Fair |
55.4% (31) | |
Unfair |
44.6% (25) |
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Gone Gonzo Posts: 1796 Joined: 3 Mar 2008 | |
Gone Gonzo Posts: 3288 Joined: 24 Apr 2008 |
if someone has the ability to unleash redemption, i don't think they should feel the repercussions. its just a part of the game, admittedly one that adds a new level of mind-buggery, but if we start leveling out the playing field, all you are left with is a leveled field, thems the breaks. those are my opinions, do with them what you will. |
Muckraker Posts: 244 Joined: 8 Jan 2008 | I cant believe an ability like Martyrdom was put in the game in the first place. I have several problems with it and I'll explain them. 1) There is no way to prevent Martyrdom : This is probably the thing I hate most about this ability, most of the time the grenade dropped can be hard to avoid and you only have a second or two to get out of the way. If this ability could be prevented with a headshot, knifing or explosion like Last Stand then it wouldn't bother me so much. 2) Martyrdom requires no active effort to "use" : If you are going to include an ability that allows a player to kill another player, at least have the player make an effort. Even with cheap kills like the RPG or Grenade Launcher, you have to at least aim and pull the trigger. With Martyrdom you don't have to do anything at all, you could literally log-in, do nothing, and probably get a couple of kills. That's not exactly fair, make the player do something to use it. 3) A Martyrdom grenade; 9 times out of 10 is unavoidable : Simple enough, add more time onto the grenade, at least then more pro-active players can have some way to defend against it. That's just me though. I personally think it should be removed. Or at the very least modified to make it more balanced. |
Press Junketeer Posts: 477 Joined: 22 Apr 2008 | Am I the only one who thinks this ability is fair? It's really not that hard to avoid. All you have to do is sprint a short distance after knifing the martyr. I only get killed by martyr maybe 10% of the time, and that's only because I got careless. It adds another interesting layer to the combat. How is that bad? |
Gone Gonzo Posts: 1169 Joined: 29 Dec 2007 | I have a class that is shotgun, P90, juggy and Martyrdom. I do use it well, like when leading the way for a bomb carrier, or trying to stop a bomb carrier. More of a issue for me is the three nade perk, grenade spaming! |
Paperboy Posts: 27 Joined: 7 May 2008 | Yeah, Martyrdom is extremely cheap. It's an easy way for people who are bad at the game to pad their kills. And Zemalac, I doubt you only get killed 10% of the time. I'm really bad at the game, and even I refuse to use Martyrdom. I believe it is just plain stupid. |
Paperboy Posts: 38 Joined: 7 Feb 2008 | I agree with Zemalac. Martyrdom is only a problem if you melee kill someone, and even then you almost always get to run away in time. If that isn't the case you just didn't react quickly enough, since there's a VERY small chance you could never get away on time in the first place. |
Anonymous Source Posts: 4 Joined: 8 May 2008 | Come on, it's in the game. Live with it! And hey, you can use it yourself too... >< (And no, I do NOT use it myself) |
Paperboy Posts: 13 Joined: 19 Dec 2007 | What if you're in a close range fire fight? Often with multiple opponents. Its not so easy to avoid those grenades if you are fighting in tight coridors and their are other enemies you have to fight. The problem of Martydom is that it punishes players who do what their supposed to: beat their opponent, while rewarding players who fail and die. And isn't the game explosive enough already? |
BANNED Posts: 146 Joined: 29 Apr 2008 |
All marydom does is make the game more challenging(and makes you be a little more aloof, and yes I know words you metal heads!) |
Muckraker Posts: 298 Joined: 23 Apr 2008 | It's a good perk, which makes you think about what you're doing, and can be tactical in many situations. |
Paperboy Posts: 36 Joined: 9 Feb 2008 | It's possible to avoid in any situation. I would never use it though, because I'd rather use that perk on something that stops me dying in the first place, like steady aim. |
