M203 |
17.4% (8) | |
Red Dot Sight |
43.5% (20) | |
Silencer |
32.6% (15) | |
ACOG |
6.5% (3) |
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Copy Clerk Posts: 60 Joined: 11 Apr 2008 | |
Beat Writer Posts: 182 Joined: 31 Jan 2008 | Add Weapon: SA80 |
Paperboy Posts: 15 Joined: 27 Feb 2008 | Weapon- HK 416 Perk to add- Name: Countersnipe, Slot:2, Ability: See the glint off of a sniper when you are looking through your scope at him. Perk to remove- Eavesdrop because i think that its usless and a waste of a perk Weapon to imrove- Skorpian Factions- i dont konw |
Paperboy Posts: 39 Joined: 10 May 2008 |
WTF with the Added perk? That makes no fucking sense. |
Beat Writer Posts: 182 Joined: 31 Jan 2008 |
It wasn't the most serious of suggestions, and really to make it true to the inspiration the percentage should be like 99.99%. |
Gone Gonzo Posts: 2673 Joined: 10 Apr 2007 |
It's not a matter of people *knowing* or not--in fact, that makes the problem even worse: the Martyrdom perk makes you treat *everyone* like they have the Martyrdom perk. |
Paperboy Posts: 39 Joined: 10 May 2008 |
It's not that bad in urban environments, because you can hear the grenade hit the floor, but outside you don't hear it. |
Beat Writer Posts: 205 Joined: 8 Jan 2008 | Remove the useless golden Desert Eagle and replace it with a p226/228 or Browning Hi Power in whatever cartridge. |
Anonymous Source Posts: 7 Joined: 10 May 2008 | For all those people Saying Dead silence is a bad perk: When playing search and destroy or hardcore, your spot can be given away by the sound of your footsteps, so for all those people who put silence and UAV on your guns, if your trying to take down that lone sniper without alerting him, you could give your position away pretty easily |
Gone Gonzo Posts: 2961 Joined: 10 Mar 2008 |
Yeah, but sometimes when I think i've heard someone's footsteps, they're actually my own <.< |
Beat Writer Posts: 205 Joined: 8 Jan 2008 | Dead Silence is possibly the greatest perk in the game. Sound plays a big part in my Berserker strategy of fast movement, ambushes, distractions and total silence. For an example of why Dead Silence is so effective just try sitting still with the mic off and the sound turned up. Anyone not moving slowly will lose any element of surprise instantly and will be easy pickings for a good ambush. With Dead Silence your footsteps are virtually noiseless even when sprinting. As an example of the power of Dead Silence (with a silenced weapon) I once cleared an entire two story building of enemies without any of them realizing I was there. |
Gone Gonzo Posts: 2744 Joined: 8 May 2008 | a glock as a sidearm with a 3 round burst |
Copy Clerk Posts: 61 Joined: 7 Mar 2008 | Gun to improve: Skorpian Perk to remove: Martydom Perk to make: something like overkill that only lets you carry one weapon but you can put 2 attachments on it. As for factions I dont really care what they are, its not really relevant to the gameplay |
Paperboy Posts: 39 Joined: 10 May 2008 |
Now lots of people seem to be saying this, it would be really cool, but would make EVERYONE overpowered, imagine, an LMG with Grip AND Red-Dot. the Iron sights and inaccuracy are the worst parts about LMG's, but this would remove both. Or, an assault rifle with Red-Dot and Silencer, or Red-Dot and NoobToob. It' just wouldn't work. And yes, I am lurking this thread. |
Gone Gonzo Posts: 2744 Joined: 8 May 2008 |
yea those would be good too |
Beat Writer Posts: 140 Joined: 4 Dec 2007 | i would like to see a muzzle loader from the civil war... :) seriously tho, something like the MG-HK 3 or the ak-101 |
Copy Clerk Posts: 108 Joined: 15 Apr 2008 | New weapon: MGL grenade launcher; http://en.wikipedia.org/wiki/Milkor_MGL In a game like COD4 I believe that it is very hard to make changes without altering the entire online gameplay, so I don't know if anything should be changed at all. Although it could also get better. I think the cue is to test everything thoroughly in a beta or something before releasing anything. |
Paperboy Posts: 21 Joined: 5 Mar 2008 | How about the TAR-21 assault rifle or the XM22-LSS clip loading shotgun? Or a perk3 called "Slicer" that makes you knife more rapidly (I hate missing a knife and not being able to do anything until my character pulls his gun up again)? Or an AR,SMG or Shotty attachment called "Bayonet" that provides a melee lunge instead of the knife? I got it! How about a customizable knife? With challenges, un-lockable blades, grips, hilts, and camo's! That would be sick! |
Gone Gonzo Posts: 2961 Joined: 10 Mar 2008 |
I think we should stop with the weapon-specific-perks because then they would more than likely be a weapon atachment rather than a perk. And I htink that would work with any weapon really, not just for snipers. |
Gone Gonzo Posts: 2744 Joined: 8 May 2008 | maybe you could customize the handguns a little more, larger clip size, burst, red dot, or maybe hollow points (increase damage, lower accuracy) |
Paperboy Posts: 21 Joined: 5 Mar 2008 | How about an Shotgun attachment 4 assault rifles and snipers? Or a perk that lets you see silenced gunfire on your map? |
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They should add the Farsight or whatever the fuck that cheap as fucking fuck rifle from Perfect Dark 64 was called. That totally wouldn't break both of the games legs then rape it with a salt encrusted cactus. /sarcasm
But seriously, Martyrdom is just annoying... And Iron Lungs isn't very useful at all, unless you can't aim for crap.