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Mirror's Edge: Good Idea or Bad Idea?

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x434343
Muckraker
Posts: 322
Joined: 22 Mar 2008

Info: http://en.wikipedia.org/wiki/Mirror's_Edge
Trailer: http://youtube.com/watch?v=Yg7-DDnRpXk

Do you think this will be a good game?

More improtantly, do you think it'll revolutionize gamimg because it's outset seems extremely non-linear?

Discuss.

Rabid Toilet
Press Junketeer
Posts: 373
Joined: 23 Mar 2008

Whether or not it will be a good game depends entirely on how well the developers manage to pull off their concept. The game definitely has the potential to be great. I love how you are simply running away from and trying to avoid your enemies, rather than being some sort of demi-god who solves his problems by leaving the scattered remains of his foes in his wake.

It is fairly linear though, since you basically follow the red brick road from point A to point B. Not much revolution going on there.

Mr C
Anonymous Source
Posts: 1
Joined: 8 May 2008

The previews I've read and screenshots of level layouts shown so far suggest it's linear. That will be necessary in my opinion if the game is to have the think-on-the-spot chase gameplay I assume they're going for.

As to personal hype factor, it's the game that I'm most excited about this year. New IP with an original gameplay concept. The sad thing is, even if the gameplay is stellar it'll probably fail to sell bucket-loads. So long as it's a good game however, I'll be buying.

x434343
Muckraker
Posts: 322
Joined: 22 Mar 2008

Well, yeah, I know the linear gameplay part. But it has several options. Go left or right? over or around? And that could make all playthroughts different.

Johnnyweird
Paperboy
Posts: 46
Joined: 7 May 2008

They also need to remember to lay off the guns.
Since it's a first person game, it would be tempting to add some shooting in there, just to draw in the shooter crowd, but it could totally ruin the game.
Imagine, you'll be playing and enjoying it for the first half, but in the second, they throw a bunch of guns your way and force you to use them.

Entirely possible, seeing as this is EA.

Credge
Beat Writer
Posts: 139
Joined: 12 Apr 2008

It's probably the best idea for a game I've ever encountered. Stuff like this is great.

Rabid Toilet
Press Junketeer
Posts: 373
Joined: 23 Mar 2008

x434343:
Well, yeah, I know the linear gameplay part. But it has several options. Go left or right? over or around? And that could make all playthroughts different.

I wouldn't expect the playthroughs to be too different, but I do like how they didn't make the game strictly linear, and the on-the-fly decisions you have to make should prove interesting.

x434343
Muckraker
Posts: 322
Joined: 22 Mar 2008

Rabid Toilet:

x434343:
Well, yeah, I know the linear gameplay part. But it has several options. Go left or right? over or around? And that could make all playthroughts different.

I wouldn't expect the playthroughs to be too different, but I do like how they didn't make the game strictly linear, and the on-the-fly decisions you have to make should prove interesting.

Crysis. It's fairly linear, but you choose your angle of attack. That's just an example.

Dalisclock
Beat Writer
Posts: 159
Joined: 10 Feb 2008

For some reason, I was watching the trailer and thought "Didn't I already see a lot of this in 'The Matrix'?" Of course, this had a lot less trenchcoats.

Rabid Toilet
Press Junketeer
Posts: 373
Joined: 23 Mar 2008

It also has a lot more colors than black and green.

Squarewave
Copy Clerk
Posts: 80
Joined: 30 Apr 2008

Not enough info is given about the game, remember assassins creed early videos showed it as a free form world ware you track down and kill the target, and what we got was uhh prince of persia with more space to run around in without the traps

I would love it if it comes out what it says it will. But im a strange sort that like first person platforming as long as the controls are tight like HL2 and not that walking on ice effect of HL1

Credge
Beat Writer
Posts: 139
Joined: 12 Apr 2008

Squarewave:
Not enough info is given about the game, remember assassins creed early videos showed it as a free form world ware you track down and kill the target, and what we got was uhh prince of persia with more space to run around in without the traps

Assassins Creed did have a free roaming world. The early previews also made it out to be Prince of Persia with more space to run around in without the traps.

Fire Daemon
Gone Gonzo
Posts: 1977
Joined: 18 Dec 2007

This does look interesting and the graphics are stunning but I'm sure if it has none of my interest.

thebobmaster
Gone Gonzo
Posts: 4788
Joined: 28 Nov 2007

It has the potential to be a really interesting and innovative game. Of course, it also has the potential to suck, but we'll see how it turns out.

TomNook
Press Junketeer
Posts: 426
Joined: 21 Feb 2008

I really hope it focuses primarily on the running away from secret thought police. I don't think the gun(s) is/are really necessary. I'm all for a stun gun, but if it degenerates into one long rooftop gunfight I will not be pleased.

TomNook
Press Junketeer
Posts: 426
Joined: 21 Feb 2008

Sorry double post.

War Monger of Yabucua
BANNED
Posts: 146
Joined: 29 Apr 2008

I'm not really sure what its about, but it looks promising.

sammyfreak
Gone Gonzo
Posts: 1461
Joined: 5 Dec 2007

I love to design, the city looks awesome (the main character not so much). But the story sounds like it will be another mindless "fight teh govormentz" tale and the movement itself will probably end up being Assassins Creed in first person.

thebobmaster
Gone Gonzo
Posts: 4788
Joined: 28 Nov 2007

sammyfreak:
I love to design, the city looks awesome (the main character not so much). But the story sounds like it will be another mindless "fight teh govormentz" tale and the movement itself will probably end up being Assassins Creed in first person.

