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Which games killed their series?

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PaintChips
Paperboy
Posts: 40
Joined: 18 Jan 2008

Kirby 64 killed Kirby games for me. I want a sequel to Super Star dangit.

FireBlade_2049
Paperboy
Posts: 45
Joined: 25 Mar 2008

L.A. Rush killed Rush games for me. When I bought it, I didn't want a @^&%! demented Need For Speed lovechild Yo-wazzup street racering wannabe, I wanted RUSH dammit! Not this stupid BUNK!!!!
I DEMAND RANDOM JUMPS AND EXPLOSIONS AND LOTS OF THEM!!!!!

Oh, and on the same note, Need For Speed Underground killed the Need For Speed series.

EittilDratsab
Copy Clerk
Posts: 107
Joined: 9 Dec 2007

Mr Scott:

Flytch:

Mr Scott:
Halo 2 killed the Halo series

Whats with all the Halo 2 hating? I quite liked the game.

@Flytch: I didn't "hate" Halo 2, it was just a really huge let-down. Sure, a new campaign and shinier graphics, but still- all the same thing. Same enemies, same game-play mechanics, same lame-assed vehicle sections, IT WAS JUST THE SAME!

@Crap_haT: Denzel Washington said "simple Simon mother-fuckers"

I agree that Halo 2 was definitely the worst game in the halo series, but I disagree with your arguement of why it was bad.

nilpferdkoenig
BANNED
Posts: 502
Joined: 3 Jan 2008

tiredinnuendo:
Video killed the.... wait, what? Oh.

Oblivion killed the Elder Scrolls.

- J

I wouldn't say that it killed it, it just threw out all the boring and annoying crap from Morrowwind and made it more up-to-date.

(boring and annoying crap is what real RPG players are interested in)

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nilpferdkoenig
BANNED
Posts: 502
Joined: 3 Jan 2008

x434343:
Call of Duty 3 took the series to the brink of death. Call of Duty 4 beat it, took a shit on it, and pissed on it's grave.

The next Call of Duty is probably gonna be from Treyarch again (that was the company that made, CoD 3, right?) and console exclusive.

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PaintChips
Paperboy
Posts: 40
Joined: 18 Jan 2008

nilpferdkoenig:
I wouldn't say that it killed it, it just threw out all the boring and annoying crap from Morrowwind and made it more up-to-date.

Yeah, it was an action game. That was a sequel to (and was marketed as) an RPG. The only thing Bethesda got right was giving NPCs sleeping/eating schedules, to make thief characters more fun. Everything other thing they changed was a back-step from Morrowind. In my opinion, of course.

The next Call of Duty is probably gonna be from Treyarch again (that was the company that made, CoD 3, right?) and console exclusive.

Yeah, Treyarch has CoD5.

Crap_haT
Pulitzer Laureate
Posts: 726
Joined: 9 Jan 2008

Mr Scott:

@Crap_haT: Denzel Washington said "simple Simon mother-fuckers"

"Frank Lucas: Simple Simon-ass motherfuckers!" - http://www.imdb.com/title/tt0765429/quotes

But yes, Denzel in American Gangster. Such a good film.

Piratetiemz
Anonymous Source
Posts: 9
Joined: 18 Apr 2008

Id say CS:S/HL2 and any other source updates to any of the half life plugins really killed the fun of the games, fixing hitboxes and spray really ruined the fun of online multiplayer. Plus HL2 ruined the original stuck in trying to get out, anything after blue shift if just to much for singlplayer.

bobnine
Anonymous Source
Posts: 6
Joined: 18 Apr 2008

Halo 1 killed Halo, When it came out I heard so much hype from absolutely everywhere before I played it, then I played it with some friends, and it sucked. Most over hyped game ever.

Need for Speed Underground 1 kind of killed nfs series, itself it wasn't a bad game but its success lead to crappy sequels, and now pro street has killed the series again, something I didn't realize was possible.

UT2003 killed UT. Although UT3 almost redeems it in most game types.

Gildedtongue
Copy Clerk
Posts: 70
Joined: 9 Nov 2007

Lessee...

