Copy Clerk Posts: 109 Joined: 4 Feb 2008 | |
Gone Gonzo Posts: 4854 Joined: 30 Jan 2008 | The first step would be to actually try pitching it to some close friends, and see if they like the idea. Many times we can become too attached to an idea simply because its ours, and an objective opinion would be good for this. |
Copy Clerk Posts: 109 Joined: 4 Feb 2008 |
Yeah i have actually given ideas to a few of my friends who are |
Copy Clerk Posts: 99 Joined: 2 Apr 2008 | I don' know, a logical step would be to try and get in touch with the closest (maybe even local) publisher, they might not take pitches but could direct you. Actually i would google it aswell(living in a cyber generation !) :D. |
Gone Gonzo Posts: 1537 Joined: 5 Dec 2007 | My understanding is that most companies prefer geting their design staff internaly. Getting a job in Q&A is probably a good first step. If possible try to create a mod or a simple version of the game it also helps alot. |
Press Junketeer Posts: 440 Joined: 6 Feb 2008 | if u want credit for it then u need to take the long road through the system. Its probably quite like the TV industry as shown here: If you dont mind running the risk of having ur idea ripped from under your feet with no recognition or pay; shout ur idea all over the internet & pray someone who can make ideas happen reads (I tried that with a Mafia MMO, no luck :-P [not even a Gangland 2 or Gangsters 3 :_(]). |
Copy Clerk Posts: 109 Joined: 4 Feb 2008 | Well i study media so ive been kinda learning about I went to my tutor with the idea because he done alot of pitching for tv shows and short films so hes quite down to teh point with ideas and he said its a good idea but he didnt know how to go through gaming industry because it wasnt something he does. But so far ive had some good feddback and taking other peoples contrivuions into effect to just need a idea or something of how to get my idea to the people incharge who might be able to help me out. script writing and ideas for games has always been something im quite pashionate about so getting an idea made and such would be great for me :D |
Muckraker Posts: 297 Joined: 31 Oct 2006 | Tell me your idea. I'm a programmer interested in starting an indy game project. If I like your idea, I may want to help you realize it. |
Pulitzer Laureate Posts: 875 Joined: 29 Mar 2008 | first things first, develop a plan for the game. by plan i mean timeline each event in sequential order. then work out how much it's going to cost to make that happen. |
Copy Clerk Posts: 109 Joined: 4 Feb 2008 |
yeah might get a folder and just put together a portfolio of things such as .ideas might be best way to tackle it. I have been told i have alot of good interesting ideas |
Muckraker Posts: 266 Joined: 20 Jan 2008 | Well, if it's original, and God knows that's what the media needs, go for it. |
Gone Gonzo Posts: 2445 Joined: 18 Dec 2007 | The best thing to do is make a mod or a demo of the game. Hope that people like the idea and take it (with giving you money ofcourse). If someone uses your game idea then you can make another one, point a dev to the game you helped create and chances are they will take your second idea. And then your in the industry. You can send the Demo (or prehaps a trailer) to the Devs but its best to do it in person. Explain the game idea, tell them why it would be a good idea to make the game (aka lots of money) and then if they like it then they may take you on board. It may work better if you get a job in the industry first however. if you work at a company they may perfer to listen to you. Or you can make a mod and put it on the internet, earn a fan base and you may get a Devs attention. |
Beat Writer Posts: 171 Joined: 26 Feb 2008 | Look up things that haven't been done before or haven't been done well, but make sure it's a good idea. Don't do something like make a FPS mod and call it "xXdumMAnXx's omega mod!! OMG!" Noone will play that. Ever. |
Muckraker Posts: 256 Joined: 24 Feb 2008 | No! My ideas are my own, and I'm not sharing them! (Joking) I'm actually writing scripts for video games now as well, but I'm not sure if I want to get into that or into a science-related career. My ideas usually come to me when I'm sleeping after playing a bad session of gaming. Try that, maybe it'll help. And learn a wide range of facts from different subjects, that helps with story creation. |
Gone Gonzo Posts: 2263 Joined: 20 Dec 2007 | Post them on an internet forum and ask for everyones opinions of course! Just joking don't do that, you'll get ripped off, anyway, either make a mod for a game, or just find some indie developers and pitch the idea to them and then maybe you'll be very successful (See: S.T.A.L.K.E.R: Shadow of Chernobyl) - or talk to Valve about it (See: Portal). |
Copy Clerk Posts: 114 Joined: 17 Jan 2008 | Make it. Mod another, similar game, or use something like GameMaker, BlitzBasic, Macromedia Fusion, etc. Don't worry about excessive eye-candy and long, deep scripts. Get the basics working well. Unless you have a history of making, finishing and releasing a game (whether university project, indie or extensive mods) which isn't half-bad, no studio will take you on for much more than junior staff, let alone as game desinger... |
Press Junketeer Posts: 406 Joined: 13 Jul 2006 | Personally, I would prototype some of the game design. I'm not talking about programming an actual game, but assembling something to "fudge" the idea's execution in Flash or a similar application might do wonders. Especially if you can host it and send the link to people who might matter. But that would really only be beneficial if you're game idea involved some unique or novel functionality... if your game idea is simply an FPS (or insert genre) in a unique environment, I'd simply say good luck to you because those ideas are a dime a dozen. Still, sometimes you just need to get an idea out of your head and the best way is to sketch and write out your idea for you're own purposes and then take it to the next level by creating simple mock-screens of your vision and then prototype some functionality in an authoring environment (Flash/Director), if need be. If you're really ambitious, just build the damn thing. That's the best way. |
Paperboy Posts: 32 Joined: 3 Jan 2008 | No offense Big D, but if you want to be a scriptwriter you may want to proofread your posts first! |
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Ok i was wondering if anyone could help me out.
Lately ive been very keen in scriptwriting and ideas for games and such
because ive been doing alot for college work but have done some of my own in my spare time.
I have writen some game ideas quite thoroughly.
I was wondering does anyone know how to get these pitched to a company or get it recognised.
Any help will be appreciated
Thanks
:-)