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Mirror's Edge: Good Idea or Bad Idea?

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1)   8 May 2008 04:47
x434343
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Info: http://en.wikipedia.org/wiki/Mirror's_Edge
Trailer: http://youtube.com/watch?v=Yg7-DDnRpXk

Do you think this will be a good game?

More improtantly, do you think it'll revolutionize gamimg because it's outset seems extremely non-linear?

Discuss.

2)   8 May 2008 05:00
Rabid Toilet
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Whether or not it will be a good game depends entirely on how well the developers manage to pull off their concept. The game definitely has the potential to be great. I love how you are simply running away from and trying to avoid your enemies, rather than being some sort of demi-god who solves his problems by leaving the scattered remains of his foes in his wake.

It is fairly linear though, since you basically follow the red brick road from point A to point B. Not much revolution going on there.

3)   8 May 2008 05:05
Mr C
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The previews I've read and screenshots of level layouts shown so far suggest it's linear. That will be necessary in my opinion if the game is to have the think-on-the-spot chase gameplay I assume they're going for.

As to personal hype factor, it's the game that I'm most excited about this year. New IP with an original gameplay concept. The sad thing is, even if the gameplay is stellar it'll probably fail to sell bucket-loads. So long as it's a good game however, I'll be buying.

4)   8 May 2008 05:09
x434343
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Well, yeah, I know the linear gameplay part. But it has several options. Go left or right? over or around? And that could make all playthroughts different.

5)   8 May 2008 05:16
Johnnyweird
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They also need to remember to lay off the guns.
Since it's a first person game, it would be tempting to add some shooting in there, just to draw in the shooter crowd, but it could totally ruin the game.
Imagine, you'll be playing and enjoying it for the first half, but in the second, they throw a bunch of guns your way and force you to use them.

Entirely possible, seeing as this is EA.

6)   8 May 2008 05:16
Credge
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It's probably the best idea for a game I've ever encountered. Stuff like this is great.

7)   8 May 2008 05:17
Rabid Toilet
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x434343:
Well, yeah, I know the linear gameplay part. But it has several options. Go left or right? over or around? And that could make all playthroughts different.

I wouldn't expect the playthroughs to be too different, but I do like how they didn't make the game strictly linear, and the on-the-fly decisions you have to make should prove interesting.

8)   8 May 2008 05:31
x434343
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Rabid Toilet:

x434343:
Well, yeah, I know the linear gameplay part. But it has several options. Go left or right? over or around? And that could make all playthroughts different.

I wouldn't expect the playthroughs to be too different, but I do like how they didn't make the game strictly linear, and the on-the-fly decisions you have to make should prove interesting.

Crysis. It's fairly linear, but you choose your angle of attack. That's just an example.

9)   8 May 2008 05:33
Dalisclock
Beat Writer
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Joined: 10 Feb 2008

For some reason, I was watching the trailer and thought "Didn't I already see a lot of this in 'The Matrix'?" Of course, this had a lot less trenchcoats.

10)   8 May 2008 05:40
Rabid Toilet
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It also has a lot more colors than black and green.

11)   8 May 2008 05:48
Squarewave
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Not enough info is given about the game, remember assassins creed early videos showed it as a free form world ware you track down and kill the target, and what we got was uhh prince of persia with more space to run around in without the traps

I would love it if it comes out what it says it will. But im a strange sort that like first person platforming as long as the controls are tight like HL2 and not that walking on ice effect of HL1

12)   8 May 2008 05:57
Credge
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Squarewave:
Not enough info is given about the game, remember assassins creed early videos showed it as a free form world ware you track down and kill the target, and what we got was uhh prince of persia with more space to run around in without the traps

Assassins Creed did have a free roaming world. The early previews also made it out to be Prince of Persia with more space to run around in without the traps.

13)   8 May 2008 06:26
Fire Daemon
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This does look interesting and the graphics are stunning but I'm sure if it has none of my interest.

14)   8 May 2008 12:28
thebobmaster
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It has the potential to be a really interesting and innovative game. Of course, it also has the potential to suck, but we'll see how it turns out.

15)   8 May 2008 12:40
TomNook
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I really hope it focuses primarily on the running away from secret thought police. I don't think the gun(s) is/are really necessary. I'm all for a stun gun, but if it degenerates into one long rooftop gunfight I will not be pleased.

16)   8 May 2008 12:40
TomNook
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Sorry double post.

17)   8 May 2008 12:42
War Monger of Yabucua
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I'm not really sure what its about, but it looks promising.

18)   8 May 2008 13:40
sammyfreak
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I love to design, the city looks awesome (the main character not so much). But the story sounds like it will be another mindless "fight teh govormentz" tale and the movement itself will probably end up being Assassins Creed in first person.

19)   8 May 2008 13:43
thebobmaster
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sammyfreak:
I love to design, the city looks awesome (the main character not so much). But the story sounds like it will be another mindless "fight teh govormentz" tale and the movement itself will probably end up being Assassins Creed in first person.

