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team fortress 2 weapons

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nilpferdkoenig
BANNED
Posts: 502
Joined: 3 Jan 2008

I haven't play TF2 before but I'll just throw in my crap.

Demoman "Self Destruction"

A five second timer that is easily heard starts and then boom, huge amounts of damage and the dude is dead, if he is shot, they only explode at half power and any kill done by them doesn't give the Demoman points.

Heavy "Rampage"

The Heavy becomes immune to damage for 2 seconds and shoots at double speed (happens if the Heavy has less than 20% health)

Demoman + Pyro "Molotov.. GRENADE!!!"

It's basically a molotov cocktail with 4 grenades strapped around it that go flying after the molotiv detonates and explode after 1 or 2 seconds.

User was banned for: Zero Punctuation: Mailbag Showdown. (Permanent)
Melaisis
Gone Gonzo
Posts: 1085
Joined: 9 Dec 2007

x434343:

Heavy: HAMBURGer

But he's Russian! Surely it should be the 'Buningrad' or something equally ridiculous?

blank0000
Beat Writer
Posts: 128
Joined: 3 Oct 2007

spy/ sapper: Hacker: Instead of sapping sentries, you hack them to attack the enemey team OR just make them shoot anyone "for balencing purposes"

x434343
Press Junketeer
Posts: 382
Joined: 22 Mar 2008

AngryMan:

x434343:
Heavy: HAMBURGer

Hamburg is in Germany. the Heavy's russian. Just FYI.

-PSST-

I couldn't find a Russian sammitch.

ALSO, I looked at the Spy. The only weapons that can improve are the knife and the revolver in the character setup. Just FYI.

second only to The One
Copy Clerk
Posts: 91
Joined: 14 Jan 2008

just had an idea for a new class: Freezer

Primary: Freeze Ray. Shoots similar to pyro except that it freezes instead of burns. so it does very little to no damage, but then the enemy is frozen to enemy fire for maybe 4 seconds. but both enemy AND ally pyros can melt the ice. either that or it can just shoot patches of ice that cause enemies to slip on and cause them (fall or freeze)damage. the patches melt after a short time or pyros can melt them.

Secondary: Icicle Gun. Shoots like the medic AIDS gun, but shoots icicles that travel farther do more damage, but shoot slowly, with a small clip size.

Melee: either an Ice Pick or a Frozen Turkey would be good.

seemed like a balanced class. it obviously couldnt battle a pyro, but it could get scouts who move too fast to avoid ice patches or heavies who cant jump as far to get past them. maybe the Freeze class could have a fault with him if he swam in water. it could slow him down and anyone near him

War Monger of Yabucua
BANNED
Posts: 146
Joined: 29 Apr 2008

The every gun!

Ximum
Anonymous Source
Posts: 5
Joined: 6 May 2008

x434343:

ElArabDeMagnifico:

Announcer-
Sandwich: If the game ends in a stalemate, then the sandwich replaces everyones weapons, and it turns into a "sudden death" where everyone has to sandwich each other to death.

Lol I got the classes right here!
Scout: Hero Sub
Soldier: Wrapped-up Dagwood sandwich (A sandwich with multiple layers)
Pyro: Sloppy Joe, due to heat
Demoman: Beer sandwich which looks like a bottle.
Heavy: HAMBURGer
Engineer: Steamed Sandwich (It comes from Kentucky, close to Texas)
Medic: Butterbrot sandwich
Sniper: Peanut Butter n Jelly
Spy: Croque-monsieur

Actually, judging from Meet the Scout, it looks like the Heavy prefers simple cold cuts. And the Sniper definitely needs a Vegemite sandwich.

As for weapons, here's a few I've thought of:
Scout - A Mauser that has a larger clip than the standard pistol and is more accurate, but has a slower rate of fire and longer reload time.
Demoman - An EMP grenade that deals minimal damage and low knockback to players, but disables buildings for several seconds.
Sniper - A crossbow with very high damage, and causes some secondary damage over time until healed. It also doesn't need to charge. In return, the bolts move only slightly faster than a rocket, and the weapon has an extremely long reload time.
Spy - A ketchup packet that lets him play dead.

Anarchemitis
Gone Gonzo
Posts: 3335
Joined: 23 Dec 2007

Hostages Win
Now that mandatory comedic quip feild is filled in, (albeit related to Counterstrike, not TF2)

We add a new series of classes: there's Assault, Defense, Support, and now Recon. (Halo 3 armour wearing crazy obsessive people shut up.)
The time inbetween matches is extended for Recon to take their toll on the battlefeild. They cannot fight directly but if nessecary can melee eachother.

