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Copy Clerk Posts: 77 Joined: 11 Jun 2008 | |
Copy Clerk Posts: 80 Joined: 4 Jun 2008 | if he thinks halo invented it, then get him drunk, give him a loaded gun, and send him into the woods to kill Zombie-Hitlers Ghost. |
Gone Gonzo Posts: 3240 Joined: 20 Dec 2007 | I swear it was Time-Splitters. |
Gone Gonzo Posts: 1359 Joined: 25 Feb 2008 | Alien Resurrection on PS1 was the first to have the current dual stick layout. Ironically the control sticks were slated as being a broken system in most of the reviews (the game has very little to no auto aiming), reviewers wanted more auto aim and single stick steering. A few PS1 fps like Medal of Honour could have it if you customised the controls, but Alien Resurrection was the first to force it upon people. The World Is Not Enough could have it as well. Earlier PS1 shooters like Quake 2 mapped strafe and up/down to the shoulder buttons. It worked but wasn't very precise. Seriously? Which Microsoft Muppet said Halo invented dual stick aiming? |
Gone Gonzo Posts: 1478 Joined: 12 Oct 2007 | I know for a fact you could dual wield in Goldeneye, so I would simply follow Leorex's suggestion. Oh and if he brings up regenerating health please direct him to Vagrant Story which came out here in the US about a year before Combat Evolved so Halo can't even lay claim to that bit of game design glory. Edit:I stand corrected on my assertion about Goldeneye. |
Gone Gonzo Posts: 2941 Joined: 8 May 2008 |
what about co-op gameplay. people toted it as revolutionary being able to drive a warthog while a friend fired the gun. and he never said anything about dual weilding....just duel analaog gameing |
Gone Gonzo Posts: 1359 Joined: 25 Feb 2008 |
I call Tribes! |
Beat Writer Posts: 191 Joined: 14 May 2008 | counterstrike had you-drive-I-shoot type stuff back in beta 5 or 6. it didn't work well, but it was certainly there. |
Gone Gonzo Posts: 1310 Joined: 6 Jun 2008 |
Many ignorant people believe Halo invented the dual analog stick play style because of the very common assertion that Halo perfected it. Also, I thought "Microsoft Muppet" was pretty clever. Who doesn't love a good alliteration? |
Gone Gonzo Posts: 1186 Joined: 6 Mar 2008 |
Most likely Microsoft. :D |
Beat Writer Posts: 163 Joined: 24 Mar 2008 | just been reading up on it. and the first major game to use the game was Ape Escape. The right analog stick was used in many different ways, such as aiming and swinging weapon. Although, cant really find anything to do with fps games. Though i do remember playing control scheme way before the Halo series... |
Gone Gonzo Posts: 1431 Joined: 10 Nov 2007 | The PS1 port of Quake 2. Though I think they put the axes in wonky positions unless you used the Dpad for movement and right stick for look) There was some underwater game that did it as well, but that was Descent style full 3D movement rather than trad FPS. |
Gone Gonzo Posts: 1431 Joined: 10 Nov 2007 |
Not remotely an FPS, however. |
Pulitzer Laureate Posts: 946 Joined: 26 Mar 2008 |
Correct me if I'm wrong but wasn't that regeneration conditional, i.e. only if you had certain things equipped? It's been ages since I played it so I'm not 100% on that. Actually, now that I think about it, I think it did auto-regenerate but it took forever. I'm getting flashbacks of running around empty rooms while my heath slowly trickled back. |
Infamous Scribbler Posts: 667 Joined: 4 Dec 2007 | OMGEEZ!!! Ov Cors Halo invnetd taht!1!! Halo wsa tehB ETS AT EVRTHNG!!!@##13 ow. |
Gone Gonzo Posts: 2941 Joined: 8 May 2008 |
I was being sarcastic. people tote halo around as the greatest game ever, but it wasn't too original.. its like that kid that coppied and got all A's in school |
Copy Clerk Posts: 80 Joined: 4 Jun 2008 | all halo was revolutionary at was coping aliens, ive never seen it done so well, or so much in a video game. infact thats the only game where the whole game is based on a two mediums of suck, giant citizen kuboto, and aliens. |
Paperboy Posts: 15 Joined: 14 May 2008 | mabye just mabye goldeneye |
Gone Gonzo Posts: 1359 Joined: 25 Feb 2008 |
The PS1 port of Quake 2 didn't have analog stick control at all. You moved forward and looked left/right with the d-pad.