Final Fantasy VII took down the Final Fantasy series. I like my heroes to have emotions and all, but I don't quite enjoy playing as whiny suicidal myanthropes. Top that all off with being puzzled why people continue to want to throw their lives into the hands of these people? IX was a somewhat refreshing look to the older Final Fantasys, but was a great 3 disc RPG, too bad it was 4 discs long (the last disc just... well... sucked.) VIII was the biggest offender to the overly unlikable hero. X, not sure, Tidus just reminded me too much of someone I didn't like in school, so, there wasn't much pathos. The Villians also came off as crap. Sephiroth is a whiny goth kid Mamma's boy who goes on temper tantrums. The Sorceress... well, hard to be fearful of someone with a speech impediment and is only introduced at the end of disc 3. As stated earlier with IX, the game should have ended earlier. Now, Final Fantasy Tactics Advance was interesting as Marche is, for all intensive purposes, the villian of FFTA. You go about destorying the crystals to end the world.

Genso Suikoden IV was a heavy slap in the face for old time Suikoden players. III had some issues to it, but IV just felt seven ways to wrong. The Combat was dumbed down to Final Fantasy levels, the characters were poorly modeled, and the character relationships were crap, again, dumbing it down to a Final Fantasy level. Thankfully Tactics and V sat down and reminded us why we started playing this series in the first place.

I'll agree that Halo 1 was a major disappointment. Cookie-cutter characters, not very diverse weapons (aside from "The human guns are decent, the alien guns suck" which is a major U-Turn to the usual opposite). Level designs that were non-existant (Corridor, Big room with a small glass room in the middle, corridor, bridge, corridor, big room with a small glass room in the middle, corridor, bridge...)

The Mana/Seiken Densetsu series after Legend of Mana. They try. Lord do they try, but they keep dropping the ball repeatedly forgetting why we loved Secret of Mana, SoM3, Legend, and Final Fantasy Adventure/Sword of Mana.

Command and Conquor Red Alert 2, for what some other people have noted about other C&C games, it forgot it's roots as a cold-war era RTS with the idea that both sides of the war had access to all the technologies we drooled over and wished we had, and in Red Alert 2, it felt more like everyone had C&C Tiberium Wars-era toys. (Side note, Renagade should have been awesome...)

ilves7
Copy Clerk
Posts: 91
Joined: 7 Dec 2007

Star Control 3. Starcon 2 one of the all time greats. Starcon 3 deserved never to be made.

Having loved Morrowind, Oblivion did kill it a little for me... it was just so, non-epic and vanilla bland, and short in terms of actual story. I've heard Shivering Isle is better, but I haven't played it yet. If they had used Oblivion's game-play mechanics and graphics with Morrowind setting and story that game would have rocked...

RufusMcLaser
Copy Clerk
Posts: 76
Joined: 27 Mar 2008

It looks like Bioshock killed System Shock, but System Shock 2- for all its awesomeness and creepiness- wasn't as good as the first one. (I miss cyberspace.)
More to the point, invasive DRM has laid waste to some of my favorites. Lock On: Flaming Cliffs would be an awesome add-on but it's saddled with Starforce. Space Rangers 2 is a ton of fun, but has the same DRM burden. And so it goes. Fortunately, there are several developers (Stardock for one) who are taking time to get it right.

All of this just ignores the fundamental question which has me tossing and turning every night, namely, will the looming Hello Kitty MMO destroy those classic HK titles for the NES?

Metalix Knightmare
Paperboy
Posts: 35
Joined: 27 Sep 2007

Megaman X6 killed that series for me. X5 was alright. The stoory was bland, yeah, but if your looking for good stories in the Megaman series, than might I point out Legends? Anyway, X5 had cool bosses (Names notwithstanding), cool music, a return of an old favorite boss, (The devil anyone?), and sets things up for the Megaman Zero series.

With X6 however, you get good music, translation jobs a step above Zero Wing, so-so bosses, Certain bosses that are UNDEFEATABLE depending on when you find them, and takes the set up for Megaman Zero and shreds it up. DANGIT Zero! Go away already will ya!?