SABOTEUR
-Sapper Feilds: Prevent Building in a certain radius of this hard-to-see mine-like device
-Trip Mines: Demoman would be proud, these detonate on proximity, not player-controlled det
-Crowbar: I know.

SPOTTER
-Map Recorder: Run around the area taking stock of the battlefeild including metal, friendly sapper feilds & trip mines, friendly and enemy units
-War Catalyst: Drop special pickups that make players (can be pickerd up by enemy too, place them well!) guns fire faster or harder, walk quicker, ubercharge, etc.
-Telescope: Left click to whack, right click to zoom

Once the match starts, they insta-teleport to the spawn room to change to a fighting class. Only 30% of the servers' players may play as Recon classes during the in-between time.

blank0000
Beat Writer
Posts: 128
Joined: 3 Oct 2007

Vegimite sandwhich :D awsome.

Maybe a radar system for the engineer to make as offose to a teli, so you know were everyone is BUT you have to get their yourself. Youy can plan more but at the expense of time.

ReverseEngineered
Copy Clerk
Posts: 66
Joined: 30 Apr 2008

Here are some ideas I've heard so far and think are great, as well as a few I've come up with:
* Spy or Engineer ability to make enemy sentries attack their own team or everybody
* Spy or Engineer ability to attach a "tracker" to enemies
* Spy "ketchup packet" feign death
* Spy "engineer building" disguise (perfect for waiting for cloak to wear off)
* Spy or Engineer target dummy that distracts players and sentries (either a hologram or a waving cardboard cutout)
* Pyro alt-fire with larger range/damage but much higher fuel consumption
* Pyro fire extinguisher (bash or spray-and-blind or douse-flaming-teammate)
* Pyro or Demo molotov cocktail (slow burning damage over a wide area for a short time; good for cover)
* Demo EMP grenades (either short enough time that it requires constant spam to keep a building disabled, or a very limited supply; affects both teams' buildings)
* Medic adrenaline shot: give target speed/damage boost, but take more damage (perhaps as an alternative to ubercharge or overhealing)
* Medic shock paddles that bring target back to life, but with low health that they constantly lose (at same rate that medic can heal)
* Scout bat does less damage, but incapacitates/slows enemy
* Scout tazer instead of pistol: drains health at a constant rate while held on target or incapacitates enemy
* Scout "homerun" hit: slow but high damage, requires running at target
* Soldier triple-shot: load the rocket launcher with three rockets. Each hits at slightly different place (poor accuracy). Causes large damage, including splash damage (instant kill for a direct hit). Has a very long reload time.

renard
Copy Clerk
Posts: 65
Joined: 5 Feb 2008

spy:
stealth suit: increases the cloack duration
dart gun: shoots tranquilisers. Life-loss and blurry vision included on the trip to the grave.
Poison sryinge: a bit similar to the medic's blut sauger. The enemy loses health till he dies or gets cured by a medic.

Scout:
Super nailgun: shoots faster than the sryngegun and does a little more damage but it can't be reloaded (like the minigun)only 100 rounds
gheto-eagle: a deserteagle esque handgun, similar to the spy's revolver. Only 7 rounds and 2 clips and less acuracy.
wooden bat: Can be broken like demoman's bottle. Less damage but faster.

enginner:
level 3 teleporters and dispensers: shorter reload times
level 4 turret: laser turret. It shoots a laser beam instead of rockets. They are faster than rockets but less powerful.
spanner: faster than the monkey-wrench but less powerful.

teh_snakerer
Paperboy
Posts: 36
Joined: 11 Jan 2008

How about for the pyro we get an electric current gun, it launches a streaming electric charge that when it lands a hit on someone, aside from just damaging him it spreads to whomever is standing nearby him, the spread can jump from the original guy to anyone near him, and maybe jump one more time from that one, but the chain starts on anyone close enough, of course it'll work like the flame thrower, it'll have a slightly longer range but does less damage to people, however more damage is dealt to sentries and the like.

Kiytan
Paperboy
Posts: 43
Joined: 23 Feb 2008

i think the pyro (or possibly demoman) Should get molotov cocktails, Spys could get something that switches the sides of a turret/dispencer for a few seconds.
engineers maybe a flame turret. Demomen could get proximity mines to replace the stickes, but could only fire out a few at a time.

