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Improvements for Mass Effect 2

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Fallensky7
Paperboy
Posts: 23
Joined: 21 May 2008

Ok first off, Mass Effect was an amazing fucking game. Great graphics, sweet story, awsome characters, and cool combat.

That being said, it was not with out its faults. Such as buggy soft shadows, retarded squad commands, irritating menu interface, and possible the worst vehicle handling ever..

What do you think should be a focus of development/bug fixing/additional features for the makers of Mass Effect 2?

mspencer82
Muckraker
Posts: 267
Joined: 21 Feb 2008

A better inventory system. There's just no easy way to sort out old equipment and get rid of it. You have to go in and select everything one by one to convert to omni gel, then in the very next firefight you automatically collect more useless items and equipment.

sammyfreak
Gone Gonzo
Posts: 1537
Joined: 5 Dec 2007

The inventory could use some tweaking, but generally was fine.

A good autosave function is definately needed.

Make the techie and soldier classes less boring.

The choices you made in the first game should affect the second game, moving over saved files and all that shit. There should be a "non-saved" option if you didn't beat the original or lost the save file, the choices you make about your characters background should fill in the blank's for the first game's choices.

PedroSteckecilo
Gone Gonzo
Posts: 1756
Joined: 7 Feb 2008

The actual story should be twice as long. That's about the only demand I'd really have for the sequel. Though a better inventory system is definately the next on the list, oh and a better Ability system would help, it was frustrating so I usually just levelled up in all of the passive skills that granted me boosts I didn't have to activate.

ThaBenMan
Pulitzer Laureate
Posts: 797
Joined: 6 Mar 2008

I definitely agree about the inventory. But I'm one of the few people who was fine with the Mako. If anything it was just a little boring - you would just sit there and jump over any missiles shot at you while hammering away at the enemy. It would be cool if you fought other rovers similar to the Mako, that would force you to have to keep moving. And it would be sweet if you could upgrade it to make it faster, better weapons and armor, etc. But the controls are fine the way they are, imo.

L.B. Jeffries
Pulitzer Laureate
Posts: 956
Joined: 29 Nov 2007

I think they're overhauling the whole game for the PC release, so you might get your wish granted for the original soon.

sammyfreak
Gone Gonzo
Posts: 1537
Joined: 5 Dec 2007

PedroSteckecilo:
The actual story should be twice as long. That's about the only demand I'd really have for the sequel. Though a better inventory system is definately the next on the list, oh and a better Ability system would help, it was frustrating so I usually just levelled up in all of the passive skills that granted me boosts I didn't have to activate.

Well, they probably can make the story quite a bit longer since they dont need a new engine for this game.

Parallel Streaks
Copy Clerk
Posts: 82
Joined: 16 Jan 2008

Well I would definately like for them to cut out the stupid Romance sub-plots so the over-protective parents can go and bitch somewhere else, I would also like the micro-maanging to be worth it instead of adding an extra 3.647463% onto your damage against a one of a kind enemy you only meet once in the entire freaking game. A wider array of Vehicles, like Motorcycles and flying machines and allthat crap, it was a son of a bee trying to get that thing to get to fight against a Threshermaw, so I eventually just got out of the vehicle and managed to do it first time, and on the Magma planet I also found myself getting out of the Vehicle for fights; not only does it give you more XP but it was ten times easier, but my biggest pet peeve was the emptiness of some of the main place; it's meant to be a huge city but I only ever meet 3 assassins on the way to the strip club, where are the other perverts walking with you!?

shadow skill
Gone Gonzo
Posts: 1121
Joined: 12 Oct 2007

Can we get a game that can actually load itself without gobs of pop in on the 360? (And pretty much what everyone else already said.)

JakubK666
Infamous Scribbler
Posts: 696
Joined: 1 Jan 2008

1.Wrex is back.I don't care if one of the choices gets him killed, ME2 can read my f*cking savegame.
2.Side-quests that aren't just the same quest with a different briefing.
3.More than just 4 (more-or-less) linear story planets.
4.FPS elements that don't fail so badly.Why bother investing credits & XP onto a good Sniper/Assault Rifle if the Enemy AI runs right onto you.If I ever get my hand on ME again,I'm rolling a full-shotgun/damage build.
5.A lot more RPG in terms of gameplay.
6.NO LESBIAN SEX SCENES!

I mean honestly, as awesome as ME is, it fails in so many ways when you compare it to KOTOR, it's spiritual praquel.

Booze Zombie
Muckraker
Posts: 256
Joined: 8 Dec 2007

My personal suggestion for the next game is to make each class more unique, perhaps even give the play the option of playing the game the way they'd like to

E.g: You select if you'd like your character to be a criminal, soldier or government agent.