All truth be told, I can't bring myself to play Final Fantasy 12. The fact that the male leads would get kicked out of the Village People for being too flamboyant was bad enough (I'm not homophobic, but their are limits as to what I'll deem presentable to the world), there is also the fact that you can cheat yourself out of the best stuff in the game if you follow the RPG basic rule of "Take anything in the treasure chests".

Also, to those who say Morrowind was better than Oblivion, allow me to say this: Cliff Racers. Jagged paths that are a agony to climb over covering most of the landscape. Being forced to walk miles to places you've been to several times already. That is all.

ReepNeep
Press Junketeer
Posts: 399
Joined: 21 Jan 2008

Metalix Knightmare:
Megaman X6 killed that series for me. X5 was alright. The stoory was bland, yeah, but if your looking for good stories in the Megaman series, than might I point out Legends? Anyway, X5 had cool bosses (Names notwithstanding), cool music, a return of an old favorite boss, (The devil anyone?), and sets things up for the Megaman Zero series.

With X6 however, you get good music, translation jobs a step above Zero Wing, so-so bosses, Certain bosses that are UNDEFEATABLE depending on when you find them, and takes the set up for Megaman Zero and shreds it up. DANGIT Zero! Go away already will ya!?

All truth be told, I can't bring myself to play Final Fantasy 12. The fact that the male leads would get kicked out of the Village People for being too flamboyant was bad enough (I'm not homophobic, but their are limits as to what I'll deem presentable to the world), there is also the fact that you can cheat yourself out of the best stuff in the game if you follow the RPG basic rule of "Take anything in the treasure chests".

Also, to those who say Morrowind was better than Oblivion, allow me to say this: Cliff Racers. Jagged paths that are a agony to climb over covering most of the landscape. Being forced to walk miles to places you've been to several times already. That is all.

Did Megaman EVER have a story worthy of being called a story? Anyone?

You say cliff racers, I say cloned dungeons. Bland, randomly generated maps are one of the worst things you can put in a game. Didn't Hellgate London teach us this? Cliff racers can easily be modded out or turned non-aggro. You can't expect modders to just replace 90% of the content in a game this size. About the walking, that wasn't too bad if you bothered to use the transport aids built into the world. Divine and Almsivi intervention, Mark and Recall spells, boats, stilt striders, mages guild guides. They build the 'quick travel' feature into the gameworld rather than a stupid popup window on the world map.

I'm also rather surprised that someone mentioned Resident Evil 4. As far as I'm concerned, thats the first one that didn't suck (I've played 1, 2 and Veronica for reference).

conqueror Kenny
Gone Gonzo
Posts: 2868
Joined: 14 Jan 2008

Devil may Cry 2 killed it but with some magic number 3 came back bigger and better than before until number 4 that is. So we are due for an epic one next yey =D

noolli
Copy Clerk
Posts: 61
Joined: 5 Feb 2008

Halo 3 was a Huge disappointment as they had taken out a lot of the good stuff from halo 2. there is no boss fight in halo 3 (the last level does not count as it was piss easy). Halo 2 allowed you to jump of to the prophet and beat the crap out of him. and then they had the impossible brute at the end as well. halo 2 was better than all the others but i enjoyed halo combat evolved as it was the first game i bought for my new computer.

halo combat evolved>halo 2 >halo 3

i thought halo combat evolved was so good i bought it for computer and xbox.

ccjav
Paperboy
Posts: 31
Joined: 13 Apr 2008

battle for middle earth 2 anyone?
they took the amazing strategy and fairness out of the first one (such as build plots and fortress and wall fighting), and ramped up the graphics and tried to sell it off as a good game

matches81
Copy Clerk
Posts: 59
Joined: 9 Mar 2008

Let's see... I agree about Doom 3. Although Doom 1 and 2 were simpleton shooters with no memorable story whatsoever, Doom 3 topped it off. Open a door, shoot to kill the enemy waiting behind it. Step into the room, wait for the lights to get turned off, shoot in the corner to the left of you and behind you to the right to kill the two monster spawns. Repeat. Seriously: The game was fun for about the first one or two hours, after that it was incredibly boring.

