Topic Index
Poll: What guns/perks do you want in COD4?


What do U put on Ur AK-47?
M203
17.4% (8)
17.4% (8)
Red Dot Sight
43.5% (20)
43.5% (20)
Silencer
32.6% (15)
32.6% (15)
ACOG
6.5% (3)
6.5% (3)
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RIOT MAST3R
Paperboy
Posts: 15
Joined: 5 Mar 2008

Alright everyone wants to fix some stuff in COD4.

Rules: You can pick- 1 weapon to add (Must be real)
1 perk to add (Name, slot and effect included)
1 perk to remove (Lemme guess, Juggernaut)
1 weapon to improve (Lemme guess again, G3 or Mini uzi)
2 new Factions to add

Please PUT ONLY ONE OF EACH.

I want to see the MP7 smg, A perk 2 called Double Mag that makes your clip 2X as big, The removal of Martyrdom (everything else can be out maneuvered, but nothing ends a kill streak like a well placed martyrdom.), more stopping power on the M249 SAW, and the Chinese and Israeli factions face off.

Sib
Press Junketeer
Posts: 465
Joined: 22 Dec 2007

The XM8 rifle
Slot1 perk would be a better zoom on sniper rifles i suppose
Remove juggernaut yeah (it annoys me lol) that or martyrdom
Instead of improving i call for a nerf on the noob gun! (M16A4)
To be honest im happy with the factions but if we must have 2 more i vote the Chinese + Japanese (or 2 asians in general)

Also at ur choice of more stopping power on the SAW, i hate you.
To the poll I have no attatchments on my AK47, except red tiger camo.

RIOT MAST3R
Paperboy
Posts: 15
Joined: 5 Mar 2008

Dude whats the XM8? Oh wait is it that gun from R6V2? The one u unlock at Marksman 16? I love that gun! The L85A2 or AUG A3 would also be good.

DarkKaz
Paperboy
Posts: 19
Joined: 4 Oct 2007

Seconding the MP7.
A slot 3 perk called Intuition that brings up an onscreen indicator whenever an enemy within a certain (reasonable) distance has their sights on you. Doesn't tell you from where, though.
Remove Martyrdom just because I hate hate hate grenades.
No problems with the existing weapons.
China and Germany, I guess.

KrAcKhEaD217
Anonymous Source
Posts: 7
Joined: 10 May 2008

Weapon to add: The AUG

Perk to Add
Name: Eaglevision (maybe not the coolest name)
Slot: Green?
Effect: Increase zoom on weapons

Perk to Remove: Noob Tube, once you've leveled up to at least 20, you've played long enough to actually SHOOT the weapon you chose

Weapon to Improve: more accurate P90, maybe it's just me, but it's like i never get a hit with the damn thing

It really doesnt matter to me with the factions, but i guess North korea and cuba might be fine

Sib
Press Junketeer
Posts: 465
Joined: 22 Dec 2007

RIOT MAST3R:
Dude whats the XM8? Oh wait is it that gun from R6V2? The one u unlock at Marksman 16? I love that gun! The L85A2 or AUG A3 would also be good.

http://en.wikipedia.org/wiki/XM8_rifle thats the XM8 its awesome :)

And to krackhead the P90 is way too accurate for an SMG, its got the range of some assault rifles if you can aim it

KrAcKhEaD217
Anonymous Source
Posts: 7
Joined: 10 May 2008

i guess i'm aim retarded when it comes to the P90, i prefer the MP5 anyway.

does anyone have any video of the XM8 in action?

Sib
Press Junketeer
Posts: 465
Joined: 22 Dec 2007

KrAcKhEaD217:
i guess i'm aim retarded when it comes to the P90, i prefer the MP5 anyway.

does anyone have any video of the XM8 in action?

http://www.youtube.com/watch?v=63cxeEq5gUk Yes, it was meant to replace the old M16 line of rifles for the US army, sadly due to beauracracy issues it was cancelled and I don't know if they are still being made anywhere.