Gone Gonzo Posts: 1537 Joined: 5 Dec 2007 | Meh, in hardcore mode i die more often from my friends martyrdom grenades then my enemies. To be honest i become reflex to move away from recently killed people. |
Gone Gonzo Posts: 3397 Joined: 23 Dec 2007 | Oh! I thought this was about religious zeal. Never played Cod4 Actually so, carry on. |
Press Junketeer Posts: 479 Joined: 22 Dec 2007 | The main time its really a problem is when (real example) I kill 2 guys both drop martyrdom, from somewhere another grenade appears in another direction, so I have 3 nade indicators all in separate directions and I'm in the middle, theres no possible counter, especially with my lag I often get killed before the grenade indicator is up. |
Copy Clerk Posts: 63 Joined: 7 May 2008 | I think it is pretty satisfying to get a kill way after I have died, but I will say that It gets confusing. I often wonder where the live grenade comes from when I have already used up my grenade. |
Copy Clerk Posts: 90 Joined: 10 Apr 2008 | It's a legitimate strategy. Despite their effectiveness, I have to admit that the game would be better if they reduced the amount of nades, airstrikes and helis to keep the chaos to a manageable level. |
Copy Clerk Posts: 70 Joined: 26 Mar 2008 | Sonic boom with Martydom and 2x Noob Tubes is a rofl. Explosions galore. |
Beat Writer Posts: 164 Joined: 3 Apr 2008 | I don't understand why people whine about this because IF YOU HAVE ANY COMMON SENSE YOU WILL INSTINCTIVELY AVOID DEAD PEOPLE it can sometimes be impossible to avoid, but hey, it happens |
Pulitzer Laureate Posts: 706 Joined: 1 Jan 2008 | I don't mind the perk itself.But considering that a noob(because 90% of people who use Martyr are noobs) had already spammed the hell out of his 3x frag, where does the fourth grenade come from? Does it just magically spawn out of your ass? If you could only use Martyr when you had a spare grenade, there would've been a lot less Martyr-whoring.Trust me. |
Paperboy Posts: 18 Joined: 3 Jan 2008 | Matyrdom in my case has killed me around 5 times in 5 days of play time. What it does do however is get me killed by forcing me to sprint straight away from it into the open and into bullets. It is totally fair and rewards many cocky players who walk up and knife snipers who are effectivly blind. I usually find perks that augment my main weapon do much more good and as such will not complain about a perk which will help 1 in 10 spawns. |
Press Junketeer Posts: 440 Joined: 6 Feb 2008 | Martyrdom is one of the reasons I dont play COD4 multiplayer much. I die far too often to it & after a while it just gets boring |
Anonymous Source Posts: 4 Joined: 9 Sep 2007 | Anyone find it amusing that when your actually cooking a grenade and you get killed, it doesn't drop on the ground... So the player whose actually doing something... cooking a grenade, is rewarding with nothing, but a player that does absolutely nothing whose just standing there being retarded enough to get shot in the back of the face is possibly rewarded with a kill, because they use martyrdom. Martyrdom makes no sense as it is, they should make it like last stand, where the player actually has to aim the grenade or just get rid of it. |
Paperboy Posts: 36 Joined: 9 Feb 2008 | I don't have too much of a problem with a fourth grenade appearing, but I would like them not to drop a grenade if they have been head shot or blown up, like with last stand, to reward good kills and to make sure that explosions do not beget explosions, creating a stupid amount of chaos. |
Anonymous Source Posts: 2 Joined: 21 Feb 2008 | Admittedly martyrdom is a way of the game - and the player you just killed - telling you that you just died in great big shiny red letters. But give it at least this, the only reason I think it should be allowed is for beggining players, so that after they fail to get that headshot because of the bastard behind them that just knifed them, they can have the smug satisfaction afterward of saying ha ha that's what you get for knifing me... Although to be honest I haven't used martyrdom since I realised that it sucks and you'd probably get more kills using steady aim or deep impact... plus last stand with a deagle rocks! |