Oblivion definitely killed Elder Scrolls. Procedurally generated landscapes and dungeons simply mean death for every serious RPG. Add level scaling applied to the complete world (every monster you face always matches your level. If necessary complete monster types get replaced by bigger monsters) and you get the abomination that is Oblivion. That thing isn't an RPG, it's a simpleton hack & slay with no risk of dying other than utmost and sheer stupidity. I don't need an ultra-hard game to enjoy it, but it would be nice if I get punished for approaching, let's say, a lich when I'm only level 5. Those things are supposed to be hefty and I should die when I try to attack it with a rusty butter knife. In Oblivion that supposed lich simply matches your character's level and falls apart because you looked at it too long. Basically, Oblivion's main problem is that there is no challenge in there. The world feels stale and completely generic, also partly due to the complete lack of any dangerous areas, but mainly because of its "random generator" roots.

Most adventure series died during that nonsensical transition to 3D. Monkey Island, Broken Sword, Simon the Sorcerer, Gabriel Knight, Sam and Max and so on... all turned 3D, all sucked compared to their predecessors. But hey, at least they're three-dimensional while doing so.

Deus Ex 2 "killed" Deus Ex, although I have high hopes for DX3. DX2 on its own wasn't really bad, but it just had no way to keep up with the first one.

Fallout 3 will probably kill the Fallout series, as Bethesda is doing it and they once described it as an "Oblivion with guns". So, they were either completely drunk while making that statement or they simply don't get the masterpieces that Fallout 1 and 2 are. Either way, it doesn't shine a good light on Fallout 3 for me.

Oh, yeah... and Gothic 3 showed how you kill a series with a bang. Really impressive fail. Visually very appealing world that makes you really want to like the game, but bugs, balancing issues and a really really tiny story convince you otherwise. Sad thing.

PS: Oh, and how exactly can Quake 3 Arena be an Unreal Tournament rip-off? Both were released '99, so basically id would have had to spy on Epic to rip UT off. Still, I think Q3A killed the Quake series. I like Q3A, but it turned a single-player game with some story and a great multi-player into a multi-player only game, completely neglecting the single-player portion and thereby disrupting the series. Quality-wise, Quake 4 killed Quake. ;)

Seldon2639
Beat Writer
Posts: 224
Joined: 21 Feb 2008

I forget the name of the game, but the third Phantasy Star Online game, the one that came out for the Xbox, and was online exclusive. I loved the first two games, but I never got Xbox live, and could thus never play the games. It was bothersome

Sammich
Paperboy
Posts: 21
Joined: 23 Apr 2008

MYST 5 killed the Myst series.
I generally try to avoid sequels (since more of the same is generally just 'eh'), but I'm a sucker for Myst... Despite that I didn't even get past the first 20 minutes in Myst. The gameplay, the storyline... It all just suddenly was rubbish. And they killed off my favourite characters. >.>

I'm probably one of the few who wasn't disappointed by Fable and Oblivion since I got both so late I couldn't remember what the hype was about in the first place.

Katana314
Infamous Scribbler
Posts: 504
Joined: 4 Oct 2007

I never played Morrowind, but I would have to say Oblivion was far too good on its own for it to be something that "killed the series." It definitely departed from quite a lot, and is a very different game in some ways, but so is Half-Life 2 from Half-Life 1; and arguably more people recognize HL2's brilliance than the original.

Note about Q3A and UT: If you've played Quake 2 multiplayer, it's just about the same as Q3A, but the sequel has revisions for top-notch competitive play. Since Unreal had been making single player up until then, I'd say it was them who took the cue from id. Still, FPSes as a whole have moved so far from bunnyhopping and rocketlaunching today that it's not surprising the look of games back then makes them seem similar.

Metalix Knightmare
Paperboy
Posts: 35
Joined: 27 Sep 2007

ReepNeep:

Did Megaman EVER have a story worthy of being called a story? Anyone?

You say cliff racers, I say cloned dungeons. Bland, randomly generated maps are one of the worst things you can put in a game. Didn't Hellgate London teach us this? Cliff racers can easily be modded out or turned non-aggro. You can't expect modders to just replace 90% of the content in a game this size. About the walking, that wasn't too bad if you bothered to use the transport aids built into the world. Divine and Almsivi intervention, Mark and Recall spells, boats, stilt striders, mages guild guides. They build the 'quick travel' feature into the gameworld rather than a stupid popup window on the world map.

