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What was the first console FPS to use dual analog aiming?

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OnlyWonderBoy
Copy Clerk
Posts: 77
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By this I mean the left analog stick moves and the right analog stick aims. Much like Halo or any other console FPS today. I wonder because my friend claims he watched a video Bungie did that said Halo 1 was so revolutionary because it invented this aiming style. I'm pretty sure there had to be at least one of these on the Playstation since it had duel analog sticks. Also he claims that games where you aim but have to push another button to bring up the radical don't count.

Leorex
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if he thinks halo invented it, then get him drunk, give him a loaded gun, and send him into the woods to kill Zombie-Hitlers Ghost.

ElArabDeMagnifico
Gone Gonzo
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I swear it was Time-Splitters.

fix-the-spade
Gone Gonzo
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Alien Resurrection on PS1 was the first to have the current dual stick layout.

Ironically the control sticks were slated as being a broken system in most of the reviews (the game has very little to no auto aiming), reviewers wanted more auto aim and single stick steering.

A few PS1 fps like Medal of Honour could have it if you customised the controls, but Alien Resurrection was the first to force it upon people. The World Is Not Enough could have it as well.
You could also set Goldeneye and Perfect dark to be smilar with the stick/dpad. Although the defaults mapped turning to the stick and strafing to the buttons.

Earlier PS1 shooters like Quake 2 mapped strafe and up/down to the shoulder buttons. It worked but wasn't very precise.

Seriously? Which Microsoft Muppet said Halo invented dual stick aiming?

shadow skill
Gone Gonzo
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I know for a fact you could dual wield in Goldeneye, so I would simply follow Leorex's suggestion. Oh and if he brings up regenerating health please direct him to Vagrant Story which came out here in the US about a year before Combat Evolved so Halo can't even lay claim to that bit of game design glory.

Edit:I stand corrected on my assertion about Goldeneye.

the monopoly guy
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shadow skill:
I know for a fact you could dual wield in Goldeneye, so I would simply follow Leorex's suggestion. Oh and if he brings up regenerating health please direct him to Vagrant Story which came out here in the US about a year before Combat Evolved so Halo can't even lay claim to that bit of game design glory.

what about co-op gameplay. people toted it as revolutionary being able to drive a warthog while a friend fired the gun. and he never said anything about dual weilding....just duel analaog gameing

fix-the-spade
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the monopoly guy:

what about co-op gameplay. people toted it as revolutionary being able to drive a warthog while a friend fired the gun. and he never said anything about dual weilding....just duel analaog gameing

I call Tribes!
Tribes did the whole you drive I'll shoot thing in 1998. Although Halo is the first Console FPs I can remember it being on. Although for non co-op vehicles Goldeneye had a motherfreakin Tank.
Also Perfect Dark had a Co-op and a Counter-op mode. Timesplitters had co-op too.

UpInSmoke
Beat Writer
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counterstrike had you-drive-I-shoot type stuff back in beta 5 or 6.

it didn't work well, but it was certainly there.

Eldritch Warlord
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fix-the-spade:

Seriously? Which Microsoft Muppet said Halo invented dual stick aiming?

Many ignorant people believe Halo invented the dual analog stick play style because of the very common assertion that Halo perfected it.

Also, I thought "Microsoft Muppet" was pretty clever. Who doesn't love a good alliteration?

harhol
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Eldritch Warlord:

Also, I thought "Microsoft Muppet" was pretty clever. Who doesn't love a good alliteration?

Most likely Microsoft.

:D

klarax
Beat Writer
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Joined: 24 Mar 2008

just been reading up on it.

and the first major game to use the game was Ape Escape.

The right analog stick was used in many different ways, such as aiming and swinging weapon.

Although, cant really find anything to do with fps games.

Though i do remember playing control scheme way before the Halo series...

GloatingSwine
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The PS1 port of Quake 2. Though I think they put the axes in wonky positions unless you used the Dpad for movement and right stick for look)

There was some underwater game that did it as well, but that was Descent style full 3D movement rather than trad FPS.

GloatingSwine
Gone Gonzo
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klarax:

and the first major game to use the game was Ape Escape.

