourite games and turned it into an abyssmal pile of turd by trying to make it too 'down wiv da kidz' (for example, changing the main character from an Accomplished Professional to a Sassy Teen). Presumably they felt people would identify with the storyline more, but I just found it annoying. Even besides that, the game just didn't 'feel' right. The sense of enjoyment I'd got from the original just wasn't there any more. Sadly, this sort of thing is happening more and more these days, as developers try and emulate what is popular rather than doing something a bit different. Bring up supply and demand if you like, but I'd rather play an overlooked but brilliant game than some unispiring crap-fast that tries too hard to be Halo. |
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Anonymous Source Posts: 2 Joined: 28 Nov 2007 | Gabriel Knight 3. RIP. By trying to use 3D graphics they took out the atmosphere from the previous 2 titles. I didn't enjoy the transition from live actors in GK2, to blocky 3D models in GK3. The gameplay in GK3 was a neat idea, they tried to make the world immersive... but somehow the 2D world of the previous titles are more real to me than the 3D one in GK3 |
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Paperboy Posts: 23 Joined: 11 Mar 2008 |
Whats with all the Halo 2 hating? I quite liked the game. |
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Paperboy Posts: 32 Joined: 16 Apr 2008 | The orignal battlestar galactia killed the new series |
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Beat Writer Posts: 166 Joined: 5 Mar 2008 | warcraft 3 destoryed.. its good name, back in the day when blizzard was awesome, 12 finished the FF series for me, but in terms of 13, becasue of the use of the ATB system it might actually be good, if they get everything else right. I am praying that RA3, won't be fucked over aswell, oh how we all love EA -_- |
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Paperboy Posts: 16 Joined: 9 Apr 2008 |
have to agree on all accounts, though to be honest they have never really come close to bettering lylat wars on the N64. It was short, sweet and was as easy or as difficult as you wanted. Also, there wasn't some stupid storyline running through it to make me hate everyone of them. Though you could say it was rares fault for putting them on that course anyway (though it could have been petty vengeance for selling them to Microsoft. Considering their recent output(an oxymoron?) it seems that they don't really enjoy it) |
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Anonymous Source Posts: 5 Joined: 30 Jan 2008 |
what is with all the CnC generals bashing? That game was far superior to CnC 3 (my experience with CnC 3 probably wasnt enhanced by using a semi-legal copy but still) There were so many more units for CnC generals ... but nway to keep this on track i think that Dynasty Warriors Four killed that series to me. Then again once something hits its third installment it generally gets crappy (jaws, terminator, Jak) |
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Muckraker Posts: 290 Joined: 31 Oct 2006 | I'll second Doom 3 |
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Infamous Scribbler Posts: 653 Joined: 2 Jan 2008 |
I'll answer you in brief, but this isn't really the thread for it. If you want to talk about it beyond this, PM me. Since you're most familiar with Morrowind, we'll draw my comparisons there, but first I'd like to recommend that you definitely also check out Daggerfall at the very least. - In Morrowind, you had a world that was really enthralling. Whether you were in the swamps, or the mushroom forests, or the bug-husk towns, or the ash fields, or Vivec, you always had something really new and unique to look at. In Oblivion, if you were outside, you were either in the forest or it was snowing. - All the terrain and dungeons in Morrowind were hand-drawn, which is why you have awesome areas like that cave with the ship in it. The land of Oblivion was generated by algorithms and it shows. Every dungeon is a scrambled replica of every other dungeon, right down to the locations of bad guys and treasure. This means that once you've seen one ruin, you've seen most of them. - In Morrowind, certain dungeons had powerful bad guys and others had less powerful bad guys. Certain dungeons had awesome loot, others had crap. In Oblivion, all loot and enemies are generated based on your level, meaning that no cave holds any surprises. Actually, if you combine this fact with my last point, there's no reason to explore. If I'm level 20 and looking at some ruins, I already know what the