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Muckraker Posts: 272 Joined: 6 Mar 2008 | |
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BANNED Posts: 302 Joined: 6 May 2008 | Oh god no. There is no way the Wii could run half life 2 User was banned for: Random answer generator request and also do you have any eccentricities?. (Permanent) |
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Muckraker Posts: 272 Joined: 6 Mar 2008 | Hence why I said multiple disks. GCN was very close to original Xbox power-wise and that ran Half Life 2. I think it would be possible if you just seperate it through 2 disks instead of 1. |
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Copy Clerk Posts: 123 Joined: 22 Sep 2007 | It's definitely possible, but it would be difficult. There would be massive amounts of code to be rewritten, and chances are loading times would be terrible. |
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Copy Clerk Posts: 113 Joined: 21 Nov 2007 |
Um. That's just not true. Not at all. Hardware-wise, the Wii is basically an Xbox 1.5. It's at best only slightly better than last generations most powerful console. So, seeing as Half-Life 2 could run on an Xbox just fine and dandy, there's no reason to think it couldn't easily run on a Wii. I have to add though, that Havok isn't the actual engine any of these games run on. It's just a physic "addon" so to speak that allows other game engines to run physics models in real-time. Also, Valve didn't use Havok "as is" for Source. They took the basic code and reworked it from the ground up when they designed their engine. |
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could Half Life 2 and it's episodes work on Wii? Granted you might need an extra disks or duel layer disks (like brawl) but would it work?
I know technically Portal won't since it runs 3 physics engines at the same time to manipulate those portals but would the Half Life 2 series work?