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Paperboy Posts: 40 Joined: 18 Jan 2008 | |
Gone Gonzo Posts: 4854 Joined: 30 Jan 2008 |
Hearing was done before in Half Life. I want the other senses. And as taste would probably be out... Hey wait... How about an enemy that functions as a psychic - reading your past play styles and reacting according to- Oh damnit, Hideo you magnificent bastard, you beat me to it by many years. |
Paperboy Posts: 44 Joined: 23 Jan 2008 |
Yeah & No... I think there's a 3-pronged problem with this one. Many people would argue that the faceless nameless mute SOB which seems to be the default (face & name notwithstanding) allows you mentally to step into the "1st person" more easily than a set personality.
Amen to that brother. I know this thread is dangerously close to turning into an epic gunwank but the AR15/M16 in all its incarnations pisses me right off. It's not even a decent gun (shitty 5.56mm NATO rounds & unreliable, especially in jungle or desert terrain, where all America's recent wars seem to get fought) but it turns up time after time in FPS games. Understandable in games where it's historically mandatory but otherwise give me a break. Likewise the M1911- I had the dubious pleasure of firing one of these in Manila, and while the .45 ACP bullets are reassuringly large and intimidating, the gun jammed 3 times in the course of 50 rounds. It might not have been maintained ideally, but this took place in an air-conditioned range, not out in the jungle, so conditions wouldn't seem to make a huge difference. Ultimately, the problem seems to be the iconic symbolism of the two guns- whilst they're still in use by the US Military, they'll remain the symbols of military power, even though they suck balls.
A couple of other things: No FPS game (except Gears of War with its infamous chainsaw bayonet) seems to let you use melee weapons and firearms together. In historical games, a fixed bayonet should be an option if you have a rifle, whilst a pistol in one hand and a sword/machete/cutlass in the other seems quite reasonable and is bourne out by historical examples. Line Of Sight should be the prime method for antagonists to find you in most games, presuming they're unaugmented humans with no supernatural abilities or uber high-tech devices. Where do they train these psychics who automatically know where you are in a building and are impervious to stealth or distraction tactics, and why aren't they doing special ops instead of guarding pointless grey corridors? |
Infamous Scribbler Posts: 643 Joined: 1 Jan 2008 | You know what I want? Bosses. Yeah, bosses. When was the last time you fought a really challenging and fun boss in an FPS. Sure, Portal had a good one, but to be honest, how hard was picking up orbs and incinerating them? Look at Return to Castle Wolfenstein. It had some pretty epic bosses: When was the last time you fought a giant demon in a World War 2 game? |
Gone Gonzo Posts: 3597 Joined: 13 Feb 2008 |
Halflife Pit Monster that only works through sound. Which reminds me, what ever happened to the Hound-Eyes in HL2? |
Gone Gonzo Posts: 3597 Joined: 13 Feb 2008 |
Just before there was the fan-boi move to 'REALISM'. :) Solid Snake versus the Cyclops could be cool. |
Gone Gonzo Posts: 1534 Joined: 7 Mar 2008 |
video games are the heavy metal of the 90s/00s, metal was the hippies of the 80s/90s, disco and the hippies before that, rock and roll before that, jazz music before that and so on
the firearms thing i agree with, i'd like to see better stats on them, like the h&k g36 is WAY under powered in most games, to make the american guns look good in comparission. there have been a few fps to use real stats and the g36 seems over powered. the issue is the m16 is an old gun much like the ak-47 but both are still widely used, so it's something we're familiar with i would like to see different guns in games but the issue is balance, in stuff games like cod and battlefield and counter-strike, you are playing in a modern setting, what fun is it to be on the terrorist side using an ak-47 against a force using a gun that has 5 times the range, firing rate and way better accuracy? it's not fun, it's like trying to drag race a ferrari in a honda civic, it would be better closer and better if ppl knew and followed some strategy i just get annoyed at ppl who will say you're camping as a sniper when you find a nice god spot and start picking ppl off, well i'm a sniper dude and that's what snipers do, they sit in one spot for a bit and then move when ppl figure out where they are i would like to see some alternative weapons, base them on real weapons but don't make the exact copies of them, kinda like how uncharted did with all it's guns. tho i do like the GoW and UT weapons, they are futuristic without being cartoony and over the top, well for the most part |
Paperboy Posts: 34 Joined: 14 May 2008 | I really want more than 2 teams in Team Deathmatch, grand theft auto IV had that idea. Was one of the few good things about the game. Also, if it has vehicles, is it still an FPS? if yes then I want them all to be like Battlefield 2 on PC. Troop, Vehicle and Aircraft = win. |
Gone Gonzo Posts: 1631 Joined: 10 Apr 2007 |
It would basically just be Lightcycles from Tron except you'd be trying *not* to get the other person to cross your previous path. |
Gone Gonzo Posts: 3045 Joined: 25 Jan 2008 | Comments regarding the original topic:
Wonderful ideas. I sure as hell would love to see enemies sneaking up on ME, instead of me stumbling into THEIR path.