I'm also rather surprised that someone mentioned Resident Evil 4. As far as I'm concerned, thats the first one that didn't suck (I've played 1, 2 and Veronica for reference).

In response to your mod response to the cliff racers, I could not get those mods. I had The X-Box version. I couldn't get the PC version because by the time I got a PC that could actually PLAY the dang thing no one outside the online world was selling it! And I did use those travel aids, and I gotta say that I much prefer fast travel.

Divine and Almsivi intervention only send you to the nearest temple and if you can't recall which one does what you could end up in the wrong bloody town! Mark and recall can only send you back to one place at a time, and you had to hunt down whoever was providing those remaining transportation providers and they wouldn't even take you to all of the other locations they can provide! I'm not talking "Take a silt strider to places a boat can go" I'm talking "This boat only goes to so and so. You'll have to take this this boat to one of the places it can go, then find the other boat guy to get to where you need to go."

Only place I could agree with that was when you were looking for those guys in hiding.

I do agree with you on Resident Evil 4 being the best in the series though. I'm hoping the merchant shows up in the next one.

And on the Megaman story topic. Again, may I point out the Megaman Legends series? It's not Pulitzer winning material, but it's actually there. And good too.

Metalix Knightmare
Paperboy
Posts: 35
Joined: 27 Sep 2007

matches81:

Fallout 3 will probably kill the Fallout series, as Bethesda is doing it and they once described it as an "Oblivion with guns". So, they were either completely drunk while making that statement or they simply don't get the masterpieces that Fallout 1 and 2 are. Either way, it doesn't shine a good light on Fallout 3 for me.

Ummm...I believe they said, It WOULD NOT be Oblivion with guns. At least thats how I herd it.

Bolandish
Anonymous Source
Posts: 6
Joined: 23 Apr 2008

Spyro: Enter the Dragonfly killed the Spyro series. The spyro games were some of my favorite all time games and now they just suck.

pop9888
Paperboy
Posts: 15
Joined: 23 Apr 2008

megaman X 7 killed the X series and every 2D megaman game after 8 killed the series again!

tiredinnuendo
Pulitzer Laureate
Posts: 868
Joined: 2 Jan 2008

Katana314:
I never played Morrowind, but I would have to say Oblivion was far too good on its own for it to be something that "killed the series." It definitely departed from quite a lot, and is a very different game in some ways, but so is Half-Life 2 from Half-Life 1; and arguably more people recognize HL2's brilliance than the original.

Well, that's kind of the point, isn't it? Oblivion would've been fine if it had been released as "Oblivion, an FPS with light RPG elements", but it wasn't. It was released as "The Elder Scrolls 4: Oblivion". And it was *nothing* like an elder scrolls game. Thus "killed the series".

- J

Stuffit53
Anonymous Source
Posts: 1
Joined: 22 Apr 2008

Sorry if this came up already (haven't read whole thread)

CnC: Generals and Zero hour ruined the Command and Conquer franchise. One of the best things about that series was the alternate history style thing. Making a CNC game trying to be realistic was a terrible idea, as was fiddling with a tried and tested UI. At least they kinda made up for it (and i mean kinda) by firing the man responsible for it and coming out with CnC 3 (better with kane's wrath).

Neone else agree with that or am i the sole person playing this series :P

YokoSesshoumaru
Paperboy
Posts: 15
Joined: 10 Mar 2008

BerzerkJ:
Final Fantasy 8 I think killed that one. At the very least it maimed it, and then 10 went in for the sucker punch. 10-2 killed puppies and babies it was so bad. 7 rocked, and 9 was cool, but after that it was lame sequels that were poorly made, and new games that made you want to kill something. 12's whole, that box MAY contain the item you want, if the random generator actually lets it appear. ARARGH

I disagree. I believe that Final Fantasy VIII was an amazing installment in the series and I personally think that it was a better game than VII *cue raging fanboys*
The materia system in VII was very difficult to understand (could be just me), where is VIII the draw/junction system was easy and even had an auto mode.
With VII I was worrying if my materia was set up right instead of paying attention to storyline (which is wonderful). In VIII I didn't have that problem and I was able to concentrate on the story (which is wonderful also).