Jumplion
Gone Gonzo
Posts: 1785
Joined: 10 Mar 2008

I think Double Mag is more or less like Bandaloir, only it increases the size of the magazine not the ammo you have.

A new perk would be Kangaroo in the slot 3 perks. Obviously makes you jump higher. I know, it's probably useless but the first thing that came to mind.

Remove Extreme conditioning, eavesdropper, or dead silence. I almost never see people use those. Hell, i havn't seen someone use eavesdropper for about 5 months.

imPacT31
Paperboy
Posts: 30
Joined: 19 Mar 2008

Weapon to add: L86 LSW

Perk to Add
Name: Quick Throw (self explanitory)
Slot: Secondary
Effect: Increases the speed of your throw-back animation, making it easier to return grenades; this could also make martyr more survivable

Perk to Remove: Martyr; or after the addition of my perk, the ability to carry 3 frag grenades. The latter makes it far too easy to simply lob three 'nades and clear out a fortified position.

Edit: I have to agree with Jumplion, Eavesdrop and Dead Silence are pretty pointless.
Hardly anyone uses a headset for any tactical purpose, so Eavesdrop can't really be construed as an advantage.
In my, limited, experience Dead silence gives no real advantage whatsoever; how many people really think quieter, not silent, footsteps would improve their game?

No real complains with under-powered weapons, but over-powering is a different story.

The emplaced SAWs are massively overpowered: infinite ammo, incredible stopping power and wall penetration.
Obviously this can be countered by killing the user, but they can get kills pretty easily by simply spraying wildly across a horizontal plane. This means that the you can only kill them easily if you shoot first, penetration and rate-of-fire making up for their lack of accuracy.
Sneaking up behind them isn't always an option, although it is the best solution.

My second is more a game-balancing complaint, but applies to a specific weapon.
The RPG can be used as an effective weapon by simply rushing an enemy taking cover, then shooting it at your feet; I have a friend who employs this as one of his primary free-for-all tactics.
As there is no penalty for suicide your opponent gets a, relatively, easy kill; I have actually lost 1-on-1 games as a result of this.
Add a -10 penalty for suicide, or simply discount the kill, and I'd be happy.

Not hugely concerned about factions, but I think it would make sense to have a Chinese faction, if only to accompany Chinatown. Admittedly the location is almost certainly not in China, but it seems bizarre that it is contested by the SAS and Spetsnaz.

Pyro Paul
Copy Clerk
Posts: 87
Joined: 7 Dec 2007

the XM-8 is no longer in the running to be a military weapon being cancelled in october of 2005. this weapon has been shelfed... perminently.

it is at the moment one of those 'future-esque weapons' which almost every game picks up because of its snazzy sleak design and smoothed surfaces which make it look futuristic when infact the weapon is rather outdated by most standard weapons.

the XM-8 willnever be picked up by any military force because the weapons it was designed to replace (the G36, and M-16/M4) are being replaced by upgraded models of the M-16/M4. the IAR, M416, and REC7 coming out the XM-8 will be nothing more than intresting idea.

things to be added to CoD4?
weapon: AT4 a single shot non-reloadable straight line multi purpouse rocket launcher as seen many a time through out the game used by other troops. it would do the same damage as the RPG-7, it is however much more accurate, thus the reason you only get one when you use the perk that arms you with this weapon.
Perk: AT4. like AT, but gives you a Single AT4.

mods to add:
Holosites (as seen in game) basically a secondary option to the RDS
LAAM (laser Assist Aim Module) would passively increase your accuracy, if you turn on night vision it also makes a visable line (as seen in game)

qbert4ever
Infamous Scribbler
Posts: 548
Joined: 14 Dec 2007

Weapon - Germen Luger. If for no other reason then to go along with the mp44.

Perk - Ghillie Suit, slot 3. Why should snipers be the only ones allowed to hide in the grass?

Perk to remove - Eavesdrop. I have at times won matches because I heard an enemy walking around near me, but hearing what people on the other team are saying is, for the most part, useless outside of big-league gaming.