hallways will look like, where the treasure will be, what the treasure will be, and roughly what enemies I'll face. Why would I bother checking it out? - I finished Oblivion in under two weeks. That's every quest done. I found most of them myself and then, when I'd gotten bored, I used a walkthrough to track down the four or five that I'd missed. I spent more than two weeks in Morrowind just trying to figure out what happened to the Dwemer and (and this is the point) I'M STILL NOT TOTALLY SURE. - Oblivion was obviously console-tarded down. Not to say that console players are all retarded, just the loudest ones. When Morrowind came out on the XBox, the loudest immediate outcry was, "It's too hard!" Compare to Oblivion where everything is just handed to you, combat is easy and stays that way forever, and you never have to worry about puzzles or directions because your magic compass does it all for you. Also, the PC version is basically a port, and the UI was clearly built for someone who would be sitting 15 feet away from their screen. Plus they cut out half the skills. - The "Radiant" AI. Enough said. - The dungeons in Morrowind were not terribly diverse, but they did mix it up a bit. The dungeons in Oblivion basically consisted of three identical forts, seven identical caves, and four billion identical ayleid ruins. I could go on, but that's a fair once over. Like I said, this isn't really the thread for this. - J |
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Red Guard Posts: 884 Joined: 21 Feb 2008 |
tetchy little might ain't ya! I'm curious to know your reasons why though. |
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Anonymous Source Posts: 7 Joined: 17 Apr 2008 |
Exactly. Talk about a HUGE letdown in Oblivion. 989 Studios killed Twisted Metal (and any other game they made - with the exception of Jet Moto) Halo 3 killed Halo overall (especially destroying Halo 2). Halo(s) destroyed Marathon. Halo is pretty much the console version of Marathon with various tweaks. Robot Chicken (as well as the constant Family Guy reruns) killed Adult Swim. I too have a feeling that Starcraft 2 will kill Starcraft. I REALLY hope it doesn't, but it seems like games these days are adding way too many details and options to games. For some games adding thousand-millions of options and 'things' to a game is great and adds so much to it (Morrowind). What happened to going back to the basics of video gaming? Taking an original game that was pretty basic and fun (Starcraft) and adding all sorts of new things (In Starcraft 2: a lot of new units and buildings that do a lot of different new things) doesn't necessarily make a game better. Sure, being new and innovative is fantastic, but trying to do so much and adding so many new things here or there doesn't work that well. Some times it just makes it more annoying. Halo 3 was really annoying. |
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Pulitzer Laureate Posts: 723 Joined: 9 Jan 2008 | Halo 3 pissed me off. I payed all that damned money for an upgrade of a pretty average game. These aren't even major alterations. I think they tried to go with the "don't fix what ain't broke" approach. But you don't understand. IT'S FUCKED. It was far from irreparable, in fact very good. But they could have done so much more. That took the charm from the series for me, then again, half arseing any game in a series would take away its 'charm'. Simple Simon assed mother fuckers (a prise to who tells me what that line is from) |
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Paperboy Posts: 11 Joined: 16 Apr 2008 | Halo 2 was a fine game maybe too much auto aim but you need all the help you can get on a console Halo 3 really killed it the single player was short and only a few good spots AI dumber than shit and it sucked period Yahzee was right about Halo 3 I think that Microsoft payed the reviewers to give it good ratings Halo 3 multiplayer just didn't feel righteven compared to halo 2 |
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Copy Clerk Posts: 97 Joined: 6 Feb 2008 | CastleVania didn't die after Symphony of the Night. SotN was brilliant, sure, but why? Because it added depth to the series that we'd never seen before. The problem arose when they kicked that depth in the head for CV64 (gag me), Legacy of Darkness (gag me with an extra hanky), Lament of Innocence, and Curse of Darkness. Lament and Curse weren't bad-and it was cool to see the plot holes filled in and to see Trevor Belmont again-they were just shallow. I died a little inside when I realized that one of my most treasured series had done little to distinguish itself from the rank-and-file hack'n'slash genre. But they're TRYING with the handheld titles. Circle of the Moon and Harmony of Dissonance were alright, and the Sorrow games and Portrait of Ruin were good attempts to get back to Symphony's formula (despite their anime-inspired graphics, growl grumble). The Sorrow games were excellent attempts to revive the Symphony formula without verbatim repetition, but they need to be careful not to fall into a rut with it. If they do, then the series WILL start to die. To stay on topic, I will admit that CV64 came damn close to killing CastleVania. 3D CV is an awesome idea, but CV64 was terribly executed. |