This is just my opinion though. So please don't stab me or something.

Toomuchcake(WDW)
Anonymous Source
Posts: 8
Joined: 12 Apr 2008

okay let me say i like Halo 1 and 3 Okay thats over and done with

Halo 2 was a let down

DMC 2 killed the DMC's
DMC 4 grabed the dead body of DMC shook it and bought it back to life and then mauled it all over again (F**king dice)
Assassins Creed im not too sure on this one it had so much going for it and then it shat all over our faces im not saying its a bad game or anything it was just so hyped up and then as decided to talk
FFX Tidus boy or girl or both
FFX-2 Again revived then killed whats with the real time combat its like watching a snail race a tourtoise

Brazilian Maniac
Paperboy
Posts: 12
Joined: 18 Apr 2008

YokoSesshoumaru:

BerzerkJ:
Final Fantasy 8 I think killed that one. At the very least it maimed it, and then 10 went in for the sucker punch. 10-2 killed puppies and babies it was so bad. 7 rocked, and 9 was cool, but after that it was lame sequels that were poorly made, and new games that made you want to kill something. 12's whole, that box MAY contain the item you want, if the random generator actually lets it appear. ARARGH

I disagree. I believe that Final Fantasy VIII was an amazing installment in the series and I personally think that it was a better game than VII *cue raging fanboys*
The materia system in VII was very difficult to understand (could be just me), where is VIII the draw/junction system was easy and even had an auto mode.
With VII I was worrying if my materia was set up right instead of paying attention to storyline (which is wonderful). In VIII I didn't have that problem and I was able to concentrate on the story (which is wonderful also).

This is just my opinion though. So please don't stab me or something.

I'm assuming you're a girl. That would explain your fondness for what I like to call "Final Fantasy: Shoujo Edition". =]

Deviltongue
Paperboy
Posts: 16
Joined: 2 Feb 2008

Civ 3 killed the Civilization series in my opinion. Luckily Civ IV revived it with CPR... and Nukes.

Deviltongue
Paperboy
Posts: 16
Joined: 2 Feb 2008

Sammich:
MYST 5 killed the Myst series.
I generally try to avoid sequels (since more of the same is generally just 'eh'), but I'm a sucker for Myst... Despite that I didn't even get past the first 20 minutes in Myst. The gameplay, the storyline... It all just suddenly was rubbish. And they killed off my favourite characters. >.>

I'm probably one of the few who wasn't disappointed by Fable and Oblivion since I got both so late I couldn't remember what the hype was about in the first place.

myst 1 killed the myst series

ripper_hugme
Paperboy
Posts: 15
Joined: 23 Jan 2008

Turok: Evolution, Burn in hell Acclaim!!!

Mind you the new Turok wasn't too bad, just a bit too 'Hollywooded' (compared to Evolution's B-movieness)

Red Steel killed the chance to have a good Wii shooter that wasn't Metroid Prime 3.

Indigo_Dingo
Gone Gonzo
Posts: 3900
Joined: 30 Jan 2008

Live and Reloaded didn't kill conker, but it wounded and paralyzed it from the waist down.

Forsooth and Pi
Paperboy
Posts: 17
Joined: 23 Apr 2008

Khell_Sennet:
... or [turning] Contra into the next DDR.

Damn. So much for my epic DDR-Contra hybrid idea... as your dance meter went up, you gained ammunition to shoot at enemies... well, back to the drawing board...

I would definitely agree that Pokemon has atrophied since the original (which, by the way, I'm actually replaying now)but I can't really place my finger on when this occurred. My best guess would be Sapphire and Ruby. At some point too many Pokemon is just too many Pokemon.

For the FF series, FFVIII was an OK game, though it had its faults (There is no such thing as good and evil, just conflicts between political bodies and... oh wait, Ultimecia is pure evil. Never mind) and the same with FFX (Auron makes up for Tidus' wimpiness). I'd say either FFXI turned me off, as I never wanted to see FF as an MMORPG, or one of the many awful DS iterations. Whatever your view on FFXII, I don't think we needed a spin-off of it on the DS.

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