Weapon to improve - SAW. The iron sights on that thing take up half the friggin screen. Making them smaller would help a lot.

Faction - Canada. Just for the hell of it. In fact, I'm changing my perk to add to "beaver toss", in which you pull out a beaver and chuck it at people. It would be like Monty Python And The Holy Grail, only with a beaver instead of a bunny.

EDIT: Thanks Gildedtongue. Microsoft word can suck a nut.

Jumplion
Gone Gonzo
Posts: 1785
Joined: 10 Mar 2008

imPacT31:
No real complains with under-powered weapons, but over-powering is a different story.

Don't get me started on how an RPD with stopping power takes 50 hits to kill while a MP5 or AK-47U takes only 4 hits with stopping power. Hell, the AK-U is over powered without the perk.

Gildedtongue
Copy Clerk
Posts: 70
Joined: 9 Nov 2007

Luger, qBert.

And, I'd like my FN-FAL in multiplayer. I love those Belgian waffles, erm, rifles.

pilot inspektor
Paperboy
Posts: 28
Joined: 11 May 2008

1)I would like to see the vektor in COD4 http://world.guns.ru/assault/as26-e.htm
2)A perk which gives you incediary ammunition sounds cool to me, its effect could be extra damage over a period of time, it can go in whichever slot makes most sense to the majority i guess.
3)Better iron sights on the M60, i like iron sights but it angers me when some one messes them up.
4)Ukraine and Argentina, just cause they have militarys too, and i have never seen either in a game.

ElArabDeMagnifico
Gone Gonzo
Posts: 1788
Joined: 20 Dec 2007

I'd like to see a lot of new guns added to the game, and to treat them more realistically without gimping the **** out of them jut for balance. You can still make a .50 cal Sniper balanced without making it underpowered, you can still make ACOG scopes balanced without taking off 15% of the guns accuracy.

Basically, when this game was being made, they were 'up to date' - but now, I need to start seeing the stuff that I've seen on "Future Weapons" in my games, and REALISTICALLY implemented.

and I always thought perks was a stupid idea so I have nothing to add.

Remag
Paperboy
Posts: 14
Joined: 16 Apr 2008

You can pick- 1 weapon to add (Must be real)

Nothing really comes to mind here. A Sig Sauer?

1 perk to add (Name, slot and effect included)

No Tracer (red perk)- Your bullets do not leave tracers when you shoot, but do a little less damage.

1 perk to remove (Lemme guess, Juggernaut)

Easedropper - Just doesn't seem to see a lot of use in most games.

1 weapon to improve (Lemme guess again, G3 or Mini uzi)

Yeah, I think the G3 could use some improvement.

2 new Factions to add

Mossad and Chinese People's Liberation Army

shadow skill
Gone Gonzo
Posts: 1060
Joined: 12 Oct 2007

I would say add this as an M4 attachment. I would also like to see holographic sights in the multiplayer.

Fire Daemon
Gone Gonzo
Posts: 2115
Joined: 18 Dec 2007

Shouldn't this...you know...be on the CoD4 forums. Are have they become too tired with these same damn questions you decided to move onto other websites for a response?

I mean really, there not going to make more attatchments, they are not putting in more attatchments and they sure as hell are not making new perks.

neems
Beat Writer
Posts: 173
Joined: 4 Jan 2008

Remove martyrdom, it's annoying and bizarre.

I can't believe people are saying that Dead Silence and Extreme Conditioning are useless. Silencer plus Dead Silence plus UAV jammer plus whatever = ninja. In certain game modes (headquarters, domination), or even just certain maps, extreme condiitioning can be invaluable.

Ideally I would like to see a halfway mode between normal (keep going after being hit with 2 clips from an AK) and hardcore (die from a pistol shot to the small toe).

I know bugger all about guns in reality... maybe an auto-shotty with a drum magazine?