My example of a unique class for the next Mass Effect on the Mass Effect forums was a revamped engineer, with the engineer using a cool exo-suit to abosorb damage and throw people around like little dolls, as well as tearing them into bits.

As well as the lifestyle choices making the character use items and classes differently.

E.g: A character with the criminal lifestyle choice has a special sheild generator vest hidden under a trenchcoat as opposed to an overt suit of armour.

Also, the criminal version of the soldier (gunner) has a unique method of attack: One handed assault rifle on full-auto.
Firing one handed and on full auto, the gun fills the air with metal and will most likely devastate large groups as well as execute dead close enemies.

Or for another example, a criminal biotic would have chaotic and devastating powers and a goverment biotic would have heavily focused powers.

Basically, this would feel way better in terms of gameplay to make player choice feel more game altering.

Knight Templar
Gone Gonzo
Posts: 1110
Joined: 29 Dec 2007

JakubK666:
1.Wrex is back.I don't care if one of the choices gets him killed, ME2 can read my f*cking savegame.
2.Side-quests that aren't just the same quest with a different briefing.
3.More than just 4 (more-or-less) linear story planets.
4.FPS elements that don't fail so badly.Why bother investing credits & XP onto a good Sniper/Assault Rifle if the Enemy AI runs right onto you.If I ever get my hand on ME again,I'm rolling a full-shotgun/damage build.
5.A lot more RPG in terms of gameplay.
6.NO LESBIAN SEX SCENES!

I mean honestly, as awesome as ME is, it fails in so many ways when you compare it to KOTOR, it's spiritual praquel.

Yeah it gets annoying how the gameplay makes vanguard/soldier the only class for insane.

On the subject of insane, why do I have to play the game at least 3 times to get the achievements?

Squarewave
Copy Clerk
Posts: 98
Joined: 30 Apr 2008

1. Make the good/evil system actually mean something, there was only a couple of points in the game ware it would change anything at all. It felt very forced most of the time like they were trying to make it look more like an rpg then a fps with no real gain to ether

2. Stop having enemies try to melee you, esp without any melee weapons. Trying to play as a light armor character was harder then it needed to be do to 1/2 the mobs just running up and smacking you in the head

thebobmaster
Gone Gonzo
Posts: 6263
Joined: 28 Nov 2007

sammyfreak:

The choices you made in the first game should affect the second game, moving over saved files and all that shit. There should be a "non-saved" option if you didn't beat the original or lost the save file, the choices you make about your characters background should fill in the blank's for the first game's choices.

They're already doing that.

On-topic....just make more variety in the side-quests, and make the sniper rifle useful. Other than that, I have no complaints. (I actually had no problems with the Mako. Go figure.)

wilsonscrazybed
Red Guard
Posts: 1522
Joined: 16 Dec 2007

Customizable spacecraft, and flying missions. I'd also really like less bipedal enemies, and more robots.

TomNook
Infamous Scribbler
Posts: 637
Joined: 21 Feb 2008

What I would like is a background that loads before I do.

GloatingSwine
Pulitzer Laureate
Posts: 814
Joined: 10 Nov 2007

Booze Zombie:

E.g: You select if you'd like your character to be a criminal, soldier or government agent.

Your character is however you left him at the end of Mass Effect. Commander Shepard is the player character for the whole trilogy.

The main improvements I'd like are better enemy AI, more use of tech abilities from enemies, an adjustable lookspeed (seriously, enemies in close can sidestep and shoot faster than your camera turns, this is not fun), better inventory management, and better balance for armour and equipment, rather than there simply being one "best" set of gear and everything else being trash by comparison.

Scolar Visari
Beat Writer
Posts: 180
Joined: 8 Jan 2008

Maybe they could add in more than two or three models for the armor and weapons. The inventory system also needs to be addressed. Also for what reason do I still have horrible popup in my 360 games?

Sheppard
Paperboy
Posts: 29
Joined: 9 Apr 2008

sammyfreak:

The choices you made in the first game should affect the second game, moving over saved files and all that shit. There should be a "non-saved" option if you didn't beat the original or lost the save file, the choices you make about your characters background should fill in the blank's for the first game's choices.

I totally agree with you.

CosmicStorms
Paperboy
Posts: 38
Joined: 1 Mar 2008

Super Insane! Damn that game was easy on insane as a soldier.

tiredinnuendo
Pulitzer Laureate
Posts: 951
Joined: 2 Jan 2008

I'll be honest, Mass Effect was such a good playable movie, I'm terrified that 2 and 3 are going to pull a Pirates or a Matrix on us. I'm approaching the concept of a sequel with trepidation at best, terrified that we'll have all the standard sequel plot cliches.