That's actually a good unique and intriguing concept. As a game on its own, I don't think hunting would make it, but mix in some RPG elements (FPS-RPG) and make it a life sim from the first person view. Now I have 10,000 BC stuck in my mind, the mammoth hunts would ROCK as a game. Comments regarding "Postal/Bully" Hybrid
They're already fucked up
I thank you for your support, and for being able to think outside the box and realize what others blind themselves against. As I've always stated, games and movies and music do NOT cause the problems people think they do, PEOPLE cause the problems. Research studies have been conducted on the impact of violent games on kids, teens, and adults, but any study that doesn't support the media view of "it fucks them up" is repressed. One I read five years ago had found that playing violent games RELEASES the pent up urges, making the participant more well adjusted for not bottling up their feelings.
What I feel is the biggest holdback for game developers is the past incidents of blame. D&D for decades has been blamed for anti-christian behavior, violence, sexual misconduct, and suicide/murder. Comic books used to get the same treatment until a coalition of moralistic fuckwads made a censorship board for comics which any member company must obey their guidelines (retarded shit like no perma-death, no nudity or vulgarity, no blood, christian morals only). Marvel and DC for YEARS was a member, but eventually Marvel broke away when more risque non-member comics started showing success (Spawn, Heavy Metal). Now games are under scrutiny any time a gun is fired, yet the NRA is allowed to hold rallies at school shooting sites. Fucked up? YEEAAAAH!
Daemon, lets not confuse the issue... I never said or intended this game to be for a younger audience. It's a shame that the AO rating is considered more for pornography than simply "Not for Kids" entertainment. This would be a game intended entirely for the 18+ crowd, if any parents are dense enough to still buy it for their kids let THEM carry the blame for their actions.
OOOh. Fun ideas. Colonial period RTS where you must expand your civilization at the expense of the natives. Also could have a fun flipside game where you play as Natives and go off scalping and killing the white man in a more GTA-style engine. And the Viva Pinata slavery one, it MUST be on the Wii. The Wiimote can simulate a whip. /sarcasm Jokes aside, yes I do have a special hatred of the Church and would LOVE to see it targeted in a game, and yes I DO think a game where bullies bite bullets is bitchin, but my support for insensitive games mainly boils down to what underlying message is being taught. My Bully/Postal game would be a poignant view on the dangers of repressed emotion and abuse. Some would only see it as a slaughterhouse gore game, but they'd be the thick-skulled idiots that don't get the message when written on huge signs held in front of their face. These kinds of thickies won't get the point, but does that mean such a game shouldn't be made? Should we handicap the industry just because some people don't think outside the box? If this game was just a shooting spree, it would be just another Manhunt and I'd not care less about it... Okies, that's replies to all of what's on the FIRST page of the thread, the replies to the second page, I'll do a separate post. |
Gone Gonzo Posts: 3377 Joined: 23 Dec 2007 | FPSs' that target bullies? How about games that target psycotic murderers. Turn Condemned into more of a shooter, take away 507% of the violence, throw in realistic gameplay [because there's a definite difference between FPS Realism (yet to be made), Cartoony (TF2), Violent(Aforementioned Condemned), and Arcade(Everything from Medal of Honor to Halo)] and you have yourself a somewhat righteous fairly decent FPS. |
Gone Gonzo Posts: 3045 Joined: 25 Jan 2008 | As said above, comments on page 2...
