Sound |
45.6% (36) | |
Graphics |
27.8% (22) | |
Neither |
26.6% (21) |
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Beat Writer Posts: 164 Joined: 3 Apr 2008 | |
Gone Gonzo Posts: 1099 Joined: 9 Dec 2007 | Give me sound or give me blood! Honestly, would games such as Lylat Wars or Deus Ex be half as successful if not for their wonderful voice-acting and (albeit strange) sound effects? I did not think so! |
Pulitzer Laureate Posts: 745 Joined: 25 Feb 2008 | Sound. Sound sets the atmosphre of a game so much better than visuals. |
Beat Writer Posts: 150 Joined: 10 Jun 2008 | They're both very very important I think, but I had to go with Graphics. |
Pulitzer Laureate Posts: 980 Joined: 29 Nov 2007 | I'm with team Neither. Maybe it's just because I tend to be a bargain-bin warrior, but I don't really worry about sound or graphics. If it works within the context of the game, then whateva. |
Gone Gonzo Posts: 1248 Joined: 23 Dec 2007 | Better sound by a mile. Lots and lots of games have this 'oooh look at me I'm photo realistic' put on, but very few games can do sound really well. Take for example Bioshock, the sound in that was fuckin' incredible. Bobby Darin playing while the demented wail of a splicer can be heard in the background? Fuck yes. Hearing the creaks of the pipes because of water pressure? Fuck Yes. The sheer terror unleashed by a Big Daddy roar (before you figure out that YOU CAN'T DIE) Expletive yes. Also, Deus Ex (because I've been playing it) had some pretty neat sound to it, although some of the accents were just awful. |
Copy Clerk Posts: 51 Joined: 13 Apr 2008 | how could i ever play any megaman games without that kick ass music? |
Gone Gonzo Posts: 2346 Joined: 10 Mar 2008 | If i had to buy a game with great graphics/sound but horrible sound/graphics you mean? I'd go with graphics depending on how horrible the sound would be. I mean, if i'm playing a horror game i'm going to hear that stupid "scary" breathing and screaming anyway, but if something that's actually grotesq (sorry for mispell) is right in my face and i can see every pore on it's blood ridden face then that would scare me more than some stupid "AAAAAHHHHAFOSDHA;JD;FLAJSAHDFIOAHSDHAHAHD" |
Anonymous Source Posts: 3 Joined: 4 Mar 2008 | Neither... Gameplay |
Beat Writer Posts: 208 Joined: 13 Feb 2008 | Sound is important, but graphics are more important. Some people might disagree with me and say "Bioshock would have been nothing without its stellar sound." |
Copy Clerk Posts: 75 Joined: 25 Feb 2008 | Gameplay > Graphics > Sounds I'm not saying sound isn't important, but it has to play well before anything else, and look well before having nice music. |
Anonymous Source Posts: 7 Joined: 27 Mar 2008 | I would have to say graphics. I can think of a few games out there that were loads of fun but they had horrible soundtracks. I think that stellar visuals can counter horrible sound, but stellar sound can not do the same for bad graphics. |
Paperboy Posts: 37 Joined: 29 May 2008 | Content |
Gone Gonzo Posts: 1252 Joined: 18 Sep 2007 | I've stopped playing games because of bad sound before; indeed one of the reasons I don't play Xcom these days is because I can get everything working for it except that awesome sound. Great sound has made many good games (Outrun, Rez) even better. -- Steve |
Press Junketeer Posts: 363 Joined: 21 Nov 2007 | Sound. I've always thought that Half-Life 2 and the Episodes had excellent sound, it really made the game for me. |
Beat Writer Posts: 137 Joined: 2 Jun 2008 | definitely sound. imagine silent hill 2 without akira yamoakas music, resident evil save rooms without the jingle, hell route one from the original pokemon. sound makes a game more than graphics, it gives it character. |
Beat Writer Posts: 208 Joined: 13 Feb 2008 | You know, I've actually changed my mind. Thinking back, what would Starcraft have been without the sound? |
Muckraker Posts: 315 Joined: 17 Apr 2008 | I'm surprised no one said it! Depends on the genre. Graphics are pretty darn in important in action or FPS games, but a music game has to have great sound. Rez has some fun graphics, but they aren't terribly complex considering everything is either lines, or simple polys. Even at the end of the game the model is a low poly count. Rock Band has nice visuals, but who is looking at them while they are keeping up with the track besides spectators? |
Paperboy Posts: 41 Joined: 13 Apr 2008 |
That about ends the discussion right there :P . Anyways, I voted for sound, not because I like graphics better, but because sounds are terrible and should become better with most games, so I would buy a game with good sounds, since the graphic part will be astounding anyways. |
Beat Writer Posts: 131 Joined: 6 Mar 2008 | Sound for sure especially since I'm a rpg fan and where 80% of the game is pure dialogue and cutscenes. I better damn well get some good voices and bgm. Also I agree with tooktook that starcraft wouldn't be remembered as it is without the sound. "Nuclear launch detected" anyone? |
Gone Gonzo Posts: 3068 Joined: 25 Jan 2008 | Between the two I honestly couldn't care less. Yes both are important, but against other criteria like enjoyment and challenge it's like arguing over hubcap rims for a tank. |
