0-10 Scale (3/10, 7.75/10, ect) |
31.6% (25) | |
1-100 Scale (48/100, 23/100, ect) |
24.1% (19) | |
1-5 Scale (2/5, 5/5, ect) |
17.7% (14) | |
Letter Scale (A+, B-, ect) |
2.5% (2) | |
Simple Pass, Rent, Buy method |
8.9% (7) | |
Other (please specify) |
15.2% (12) |
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| 36) | |
Paperboy Posts: 17 Joined: 22 Apr 2008 | |
| 37) | |
Muckraker Posts: 229 Joined: 27 Mar 2008 | I would make a picture system, ranging from a cock and up to jesus. |
| 38) | |
Gone Gonzo Posts: 1141 Joined: 7 Mar 2008 |
but wouldn't that be more subjective depending on a few factors including certain preferences? and what would happen if you're a female christian or a gay christian? would the rating be good no matter what? |
| 39) | |
Gone Gonzo Posts: 1060 Joined: 7 Feb 2008 | I like a movie-style 4 star system with the following distinctions, usually these are what SHOULD classify a drop, or raise in numbers. Now very little would fit ALL of these categories in any one rating, but I think these are good classifiers overall, and they should encourage people to read the review to see where the game hits within this criteria, I found MANY reviews make a lot more sense if you actually read the text as opposed to simply looking at the score. 4 - Universal Appeal, Plenty of Artistic and Mainstream merit, High Fun Factor, Long Playtime or Lots of Replayability. or to make it easier... 4 - Buy It unless you KNOW you will hate it. |
| 40) | |
Beat Writer Posts: 143 Joined: 6 Dec 2007 | A few people have touched on this, but I don't like numerical systems for the fact that they have too much subjectivity. What's the real difference between a 9.0 and a 9.3 anyway other than statistics? It's just not a good way to really rate games. Further up on the scale is any kind of letter system - at least with the kind of scale you are used to with school there is a clear siloing of ratings - A is obviously excellent, B is good, and so forth with a plus or minus serving to fix the whole "tweener" problem for some games. But it's still a bit too subjective. In my opinion, the simpler the scale, the better. That's why try it, buy it, screw it is probably best. It forces reviewers to think about what they are playing and put it in a bucket that best fits it. It leaves little if any confusion on the part of the reader as to what the ultimate outcome of the review is. And it's dependent solely on the reviewer's opinion rather than some vague agreed-upon idea about what constitutes one grade vs. another. I find that these are the best reviews to read - although honestly, the only one who can make a decision about a game's worth is the reader. |
| 41) | |
Paperboy Posts: 49 Joined: 14 Feb 2008 | I used to follow what PC Zone used to say which was a % score. However I don't follow scores anymore I buy games I think look good and make my own judgement which is either i like it or not. |
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I like Yahtzee's rating system
This game sucks
or
This game sucks but still play it