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Since Boom Blox uses the havok engine...

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VRaptorX
Muckraker
Posts: 272
Joined: 6 Mar 2008

could Half Life 2 and it's episodes work on Wii? Granted you might need an extra disks or duel layer disks (like brawl) but would it work?

I know technically Portal won't since it runs 3 physics engines at the same time to manipulate those portals but would the Half Life 2 series work?

Xwii360
BANNED
Posts: 302
Joined: 6 May 2008

Oh god no.
The Wii is a gimmicky bastard and has absolutely NO horsepower under it's hood. It's a man without a proper sack of testicles to support itself. It might look good and play good but deep down you know it has no true power.

There is no way the Wii could run half life 2

VRaptorX
Muckraker
Posts: 272
Joined: 6 Mar 2008

Hence why I said multiple disks. GCN was very close to original Xbox power-wise and that ran Half Life 2. I think it would be possible if you just seperate it through 2 disks instead of 1.

twilight_dweller
Copy Clerk
Posts: 124
Joined: 22 Sep 2007

It's definitely possible, but it would be difficult. There would be massive amounts of code to be rewritten, and chances are loading times would be terrible.

Vigormortis
Beat Writer
Posts: 222
Joined: 21 Nov 2007

Xwii360:
Oh god no.
The Wii is a gimmicky bastard and has absolutely NO horsepower under it's hood. It's a man without a proper sack of testicles to support itself. It might look good and play good but deep down you know it has no true power.

There is no way the Wii could run half life 2

Um. That's just not true. Not at all. Hardware-wise, the Wii is basically an Xbox 1.5. It's at best only slightly better than last generations most powerful console. So, seeing as Half-Life 2 could run on an Xbox just fine and dandy, there's no reason to think it couldn't easily run on a Wii.

I have to add though, that Havok isn't the actual engine any of these games run on. It's just a physic "addon" so to speak that allows other game engines to run physics models in real-time. Also, Valve didn't use Havok "as is" for Source. They took the basic code and reworked it from the ground up when they designed their engine.

Anarchemitis
Gone Gonzo
Posts: 4491
Joined: 23 Dec 2007

I've seen it done where the game is played on a computer and the control input is done with a Wiimote via Bluetooth. Check it out:


I suppose one could change out the output feed to a TV screen.

 
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