Beat Writer Posts: 132 Joined: 16 Apr 2008 | I would say that it depends on the genre and, more specifically, the game itself. I prefer Silent Hill 1 to the rest of the series (in terms of being a horror game rather than storytelling) because if anything the younger graphics aided the horror mechanics whilst the score and the sound effects let you appreciate the game a lot more due to the atmosphere. If the original Silent Hill had fantastic visuals with a bland and feeble audio selection I think I'd put the game down. Moving away from Silent Hill, there are plenty of games that are in dire need of graphical enhancements whilst others are bland HDR/Bloom-fests that put you to sleep. A well balanced delivery of both is normally nice to have, but as I said, it depends on the genre and the game itself. |
Muckraker Posts: 250 Joined: 29 May 2008 | I'm tempted to say graphics purely because they can direct affect gameplay, but good sound can make a good game truly remarkable. |
Beat Writer Posts: 132 Joined: 16 Apr 2008 |
I think System Shock 2 was nothing to complain about in that field. |
Gone Gonzo Posts: 1547 Joined: 7 Mar 2008 | graphics because without the graphics the sound is meaningless sure you can have sound but without a reference it how can it provide an atmosphere |
Copy Clerk Posts: 112 Joined: 29 Mar 2008 | Graphics. I can usually tolerate a bad soundtrack, but if a game looks bad, then it's usually not forgivable. |
Anonymous Source Posts: 9 Joined: 21 May 2008 | If you want a true creepy ambiance you have to have good sound effects. i.e. Bioshock and all the tapes/creepy music, HL2 and the shreek sound the zombies make. |
Copy Clerk Posts: 59 Joined: 5 Jun 2008 | This question is like saying is it better to be death or blind, the simple answer is death - good graphics no sound. Because how would you play a game if everything was to hard to see? |
Muckraker Posts: 302 Joined: 4 Dec 2007 |
Eh? I don't think I would want to be 'death.' Deaf maybe, but not death. I vote for neither, but generally, the sound conforms to the graphics. Graphics convey the game, but sound makes the game T3H PWNZ0R or 4W350M3 5h1t. Look at STALKER, it's beautiful as hell visually, but when you're going through all the labs and such, if it weren't for the sounds, it wouldn't be nearly as memorable... or as freakishly creepy. I prefer to go for sound, though, because most games already have graphics. |
Paperboy Posts: 38 Joined: 7 Jun 2008 | Although I don't consider either to be the most important aspects of a game, I would say that graphics have a slightly higher importance. |
Gone Gonzo Posts: 1118 Joined: 2 Jan 2008 | Graphics > Sound The reason: although sound can greatly enhance the "atmosphere", they typically don't have a huge impact on gameplay (the exception obviously being games where sound is implemented as a mechanic). Graphics, on the other hand, can truly make or break a game. Design choices like color schemes and special effects have the potential to harm gameplay-- on several occasions, I have stopped playing a game because I had difficulty even seeing my character or my enemies. Bad lighting that forces me to stop and crank up the gamma detracts from the game's immersion. Of course, many of my favorite games were made before the era of ultra-realistic graphics. I prefer not to judge a game based on its "graphical quality", but rather the way all the visual elements work together to make a game more playable. |
Paperboy Posts: 20 Joined: 3 Jun 2008 | Graphics? Yeah, ok, but only if you take the most extreme case. And no, you will have to go more extreme than "really pretty bump-mapped with bloom lighting and reflections and refractions and..." vs "Wait... so that corpse on the floor is really just a static image file scaled for simulate diminishing size due to distance?". On that thought... "but what if it looks like a cardboard box?!" Doesn't happen. Even if your budget (or hardware) requires you to put a 2D sprite in a FPS, you do that, and it looks halfway reasonable. Seriously. Fancy graphics tech is overrated. Graphics have been able to competently display all the aspects they do currently (tone/mood, setting, even generating aesthetic responses in the player) for about a decade and a half. (see my post in "what defines an era?") The variability between two even reasonably recent games in terms of graphics is thus inconsequential... such that the differences in sound can become more important. *********** The above poster makes an enormously valuable point. The quality of a game's graphics is much more important than their tech level; well executed design based on old rendering techniques beats poorly designed pretty stuff; a well-built steel shovel beats a flimsy titanium one anyday. |
Press Junketeer Posts: 398 Joined: 8 Oct 2007 |
Agreed. I can do without fancy sound effects and sweet images. Give me a sweet story line and nice controls and I'm hooked. ^_^ |
Infamous Scribbler Posts: 513 Joined: 23 May 2008 | I say Graphics out of these two options, mostly because I listen to music while gaming. However the most important is indeed gameplay/controls and story |
Gone Gonzo Posts: 2319 Joined: 20 Dec 2007 | I think the graphics (and if this is also included, "physics" too) are what keep you immersed, although, I'd say sound is just as important, because come on, you know when you hear that one sound effect too much and then it just makes you think "oh yeah, this is a game where they loop certain tracks for people to scream". I'd say graphics wins just by a little. |
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These two elements of a game can make or break a game in some cases, but which is more important to you? Graphics, or Sound (including music)?
I prefer sound to be honest.