Next person that says Goldeneye invented dual stick control... Go and count the number of control sticks on an N64 controller, go on, count them. Now come back and tell me how goldeneye had DUAL stick controls... |
Press Junketeer Posts: 360 Joined: 3 Apr 2008 |
Actually I think it did have it as an option, I have a magazine review of it somewhere, I'll see if I can find it. |
Gone Gonzo Posts: 1431 Joined: 10 Nov 2007 |
Actually, it does. A number of the control schemes use two pads per player to give dual analog control. It's less than optimal though, given that you're holding two bulky pads and have to stretch to get at any buttons other than Z. |
Anonymous Source Posts: 7 Joined: 12 Jun 2008 |
I hate to disagree and I am sure I'm opening myself up for Halo fanboys to throw burning pitchforks onto my front lawn, but as I recall the only thing Halo perfected was suck and blow. Mouse Out. |
Gone Gonzo Posts: 3240 Joined: 20 Dec 2007 | Oh, btw, who is the bastard who said "Halo invented Teabagging!" - Counter Strike did it! Can I get some backup on this or am I wrong? Please correct me if so. |
Beat Writer Posts: 151 Joined: 10 Jun 2008 | Yes but what was the first game to physically reward Teabagging? Like Shadowrun's viral achievement? |
Paperboy Posts: 11 Joined: 6 May 2008 | It was probably not the first one, but the first game I can remember playing with actual dual analog aiming controller setup on a console, was Unreal Tournament on the PS2 in 2000. I can remember thinking that it was a new setup to me, but that it felt really intuitive. But I still like FPSs better on the PC:) |
Copy Clerk Posts: 77 Joined: 11 Jun 2008 | Yea this should help to set him straight, of course he still might not think im telling the truth unless he sees an artical saying which game did it first. Thanks. |
Beat Writer Posts: 140 Joined: 27 Apr 2008 |
Game design glory? Seriously? Luckily I've not played any other FPSs which have it but I hear its all over nowadays. In Halo it makes sense and its fairly original but to start putting it in all over the place would really ruin things. |
Copy Clerk Posts: 91 Joined: 21 Feb 2008 | Red faction possibly (ps2) |
Gone Gonzo Posts: 4223 Joined: 29 Nov 2007 | All I know is Perfect Dark had a dual controller option. One stick was used to move left and right, and to look up and down. While the other stick was used to move forward and backward, as well as look left and right. |
Gone Gonzo Posts: 1709 Joined: 11 Jun 2008 |
only if you consider assisted aiming as perfection. |
Muckraker Posts: 256 Joined: 21 Nov 2007 | Yeah, Goldeneye would be the first console FPS to use dual-analog controls. Granted, it was a bit awkward to use two controllers at once, one in each hand, but it was still technically the first time it'd been done. |
Pulitzer Laureate Posts: 884 Joined: 31 Jan 2008 | As far as I know Star Wars: Dark Forces was the first fps to use looking around (as opposed to the doom style kinda thing) and that had a playstation port so maybe that was the first.. It sure as hell wasnt halo =| |
Paperboy Posts: 17 Joined: 11 Jun 2008 | Lets just get this strait right now: Halo invented nothing, innovated nothing. Everything that was in Halo has been in games before it. Including the shield regen bullshit. Halo is to FPS as Windows is to OS (COINCIDENCE?). Windows is just a compilation of ideas and concepts used in other OS's before it that got a lot of advertising. |
Infamous Scribbler Posts: 622 Joined: 10 Sep 2007 | The hell. When did such rudimentary gaming history get so messed up? The people claiming Goldeneye are wrong. Turok was released in February 1997, seven months before Goldeneye. The Playstation didn't even have analogue sticks until late '97. The control method was invented on the PC, brought to the console market by Turok - back when it wasn't crap. The first use of the setup mapped onto two sticks would probably have been on the PS1, but I'm tempted to disqualify that for having such shitty analogue sticks. Halo made it popular. While we're on the topic, if there's one thing Halo did, it was revolutionise the genre. It was the first time in years that a mainstream FPS didn't feel like Quake or Goldeneye. It brought a lot of ideas - dual-stick movement, a melee button, a grenade button, ironsights on right-stick click, a variety of vehicles that didn't feel horrible floaty and badly implemented - and made the industry take notice of them. It's quality is debatable. That it changed the way the industry looks at FPS', for better or worse, is fact. Seriously, though, why has everyone forgotten Turok? I wasn't even five years old when it was released, and somehow I remember it better than you guys. The hell is going on? |
Infamous Scribbler Posts: 536 Joined: 22 Mar 2008 |
Actually, I'm pretty sure Half-Life or Call of Duty is to FPS. Halo's like uhh... Over-hyped? Like Windows 2000? Shitty game. I played the third one, got bored, then played me R6V2. Worst $70 I've ever spent. |
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By this I mean the left analog stick moves and the right analog stick aims. Much like Halo or any other console FPS today. I wonder because my friend claims he watched a video Bungie did that said Halo 1 was so revolutionary because it invented this aiming style. I'm pretty sure there had to be at least one of these on the Playstation since it had duel analog sticks. Also he claims that games where you aim but have to push another button to bring up the radical don't count.