Also, i wish they would release these updates all at once, i dont like being on a team where over half the people are one class. And while the kritzeiger seems a balanced choice, i can't see why anyone would want to use the original bonesaw or syringegun after unlocking the ubersaw and blutsauger, i know they have slight downsides, but they seem far too possitive

renard
Copy Clerk
Posts: 65
Joined: 5 Feb 2008

more ideas:

pyro:
napalm launcher: just like the Unreal 2 flamethrower: the flamethrower squits out napalm and it can be ignited (?) just by firing on it. Someway, it would work like the sticky grenades launcher.
Torch: let's return to the spanish inquisition times! 3 hits and the guy, if not dead, will run in flames till he dies or gets healed.

demoman:
Timed TNT: replaces the sticky launcher. It's the timed TNT from the first TF2 trailer. Not remote controlled.

second only to The One
Copy Clerk
Posts: 91
Joined: 14 Jan 2008

remember the weapons have to try and be balanced. valve is not going to make an "improved" ANYTHING unless it has a downside. some ppl think that a spy should just get a more powerful revolver... but then there is no strategy in picking which revolver one is going to use is there? you pick the one that is just better. i do however think that the ubersaw doesnt have enough downsides... but then again its hard enough to get it that it really doesnt matter. you worked hard (hopefully) to get it so you deserve something a little better

Zekko5
Paperboy
Posts: 30
Joined: 30 Apr 2008

renard:
demoman:
Timed TNT: replaces the sticky launcher. It's the timed TNT from the first TF2 trailer. Not remote controlled.

I think they will rethink the old weapon concepts. The TNT from the second TF2 trailer might be perfect for this. I'm also wondering what the gun the scout is holding in that trailer is all about. It looks like an automatic pistol or something, and if you look closely at the final screen of the trailer with all the characters, you can see the scout is holding the SMG that now belongs to the sniper. Also, did anybody notice that in the trailer the Demoman's grenade launcher's barrel rotates with each grenade launched to prepare the next grenade, while in the final game it doesn't rotate at all?

Love your avatar, btw ^^

War Monger of Yabucua
BANNED
Posts: 146
Joined: 29 Apr 2008

War Monger of Yabucua:
If you ask me, I think that the weapon that a Heavy gets when he goes uber should be this super secret weapon called the "EVERY GUN"! When the heavy gets enough kills, he then has the option to use the everygun which kills everything within 200 feet of him, and then nukes the entire map with a nuclear rocket, exepct his own team. How fucked up and original is that!?

Come on, no body love my idea of an "Every Gun?"

blank0000
Beat Writer
Posts: 128
Joined: 3 Oct 2007

Demo man: TRip mines: Before buying the game, I had assumed the sticky bombs were like mines that would trigger if you stepped on them or passed them. I think that would be a good alternative weapon for the remote controlled stickies. If your careless you'll get hit, but if your causiouse you can avoid them and get by even if the demo is aware your passing by.

heavy: Brass knuckles: Equip them for a slower but more brutal punch.

Anarchemitis
Gone Gonzo
Posts: 3335
Joined: 23 Dec 2007

War Monger of Yabucua:

Come on, no body love my idea of an "Every Gun?"

What is an everygun?

the monopoly guy
Gone Gonzo
Posts: 2358
Joined: 8 May 2008

the engineeer thould be able to build manned turret guns, like its 30. then 50. then minigun

the snipers smg should be more pwerful, hold less rounds, only fire in burst, and have a 2x zoom scope

there should jsut be a ninja class....with a katana, throwing stars(hold down primary fire to charge throw), smoke bomb(only one to prevent spaming, and I don't know a silenced SMG

Ximum
Anonymous Source
Posts: 5
Joined: 6 May 2008

Anarchemitis:

War Monger of Yabucua:

Come on, no body love my idea of an "Every Gun?"

What is an everygun?

It fires trolls.

Johnnyweird
Paperboy
Posts: 46
Joined: 7 May 2008

renard:

pyro:
napalm launcher: just like the Unreal 2 flamethrower: the flamethrower squits out napalm and it can be ignited (?) just by firing on it. Someway, it would work like the sticky grenades launcher.

I like this idea, but I think it would be better to have some sort of gun that shoots gasoline or some other highly flammable liquid, which would ignite if the target is fired upon later.
Or it could be given to the spy as a damage-enhancer, which would be planted on enemies during firefights. Or maybe some sort of negative uber? Instead of invincible, you take more damage.

aussiesniper:

fire axe:
replace with the fire extinguisher (good idea) but the primary fire is whacking people with the extinguiher, and the alt-fire is the spray.