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Paperboy Posts: 21 Joined: 28 Mar 2008 | *Sigh* perfect dark zero ruined a potentially groundbreaking series. That's all I can say. I clicked on the trailer on Gametrailers.com giddy as a schoolgirl and i heard an american accent and i died on the inside. |
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Anonymous Source Posts: 7 Joined: 17 Apr 2008 |
Very true. The Halo 3 multiplayer is terrible compared to Halo 2. The sniping was awful and I felt like I was controlling some boxy character. The first time I played the campaign I just basically ran through the levels to the checkpoints when I could. The AI was pathetic. It made me hate Halo 1 and 2's campaign. I'm really pissed off at the multiplayer in Halo 3 because no one plays online in Halo 2 anymore, which sucks because Halo 2's multiplayer is way better than Halo 3's. |
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Infamous Scribbler Posts: 613 Joined: 16 Apr 2008 |
I'm not saying that it is just an expansion pack. I'm just saying that from what I've seen with SC2 (in screenshots and videos), they just haven't changed the game as much as they could have. I'm sure it will be fun, like the original, but it's just going to have a few additions to it, much like an expansion. Also, don't get me wrong, I like Brawl. I like it a lot. The music feature was great and I entirely agree. The reason I think Brawl killed its series is because the gameplay is too toned-down now and they really can't add anything more; kind of like what Yahtzee said about Super Mario Galaxy. |
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Paperboy Posts: 12 Joined: 18 Apr 2008 | Alundra 2 killed Alundra before it even had the chance to become a series. Apparently, Jade Cocoon 2 did the same, turning a pretty original RPG into a digimon tamers wannabe. But I couldn't say for sure, I never managed to play more than 20 minutes of it. |
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Paperboy Posts: 28 Joined: 24 Apr 2007 | Final Fantasy VII killed the series for me up until XII actually. VIII was moderately better than VII, and IX couldn't draw me into the story due to terrible characters, X, well, I don't like to "play a book", let alone a poorly written one so that threw this one out, which left XII to recover the magic of the SNES and earlier games. It did, but then the XIII machine rolled out and now that's killed any interest I have in that triumvarate of games (I think it's three in total, right?). So, aside from Tactics which wasn't in the same vein, the series stopped after VI with a small flame in XII. Ah well. Hopefully they'll put the damn series to rest now. |
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Muckraker Posts: 320 Joined: 22 Mar 2008 | Call of Duty 3 took the series to the brink of death. Call of Duty 4 beat it, took a shit on it, and pissed on it's grave. |
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Copy Clerk Posts: 64 Joined: 2 Jan 2008 |
QFT. If the original hadn't been so... shallow, it would be far easier to get people to watch the re-imaging and have them understand that its 'The shit' when it comes to Television. |
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Paperboy Posts: 32 Joined: 15 Apr 2008 |
@Flytch: I didn't "hate" Halo 2, it was just a really huge let-down. Sure, a new campaign and shinier graphics, but still- all the same thing. Same enemies, same game-play mechanics, same lame-assed vehicle sections, IT WAS JUST THE SAME! @Crap_haT: Denzel Washington said "simple Simon mother-fuckers" |
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Shadow the Hedgehog. Enough said. I have a friend who genuinely enjoyed it though, and to this day that still freaks me out.
I also think Halo killed the FPS genre. They were good in the days of Duke Nukem 3D, great in the days of Goldeneye, and then Halo showed up. Oh, and here comes the million letters of hate mail already...*eye roll*