What's wrong with that?

Arbre
Gone Gonzo
Posts: 1056
Joined: 13 Jan 2007

It's too early to say, and there's already a thread about this game.

Anarchemitis
Gone Gonzo
Posts: 2462
Joined: 23 Dec 2007

"This is the greatest undersea epic, ever filmed."
-Jame Cameron

I love games that innovate, and I love moreso games that change cliche'd genres. First time I've ever heard of a game that is FP and doesn't end in 'S'.

Vigormortis
Copy Clerk
Posts: 120
Joined: 21 Nov 2007

Johnnyweird:
They also need to remember to lay off the guns.
Since it's a first person game, it would be tempting to add some shooting in there, just to draw in the shooter crowd, but it could totally ruin the game.
Imagine, you'll be playing and enjoying it for the first half, but in the second, they throw a bunch of guns your way and force you to use them.

Entirely possible, seeing as this is EA.

Well, there will being shooting aspects of the game, the developer said as much. However, you don't have guns to start with, and you can't go collecting them like coins. If, say, you take out a guard who's blocking your path and he was carrying a pistol, you can pick it up to use. However, you only have the ammo that was in the gun and you can't carry a thousand weapons/clips with you at all times. I've also heard that carrying certain weapons affects how fast you can run and how easily you can climb walls. So this actually makes the game seem ever closer to reality than most others. I personally am looking forward to this one. It has the potential to be something amazing, but time will tell.

sammyfreak
Gone Gonzo
Posts: 1461
Joined: 5 Dec 2007

thebobmaster:

sammyfreak:
I love to design, the city looks awesome (the main character not so much). But the story sounds like it will be another mindless "fight teh govormentz" tale and the movement itself will probably end up being Assassins Creed in first person.

What's wrong with that?

Because free-running is only fun for so long. They are gonna need some really awesome and varied level design or/and a great story. So far it is to early to say if it will turn out any good but I have my worries.

Jumplion
Gone Gonzo
Posts: 1476
Joined: 10 Mar 2008

It looks promising, but i'm not getting my hopes up until i see reviews or at least critical aclaim.

We've been disappointed before.

Mystery00
Anonymous Source
Posts: 10
Joined: 17 Jan 2008

The concept is certainly great, but it's being published by EA. We all know what that means.

Credge
Beat Writer
Posts: 139
Joined: 12 Apr 2008

Mystery00:
The concept is certainly great, but it's being published by EA. We all know what that means.

That we'll get a quality game out of it and then be dollared to death by downloadable content that doesn't really do anything to the game?

stevesan
Muckraker
Posts: 297
Joined: 31 Oct 2006

This is pretty innovative coming from EA...but I fear it may be Army-of-Two-Innovation. Not Portal-Innovation.

Jonathan Blow, in one of his "I'm better than you" lectures, made a good point: True innovation should surprise. Not just throw out a new idea and then do exactly what a reasonable gamer would expect to be done. For a game to truly innovate, it needs to take the idea and run with. Mirror's Edge has the potential to do that...literally (puns am phun). But, Army of Two did not. Sure, it tried something new, but it turned out exactly as everyone expected it to (or so I read in the reviews).

I really hope this game takes off and the designers really exploit the crap out of an awesome engine and mechanic. Like Portal.

Arbre
Gone Gonzo
Posts: 1056
Joined: 13 Jan 2007

Gimmick?

Najal
Paperboy
Posts: 43
Joined: 12 Apr 2008

impossible to say until its released but i reckon it looks pretty sweet.

love the free running element, but it will really hinge on how good the controls are. imagine if everything you saw in that trailer was performed by pressing forward and spacebar (see assassin's creed).

will be worth keeping an eye on, thats for sure.

ilves7
Copy Clerk
Posts: 91
Joined: 7 Dec 2007

Najal:
impossible to say until its released but i reckon it looks pretty sweet.

love the free running element, but it will really hinge on how good the controls are. imagine if everything you saw in that trailer was performed by pressing forward and spacebar (see assassin's creed).

will be worth keeping an eye on, thats for sure.

I believe i read somewhere everything is basically 2 buttons along with the directional controller... different colors on some items also tell you how you can interact with the specific object

ThaBenMan
Press Junketeer
Posts: 426
Joined: 6 Mar 2008

This game looks awesome, even though watching the video made me kind of nauseous :P

ayoama
Copy Clerk
Posts: 111
Joined: 7 Feb 2008

x434343:

Do you think this will be a good game?

If they do it right, YES.

Gahars
Muckraker
Posts: 262
Joined: 4 Feb 2008

Well, it looks very interesting, and the concepts are innovative enough.

All depends how they handle it, really. You know, perfecting the controls and that stuff

Crap_haT
Pulitzer Laureate
Posts: 725
Joined: 9 Jan 2008

Wonderful Idea. I wanted a First person freerunning action game for ages. Then when I heard of mirrors edge I almost orgasmed, then when I saw the gameplay on Kotaku I did orgasm.

I do hope it goes well.

erikvduyn
Paperboy
Posts: 30
Joined: 2 Apr 2008

this sounds awesome, one of the few games i'm looking forward to for the next year or so.

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