Anonymous Source Posts: 2 Joined: 21 Feb 2008 | In the back of the face? That's genious... |
Paperboy Posts: 21 Joined: 6 Mar 2008 | I use it, and I don't mind getting killed by it. I don't care much for my score. And I think that its fair. I mean, is it such a big deal anyway? I gotta agree with Jakub though, there'd be a lot less grenades flying around... Which will be especially helpful in that fucking Shipment map. >_< ... I still love that map though... :D |
Beat Writer Posts: 201 Joined: 6 Apr 2008 | Martydom mostly kills me by forcing me to run out in the open and get shot. I think it should be changed so that you cannot use it if you used all your grenades. Also you shouldent be allowed to use it if you have the 3x Frags perk. |
Beat Writer Posts: 180 Joined: 8 Jan 2008 | Martyrdom borders on breaking a game already pushed to the limit by grenade spamming. It rewards players who simply charge the enemy and get themselves killed in the hope their final grenade will actually kill someone. Yes Martyrdom can be avoided but not if everyone in the match is using it. Martyrdom discourages CQB tactics which is something I rely on most of the time. |
Paperboy Posts: 37 Joined: 16 Jan 2008 | I'm amazed at how much people whine about everything in CoD4. I have one class with it, it's my up close and dirty class. |
Press Junketeer Posts: 477 Joined: 22 Apr 2008 |
HOW TO KILL SOMEONE WHO HAS MARTYR: Knife to the back, sprint in the direction you were going for one/two seconds, and then carry on with what you were doing as the grenade detonates at a safe distance. Or snipe them, or just gun them down at a reasonable range. It only kills you if you aren't careful. Seriously, I really only use martyr by accident. I like the grenadier class' rifle, and that class happens to come with a convinient way of punishing the overly cocky and the careless. I don't have any personalized classes with it (though this is mostly because I don't actually own the game and play it at a friend's house). |
Gone Gonzo Posts: 2364 Joined: 8 May 2008 | If you're smart enough you will sprint out of the way before it goes off-martydom isn;t a gaurenteed kill I only have one class with martydom, its my shotgun class and I only use that class on wetworks and shipment, both cases it makes no difference as the 2 maps are fulled with random nades anyway, and even then I REARELY use that class. its not unfair its jsut a noob perk that I admitedly use (but I'm not a noob) |
Gone Gonzo Posts: 2343 Joined: 10 Mar 2008 | It's fair, but hella annoying. 70% of the time i'm either now where near it, or the grenade icon wasn't even on my screen and i die. But it is fair, and don't tell me that you wouldn't be satisfied that you just got killed and on the kill cam you see a "+10" sign. And then there are the times when you die when cooking a grenade, double martydom? |
Paperboy Posts: 40 Joined: 5 May 2008 | I think that its fair. Get mad at me for saying this, but it is misrepresentative to call an intended game mode unfair. And whoever said it was a legitimate strategy, I completely agree. Do you get mad at cs players that are good with an awp? Probably. Do you get mad at DOD:S players who are rediculous with the Kar? Probably? Do you get mad at other Halo players who mastered the use of ghosts? Probably. Do you get mad at the RDX users in Battlefield 2142? Probably. But realize that those are all ways to win the game. |
Press Junketeer Posts: 497 Joined: 9 Oct 2007 | Call of Duty 4's multiplayer has several glaring problems other than martyrdom, but it too is a problem. If only the multiplayer was as good as the singleplayer. |
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I am interested to hear people's opinions on the "Martyrdom" ability in Call of Duty 4.
I believe it's unfair and annoying, as it results in a cheap kill, and if someone has the ability to knife you, they shouldn't feel the repercussions.
I bring this up, as Valve is introducing new weapons patches for Team Fortress 2, and I think Infinity Ward should use this to delete Martyrdom, as well as make other adjustments, as they please.