Not remotely an FPS, however.

Programmed_For_Damage
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shadow skill:
Oh and if he brings up regenerating health please direct him to Vagrant Story which came out here in the US about a year before Combat Evolved so Halo can't even lay claim to that bit of game design glory.

Correct me if I'm wrong but wasn't that regeneration conditional, i.e. only if you had certain things equipped? It's been ages since I played it so I'm not 100% on that.

Actually, now that I think about it, I think it did auto-regenerate but it took forever. I'm getting flashbacks of running around empty rooms while my heath slowly trickled back.

vdgmprgrmr
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OMGEEZ!!! Ov Cors Halo invnetd taht!1!! Halo wsa tehB ETS AT EVRTHNG!!!@##13

ow.

the monopoly guy
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the monopoly guy:

shadow skill:
I know for a fact you could dual wield in Goldeneye, so I would simply follow Leorex's suggestion. Oh and if he brings up regenerating health please direct him to Vagrant Story which came out here in the US about a year before Combat Evolved so Halo can't even lay claim to that bit of game design glory.

what about co-op gameplay. people toted it as revolutionary being able to drive a warthog while a friend fired the gun. and he never said anything about dual weilding....just duel analaog gameing

I was being sarcastic. people tote halo around as the greatest game ever, but it wasn't too original.. its like that kid that coppied and got all A's in school

Leorex
Copy Clerk
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all halo was revolutionary at was coping aliens, ive never seen it done so well, or so much in a video game. infact thats the only game where the whole game is based on a two mediums of suck, giant citizen kuboto, and aliens.

mace5087
Paperboy
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mabye just mabye goldeneye

fix-the-spade
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GloatingSwine:
The PS1 port of Quake 2. Though I think they put the axes in wonky positions unless you used the Dpad for movement and right stick for look)

There was some underwater game that did it as well, but that was Descent style full 3D movement rather than trad FPS.

The PS1 port of Quake 2 didn't have analog stick control at all. You moved forward and looked left/right with the d-pad.
The shoulder buttons controlled strafing and up/down look.

mace5087:
mabye just mabye goldeneye

Next person that says Goldeneye invented dual stick control...

Go and count the number of control sticks on an N64 controller, go on, count them. Now come back and tell me how goldeneye had DUAL stick controls...

dekkarax
Press Junketeer
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fix-the-spade:

GloatingSwine:
The PS1 port of Quake 2. Though I think they put the axes in wonky positions unless you used the Dpad for movement and right stick for look)

There was some underwater game that did it as well, but that was Descent style full 3D movement rather than trad FPS.

The PS1 port of Quake 2 didn't have analog stick control at all. You moved forward and looked left/right with the d-pad.
The shoulder buttons controlled strafing and up/down look.

Actually I think it did have it as an option, I have a magazine review of it somewhere, I'll see if I can find it.

GloatingSwine
Gone Gonzo
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Joined: 10 Nov 2007

fix-the-spade:

mace5087:
mabye just mabye goldeneye

Next person that says Goldeneye invented dual stick control...

Go and count the number of control sticks on an N64 controller, go on, count them. Now come back and tell me how goldeneye had DUAL stick controls...

Actually, it does. A number of the control schemes use two pads per player to give dual analog control. It's less than optimal though, given that you're holding two bulky pads and have to stretch to get at any buttons other than Z.

Frosted Mouse
Anonymous Source
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Eldritch Warlord:

Many ignorant people believe Halo invented the dual analog stick play style because of the very common assertion that Halo perfected it.

I hate to disagree and I am sure I'm opening myself up for Halo fanboys to throw burning pitchforks onto my front lawn, but as I recall the only thing Halo perfected was suck and blow.

Mouse Out.

ElArabDeMagnifico
Gone Gonzo
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Oh, btw, who is the bastard who said "Halo invented Teabagging!" - Counter Strike did it! Can I get some backup on this or am I wrong? Please correct me if so.

KamikazeSailor
Beat Writer
Posts: 151
Joined: 10 Jun 2008

Yes but what was the first game to physically reward Teabagging?

Like Shadowrun's viral achievement?

