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Gone Gonzo Posts: 2493 Joined: 3 Apr 2008 | |
Press Junketeer Posts: 441 Joined: 15 Dec 2007 | well maybe the nightmare end can be used like a fake one, and once you do some kind of archievement you would be capable to continue after that scene and see the real ending after of somes challenges |
Paperboy Posts: 20 Joined: 12 May 2008 | well either way i think it still needs more work. If any one has any more ideas feel free to share and ill put them to use. |
Muckraker Posts: 322 Joined: 25 Feb 2008 | The manor should contain a realistic ammount of makeshift weapons. I'm always annoyed at kitchens that for some reason contain no knives at all or storages with huge piles of logs around but no axe or saw in sight. Weapons should also be based arround the area of the house you are exploring. And make the swing speed realistic. I can swing a fire axe about 3 times faster then the guy in condemned even tho he's supposed to be something supernatural and i'm a regular person who doesn't do much physical work. |
Copy Clerk Posts: 84 Joined: 3 Jan 2008 | Explain the fundamental differences to "Alone in the Dark"... |
Gone Gonzo Posts: 4492 Joined: 23 Dec 2007 | 'Should be able to find any weapon made in the past 15 years and a selection of 300 weapons dating back over 130 years. |
Anonymous Source Posts: 3 Joined: 18 May 2008 | i think it would be a cool idea if the character keeps thinking he sees glimpses of someone in the house. after a few times he realizes he's not imagining it, and tries to follow the person to ask for help or watever. after tracking him/her down into a room, the door suddenly locks itself and the person distorts until it becomes some badass zombie creature you have to fight. it could be a boss battle or something. |
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if u want go to this link and it will help you design your game make a full game design document and the like
http://www.sloperama.com/advice/specs.htm
but no going to 2k australia with your idea. MINE, my 2k. or at least lemme finish my design first