AngryMan
Beat Writer
Posts: 209
Joined: 26 Mar 2008

add: the A-A12 automatic shotgun

Perk to add: Akimbo (carry and fire two of your sidearm)

Perk to remove: None. They're all useful in their place, and all fairly easy to overcome if you know what you're doing. I just don't understand why people hate Juggernaut so much. He's not dead yet? Shoot him some more!

Weapon to improve: The Micro-Uzi (G3 really doesn't need it.). Just needs a tiny bit more stopping power.

Two new factions to add: Chinese People's Liberation Army and Mercenaries.

Scarpy
Paperboy
Posts: 38
Joined: 10 May 2008

Jumplion:

imPacT31:
No real complains with under-powered weapons, but over-powering is a different story.

Don't get me started on how an RPD with stopping power takes 50 hits to kill while a MP5 or AK-47U takes only 4 hits with stopping power. Hell, the AK-U is over powered without the perk.

Because it's realistic that a gun with 7.62 ammo would OBVIOUSLY do less damage than a 9mm pistol round from an MP5. I agree vehemently with you guys on this.

I'd like to see the SCAR-H (the 7.62 version, same rounds as the AK-47) Or the SA-80
Perk: Sniper supression kits, but I don't know how it would work for the Barrett. Like in the mission All Ghillied Up. You do not appear as a red dot on the enemies map when you fire a sniper rifle.
Perk to remove: A lot of people seem to be saying martyrdom, but why, when you've been playing CoD for a long time now, do you go anywhere near anyone's corpse for a few seconds?
Weapon to improve: M4A1, why does it wobble when you aim down the iron sights, or the Red-dot?
New Factions: Chinese People's Liberation Army, and The French army, but then we would NEED the FA-MAS.

ultra_v_89
Beat Writer
Posts: 147
Joined: 7 Feb 2008

Add the Javelin, you could use it in the single player.

Perk to add: I agree with the above, dual pistols sounds awsome
Perk to remove: Grip, that just sucks
Weapon to improve: G3C? the single fire one, think thats it
Factions: Chinese and Tibetan, let them take it out on eachother online

When are they going to allow customised slots for multiplayer splitscreen and link up?!

Cheeze_Pavilion
Gone Gonzo
Posts: 1348
Joined: 10 Apr 2007

Scarpy:

Perk to remove: A lot of people seem to be saying martyrdom, but why, when you've been playing CoD for a long time now, do you go anywhere near anyone's corpse for a few seconds?

Yeah--it means after you kill someone you can't run past them/if you kill them up close you have to turn and run away. I feel like it hurts the 'flow' of the game.

Maybe they should make Martyrdom pop up an easily seen warning so you can still use it to keep people from running past your body at choke points/allow you to flush enemies out of cover, but make it so that no one ever gets 'stealth' killed by Martyrdom because they didn't hear the grenade drop.

Or maybe make it like Last Stand, only give you a C4 trigger (with a charge attached to your body) instead of pulling your pistol. Yeah--that would be much better than the current Martyrdom and actually more accurate to the name.

fullbleed
Anonymous Source
Posts: 8
Joined: 30 Apr 2008

New Perk: Weapons Expert
Alows you to use 2 attachments at once
Slot 1 or 2, i don't really mind
I'm sure I'm not the only one who wants to use the M60 with RDS and grip. ;)

New weapon
LSW
Considering how many bulpup weapons there are now it doesn't make a lot of sense to not include them, plus having an LMG that doesn't use a box magazine would add some varriety.

Perk to remove
Martydom, is it any surprise? I at least want a longer timer so that you can throw it back or other wise remove it completely.

I can't actaully think of any new factions to add or any weapons that drasticly need improving, maybe make the G3 more powerfull or the M16 less.

Dosed
Copy Clerk
Posts: 70
Joined: 26 Mar 2008

imPacT31:
Weapon to add: L86 LSW

Perk to Add
Name: Quick Throw (self explanitory)
Slot: Secondary
Effect: Increases the speed of your throw-back animation, making it easier to return grenades; this could also make martyr more survivable

Perk to Remove: Martyr; or after the addition of my perk, the ability to carry 3 frag grenades. The latter makes it far too easy to simply lob three 'nades and clear out a fortified position.