Fantastic idea. It would be like a flashbang. Perfect for the Pyro's ambush style of play.

second only to The One
Copy Clerk
Posts: 91
Joined: 14 Jan 2008

the monopoly guy:
the engineeer thould be able to build manned turret guns, like its 30. then 50. then minigun

the snipers smg should be more pwerful, hold less rounds, only fire in burst, and have a 2x zoom scope

there should jsut be a ninja class....with a katana, throwing stars(hold down primary fire to charge throw), smoke bomb(only one to prevent spaming, and I don't know a silenced SMG

i dont even understand your manned turret idea, it seems overpowered.

snipers dont need ANOTHER zoom weapon

the day ninjas are introduced is the day i fuk myself with a rake and eat my computer

the monopoly guy
Gone Gonzo
Posts: 2358
Joined: 8 May 2008

second only to The One:

the monopoly guy:
the engineeer thould be able to build manned turret guns, like its 30. then 50. then minigun

the snipers smg should be more pwerful, hold less rounds, only fire in burst, and have a 2x zoom scope

there should jsut be a ninja class....with a katana, throwing stars(hold down primary fire to charge throw), smoke bomb(only one to prevent spaming, and I don't know a silenced SMG

i dont even understand your manned turret idea, it seems overpowered.

snipers dont need ANOTHER zoom weapon

the day ninjas are introduced is the day i fuk myself with a rake and eat my computer

well they first to manned guns would have a slower rate of fire, and the mini gun would have the same rate as that of the sentrys maching gun

ElArabDeMagnifico
Gone Gonzo
Posts: 2178
Joined: 20 Dec 2007

second only to The One:

the day ninjas are introduced is the day i fuk myself with a rake and eat my computer

Soldier:

After playing a certain amount of hours, you loose the spade, and unlock "the Rake" - if you press "Taunt" - he does horrible things... >_>

bulletproof12
Beat Writer
Posts: 136
Joined: 28 Feb 2008

Fangface74:
My two cents:

Spy:

2.Object Disguise; inanimate items including Engineer structures. Spy Dispensers look and act (visually) normal but no benefit is gained.

i think that is a great idea

ElArabDeMagnifico
Gone Gonzo
Posts: 2178
Joined: 20 Dec 2007

Thar be rumors about the "Pyro" getting new achievements and new (yet balanced) weapons, I'd post a link, but it's a rumor so why does it matter?

It is incredibly hard for me to think of something balanced for the pyro though. Maybe I'm not thinking far enough outside the box.

Zekko5
Paperboy
Posts: 30
Joined: 30 Apr 2008

I think they're pretty much starting a the least popular class (Medic) and working their way up (Pyro isn't all that popular either, as far as I can tell in-game). It's a good way to essentially reset the popularity of the classes one at a time.

second only to The One
Copy Clerk
Posts: 91
Joined: 14 Jan 2008

ElArabDeMagnifico:

second only to The One:

the day ninjas are introduced is the day i fuk myself with a rake and eat my computer

Soldier:

After playing a certain amount of hours, you loose the spade, and unlock "the Rake" - if you press "Taunt" - he does horrible things... >_>

cant... breathe...

second only to The One
Copy Clerk
Posts: 91
Joined: 14 Jan 2008

ElArabDeMagnifico:
Thar be rumors about the "Pyro" getting new achievements and new (yet balanced) weapons, I'd post a link, but it's a rumor so why does it matter?

It is incredibly hard for me to think of something balanced for the pyro though. Maybe I'm not thinking far enough outside the box.

mmmm cant u still post that link. i'd like to see

x434343
Press Junketeer
Posts: 382
Joined: 22 Mar 2008

second only to The One:

ElArabDeMagnifico:
Thar be rumors about the "Pyro" getting new achievements and new (yet balanced) weapons, I'd post a link, but it's a rumor so why does it matter?

It is incredibly hard for me to think of something balanced for the pyro though. Maybe I'm not thinking far enough outside the box.

mmmm cant u still post that link. i'd like to see

http://www.deadworkers.com/forums/viewtopic.php?f=29&t=2572

Zekko5
Paperboy
Posts: 30
Joined: 30 Apr 2008

x434343:
http://www.deadworkers.com/forums/viewtopic.php?f=29&t=2572

Interesting...

blank0000
Beat Writer
Posts: 128
Joined: 3 Oct 2007

Interesting, but I think they just draw back on the pryo when their not sure what to do next. BAsed off of how they said the next "met the " video would be pyro

second only to The One
Copy Clerk
Posts: 91
Joined: 14 Jan 2008

has anyone seen the gmod (or at least i think its gmod :/ ) version of "meet the pyro" it's not bad

http://video.google.com/videoplay?docid=-7202362232938284601&q=meet+the+pyro&ei=N5UnSMGvOpOEqgOU2My4CQ

ElArabDeMagnifico
Gone Gonzo
Posts: 2178
Joined: 20 Dec 2007

Hmm, maybe the pyro can get a "torch" to replace the fireaxe after getting certain achievements, and whenever it gets a crit - it can catch them on fire.

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