That said, what I'd mainly like to see is for them to finish their original concepts from Mass Effect 1. See this trailer for details:

http://www.youtube.com/watch?v=hLOJ-hE527Q

Originally, you had individual squad positioning, the ability to control other squad members, a more dynamic conversation system, and a more open galaxy (plus a much cooler galaxy map). As good a game as Mass Effect was, a lot of it got left on the cutting room floor.

- J

cheesemaster
Paperboy
Posts: 19
Joined: 4 Mar 2008

Hey, how about having no half-year wait and no shitty, shitty DRM AIDS for the PC version? That's make Mass Effect 2 great in my book.

captainwillies
Copy Clerk
Posts: 99
Joined: 17 Feb 2008

1. the mini map system SUCKED. i liked the kotor one better. put fricken outlines on the damn thing. this would be my number 1 change for ME2 because the first time you play you have no idea of were to go and the only map thats usefull is the big map that needs to to pause the game to use, which really breaks up the action.

2. NO MELEE. even if I have the best armour in the game and/or the biotic barrier up it takes less then 3 attacks to kill me. this would be bearable but krogans love to melee and there is no way to knock a krogan over, you can only stop a krogan if it dies but if your on the last level up against a krogan warlord not even the carnage ability on your shotgun can take it down. so you end up runing backwards waiting for your friendly AI to take him down, its just to bad that there all IDIOTS. which brings me to my next point

3. better AI. its not hard. when Shepard is in a critical position get them to divert their fire onto the cause of the problem. that alone would make the AI 100 times better.

4. every single bunker on every single planet looks the same. sure the boxes and crates are in different positions but would it really take up that much time to bend a hallway or add another one in?

MGG=REVIEWS
Muckraker
Posts: 347
Joined: 2 Dec 2007

I think they add the abbilty to call support from from your ship like more troops or the MAKO
beacuse all that ships does is take you places nothing else
you should be able to take part in space bttles like kotor maybe they were just a few ships attacking your ship but it still was a space battle
and should also test the AI because i dont know how many time a krogan just ran at me
maybe improve the sniping it just to small of a hud to actually snipe

i'll add more problems later

Cousin_IT
Press Junketeer
Posts: 438
Joined: 6 Feb 2008

I know it kinda goes against the basic principle of Mass Effect, but the Journal entries could be...well...a bit less wordy :-D

Inventry could make more sense too. i kinda picked it up with trial & error (assuming the bigger numbers meaan better gear :-))

The planet car thing...I hated that. handled like crap & was no fun to fight in despite the planets insisting u do alot of just that.

Random argument man
Infamous Scribbler
Posts: 643
Joined: 21 May 2008

1. A longer story
2. Different endings
3. Better AI
4. Assignements that are different instead of the go there/checks whats wrong/blast evrything
5. Fix the text for Captain Anderson (Someone who just arrive and say "He Hates all human we must stop him" (It makes me think of the americans who really beleives the terrorsit attacked because they hate freedom)
6.Take out the 150 items limit
7. No endings that look like a bad action movie (the part Shepards comes out of the debris(Come on admit it... it was cheesy)

stompy
Gone Gonzo
Posts: 2505
Joined: 21 Jan 2008

  • Better inventory management.
  • Read off my save file.
  • Better vehicle sections.
  • Tone down the shotgun (seriously, there's no point having an assault rifle, as leveling up the shotgun would allow you to have a shotgun with assault rifle range).
  • Better side-missions
  • Seldon2639
    Muckraker
    Posts: 227
    Joined: 21 Feb 2008

    1. Make the different styles of play actually different. If I use the assault rifle, things should go differently than if I use the pistol. Perhaps the pistol gives you an advantage in close quarters combat (maybe even have a CQC component a la MGS3).
    2. Make the sniper rifle more useful. Even at max rank in sniping, it becomes pretty useless when the rest of your guns outstrip it in terms of damage per second, and your assault rifle becomes almost 100% accurate
    3. Take out the money component of unlocking the spectre weapons (or whatever the next-step awesome weapons is). Either make them expensive, but something you save up for, or make unlocking them based on some in-game story event (maybe even a side-quest).
    4. Make the side-quests relevant. They sort of did this with the prestige classes, but do more. Instead of side quests having only some relevance to the main story (access to weapons, ect), have it be directly related. Side quests impact the story itself
    5. When you apply an upgrade to your weapons, have that shown in the main weapon screen. If I use a heat-dampener, I want to know both how many more shots I get, and also how much more damage I do.
    6. Make the difficult choices more involved. If you're going to have a character die, don't make it that one single choice killed him or her, make it that an entire series of choices (none of which make it clear that it kills them) lead into it.
    7. If you keep at as a 1 choice = death situation, make it that there are different end results, even if you make the same choice. That way, on second and third playthroughs, it doesn't get boring.