Edit: I have to agree with Jumplion, Eavesdrop and Dead Silence are pretty pointless.
Hardly anyone uses a headset for any tactical purpose, so Eavesdrop can't really be construed as an advantage.
In my, limited, experience Dead silence gives no real advantage whatsoever; how many people really think quieter, not silent, footsteps would improve their game?

.

I agree with your point of removing Martyrdom, there's nothing more annoying being on a HUGE streak and then you knife a guy and he just blows you up from beyond the grave. However I disagree greatly with your idea that Dead Silence gives no real advantage and that hardly anyone uses headsets for tactical advantage.

I do realise you said you had limited experience but when playing clan matches be it in leagues or w/e it's brilliant to have dead silence on with a nice pair of Turtle Beach speakers warning you about anything that moves. For eg. in a clan match I had today a team mate told me exactly where he was through a wall simply coz he could hear him moving.

Dead silence prevents anyone hearing you and is very useful for teabagging the last person on S&D while they plant the bomb.

MattyDienhoff
Copy Clerk
Posts: 58
Joined: 3 Jan 2008

Jumplion:
Remove Extreme conditioning, eavesdropper, or dead silence. I almost never see people use those. Hell, i havn't seen someone use eavesdropper for about 5 months.

True, Eavesdropper is undeniably useless because I have never, EVER heard anyone using voice chat for anything useful in COD4. At least in a public game. And even in a clan game, I'd imagine each clan would use TeamSpeak or Vent so they wouldn't give anything away.

But Extreme Conditioning certainly has its place. It's most useful when you have a heavy weapon like an LMG. And Dead Silence... come on! If you think that's useless, it's clear you've never played in a small free-for-all game, because I usually do and dead silence is INDISPENSABLE under those conditions. I get the drop on people who don't hear me coming all the time, while listening for other people's footsteps around corners is a crucial element in my situational awareness and gives me warning of coming enemies.

As for improvements, I think the MP5 could use a little tweaking, the gun gets knocked around a bit too much considering the MP5 is legendary for having low recoil. This seems to be especially noticeable when it's silenced. Maybe it's just me, but the M4 seems to be more controllable than the MP5 and that's not right.

The G3 is fine as far as I'm concerned (although I use it in HC so I can't say if it's imbalanced in any way in normal play). What I would like to see is fire mode selection, the player shouldn't be forced to use the G3 in single fire mode, for example. If anything, it should default to single shot mode, with full auto as an option. In addition, full auto would be recoil heavy due to the G3's full-size cartridge, these two factors would encourage the player to use it in single shot as intended, but wouldn't prevent them from using full-auto if needed.

qbert4ever
Infamous Scribbler
Posts: 548
Joined: 14 Dec 2007

With Martyrdom, I wouldn't say take it out all together, just tone it down a bit. The real problem with it is the indicator only pops up once you get within kill range. Either make the grenade have less range and damage, or make the indicator appear at a farther distance.

imPacT31
Paperboy
Posts: 30
Joined: 19 Mar 2008

Dosed:

imPacT31:
Weapon to add: L86 LSW

Perk to Add
Name: Quick Throw (self explanitory)
Slot: Secondary
Effect: Increases the speed of your throw-back animation, making it easier to return grenades; this could also make martyr more survivable

Perk to Remove: Martyr; or after the addition of my perk, the ability to carry 3 frag grenades. The latter makes it far too easy to simply lob three 'nades and clear out a fortified position.

Edit: I have to agree with Jumplion, Eavesdrop and Dead Silence are pretty pointless.
Hardly anyone uses a headset for any tactical purpose, so Eavesdrop can't really be construed as an advantage.
In my, limited, experience Dead silence gives no real advantage whatsoever; how many people really think quieter, not silent, footsteps would improve their game?