Just having voice acting doesn't mean the game has to be bogged down, and putting a name and voice to the character doesn't make it a role-play (at least, not any more than a FPS is to begin with). I mentioned in my first post two epic characters, Lo Wang and Duke Nukem. Both of them spoke, catchy phrases abound, and a face put to the name. Both games were happy fun death time on crack, never slowed down by the dialog except when taunting the anime chick in the waterfall. You want to wash Wang, or you want to watch Wang wash Wang? I'm not saying cut away to machinima cinematics just to add some conversation in the game, but some chatting over a commline is nice once and a while. Farcry was one of the few games to do this well... Prey really defined the character and I loved it for doing so, didn't suffer from it. Shit happens, talk with your team/help, continue on. Even in a game like Doom3, some realism could be added if the main character spoke to himself. Freaky ass demons popping out of thin air, I don't think some paranoid rambling is all that unthinkable.
Thursday. J/K... No, I totally agree, we need boss battles back in FPS games. And someone PLEASE off the current trend of a boss battle being an enemy that becomes rather commonplace later in the game, and was mainly a challenge because of bad location and restricted firearms. Offenders in this category; Doom 3, Halo, Halflife 1, Halflife 2 (though to a lesser extent), and biggest offender, FEAR.
I wonder at just how many of the people who thought Nazi Demons in RtCW were "cheesy and unrealistic" were just fine with clockwork nazis in Hellboy...
Yes and no. Good snipers (wartime, not policework) make one kill then relocate. It's the fact that dying doesn't actually KILL the player that lets game snipers play Johnny Q Camptastic until killed, THEN they find a new spot. What beefs me about that style of play isn't the whining about camping or the campers whining about "it's a legit strategy"... No, what pisses ME off is that by NOT relocating, and staying put until found, these campers are revealing all the good sniper locations to everyone else. Makes my job all the harder when the other players know every single place I can hide in advance. Well, that's all for now... |
Paperboy Posts: 44 Joined: 23 Jan 2008 |
I know Khell already took you up on this, but I just remembered the story about the Iraqi insurgent with a bolt-action rifle and a pushbike who kept a platoon of US Marines pinned down for the best part of a day... I think it depends on a number of things: objective, environment and training levels (many military units have a spotter and sniper team as opposed to a lone gunman) but once a sniper is aware that he's been spotted he's not usually got the time to move out as suppressive fire or indirect fire (from mortars, air support or whatever) has usually been brought to bear on him. In an FPS context, you can usually assume you don't have a spotter, your enemy have no indirect fire capabilities and the reduced lethality of weapons means that suppression fire is unlikely to acheive its desired result. Your goal is not to harass the enemy or pick off key personnel and then withdraw, so you just blast people until you run out of ammo or die. Also, cover degradation (beyond cosmetic bullet-hole decals) is unlikely to be a factor, so a perfect hide is even better unless your enemy have a grenade/RPG expert amongst them. |
Gone Gonzo Posts: 2896 Joined: 29 Nov 2007 |
That's all true. But it would encourage parents, wink, to teach their children between right and wrong, and the difference between reality and fiction. Hopefully, maybe when people stop being irresponsible pricks with their children. |
Paperboy Posts: 27 Joined: 28 Feb 2008 |
Hehe I bet they never believed this would happen, but .... South Park did it! http://en.wikipedia.org/wiki/South_Park_(video_game)#Weapons |
Gone Gonzo Posts: 3045 Joined: 25 Jan 2008 |
Vote for me as President of Canada... I vow to make it law that people obtain a license to become parents. |
Gone Gonzo Posts: 2364 Joined: 8 May 2008 | what about a good old lever action rifle? and why is viva panata a kids game? you lure in defensless littele animals filled with candy, make 'em feel all happy and safe; then bludgen 'em with a shovel! and thats perfectly fine, but you can't have six minutes in a churhc that acualy exists in a game thats supposed to be realistic (you kno past the whole alian invasion and no WWII) |
Gone Gonzo Posts: 2445 Joined: 18 Dec 2007 |
It would if the Parents of the children this game will effect paid attention to their children. |
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The Jedi Knight series has everything I want in an FPS. Namely, force grip. More FPS's need force grip.