What's wrong with that?

20)   8 May 2008 14:02
Arbre
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It's too early to say, and there's already a thread about this game.

21)   8 May 2008 16:42
Anarchemitis
Gone Gonzo
Posts: 2011
Joined: 23 Dec 2007

"This is the greatest undersea epic, ever filmed."
-Jame Cameron

I love games that innovate, and I love moreso games that change cliche'd genres. First time I've ever heard of a game that is FP and doesn't end in 'S'.

22)   8 May 2008 20:13
Vigormortis
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Johnnyweird:
They also need to remember to lay off the guns.
Since it's a first person game, it would be tempting to add some shooting in there, just to draw in the shooter crowd, but it could totally ruin the game.
Imagine, you'll be playing and enjoying it for the first half, but in the second, they throw a bunch of guns your way and force you to use them.

Entirely possible, seeing as this is EA.

Well, there will being shooting aspects of the game, the developer said as much. However, you don't have guns to start with, and you can't go collecting them like coins. If, say, you take out a guard who's blocking your path and he was carrying a pistol, you can pick it up to use. However, you only have the ammo that was in the gun and you can't carry a thousand weapons/clips with you at all times. I've also heard that carrying certain weapons affects how fast you can run and how easily you can climb walls. So this actually makes the game seem ever closer to reality than most others. I personally am looking forward to this one. It has the potential to be something amazing, but time will tell.

23)   8 May 2008 20:22
sammyfreak
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thebobmaster:

sammyfreak:
I love to design, the city looks awesome (the main character not so much). But the story sounds like it will be another mindless "fight teh govormentz" tale and the movement itself will probably end up being Assassins Creed in first person.

What's wrong with that?

Because free-running is only fun for so long. They are gonna need some really awesome and varied level design or/and a great story. So far it is to early to say if it will turn out any good but I have my worries.

24)   8 May 2008 21:29
Jumplion
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It looks promising, but i'm not getting my hopes up until i see reviews or at least critical aclaim.

We've been disappointed before.

25)   9 May 2008 00:34
Mystery00
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The concept is certainly great, but it's being published by EA. We all know what that means.

26)   9 May 2008 00:47
Credge
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Mystery00:
The concept is certainly great, but it's being published by EA. We all know what that means.

That we'll get a quality game out of it and then be dollared to death by downloadable content that doesn't really do anything to the game?

27)   9 May 2008 04:16
stevesan
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This is pretty innovative coming from EA...but I fear it may be Army-of-Two-Innovation. Not Portal-Innovation.

Jonathan Blow, in one of his "I'm better than you" lectures, made a good point: True innovation should surprise. Not just throw out a new idea and then do exactly what a reasonable gamer would expect to be done. For a game to truly innovate, it needs to take the idea and run with. Mirror's Edge has the potential to do that...literally (puns am phun). But, Army of Two did not. Sure, it tried something new, but it turned out exactly as everyone expected it to (or so I read in the reviews).

I really hope this game takes off and the designers really exploit the crap out of an awesome engine and mechanic. Like Portal.

28)   9 May 2008 13:22
Arbre
Gone Gonzo
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Gimmick?

29)   9 May 2008 13:52
Najal
Paperboy
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impossible to say until its released but i reckon it looks pretty sweet.

love the free running element, but it will really hinge on how good the controls are. imagine if everything you saw in that trailer was performed by pressing forward and spacebar (see assassin's creed).

will be worth keeping an eye on, thats for sure.

30)   9 May 2008 17:07
ilves7
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Najal:
impossible to say until its released but i reckon it looks pretty sweet.

love the free running element, but it will really hinge on how good the controls are. imagine if everything you saw in that trailer was performed by pressing forward and spacebar (see assassin's creed).

will be worth keeping an eye on, thats for sure.

I believe i read somewhere everything is basically 2 buttons along with the directional controller... different colors on some items also tell you how you can interact with the specific object

31)   9 May 2008 19:51
ThaBenMan
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Joined: 6 Mar 2008

This game looks awesome, even though watching the video made me kind of nauseous :P

32)   9 May 2008 20:31
ayoama
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x434343:

Do you think this will be a good game?

If they do it right, YES.

33)   9 May 2008 20:40
Gahars
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Well, it looks very interesting, and the concepts are innovative enough.

All depends how they handle it, really. You know, perfecting the controls and that stuff

34)   9 May 2008 20:40
Crap_haT
Pulitzer Laureate
Posts: 723
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Wonderful Idea. I wanted a First person freerunning action game for ages. Then when I heard of mirrors edge I almost orgasmed, then when I saw the gameplay on Kotaku I did orgasm.

I do hope it goes well.

35)   9 May 2008 22:38
erikvduyn
Paperboy
Posts: 30
Joined: 2 Apr 2008

this sounds awesome, one of the few games i'm looking forward to for the next year or so.

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