    MGG=REVIEWS
    Muckraker
    Posts: 347
    Joined: 2 Dec 2007

    the expansoin didn't do i much favors but alot of poeple (like me) bought it in hopes that a new differnt style of planet comes into view but still the same thing

    tagMaverick
    Copy Clerk
    Posts: 55
    Joined: 30 Apr 2008

    tiredinnuendo:
    I'll be honest, Mass Effect was such a good playable movie, I'm terrified that 2 and 3 are going to pull a Pirates or a Matrix on us. I'm approaching the concept of a sequel with trepidation at best, terrified that we'll have all the standard sequel plot cliches.

    That said, what I'd mainly like to see is for them to finish their original concepts from Mass Effect 1. See this trailer for details:

    http://www.youtube.com/watch?v=hLOJ-hE527Q

    Originally, you had individual squad positioning, the ability to control other squad members, a more dynamic conversation system, and a more open galaxy (plus a much cooler galaxy map). As good a game as Mass Effect was, a lot of it got left on the cutting room floor.

    - J

    That video is amazing. Change the interface and battle menu to that and it will be so much better!

    The story was way too easy. On normal it was only about 10 hours, reaching about 15ish on Hardcore.

    The ai was horrible, even on Normal, the majority of the time I was fighting alone, and having to res my troops and heal them on recharge, I had to tell them what to do all the time (which by itself was fine) but if I didn't, it felt like they wouldn't do anything.

    The enemies running at me was annoying too. Especially how the krogans have their regen health shit while they run.

    There werent a lot of planets to land on. It makes you think you have freedom, but there arent any planets to just Explore. They all have to do with the story or one of the 5 side quests.

    thebobmaster
    Gone Gonzo
    Posts: 6263
    Joined: 28 Nov 2007

    Wow, reading this topic, you'd think Mass Effect was a horrible game that only needs a sequel to redeem it.

    ThaBenMan
    Pulitzer Laureate
    Posts: 797
    Joined: 6 Mar 2008

    Seldon2639:

    6. Make the difficult choices more involved. If you're going to have a character die, don't make it that one single choice killed him or her, make it that an entire series of choices (none of which make it clear that it kills them) lead into it.
    7. If you keep at as a 1 choice = death situation, make it that there are different end results, even if you make the same choice. That way, on second and third playthroughs, it doesn't get boring.

    6 is an excellent idea, but I'm not sure about 7 - are you saying every time you make a choice, the game will randomly pick 1 of 2 outcomes? I guess it would be ok if they both made sense in relation to the choice you make, but it would probably mess with a lot of people.

    Dealin Burgers
    Copy Clerk
    Posts: 110
    Joined: 21 Feb 2008

    JakubK666:

    6.NO LESBIAN SEX SCENES!

    ARE YOU INSANE! MORE LESBIAN SEX SCENES!

    But seriously, auto-save needs to be included, enemies need to have more strategy than just: Camp and Bum Rush, friendlies need to be usefull in combat and have some bloody survival instincts, friendlies also should not shoot you in the back while you rush the enemy (even though there is no FF, it is still annoying to watch) AND MORE THAN ONE MAP FOR EACH KIND OF BUILDING: every cave was the same, every ship was the same, every underground facility was the freakin same!
    Oh and get rid of the vehicle sections entirely.

    And remember that whole "interrupt conversations" crap? I was never once able to intterupt anyones lines.

    Fire Daemon
    Gone Gonzo
    Posts: 2377
    Joined: 18 Dec 2007

    They need to fix the combat. Tweek the AI to not make it so "clusterkuckey". Make the fighting more tactical, removing the "clusterfuckery" should help this.

    Expand on the plot whithout adding new races. A new race will ruin the depth of Mass Effect one, with all the depth in the first one it would seem out of place to introduce a new race.

    tratorix
    Paperboy
    Posts: 49
    Joined: 4 May 2008

    New inventory screen, improved Mako controls( perhaps a bit less emphasis on Mako combat, too) and some more variation in the sidequests. They do that and i'll be satisfied.

    Also, what's with everyone wanting the game to autosave like every five minutes? Is it really that difficult to save the game on your own?

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