DrTray
Paperboy
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Joined: 6 May 2008

It was probably not the first one, but the first game I can remember playing with actual dual analog aiming controller setup on a console, was Unreal Tournament on the PS2 in 2000. I can remember thinking that it was a new setup to me, but that it felt really intuitive.

But I still like FPSs better on the PC:)

OnlyWonderBoy
Copy Clerk
Posts: 77
Joined: 11 Jun 2008

Yea this should help to set him straight, of course he still might not think im telling the truth unless he sees an artical saying which game did it first. Thanks.

number2301
Beat Writer
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Joined: 27 Apr 2008

shadow skill:
Oh and if he brings up regenerating health please direct him to Vagrant Story which came out here in the US about a year before Combat Evolved so Halo can't even lay claim to that bit of game design glory.

Game design glory? Seriously? Luckily I've not played any other FPSs which have it but I hear its all over nowadays. In Halo it makes sense and its fairly original but to start putting it in all over the place would really ruin things.

00exmachina
Copy Clerk
Posts: 91
Joined: 21 Feb 2008

Red faction possibly (ps2)
Though I think the golden eye game for the N64 may have aimed with the stick and handled movement with the D-pad.

TheNecroswanson
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Joined: 29 Nov 2007

All I know is Perfect Dark had a dual controller option. One stick was used to move left and right, and to look up and down. While the other stick was used to move forward and backward, as well as look left and right.

BallPtPenTheif
Gone Gonzo
Posts: 1709
Joined: 11 Jun 2008

Eldritch Warlord:
[quote=fix-the-spade]
Many ignorant people believe Halo invented the dual analog stick play style because of the very common assertion that Halo perfected it.

only if you consider assisted aiming as perfection.

Vigormortis
Muckraker
Posts: 256
Joined: 21 Nov 2007

Yeah, Goldeneye would be the first console FPS to use dual-analog controls. Granted, it was a bit awkward to use two controllers at once, one in each hand, but it was still technically the first time it'd been done.

zen5887
Pulitzer Laureate
Posts: 884
Joined: 31 Jan 2008

As far as I know Star Wars: Dark Forces was the first fps to use looking around (as opposed to the doom style kinda thing) and that had a playstation port so maybe that was the first..

It sure as hell wasnt halo =|

chuiu
Paperboy
Posts: 17
Joined: 11 Jun 2008

Lets just get this strait right now:

Halo invented nothing, innovated nothing.

Everything that was in Halo has been in games before it. Including the shield regen bullshit. Halo is to FPS as Windows is to OS (COINCIDENCE?). Windows is just a compilation of ideas and concepts used in other OS's before it that got a lot of advertising.

Break
Infamous Scribbler
Posts: 622
Joined: 10 Sep 2007

The hell. When did such rudimentary gaming history get so messed up? The people claiming Goldeneye are wrong. Turok was released in February 1997, seven months before Goldeneye. The Playstation didn't even have analogue sticks until late '97. The control method was invented on the PC, brought to the console market by Turok - back when it wasn't crap. The first use of the setup mapped onto two sticks would probably have been on the PS1, but I'm tempted to disqualify that for having such shitty analogue sticks. Halo made it popular.

While we're on the topic, if there's one thing Halo did, it was revolutionise the genre. It was the first time in years that a mainstream FPS didn't feel like Quake or Goldeneye. It brought a lot of ideas - dual-stick movement, a melee button, a grenade button, ironsights on right-stick click, a variety of vehicles that didn't feel horrible floaty and badly implemented - and made the industry take notice of them. It's quality is debatable. That it changed the way the industry looks at FPS', for better or worse, is fact.

Seriously, though, why has everyone forgotten Turok? I wasn't even five years old when it was released, and somehow I remember it better than you guys. The hell is going on?

x434343
Infamous Scribbler
Posts: 536
Joined: 22 Mar 2008

chuiu:
Halo is to FPS as Windows is to OS (COINCIDENCE?).

Actually, I'm pretty sure Half-Life or Call of Duty is to FPS. Halo's like uhh... Over-hyped? Like Windows 2000? Shitty game. I played the third one, got bored, then played me R6V2. Worst $70 I've ever spent.

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