.

I agree with your point of removing Martyrdom, there's nothing more annoying being on a HUGE streak and then you knife a guy and he just blows you up from beyond the grave. However I disagree greatly with your idea that Dead Silence gives no real advantage and that hardly anyone uses headsets for tactical advantage.

I do realise you said you had limited experience but when playing clan matches be it in leagues or w/e it's brilliant to have dead silence on with a nice pair of Turtle Beach speakers warning you about anything that moves. For eg. in a clan match I had today a team mate told me exactly where he was through a wall simply coz he could hear him moving.

Dead silence prevents anyone hearing you and is very useful for teabagging the last person on S&D while they plant the bomb.

The "limited experience", comment was in relation to use of the perk itself, not the game as a whole. Essentially my only use of dead silence has come through the split-screen class with all suppressed weapons.

I can see how it could be useful, I just haven't experienced it myself; that was the reasoning behind my comment. If you re-read my post you'll see I commented on you using the perk, not the enemy; I was suggesting that it, should, be quite rare that a kill comes as a direct result of having dead silence.

Also my comments on eavesdrop are in relation to open, console games. Obviously things will be different in clan matches, where it could be useful, but in an open team deathmatch I really can't see it being much use.

I may be stereotyping about console gamers, but in my experience I find it far less painful to mute everyone with a mic as soon as the round begins.

nightfish
Press Junketeer
Posts: 361
Joined: 7 Nov 2007

Sib:

http://en.wikipedia.org/wiki/XM8_rifle thats the XM8 its awesome :)

overheats easily - go for a HK416 or HK417

Grampy_bone
Copy Clerk
Posts: 60
Joined: 12 Mar 2008

I think it's funny that the XM8 is in so many "future" themed videogames, seeing how the military cancelled it years ago.

Sib
Press Junketeer
Posts: 465
Joined: 22 Dec 2007

Grampy_bone:
I think it's funny that the XM8 is in so many "future" themed videogames, seeing how the military cancelled it years ago.

It's mainly because it looks cool, which is why I'd like it in CoD4

CosmicStorms
Paperboy
Posts: 37
Joined: 1 Mar 2008

Jumplion:
I think Double Mag is more or less like Bandaloir, only it increases the size of the magazine not the ammo you have.

A new perk would be Kangaroo in the slot 3 perks. Obviously makes you jump higher. I know, it's probably useless but the first thing that came to mind.

Remove Extreme conditioning, eavesdropper, or dead silence. I almost never see people use those. Hell, i havn't seen someone use eavesdropper for about 5 months.

Whoa whoa whoa, extreme conditioning is probably one of the best perks on that game, I love being able to run for ages, it just seems so helpful to me.

I wouldn't remove or add anything, I'd just mod martyrdom so that you'll only drop a grenade if you have a grenade left, so that grenade spammers with martyrdom can't use it.

Jumplion
Gone Gonzo
Posts: 1785
Joined: 10 Mar 2008

neems:
Remove martyrdom, it's annoying and bizarre.

I can't believe people are saying that Dead Silence and Extreme Conditioning are useless. Silencer plus Dead Silence plus UAV jammer plus whatever = ninja. In certain game modes (headquarters, domination), or even just certain maps, extreme condiitioning can be invaluable.

Well, they are useful in their places, but when you put into account that only 3% of CoD4 players (let alone players that play S&D or any other game mode with these, they almost NEVER use Dead Silence. Though, i'm starting to see more people use Extreme Conditioning, it's not completely useless but again how many people really use it?

Eavesdropper, however, has no place whatsoever. Unless by some maraculous miracle that your oponents are actually smarter than a brick.

CosmicStorms:
Whoa whoa whoa, extreme conditioning is probably one of the best perks on that game, I love being able to run for ages, it just seems so helpful to me.

I agree with you, but again, tis because no one uses them to often. I loved extreme con. when i used it with the default classes though.

EDIT: It seems that more people quoted me than i thought. I do understand that the